Last time I tried to add this the PR was unceremoniously closed after barely a day and I'm still a bit salty about it but at least it does mean I had a lot of time to think about this
There are a few design points I aimed to abide by that I think are worth bringing up. For the most part these exist ...
Search found 564 matches
- Tue Jun 13, 2023 3:49 pm
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 34211
- Sat Apr 29, 2023 12:36 am
- Forum: Coding Feedback
- Topic: I like the text-to-speech, What do you think?
- Replies: 42
- Views: 29810
Re: I like the text-to-speech, What do you think?
I find TTS to be immersion breaking and the oblivion-tier voice acting to be distracting and annoying, and that's my entirely subjective opinion
What I really don't like is that there are several design issues with its implementation that seem to always be brushed aside:
Why can you hear it through ...
What I really don't like is that there are several design issues with its implementation that seem to always be brushed aside:
Why can you hear it through ...
- Fri Jan 13, 2023 4:22 pm
- Forum: Closed Policy Discussion
- Topic: Naming policy draft public perusal thread
- Replies: 74
- Views: 19463
Re: Naming policy draft public perusal thread
This is fine you're always going to get people who'd rather skirt the rules and then complain about being asked to change instead of just working within the limitations of the rules in the first place
Although beside the point I agree that the ethereal (and plasmaman) naming conventions are ...
Although beside the point I agree that the ethereal (and plasmaman) naming conventions are ...
- Mon Jan 02, 2023 4:56 pm
- Forum: Coding Feedback
- Topic: Text To Speech feedback
- Replies: 22
- Views: 6258
Re: Text To Speech feedback
I am genuinely sad that so much effort has been spent on this but making everyone sound like robots is a huge immersion downgrade from using your imagination
It's largely agreed upon that bad voice acting is worse than no voice acting and it applies here
I've always been of the opinion that TTS ...
It's largely agreed upon that bad voice acting is worse than no voice acting and it applies here
I've always been of the opinion that TTS ...
- Sun Aug 28, 2022 8:41 pm
- Forum: Closed Policy Discussion
- Topic: Rule 0 Re-write- Forcing players to have fun edition.
- Replies: 18
- Views: 4921
Re: Rule 0 Re-write- Forcing players to have fun edition.
The secret rule is a plausible escape clause for anyone that wants to not follow the rules, that's why it should never be officially in writing
- Tue Aug 23, 2022 2:44 pm
- Forum: Off Topic
- Topic: What scares you IRL
- Replies: 59
- Views: 30226
Re: What scares you IRL
Turtles
they bite hard
they bite hard
- Thu Aug 11, 2022 10:50 pm
- Forum: Coding
- Topic: On death and deadliness
- Replies: 51
- Views: 22041
Re: On death and deadliness
Our current random events are almost always major and station-wide, having localized but more frequent small events like a breaker tripping, a machine exploding or a hull piece breaking would go a long way in adding a layer of unpredictability and opportunities for mayhem
We have something like ...
We have something like ...
- Tue Aug 02, 2022 8:20 pm
- Forum: Coding
- Topic: On death and deadliness
- Replies: 51
- Views: 22041
Re: On death and deadliness
I dont necessarily disagree with the sentiment but consider this: there's a reason why most movies do not end with the main character getting run over by a bus on their way to fight the big bad boss
Imagine you're having a great time, maybe you even survived an encounter with an antagonist! The ...
Imagine you're having a great time, maybe you even survived an encounter with an antagonist! The ...
- Thu Jul 14, 2022 3:55 pm
- Forum: Roleplaying
- Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
- Replies: 99
- Views: 75827
Re: Everyone on manual is so nice and accepting it gives me a fucking headache.
I don't think you're wrong but too often people complain that nothing is happening and that's because there's nobody willing to make things happen, get out there and be a menace
But don't confuse starting a conflict with cheap griefing, walking in the bar and smashing all the glasses without saying ...
But don't confuse starting a conflict with cheap griefing, walking in the bar and smashing all the glasses without saying ...
