The difference between Box and the other maps is that Boxstation is the OG, the original.
It should not be some highly efficient, well designed, highly logical station. Its a older, broken, mess with illogical and unpleasing aesthetics.
The bugs are a fair point but from what I've read these ...
Search found 5622 matches
- Fri Feb 21, 2020 8:00 am
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 17960
- Thu Feb 20, 2020 4:52 pm
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 17960
Re: remove boxstation from the map rotation
Wanting to remove a piece of ss13 history from the game cause its out of fashion is disappointing.
You may as well suggest to remove the Clown.
The crux of the issue seems to stem from a mapping or coding issue, I'd recommend investigating fixing that issue before throwing out the entire ...
You may as well suggest to remove the Clown.
The crux of the issue seems to stem from a mapping or coding issue, I'd recommend investigating fixing that issue before throwing out the entire ...
- Wed Jul 31, 2019 12:30 pm
- Forum: Closed Policy Discussion
- Topic: Mindswapping with your Wizard Summons Nonconsentually
- Replies: 24
- Views: 5931
Re: Mindswapping with your Wizard Summons Nonconsentually
This is more of a code issue.
Nevertheless. Getting spawned in as a antagonist, and then dying before you've even had a chance to even react, is poor form.
But, considering its a secondary antag and the player was only spawned for a few seconds, it makes it more a grey issue.
Nevertheless. Getting spawned in as a antagonist, and then dying before you've even had a chance to even react, is poor form.
But, considering its a secondary antag and the player was only spawned for a few seconds, it makes it more a grey issue.
- Wed Jul 31, 2019 12:25 pm
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 31383
Re: Security buffs
The quirk/trait should not be transferable, it should only apply to roundstart or late joining Officers.
The first four suggestions, especially the handcuffs suggestions. Appear to be a strong idea. Historically, handcuffing and returning people to a secure area is the most likely time some third ...
The first four suggestions, especially the handcuffs suggestions. Appear to be a strong idea. Historically, handcuffing and returning people to a secure area is the most likely time some third ...
- Sun Jun 16, 2019 11:03 am
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 45539
Re: Github Merging
Outside the scope of this, but I always thought there was a 24 hour rule to merging new pull requests?
Realistically, and on topic, nothing will change.
Realistically, and on topic, nothing will change.
- Wed Jun 12, 2019 11:52 am
- Forum: General Chat
- Topic: At what points to people become veterans to game
- Replies: 53
- Views: 17593
Re: At what points to people become veterans to game
Anyone whose account on this forum was registered in 2014.
All this time I thought your account was a lot older than mine. Weird.
2014 was when the forum hosting changed
Unfortunately I cannot find the old forums anymore, so you can't really reference it for a players veterancy.
My byond ...
All this time I thought your account was a lot older than mine. Weird.
2014 was when the forum hosting changed
Unfortunately I cannot find the old forums anymore, so you can't really reference it for a players veterancy.
My byond ...
- Tue Jun 11, 2019 1:42 pm
- Forum: General Chat
- Topic: At what points to people become veterans to game
- Replies: 53
- Views: 17593
Re: At what points to people become veterans to game
Well, one day yellow and blue loved each other very much...leibniz wrote:how is greentext formed
- Tue Jun 11, 2019 7:08 am
- Forum: General Chat
- Topic: catgirls, why?
- Replies: 30
- Views: 10444
Re: catgirls, why?
The cycle continues.
- Tue Jun 11, 2019 7:07 am
- Forum: General Chat
- Topic: At what points to people become veterans to game
- Replies: 53
- Views: 17593
Re: At what points to people become veterans to game
Anyone whose account on this forum was registered in 2014.
- Fri May 31, 2019 5:10 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 58132
Re: Stasis beds are shit.
I can't believe you guys actually removed sleepers. What's next? Is cloning going the way of the dodo?
Even HRP servers use sleepers.
Even HRP servers use sleepers.
- Sat Feb 23, 2019 7:01 am
- Forum: Ideas
- Topic: Make it so you can't put C4 onto a bomb.
- Replies: 17
- Views: 4600
Re: Make it so you can't put C4 onto a bomb.
Better idea, the longer the bombs timer is set for, the stronger the explosion will be, to a point.
- Fri Feb 22, 2019 5:38 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 19792
Re: Aren't riot shields a bit too strong?
I never added the teleshield.PKPenguin321 wrote:if memory serves, teleshields were originally HoS-only, hence why they are stronger. also i have an incredibly strong suspicion that steelpoint added it so that would also explain some things.
- Thu Feb 21, 2019 5:21 pm
- Forum: Ideas
- Topic: Game Mode - Invasion
- Replies: 15
- Views: 5160
Re: Game Mode - Invasion
Think logically on what a Syndicate salvage and repair team/Engineering Corps would be sent out with. I'd wager everyone would have the standard red Syndi space suits, save the Syndicate security and Captain I imagine would get hardsuits. Everyone would have a basic sidearm, in addition to basic ...
