DeusVend (alias ChapDrobe) has a bunch of miscellaneous outfits that don't seem meant for chaplain, but for followers.
deus.png
These aren't armored, or provide anything besides flavor. The vendor is not publicly available.
Loadouts & certain traits exist to shorten the routine for people who ...
Search found 80 matches
- Sun Nov 24, 2024 3:50 am
- Forum: Ideas
- Topic: Spiritual can choose a religious outfit
- Replies: 0
- Views: 8307
- Thu Nov 21, 2024 2:23 pm
- Forum: Closed Policy Discussion
- Topic: [Necropost] Why not impersonation?
- Replies: 9
- Views: 7706
Re: [Necropost] Why not impersonation?
As much as I appreciate bringing up the fun topic of impersonating to leverage the sort of OOC salid mentality as a weapon when valid, I don’t think it changes much ultimately for the reasons Dendy’s given.
The most success I’ve had with impersonation was getting implant research and printing ...
- Wed Nov 20, 2024 12:13 pm
- Forum: Closed Policy Discussion
- Topic: [Necropost] Why not impersonation?
- Replies: 9
- Views: 7706
[Necropost] Why not impersonation?
Sorry for reviving my own closed thread.
There was a common theme of "being always able to trust your boss is bad, bad boss can be interesting".
I concur.
Yet nobody replied/referred to the idea that the same could be achieved by antagonists impersonating them instead
(which presumably would ...
There was a common theme of "being always able to trust your boss is bad, bad boss can be interesting".
I concur.
Yet nobody replied/referred to the idea that the same could be achieved by antagonists impersonating them instead
(which presumably would ...
- Mon Nov 18, 2024 4:18 pm
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 11256
Re: No starting antag for command
Do you actually want this change because you feel like commands being antags is too powerful, or do you want it because you want to further narrow down the possibilities of who can and can't be an antag to make it easier to tell who is and isn't one?
Neither.
I want:
- To filter some of the ...
- Mon Nov 18, 2024 11:04 am
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 11256
Re: No starting antag for command
Having command end up working against the crew can make for some really interesting stories, ones that I don't want to sacrifice with this. I also like the idea of it making the crew not always 100% trust the command structure, because that paranoia can also drive some interesting conflict.
I ...
- Sun Nov 17, 2024 12:42 pm
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 11256
Re: No starting antag for command
I'm against having heads of staff always be good boyos who don't do any antaging (...)
i like the paranoia of heads being able to be antags (with captain and sec exempt for obvious reasons) but i have thought for a long time that the chances of it should be greatly reduced. (...)
Paranoia ...
- Sat Nov 16, 2024 9:34 pm
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 11256
No starting antag for command
I already put this in Ideas once, but this should've been the place for it.
This is not an ided scenario.
I want a good reason to trust command & obey their orders , as well as a change in the way people play them (LRP).
As it stands, they are [job name] plus, with a hint of validhunting.
Noone ...
This is not an ided scenario.
I want a good reason to trust command & obey their orders , as well as a change in the way people play them (LRP).
As it stands, they are [job name] plus, with a hint of validhunting.
Noone ...
- Fri Nov 15, 2024 1:15 pm
- Forum: Closed Policy Discussion
- Topic: Allow ASCII emoticons on LRP
- Replies: 9
- Views: 4796
Allow ASCII emoticons on LRP
I request them to be allowed as part of an emote,
in the image of the classic "*me smiles like :)".
- Actual emojis (that do show up instead of an empty square, for exaple: 👍 😈) only allowed as part of writing: paper, announcements, etc.
- Forbidden in spoken texts, *me over radio, and in use as ...
in the image of the classic "*me smiles like :)".
- Actual emojis (that do show up instead of an empty square, for exaple: 👍 😈) only allowed as part of writing: paper, announcements, etc.
- Forbidden in spoken texts, *me over radio, and in use as ...
- Wed Oct 23, 2024 5:54 pm
- Forum: Resolved Appeals
- Topic: [DISCORD] Likteer
- Replies: 2
- Views: 828
[DISCORD] Likteer
Discord username: Likteer (previously Likteer#4031)
Ban reason:
delet.png
https://tgstation13.org/phpBB/viewtopic.php?f=34&t=33634&p=674467
Time ban was placed: about 17th of January 2023
Your side of the story:
Came back to this after a while.
Discovered/became mentally ill in the meantime ...