- Fri Apr 29, 2022 1:44 am
- Forum: Closed Policy Discussion
- Topic: Re-enable all access maintenance access
- Replies: 43
- Views: 12775
Re: Re-enable all access maintenance access
I would rather assistants didn't have maint access in the first place if it was an option but I don't like this either way
Maintenance access drastically opens up the map, it provides protection from being stranded, excellent freedom of movement and places to hide in. As most jobs have maintenance ...
Maintenance access drastically opens up the map, it provides protection from being stranded, excellent freedom of movement and places to hide in. As most jobs have maintenance ...
- Fri Mar 11, 2022 9:23 pm
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 245
- Views: 149020
Re: Older players - what did you enjoy about playing on /tg/?
Back when I started playing /tg/ was a nice middle ground between goon's unbridled chaos and bay's text heavy roleplay, I can't comment if this is still accurate as I never felt the need to try other servers ever since
- Wed Feb 16, 2022 10:08 pm
- Forum: General Chat
- Topic: What's your, "God i wish /tg/ had this" moment
- Replies: 87
- Views: 30640
Re: What's your, "God i wish /tg/ had this" moment
Starting loadouts, not necessarily the same way is done on other servers
- Wed Jan 05, 2022 3:47 pm
- Forum: Closed Policy Discussion
- Topic: Families: Hold another vote
- Replies: 86
- Views: 16649
Re: Families: Hold another vote
From a brief search on manuel any substantive discussion on families only upticks after carsh makes his thread and very few people actually pinging goof to provide direct actionable feedback. If people aren't seeking out the coder of the gamemode to provide feedback that is useful (and by useful I ...
- Sun Dec 26, 2021 9:25 pm
- Forum: Closed Policy Discussion
- Topic: Families: Hold another vote
- Replies: 86
- Views: 16649
Re: Families: Hold another vote
Until families doesn't spit in the face of the beautiful work Inept and Co have done on the common core lore repo, the gamemode doesn't have a place on any server, let alone MRP.
A)common core was not primarily written by inept
b) it's only a guideline, and no developer is under the ...
- Sat Dec 18, 2021 10:34 pm
- Forum: Closed Policy Discussion
- Topic: Add the hard c word to the filter list
- Replies: 38
- Views: 8021
Re: Add the hard c word to the filter list
Bad bait unless oranges vows to immediately remove the numerous uses of the word cracker from the codebase
- Fri Dec 17, 2021 8:24 pm
- Forum: Closed Policy Discussion
- Topic: Utilizing soft filters for slurs (Slur Filter 2 Electric Boogaloo)
- Replies: 72
- Views: 20204
Re: Utilizing soft filters for slurs (Slur Filter 2 Electric Boogaloo)
I think the only practical difference is that we would be allowing people to get themselves banned (or otherwise play the admin lottery) by using slurs rather than stopping them from doing so in the first place which I'm not sure can be considered an improvement
- Sat Dec 11, 2021 11:53 pm
- Forum: Ideas
- Topic: Player-owned dorms
- Replies: 35
- Views: 6581
Re: Player-owned dorms
Put it on centcom, add a few room slots that can be loaded in, put in some facilities around it to use as tutorials or mess around so we can stop pretending that's what people use ghost roles for, let people respawn there when they die
- Tue Nov 30, 2021 6:14 pm
- Forum: Coding Feedback
- Topic: Allow operating computers to work with stasis beds again
- Replies: 87
- Views: 20627
- Sat Nov 13, 2021 8:43 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law: Rewritten
- Replies: 42
- Views: 22607
Re: Space Law: Rewritten
EoC is kind of a necessity to the flow of the round, security has no reason to expect an antagonist will just give up after being released and it's not the kind of meta-information you can ignore, even subconsciously
However I think having clear guidelines that make a distinction between perma and ...
However I think having clear guidelines that make a distinction between perma and ...
