Search found 2757 matches
- Wed Mar 07, 2018 7:11 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 47203
Re: Antagonist reputation system
Correct me if I'm mistaken, didn't the guy who's working on byond try to get if(x = y) accepted by the compiler but got told to fuck off? Maybe that would have been the kind of boilerplate you're looking for too?
You are mistaken.
LummoxJR added assignment chaining, which is the act of making an ...
- Wed Mar 07, 2018 5:01 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 47203
Re: Antagonist reputation system
On mobile, but will respond once I have a keyboard.
- Wed Mar 07, 2018 9:19 am
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 47203
Re: Antagonist reputation system
Gee, so we should just use the most unintelligible script when an if else takes 5 seconds to understand and the single line abomination takes someone telling you?
If you really can't understand a ternary expression maybe coding for something as complex as SS13 isnt for you? (or whoever)
A full ...
- Fri Feb 16, 2018 9:56 am
- Forum: Spriting and Mapping
- Topic: Oxford Armaments™ II - The Final Reckoning
- Replies: 23
- Views: 6454
Re: Oxford Armaments™ II - The Final Reckoning
>The modular guns looked modular
>This is a bad thing

>This is a bad thing

- Fri Feb 16, 2018 9:51 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2704
- Views: 988432
Re: Screenshots General
Well, whatever it is, those graphics alone have got my interests. It's got a pretty unique look and it's clear the artist actually knows what he's doing and isn't just going for a low-res thing to cover for having no talent. Plus I am a sucker for management sims. I'll probably throw money at this ...
- Thu Feb 15, 2018 11:06 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2704
- Views: 988432
- Sat Feb 10, 2018 11:07 pm
- Forum: Off Topic
- Topic: What cartoon do you like
- Replies: 36
- Views: 16759
Re: What cartoon do you like
I liked gravity falls.
- Sun Jan 28, 2018 8:36 pm
- Forum: General Chat
- Topic: SS3D
- Replies: 39
- Views: 16177
Re: SS3D
I mean, it certainly looks further along than most failed attempts, but I'd guess most of the really complex systems haven't been touched yet.
It's got atmos and stuff (check the vids), however it's not a remake.
It's one guy's sandbox for figuring out what a 3D Spacestation13 should be, it is not ...
It's got atmos and stuff (check the vids), however it's not a remake.
It's one guy's sandbox for figuring out what a 3D Spacestation13 should be, it is not ...
- Sat Dec 09, 2017 12:14 pm
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 15961
Re: Brain Traumas
Here's another severe one, since eyes see the world upside down and the brain flips it right way up, just break that part of the brain, have them see everything upside down.
It's an easy effect to code too, just apply a matrix to their client's plane masters (like with Rotatium and Skewium)
It's an easy effect to code too, just apply a matrix to their client's plane masters (like with Rotatium and Skewium)
- Sat Nov 25, 2017 11:19 pm
- Forum: Ideas
- Topic: Can someone make the binary channel more noticable?
- Replies: 15
- Views: 4936
Re: Can someone make the binary channel more noticable?
Make it barf coloured.
- Fri Nov 24, 2017 4:12 pm
- Forum: Coding Feedback
- Topic: Circuits
- Replies: 87
- Views: 25232
Re: Circuits
Why did we replace the "insert item get science" machine with a glorified idle game and a system that requires I can write and parse psuedocode like a real life programmer, or copy-paste someone's Not-NTSL script for some powergamey shit
If it helps, the new save format is in JSON, so it's much ...
If it helps, the new save format is in JSON, so it's much ...
- Sat Nov 18, 2017 12:15 pm
- Forum: Coding
- Topic: Best code comments
- Replies: 78
- Views: 39115
Re: Best code comments
Not a fan of a french name? (on a brit, lmao)
- Sat Nov 18, 2017 10:33 am
- Forum: Coding
- Topic: Best code comments
- Replies: 78
- Views: 39115
Re: Best code comments
What can I say, I'm perfect.duncathan wrote:fuck_you_dir is an age old classic. remie's naming conventions are certainly easy to distinguish
- Sat Nov 11, 2017 2:14 pm
- Forum: General Chat
- Topic: Characters reset?