Ban reason:
delet.png
https://tgstation13.org/phpBB/viewtopic.php?f=34&t=33634&p=674467
Time ban was placed: about 17th of January 2023
Your side of the story:
Came back to this after a while.
Discovered/became mentally ill in the meantime ...
- Mon Oct 14, 2024 8:08 pm
- Forum: Ideas
- Topic: Make catwalk floors blend smoothly together
- Replies: 2
- Views: 4948
Re: Make catwalk floors blend smoothly together
Possibly intentional, yeah. That's why I put this on the forums.
I just think it looks ugly.
I just think it looks ugly.
- Mon Oct 14, 2024 12:44 am
- Forum: Ideas
- Topic: Make catwalk floors blend smoothly together
- Replies: 2
- Views: 4948
Make catwalk floors blend smoothly together
How floors like carpets behave:
How catwalks behave:
How catwalk floor tiles currently behave:
- Tue Oct 01, 2024 11:55 am
- Forum: Ideas
- Topic: No starting antag for command again (or brainstorm smth else)
- Replies: 7
- Views: 7404
Re: No starting antag for command again (or brainstorm smth else)
We have a shortage of command players?
I mean, there can hardly be more than 6 at a time (QM is not real), but I do see the slots fill very easily on proper pop.
I mean, there can hardly be more than 6 at a time (QM is not real), but I do see the slots fill very easily on proper pop.
- Sun Sep 29, 2024 2:16 pm
- Forum: Ideas
- Topic: No starting antag for command again (or brainstorm smth else)
- Replies: 7
- Views: 7404
No starting antag for command again (or brainstorm smth else)
Hi
I play on LRP
I don't play command
I don't get owned by command antags much, to be honest.
My actual problem is lack of incentive to trust/follow, besides courtesy.
Right now they are like a rich kid with more tools.
When evil men target them, it's to get said tools/access, not to disguise as ...
I play on LRP
I don't play command
I don't get owned by command antags much, to be honest.
My actual problem is lack of incentive to trust/follow, besides courtesy.
Right now they are like a rich kid with more tools.
When evil men target them, it's to get said tools/access, not to disguise as ...
- Thu Sep 19, 2024 11:41 pm
- Forum: Ideas
- Topic: Please make *scream audible again
- Replies: 11
- Views: 7738
- Tue Sep 17, 2024 12:44 pm
- Forum: Ideas
- Topic: Please make *scream audible again
- Replies: 11
- Views: 7738
Re: Please make *scream audible again (server config)
I asked here because it looked like server config.RaveRadbury wrote: ↑Sun Sep 15, 2024 4:37 pm It's likely an easy PR, just have to see what the maint team thinks.
I would try to PR myself otherwise, but it seemed best I can do is ask on forums.
- Sun Sep 15, 2024 1:07 pm
- Forum: Ideas
- Topic: Please make *scream audible again
- Replies: 11
- Views: 7738
Please make *scream audible again
EDIT: I PR'd it. Turns out I wasn't the 1st one to attempt this either.
https://github.com/tgstation/tgstation/pull/86782
(https://github.com/tgstation/tgstation/pull/57749)
*scream (and *screech) don't play a sound, unless triggered naturally
Other audible emotes work on a cooldown to prevent ...
https://github.com/tgstation/tgstation/pull/86782
(https://github.com/tgstation/tgstation/pull/57749)
*scream (and *screech) don't play a sound, unless triggered naturally
Other audible emotes work on a cooldown to prevent ...
- Tue Apr 16, 2024 8:09 am
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 2912
- Thu Apr 11, 2024 4:22 pm
- Forum: Ideas
- Topic: More paranoid hallucinations
- Replies: 13
- Views: 2912
More paranoid hallucinations
Currently we have such gems as:
random people saying obvious bait in your native language
traitor gear in your hand
getting stunned (comes in several flavors!)
Then some better ones, like:
CORPSES saying obvious bait in your native language
upright husks and unused alien sprites here and ...
random people saying obvious bait in your native language
traitor gear in your hand
getting stunned (comes in several flavors!)
Then some better ones, like:
CORPSES saying obvious bait in your native language
upright husks and unused alien sprites here and ...
- Mon Mar 11, 2024 1:40 pm
- Forum: Ideas
- Topic: funny tarp coverings
- Replies: 5
- Views: 3074
Re: funny tarp coverings
I think large cardboard boxes should fit large objects
- Fri Mar 08, 2024 3:18 pm
- Forum: Ideas
- Topic: Ethereals watch mobile game ads to get revived
- Replies: 1
- Views: 1223
Ethereals watch mobile game ads to get revived
That's what gives them brain damage.