- Fri Nov 12, 2021 3:30 am
- Forum: Site, Forums, And Wiki
- Topic: Space Law: Rewritten
- Replies: 42
- Views: 22607
Re: Space Law: Rewritten
The short time limits on sentences has always felt pretty awkward to me because if security is doing their job correctly (searching, gathering evidence, retrieving stolen property, putting away their belonging etc.etc.) it's very likely the amount of time required to process a prisoner is going to ...
- Sun Nov 07, 2021 12:48 pm
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 20368
Re: Construction overhaul
You can set the bonus based on the total submitted amount instead of current stock
- Sun Nov 07, 2021 12:47 am
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 20368
Re: Construction overhaul
In terms of resource acquisition it would probably help if the mining points payout was at least partially based on the amount of that specific material already in the silo so miners are encouraged to keep all materials equally stocked
- Sun Oct 24, 2021 1:10 am
- Forum: Coding Feedback
- Topic: Luxury shuttle in its current state is awful.
- Replies: 29
- Views: 8387
Re: Luxury shuttle in its current state is awful.
Why the fuck should we, in a game that is infamous for its interlocking systems and creativity have a shuttle that bottlenecks creativity so the only solution is "get money lmao"?
This is a good way to put why I don't like any of the gimmick shuttles, you have a billion different ways to ...
- Mon Sep 20, 2021 12:07 pm
- Forum: Ideas
- Topic: Traitor item print gloves
- Replies: 5
- Views: 2286
Re: Traitor item print gloves
The detective scanner is already so unreliable and easy to counter it would suck big time if you had to second guess every print you find
- Sat Aug 28, 2021 10:41 am
- Forum: Coding Feedback
- Topic: Okay seriously what's the point of the detective's revolver
- Replies: 77
- Views: 22481
Re: Okay seriously what's the point of the detective's revolver
Mostly for self defence since the detective is not supposed to be the one arresting people, which may just be frowned upon but if you start braining people to arrest them for petty crimes admins are definitely going to start noticing
- Fri Aug 27, 2021 9:33 pm
- Forum: Archived/Deleted
- Topic: How do you qualify a successful event?
- Replies: 5
- Views: 3786
How do you qualify a successful event?
Consider the situation: an admin makes an event with 10 participants. At the end, 5 people enjoyed the event while the other 5 hated it. Later, the admin repeats the event, complaints are made, but the admin keeps running the event, citing the people that enjoyed it
Was this a good event?
If not ...
Was this a good event?
If not ...
- Mon Aug 16, 2021 9:52 pm
- Forum: Coding Feedback
- Topic: Crematorium needs a massive nerf
- Replies: 20
- Views: 6029
Re: Crematorium needs a massive nerf
The supermatter is a high security area, often closely monitored with a considerable danger for the user and possibly the reason why I've never heard of someone getting killed by being thrown into the SM unless they were trying to show off
The crematorium is one maint door away and doors have never ...
The crematorium is one maint door away and doors have never ...
- Sun Aug 15, 2021 9:20 pm
- Forum: Coding Feedback
- Topic: Crematorium needs a massive nerf
- Replies: 20
- Views: 6029
Re: Crematorium needs a massive nerf
The only time I've ever gotten mad about dying just due to the sheer lameness of it was when someone was camping near the chapel with a stun baton, grabbing people and throwing them into the crematorium before the stun could even wear off
- Thu Jul 22, 2021 11:53 pm
- Forum: Closed Policy Discussion
- Topic: Monastery shuttle. Is it a grief shuttle?
- Replies: 22
- Views: 5289
Re: Monastery shuttle. Is it a grief shuttle?
The jukebox is just a cursed lag machine
- Thu Jul 22, 2021 5:31 pm
- Forum: General Chat
- Topic: Why Powergaming Exists
- Replies: 39
- Views: 8577
Re: Why Powergaming Exists
I'm just here to own the noobs
- Mon Jul 19, 2021 5:32 pm
- Forum: Ideas
- Topic: Delete common radio
- Replies: 45
- Views: 12800
Re: Delete common radio
more like someone handsome and sexy enough to convince us
I know a few maintainers that were interested in it when it was discussed, obviously any big change is going to be controversial so the only way to settle it is to PR it and watch all the maintainers fight over it!