- Replies: 5
- Views: 3193
Re: Characters reset?
Not 100% true carver.
It will first try to update your save, based on the file's save version.
there's conversion code going back much further than PAS's savefile, so it should have succeeded.
It will first try to update your save, based on the file's save version.
there's conversion code going back much further than PAS's savefile, so it should have succeeded.
- Sat Nov 11, 2017 1:56 pm
- Forum: Coding
- Topic: Unofficial Bounty Contribution Thread
- Replies: 16
- Views: 6070
Re: Unofficial Bounty Contribution Thread
No no, he WANTS pictures of his dick.BeeSting12 wrote:Not that I want them, but what's that bounty for?Tsaricide wrote:Pictures of my dick (must prove you're 18+)
The reward is you can keep a copy.
- Tue Nov 07, 2017 7:33 pm
- Forum: Ideas
- Topic: Encouraging Security
- Replies: 43
- Views: 10016
Re: Encouraging Security
The misconception of jobs rolling before antag is probably what discourages it. Antagonist always rolls before job- if you get traitor then you'll spawn as something else, if you don't then you get sec officer.
Misconception is entirely unfair, since it was quite literally fact since the game's ...
Misconception is entirely unfair, since it was quite literally fact since the game's ...
- Fri Nov 03, 2017 8:47 pm
- Forum: Coding
- Topic: New Hire Log
- Replies: 126
- Views: 83679
Re: New Hire Log
Don't repeat that recursion mistake and you're probably fine.
- Wed Nov 01, 2017 3:20 pm
- Forum: Coding Feedback
- Topic: Assmos
- Replies: 85
- Views: 25745
Re: New atmos
fusion requires 0.0003 moles of plasma and 0.0003 moles of tritium.
its main requirement is energy, at 3000000*10, which is 30000000.
Energy being the thermal energy of the mixture, which is its temperature times the mixtures heat capacity.
its main requirement is energy, at 3000000*10, which is 30000000.
Energy being the thermal energy of the mixture, which is its temperature times the mixtures heat capacity.
- Sun Oct 29, 2017 11:16 am
- Forum: Off Topic
- Topic: Post your desktop
- Replies: 56
- Views: 18396
- Wed Oct 25, 2017 4:21 pm
- Forum: Thinking Cap
- Topic: oranges should not be a maintainer
- Replies: 194
- Views: 45964
Re: oranges should not be a maintainer
That's a branch you noodle.
- Wed Oct 25, 2017 11:24 am
- Forum: Coding Feedback
- Topic: Something needs to be done about Kudzu
- Replies: 69
- Views: 22302
Re: Something needs to be done about Kudzu
-snip-
Haha, my bad, Scale(-1, 0) obviously gives it a size of 0 on the Y axis, I meant Scale(-1, 1)
/mob/living/simple_animal/hostile/retaliate/goat/cuban/Moved(oldloc, dir)
. = ..()
if((dir-1) & 2) //horizontal dir
transform = matrix() //remove matrix
else
var/matrix/M = transform ...
Haha, my bad, Scale(-1, 0) obviously gives it a size of 0 on the Y axis, I meant Scale(-1, 1)
/mob/living/simple_animal/hostile/retaliate/goat/cuban/Moved(oldloc, dir)
. = ..()
if((dir-1) & 2) //horizontal dir
transform = matrix() //remove matrix
else
var/matrix/M = transform ...
- Sat Oct 21, 2017 10:06 pm
- Forum: General Chat
- Topic: Take a break.
- Replies: 54
- Views: 15130
Re: Take a break.
Ask me in a year if it worked.