- Thu Mar 07, 2024 12:49 pm
- Forum: Ideas
- Topic: Make plasmamen not take 50% increased brute damage.
- Replies: 4
- Views: 2044
Re: Make plasmamen not take 50% increased brute damage.
YES... HA HA
HA... YES!
HA... YES!
- Sat Jan 27, 2024 1:52 am
- Forum: Ideas
- Topic: Reading a newspaper conceals your identity
- Replies: 3
- Views: 2712
Reading a newspaper conceals your identity
With appropriate sprite
- Sat Sep 30, 2023 9:11 pm
- Forum: Coding
- Topic: How to make clothing override HIDE inv flags from other clothes?
- Replies: 1
- Views: 13572
How to make clothing override HIDE inv flags from other clothes?
I wanted to make a PR that forces fake moustaches above headgear (top row), using alternate_worn_layer.
Is there a way I could override the flag instead?
However, many helmets still use inv flag HIDEMASK, which I varedited out during my tests (bottom row).Is there a way I could override the flag instead?
- Tue Aug 22, 2023 3:15 pm
- Forum: Ideas
- Topic: More TTS with heavy accent
- Replies: 2
- Views: 1658
More TTS with heavy accent
I've seen people being picky about the current TTS.
I think the TF2 mercs are probably the best of what we have right now.
Mothblocks' blips PR got reverted within 3 days.
Would it be possible to add some voice types, with particular accents instead of specific video game characters?
I think the TF2 mercs are probably the best of what we have right now.
Mothblocks' blips PR got reverted within 3 days.
Would it be possible to add some voice types, with particular accents instead of specific video game characters?
- Mon Aug 07, 2023 11:21 am
- Forum: Ideas
- Topic: Move the Sheetmeister from the advanced engi node
- Replies: 0
- Views: 4514
Move the Sheetmeister from the advanced engi node
HRF, welding gasmask, RCD & RPD, magboots, forcefield projector... and "a very sheety machine", all on the same tech node, which is uncommonly selected these days.
Besides turning camera obscura pictures into hauntium(doesn't store it safely, like the autolathe), it is only used for making silly ...
Besides turning camera obscura pictures into hauntium(doesn't store it safely, like the autolathe), it is only used for making silly ...
- Tue Aug 01, 2023 8:56 pm
- Forum: Ideas
- Topic: Turn sandstone walls into actual brick walls
- Replies: 0
- Views: 4315
Turn sandstone walls into actual brick walls
A sandstone sculpture of a fake wall:
- Tue Jul 04, 2023 4:16 pm
- Forum: Ideas
- Topic: Prosthetic larynx trait
- Replies: 1
- Views: 912
Prosthetic larynx trait
1 point positive trait, which replaces your tongue.
This applies robotic text spacing to your speech, and the borg voice effect to your TTS.
The voice effects are cool, and it shouldn't really give any advantage.
Therere is a robotic voicebox in the contraband section of the RobotDrobe, but it can ...
This applies robotic text spacing to your speech, and the borg voice effect to your TTS.
The voice effects are cool, and it shouldn't really give any advantage.
Therere is a robotic voicebox in the contraband section of the RobotDrobe, but it can ...
- Wed Mar 29, 2023 11:51 am
- Forum: Resolved Appeals
- Topic: [DISCORD] Likteer#4031
- Replies: 8
- Views: 2157
Re: [DISCORD] Likteer#4031
Understandable, have a good one.
- Mon Mar 20, 2023 6:45 pm
- Forum: Resolved Appeals
- Topic: [DISCORD] Likteer#4031
- Replies: 8
- Views: 2157
Re: [DISCORD] Likteer#4031
^
edit because I was weary yesterday and didnt actually process the question, sorry
edit because I was weary yesterday and didnt actually process the question, sorry
- Sun Mar 19, 2023 8:53 pm
- Forum: Resolved Appeals
- Topic: [DISCORD] Likteer#4031
- Replies: 8
- Views: 2157
Re: [DISCORD] Likteer#4031
Probably the cringiest part of what I wrote, but at least they found it funny for a forum signature.
The misc server was actually a sybil player hangout (how did I even end up there?) which I've left some time ago. There is no discord server dedicated to serxule's downfall that I'm aware of.
The misc server was actually a sybil player hangout (how did I even end up there?) which I've left some time ago. There is no discord server dedicated to serxule's downfall that I'm aware of.