Not much can be said ...
I know a few maintainers that were interested in it when it was discussed, obviously any big change is going to be controversial so the only way to settle it is to PR it and watch all the maintainers fight over it!
Not much can be said ...
- Mon Jul 19, 2021 4:44 pm
- Forum: Ideas
- Topic: Delete common radio
- Replies: 45
- Views: 12800
Re: Delete common radio
It's been discussed before we just need someone who's handsome and sexy enough to do it
I tried it, my opinion hasn't changedcocothegogo wrote:this gets suggested every few years. remove your headset in game for a week then come back and see if your opinion changes
- Fri Jul 09, 2021 6:30 pm
- Forum: Off Topic
- Topic: best signatures
- Replies: 71
- Views: 19091
Re: best signatures
signature quotes are cool they show people that everyone loves you
- Tue Jun 29, 2021 6:49 pm
- Forum: General Chat
- Topic: this fact will shock you! [UNEXPECTED] [TW: NUMBERS]
- Replies: 21
- Views: 3964
Re: this fact will shock you! [UNEXPECTED] [TW: NUMBERS]
I am reasonably shocked by this fact
- Fri Jun 18, 2021 12:57 pm
- Forum: Closed Policy Discussion
- Topic: Kosher to loot the cryo room?
- Replies: 15
- Views: 3778
Re: Kosher to loot the cryo room?
It's a good example of why cryo pods dropping everything on the ground made them a pointless waste of space and I'll never use them for this reason but if you don't allow looting then you run into the metagaming problem of automatically assuming anyone who's looting is either an antag or breaking ...
- Sun Jun 13, 2021 2:11 pm
- Forum: Off Topic
- Topic: i got my covid shot
- Replies: 20
- Views: 4891
Re: i got my covid shot
I got the shot about two weeks ago unfortunately my wifi reception is still pretty bad so that's disappointing
- Wed Jun 09, 2021 10:18 pm
- Forum: Resolved Appeals
- Topic: [Owegno] Mickyan - Note appeal
- Replies: 2
- Views: 1775
Re: [Owegno] Mickyan - Note appeal
Understood, thank you!
- Wed Jun 09, 2021 12:05 pm
- Forum: Resolved Appeals
- Topic: [Owegno] Mickyan - Note appeal
- Replies: 2
- Views: 1775
[Owegno] Mickyan - Note appeal
BYOND account: Mickyan
Character name: Swanni
Ban type: Note
Ban reason: Built a uranium block in departures. Didn't realize it irradiated the area. Should know better for the future.
Time ban was placed: 2020/10/2
Server you were playing on when banned: Manuel
Round ID in which ban was ...
Character name: Swanni
Ban type: Note
Ban reason: Built a uranium block in departures. Didn't realize it irradiated the area. Should know better for the future.
Time ban was placed: 2020/10/2
Server you were playing on when banned: Manuel
Round ID in which ban was ...
- Mon Jun 07, 2021 8:53 pm
- Forum: Closed Policy Discussion
- Topic: Banish all nsfw writing and art from the library officially?
- Replies: 136
- Views: 31749
Re: Banish all nsfw writing and art from the library officially?
not worth our time to moderate or even code a solution to because it is not an issue
change my mind by convincing me that it is an issue, as you have failed to do in your OP
There's an argument to be made that giving players a free outlet for rule breaking material is a very bad idea for a ...
change my mind by convincing me that it is an issue, as you have failed to do in your OP
There's an argument to be made that giving players a free outlet for rule breaking material is a very bad idea for a ...
- Tue Jun 01, 2021 3:49 pm
- Forum: General Chat
- Topic: /tg/station 13 is dying.
- Replies: 91
- Views: 28345
Re: /tg/station 13 is dying.
I don't get it but imsxz is a knave and still owes me a video tutorial on how to kill people with kindness
- Tue May 18, 2021 12:35 pm
- Forum: Coding Feedback
- Topic: Shuttles are too easily vented
- Replies: 10
- Views: 3918
Re: Shuttles are too easily vented
Perhaps make the shuttle doors bolt upon entering hyperspace.