- Thu Oct 19, 2017 9:09 pm
- Forum: Thinking Cap
- Topic: oranges should not be a maintainer
- Replies: 194
- Views: 45964
Re: oranges should not be a maintainer
That's a rude thing to do to your mother.
- Wed Oct 04, 2017 5:44 pm
- Forum: Coding
- Topic: New Hire Log
- Replies: 126
- Views: 83679
Re: New Hire Log
>Calling me by my github name/full name
Cold
Cold
- Sat Sep 16, 2017 9:17 pm
- Forum: Thinking Cap
- Topic: To surprise of absolutely no one...
- Replies: 191
- Views: 42225
Re: To surprise of absolutely no one...
That's laughable coming from you.
- Sat Sep 16, 2017 9:14 pm
- Forum: Thinking Cap
- Topic: To surprise of absolutely no one...
- Replies: 191
- Views: 42225
Re: To surprise of absolutely no one...
I mean, funny post xhuis, but you've been here this entire time according to the "Users browsing this forum"
- Sat Sep 16, 2017 2:45 pm
- Forum: Thinking Cap
- Topic: To surprise of absolutely no one...
- Replies: 191
- Views: 42225
Re: To surprise of absolutely no one...
>Remie the day of quittingInsaneHyena wrote:Remie two days later
>I just pretended to quit
>*This is actually a joke
>INSANE RUSSIAN NOTJOB says NO! clearly you are just lying to us!
Go back to the gulag gopnik.
- Sat Sep 16, 2017 2:07 pm
- Forum: Thinking Cap
- Topic: To surprise of absolutely no one...
- Replies: 191
- Views: 42225
Re: To surprise of absolutely no one...
Grazyn, it's exactly as I said it was.
I Quit.
All cheridan did was be a pathetic headcoder for the past few years, and ban me from the irc (which I was unbanned about 20 or so minutes later, according to Cyberboss)
So no, there isn't actually a "catspiracy" or a conspiracy or anything like that ...
I Quit.
All cheridan did was be a pathetic headcoder for the past few years, and ban me from the irc (which I was unbanned about 20 or so minutes later, according to Cyberboss)
So no, there isn't actually a "catspiracy" or a conspiracy or anything like that ...
- Thu Sep 14, 2017 6:56 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1385043
Re: Watercooler/Slowchat 2: Son of Watercooler
He just kept going in an out of consciousness, I think he was diabetic but he could hardly remember his name/date of birth etc.
- Thu Sep 14, 2017 5:52 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1385043
Re: Watercooler/Slowchat 2: Son of Watercooler
Had to call 999 for the man in front of me on the bus.
Really stressful situation.
Not doing too great rn.
Really stressful situation.
Not doing too great rn.
- Wed Sep 13, 2017 8:09 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1385043
- Tue Sep 12, 2017 12:22 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 321790
Re: Sprite Requests
No, onules sprites are meat enough.
but yes, some action button sprites (for the already up action button PR) would be nice.
but yes, some action button sprites (for the already up action button PR) would be nice.
- Tue Sep 12, 2017 7:58 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1175708
Re: ITT: We make shitty suggestions and come up with poor id
If people couldn't handle environmental dangers they wouldn't play miner.
- Tue Sep 12, 2017 7:49 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 321790
Re: Sprite Requests
Those are VERY good.
- Mon Sep 11, 2017 4:58 pm
- Forum: General Chat
- Topic: What do you do as AI
- Replies: 47
- Views: 13859
Re: What do you do as AI
We should let the AI play chess against the RD (or anyone really but the RD makes sense)
or other games, like card games (such as bullshit, go fish)
Having holo-board games that two or more players can join (including silicons) sounds A-M-A-Z-I-N-G.
there's an old sprite in the game, which ...
or other games, like card games (such as bullshit, go fish)
Having holo-board games that two or more players can join (including silicons) sounds A-M-A-Z-I-N-G.
there's an old sprite in the game, which ...