- Wed Feb 20, 2019 11:21 am
- Forum: Ideas
- Topic: Automated ERTs and Deathsquads
- Replies: 23
- Views: 6410
Re: Automated ERTs and Deathsquads
Then this system won't change much, perhaps a more guaranteed ERT might help keep some people alive.
If a person wants to mass kill everyone they will do so irrespective.
If that is such a issue then perhaps a better idea is to investigate disencouraging murderboners.
If a person wants to mass kill everyone they will do so irrespective.
If that is such a issue then perhaps a better idea is to investigate disencouraging murderboners.
- Wed Feb 20, 2019 9:28 am
- Forum: Ideas
- Topic: Automated ERTs and Deathsquads
- Replies: 23
- Views: 6410
Re: Automated ERTs and Deathsquads
Every single time this concept is brought up, for years, among the first things people say is that it is 'rewarding murderboners' and it'll become 'a goal to work towards' for mass murdering.
But will it?
Deathsquads are the most powerful force in the game barring admin shenanigans, they already ...
But will it?
Deathsquads are the most powerful force in the game barring admin shenanigans, they already ...
- Tue Feb 19, 2019 5:30 am
- Forum: General Chat
- Topic: why is readding Gang so taboo?
- Replies: 74
- Views: 23442
Re: why is readding Gang so taboo?
Sec was a major issue for the Gang gamemode. It felt the developers thought of sec as a hindrance to the mode ans they would try to sideline them, what with the ability to convert sec to a gang easily.
I recall a saying that the first gang to convert sec was guaranteed to win.
Furthermore, like ...
I recall a saying that the first gang to convert sec was guaranteed to win.
Furthermore, like ...
- Sat Feb 16, 2019 12:10 pm
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 27319
Re: Round length
A skill system is a interesting concept but I what impact that would have on round length is of question, it is also a major discussion point unto itself. Raz has the right idea however.
If we want to try and extend the round, perhaps investigate adding more of a build up to our current antagonists ...
If we want to try and extend the round, perhaps investigate adding more of a build up to our current antagonists ...
- Sat Feb 16, 2019 12:01 pm
- Forum: Coding Feedback
- Topic: Disembowelment on living targets is a bad mechanic.
- Replies: 41
- Views: 10348
Re: Disembowelment on living targets is a bad mechanic.
What is armour, what is a dinky ash spear slicing through my 1,000,000 times folded Engineering Hardsuit exterior.
Internal organ or artery damage is one thing but seeing all your internal organs splat on the floor from a single hit by a melee weapon is unbalanced in my opinion.
Internal organ or artery damage is one thing but seeing all your internal organs splat on the floor from a single hit by a melee weapon is unbalanced in my opinion.
- Sat Feb 16, 2019 4:43 am
- Forum: Coding Feedback
- Topic: Disembowelment on living targets is a bad mechanic.
- Replies: 41
- Views: 10348
Re: Disembowelment on living targets is a bad mechanic.
I was wearing a engineering hardsuit and a ash lizard ran past me and hit me once in the chest with a lavaland axe.
That one hit instantly disemboweld me and killed me on tbe spot.
The mechanic does need a rework.
That one hit instantly disemboweld me and killed me on tbe spot.
The mechanic does need a rework.
- Tue Feb 12, 2019 4:58 am
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 19792
Re: Aren't riot shields a bit too strong?
Making the Riot Shield block from the front would require a system to let people lock their characters view position to that direction. Having to spam click behind you to keep yourself guarding one area as you move around would be obnoxious.
- Sat Feb 02, 2019 4:33 pm
- Forum: Closed Policy Discussion
- Topic: Creeps, "roleplay antags", and murderboning
- Replies: 60
- Views: 18692
Re: Creeps, "roleplay antags", and murderboning
It makes little sense to create a antagonist whose existence is to essentially be a creep and obsess over a person, which requires a modicum of roleplay, only to allow it to be used in generic mass murderbone and other shitter play.
Traitors and Changeling being able to do whatever they want is due ...
Traitors and Changeling being able to do whatever they want is due ...
- Sat Feb 02, 2019 4:27 pm
- Forum: Coding Feedback
- Topic: Cult power creep
- Replies: 58
- Views: 20186
Re: Cult power creep
Xenomorphs are a side antagonist, they are not a primary game mode.
- Wed Jan 30, 2019 12:00 pm
- Forum: Ideas
- Topic: New health system needs ideas for traumas and their interactions
- Replies: 42
- Views: 15300
Re: New health system needs ideas for traumas and their interactions
The proposed system does strike me as being similar to Lifewebs medical system, albeit likely less complex. I also notice the implication that pain will be more prominent of a feature, which is a staple of baymed and lifewebs systems as well.