Honestly, This should be done for every single space craft.
I don't think we should go this far. I really like the idea of people getting shoved out of shuttles and such, and would hate to lose it
There's only a few ways to round ...
Honestly, This should be done for every single space craft.
I don't think we should go this far. I really like the idea of people getting shoved out of shuttles and such, and would hate to lose it
There's only a few ways to round ...
- Sun May 16, 2021 9:00 pm
- Forum: Coding
- Topic: Code bounty: Printable Portraits
- Replies: 11
- Views: 4850
Re: Code bounty: Printable Portraits
For what it's worth there's already issues with portraits getting duped, as you can see on statbus. I know it can be done by moving a persistent painting to a different category but occasionally it seems like some paintings also get saved in the same category more than once, I do not know why.
It ...
It ...
- Sun May 16, 2021 7:58 pm
- Forum: Off Topic
- Topic: I didn't retire :(
- Replies: 34
- Views: 10340
Re: I didn't retire :(
#Freearmhulen2021
- Wed Apr 21, 2021 12:12 pm
- Forum: Closed Policy Discussion
- Topic: Assistant slots population scaling
- Replies: 54
- Views: 15458
Re: Assistant slots population scaling
My 2 cents is the root of this problem is assistant is far too desirable and versatile for what's meant to be a beginner role and the proper way to fix this problem would be to lower that desirability until experienced people move on and naturally spread to more specialized roles. You have freedom ...
- Mon Apr 05, 2021 12:41 pm
- Forum: Ideas
- Topic: End of Round Commendations
- Replies: 29
- Views: 7881
Re: End of Round Commendations
Let's do this but after 5 negative ratings you get banned for a month
No longer will players be subjected to the admin tyranny, tg will be administrated by the people through democracy, as it should be
No longer will players be subjected to the admin tyranny, tg will be administrated by the people through democracy, as it should be
- Wed Mar 31, 2021 7:46 pm
- Forum: Coding Feedback
- Topic: LemonInTheDark and their RNG Virus spawn change
- Replies: 14
- Views: 5046
Re: LemonInTheDark and their RNG Virus spawn change
I like it, however the mechanic isn't well explained and there's no feedback that'd allow players to learn not to ignore bodies and gibs, granted this was an issue with miasma too
At the very least an examine message that tells the body is rotting, but personally I'd like to see a visual overlay ...
At the very least an examine message that tells the body is rotting, but personally I'd like to see a visual overlay ...
- Sun Mar 28, 2021 5:33 pm
- Forum: Coding Feedback
- Topic: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
- Replies: 21
- Views: 9272
Re: Carbons breath more and faster #57989 (Return of the Internals Nerfs)
Ultimately none of these proposed nerfs really make oxygen scarcity more interesting, at best they're encouraging rushing spare tanks for fear of being left without one, or hoping atmos will do their job (funfact: if you're in a situation where air is a station-wide problem, there's a 95% chance of ...
- Sat Mar 27, 2021 10:52 pm
- Forum: Closed Policy Discussion
- Topic: Make an Anarchy Server
- Replies: 59
- Views: 16291
Re: Make Bagil an Anarchy Server
I think it'd be an interesting thing to try but it should be done on a completely new server rather than try to force it on an existing community, then we'll know if there's any real interest in it if it doesn't become a ghost town after a week
- Thu Mar 18, 2021 4:40 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3981
- Views: 1331439
Re: ITT: We make shitty suggestions and come up with poor ideas.
Spraypainting an ethereal in the face should change their light color
- Sat Mar 13, 2021 4:03 pm
- Forum: Closed Policy Discussion
- Topic: Messing with tourist bots - IC or not IC?
- Replies: 42
- Views: 14858
Re: Messing with tourist bots - IC or not IC?
Eh, call it whatever but what I meant is chef still has an obligation to the crew and the tourists aren't the only (nor primary) focus of the job, but I agree with everything elseArmhulen wrote:it most certainly did not thank you