- Mon Sep 11, 2017 3:06 pm
- Forum: General Chat
- Topic: What do you do as AI
- Replies: 47
- Views: 13859
Re: What do you do as AI
We should let the AI play chess against the RD (or anyone really but the RD makes sense)
or other games, like card games (such as bullshit, go fish)
or other games, like card games (such as bullshit, go fish)
- Mon Sep 11, 2017 2:48 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1175708
Re: ITT: We make shitty suggestions and come up with poor id
Not really? we already have rad suits and radioactive materials.
the second suggestion practically already exists.
the second suggestion practically already exists.
- Mon Sep 11, 2017 1:02 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1175708
- Sun Sep 10, 2017 9:53 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1175708
Re: ITT: We make shitty suggestions and come up with poor id
this is actually really easy to do.Anonmare wrote:Add a pair of sunglasses that make you see everything in greyscale and force you to see command and security staff as aliens and posters as authoritarian propaganda (more so than usual)
Can rarely be found in maintenance, in space or in Lavaland
- Sun Sep 10, 2017 8:34 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1385043
Re: Watercooler/Slowchat 2: Son of Watercooler
not that IT.
the new IT.
the new IT.
- Sun Sep 10, 2017 7:00 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 321790
Re: Sprite Requests
Thank you very much Onlue.
Spinny crab is cute too.
Spinny crab is cute too.
- Sun Sep 10, 2017 6:44 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1385043
Re: Watercooler/Slowchat 2: Son of Watercooler
Saw IT with my best friend.
It was good.
It was good.
- Sat Sep 09, 2017 8:11 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 321790
Re: Sprite Requests
Can we have your avatar for the ingame crabs? they're only 1-dir atm and that's bad and your avatar crab is cute.
- Sat Sep 09, 2017 10:08 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3967
- Views: 1175708
Re: ITT: We make shitty suggestions and come up with poor id
there's no respawn for byond members.
they get:
- Extra save slots (8 instead of 3, iirc)
- A custom colour ooc name, but not custom ooc text
- Xeno maid skin if it wasn't already removed, maybe it was I forget
- The ability to select a coloured/special ghost skin
- The ability to select a ...
they get:
- Extra save slots (8 instead of 3, iirc)
- A custom colour ooc name, but not custom ooc text
- Xeno maid skin if it wasn't already removed, maybe it was I forget
- The ability to select a coloured/special ghost skin
- The ability to select a ...
- Fri Sep 08, 2017 8:16 am
- Forum: Coding Feedback
- Topic: coder credits
- Replies: 71
- Views: 19869
Re: coder credits
the bay one is good we should just port that.
- Thu Sep 07, 2017 2:57 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 916176
Re: 2k17 /pol/
wait are people mad at me... or?
I was just explaining something...
I was just explaining something...
- Thu Sep 07, 2017 2:26 pm
- Forum: Off Topic
- Topic: 2k17 /pol/
- Replies: 4061
- Views: 916176
Re: 2k17 /pol/
starmute is cultist chan.TheColdTurtle wrote:Starmute calling other newbies when they started playing in early 2016.... What did they mean by this?
- Thu Sep 07, 2017 1:35 pm
- Forum: Coding Feedback
- Topic: Nightmare
- Replies: 137
- Views: 39561
Re: Nightmare
they should be sick-green and piss-yellow.captain sawrge wrote:Make them bright green and yellow.
- Wed Sep 06, 2017 6:34 pm
- Forum: Site, Forums, And Wiki
- Topic: Petition to Parse Emojis
- Replies: 24
- Views: 8707
Re: Petition to Parse Emojis
I-i'm in support of you ;_;
I want my pumpkin to not be letters, numbers and slashes!
I want my pumpkin to not be letters, numbers and slashes!
- Wed Sep 06, 2017 5:40 pm
- Forum: Site, Forums, And Wiki
- Topic: Petition to Parse Emojis
- Replies: 24
- Views: 8707
Re: Petition to Parse Emojis
\xF0\x9F\x8E\x83
pls
pls