In fact, literally all the suggestions I am reading are ...
In fact, literally all the suggestions I am reading are ...
- Sat Jan 26, 2019 5:26 am
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 35305
Re: on the topics of medbay and death
About cloning, one strategy would be to make cloning require access to a limited resource that is finite, one that cannot be bought from cargo or printed from chemistry.
Another concept to make cloning less attractive is to make clones draw their player from anyone currently ghosted and not just ...
Another concept to make cloning less attractive is to make clones draw their player from anyone currently ghosted and not just ...
- Thu Jan 24, 2019 8:21 am
- Forum: Ideas
- Topic: Secborgs for malf AIs
- Replies: 22
- Views: 6848
Re: Secborgs for malf AIs
I don't like the idea simply because I find it odd how a Borg can just magically become an entire module that, as far as we are concerned, does not exist on the station in universe anymore.
It is not a software change, its a hardware change, you can't download a car.
Then again we let borgs also ...
It is not a software change, its a hardware change, you can't download a car.
Then again we let borgs also ...
- Thu Jan 24, 2019 5:25 am
- Forum: Coding Feedback
- Topic: Cult power creep
- Replies: 58
- Views: 20186
Re: Cult power creep
Revolution is the only good TDM gamemode.
Cult is, ok, at best. But at the end of it, the gamemode is just a more complex variant of Rev.
Cult is, ok, at best. But at the end of it, the gamemode is just a more complex variant of Rev.
- Sun Jan 20, 2019 2:18 am
- Forum: Ideas
- Topic: Remote ID Access Logging
- Replies: 16
- Views: 4747
Re: Remote ID Access Logging
Might not be easy but I suggest that only the Captain should be able to wipe the ID off of a Silver Head of Staff ID card, by that I mean the physical Captains ID card not the HoP's all access spare he has.
- Sat Jan 19, 2019 4:40 am
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 27319
Re: Round length
Its usually good practice to check cams and write down who is manning Toxins or Xenobio and akin. But most players don't check
- Sat Jan 12, 2019 7:26 am
- Forum: General Chat
- Topic: I am just... Done
- Replies: 17
- Views: 5542
Re: I am just... Done
oranges is Zoey?
- Thu Jan 10, 2019 6:37 am
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 24330
Re: Give borgs damage slowdown
Restrict detonating the Cyborgs to either Red Alert or needing to swipe two or three command level ID cards to activate the function, so it cannot be done unilaterally (or you need to steal a few extra ID cards first).
Locking down Cyborgs should always be a option. Perhaps allow Emagged/Hacked ...
Locking down Cyborgs should always be a option. Perhaps allow Emagged/Hacked ...
- Wed Jan 09, 2019 11:00 am
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 24330
Re: Give borgs damage slowdown
I don't understand what you are trying to suggest? I stated a possibility of removing the hard stun from the Ion Rifle and restricting it to Flashes and Flashbangs.
- Wed Jan 09, 2019 10:28 am
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 59350
Re: Movement Speed
Inherently the average Security Officer has the advantage against the average Rev or Cultist, and in a straight up fight I'd weight more the Officer will stand tall instead of the Rev/Cultist.
The critical advantages of these antagonists is in their large numbers and, more importantly, stealth ...
The critical advantages of these antagonists is in their large numbers and, more importantly, stealth ...
- Wed Jan 09, 2019 10:25 am
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 24330
Re: Give borgs damage slowdown
On the opposite end, seeing a Borg that is one silver of health from death sprinting away at maximum speed after tanking a massive assault is always annoying to deal with.
Perhaps if you are concerned of the prevalence of Ion weapons (just stop RnD from researching Ion Carbines) then perhaps, with ...
Perhaps if you are concerned of the prevalence of Ion weapons (just stop RnD from researching Ion Carbines) then perhaps, with ...
- Sat Jan 05, 2019 12:47 pm
- Forum: Closed Policy Discussion
- Topic: rp as an argument should insta deny your appeal/complaint
- Replies: 6
- Views: 2959
Re: rp as an argument should insta deny your appeal/complaint
Damned if you roleplay, damned if you don't.
- Fri Jan 04, 2019 8:56 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 70173
Re: Hygiene Removal
I only disagree with the perk that gives you a positive moodlet to being dirty.
- Thu Jan 03, 2019 4:15 pm
- Forum: General Chat
- Topic: Russians role in SS13 Development compared to english speakers
- Replies: 18
- Views: 7801
Re: Russians role in SS13 Development compared to english speakers
What is this post trying to say.
- Thu Jan 03, 2019 3:47 pm
- Forum: Coding Feedback
- Topic: New coding direction/vision
- Replies: 34
- Views: 12473
Re: New coding direction/vision
oranges is fine, at most he is loosely trying to direct the actions of people like a RTS commander, when everyone else is playing a pure solo FPS game.
- Thu Jan 03, 2019 11:21 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 51888
Re: Does the detective fluff matter?
Propose a PR to give the HoS the spare scanner then. Slot it in his locker.
- Thu Jan 03, 2019 11:14 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 51888
Re: Does the detective fluff matter?
Encourage the Head of Security to nab the spare scanner. Unless you are prepared to enforce roleplay standards on people then there is no way you will ever get a Detective player to conform to a certain playstyle.
The onus is on the Detective or HoS to get a forensics scanner and conduct ...
The onus is on the Detective or HoS to get a forensics scanner and conduct ...
- Mon Dec 31, 2018 11:46 am
- Forum: Coding Feedback
- Topic: Minor Medical feedback and changes.
- Replies: 8
- Views: 2977
Re: Minor Medical feedback and changes.
It'd be interesting if there was a soft cap on defibbing where after 2 minutes you can still attempt a defib but you have a increase amount of brain damage incurred to the patient when revived. Only issue with that it's not hard to cure brain damage with a dose of mannitol. Perhaps other scaling ...
- Mon Dec 31, 2018 8:39 am
- Forum: Coding Feedback
- Topic: Minor Medical feedback and changes.
- Replies: 8
- Views: 2977
Re: Minor Medical feedback and changes.
The secret ingredient separating the master from the apprentice is realizing there are ways to heal damage on people that are dead, that can bring them back into defib range.
- Sat Dec 29, 2018 2:31 pm
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
- Replies: 42
- Views: 11414
Re: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
Strategically a tear gas anti-traitor bomb is safer than an actual bomb you converted out of from the tear gas.
The issue with 'bombing the wiz and insta ending the round is valid' is that there is no IC communication to the players if the death of the Wizard will end the game or not. In the past ...
The issue with 'bombing the wiz and insta ending the round is valid' is that there is no IC communication to the players if the death of the Wizard will end the game or not. In the past ...
- Sat Dec 29, 2018 2:26 pm
- Forum: Resolved Appeals
- Topic: [TheMidnightRose] istoprocent - Unjustified Ban
- Replies: 64
- Views: 20531
Re: [TheMidnightRose] istoprocent - Unjustified Ban
The Detective is apart of Security, his office being returned to the Brig on Boxstation solidified that. He has sec channel access, he has access to the brig (I don't know if he has jail cell access tho), everything in the game points to him being a member of security.
I do not think it would be ...
I do not think it would be ...
- Sat Dec 29, 2018 2:21 pm
- Forum: Resolved Appeals
- Topic: [TheMidnightRose] istoprocent - Unjustified Ban
- Replies: 64
- Views: 20531
Re: [TheMidnightRose] istoprocent - Unjustified Ban
Stealing all access, and possibly attempting to distribute it to other members of the crew, is amongst one of the most disruptive actions any person can do to screw up a round, more so for Security. In the past I've never seen admins be concerned about people who break into the Caps Office, and then ...
- Sat Dec 29, 2018 11:32 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 51888
Re: Does the detective fluff matter?
The solution would be to decrease the availability of instant hit stuns, and not add more to counter the fact.
As far as lethal weapons go, the Detectives Revolver is pretty decent. Its just outclassed in the game of stuns we have going.
If it were up to me, I'd make the only one hit stun guns in ...
As far as lethal weapons go, the Detectives Revolver is pretty decent. Its just outclassed in the game of stuns we have going.
If it were up to me, I'd make the only one hit stun guns in ...
- Sat Dec 29, 2018 11:24 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 51888
Re: Does the detective fluff matter?
I'd prefer we decrease instant or near instant stun weapons, not add. Any Detective who is using their Revolver for catching people is a moron.
- Sat Dec 29, 2018 11:03 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 51888
Re: Does the detective fluff matter?
The Detectives revolver is an iconic item, wanting to remove it is, I feel, a poor idea.
- Sat Dec 29, 2018 7:23 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 51888
Re: Does the detective fluff matter?
Detectives acting more like Sec Officers is oft due to them being the only sec on shift.
I do not believe at all that detectives should not arrest for crimes, thats a stupid restriction.
I do not believe at all that detectives should not arrest for crimes, thats a stupid restriction.
- Sat Dec 29, 2018 4:34 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 51888
Re: Does the detective fluff matter?
If you want to enforce gameplay and roleplay standards on the Detective then you'll need to start the same with the rest of the crew, starting with assistants.
- Thu Dec 27, 2018 10:07 am
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 17507
Re: Murderboning Policy Thread #859
Probability aside, there are plenty of people who take their antag status as a license to kill at their discretion, mass murder or selective murder. They won't care what their objectives are in that regard, and may accomplish them by coincidence along the way, bloody gun and sword in hands as they ...