- Sun Mar 19, 2023 4:08 pm
- Forum: Resolved Appeals
- Topic: [DISCORD] Likteer#4031
- Replies: 8
- Views: 2157
[DISCORD] Likteer#4031
Discord username: Likteer#4031
Ban reason: Harrassing serxule
Time ban was placed: Around the 17th of January
Your side of the story: I was rightfully banned from the discord server, for personally messaging serxule his twitter doxx video, followed by some cryptic bullshit.
The motive does not ...
Ban reason: Harrassing serxule
Time ban was placed: Around the 17th of January
Your side of the story: I was rightfully banned from the discord server, for personally messaging serxule his twitter doxx video, followed by some cryptic bullshit.
The motive does not ...
- Tue Jan 24, 2023 7:46 pm
- Forum: Ideas
- Topic: Kill people with hammers
- Replies: 4
- Views: 1876
Kill people with hammers
Despite our slection of hammers for killing people, there is no viable option for the common man.
And let the man who never wanted to kill someone with a claw hammer
in Space Station 13 ofc
first crush me with an oversized mallet.
Bez tytułu.png
There are people on Github thinking of making ...
And let the man who never wanted to kill someone with a claw hammer
in Space Station 13 ofc
first crush me with an oversized mallet.
Bez tytułu.png
There are people on Github thinking of making ...
- Fri Apr 29, 2022 11:23 am
- Forum: Ideas
- Topic: Progression Traitors like Pyroland Contracts
- Replies: 7
- Views: 1760
Re: Progression Traitors like Pyroland Contracts
Shadowflame I'm begging you please stop approving my idea
- Wed Apr 27, 2022 2:21 pm
- Forum: Ideas
- Topic: Progression Traitors like Pyroland Contracts
- Replies: 7
- Views: 1760
Progression Traitors like Pyroland Contracts
https://wiki.teamfortress.com/wiki/Pyroland_Contracts
Because people complain about the objectives & uplink can now dispense things tied to contracts upon a button press.
Traitor gets gadget and is rewarded for using it in effective ways
Unless the gadget is consumed in the process, you also get ...
Because people complain about the objectives & uplink can now dispense things tied to contracts upon a button press.
Traitor gets gadget and is rewarded for using it in effective ways
Unless the gadget is consumed in the process, you also get ...
- Mon Apr 25, 2022 3:33 pm
- Forum: Ideas
- Topic: Why cant your mind-datum be linked to multiple bodies
- Replies: 3
- Views: 1039
Re: Why cant your mind-datum be linked to multiple bodies
No, Potato is right. There is no good way to evaluate & implement a "should a person deserve having their body link preserved" feature and it's clearly an awful idea to preserve them for everyone. Go watch the round or reap what you had sown.
- Sun Apr 24, 2022 11:47 am
- Forum: Ideas
- Topic: Make the cat surgeon CONVERT people into felinids
- Replies: 1
- Views: 932
Make the cat surgeon CONVERT people into felinids
A little bird has told me that current /tg/ cat surgeon will remove cat tails and ears when one is in crit, while on Bee this mob does the opposite.
The latter sounds much funnier and c'mon the guy already looks like Hans Robert!
The latter sounds much funnier and c'mon the guy already looks like Hans Robert!
- Thu Apr 14, 2022 8:19 am
- Forum: Ideas
- Topic: Custom flavours
- Replies: 0
- Views: 3007
Custom flavours
ble.png
Ability to use Astrotame to give a custom flavour text ™ to food, like one'd change their name or description with a pen.
Purely cosmetic & if it to be used on a food that has a warning taste (for instance "brains" or "tranquility") it should appear alongside it instead of overriding ...
Ability to use Astrotame to give a custom flavour text ™ to food, like one'd change their name or description with a pen.
Purely cosmetic & if it to be used on a food that has a warning taste (for instance "brains" or "tranquility") it should appear alongside it instead of overriding ...
- Thu Apr 14, 2022 7:59 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 47394
Re: ChilledStation: Coming soon to a server near you
You can make them with iron in your hand, it's just that there rarely is a board for themNot-Dorsidarf wrote: ↑Mon Mar 22, 2021 6:55 pm I wonder how frequently people will steal the giant chess pieces
- Thu Mar 31, 2022 5:40 pm
- Forum: Ideas
- Topic: add ginger ale to the soda fountain in bar
- Replies: 5
- Views: 1644
- Sat Mar 12, 2022 3:15 pm
- Forum: Ideas
- Topic: Id Scan hacking is too powerful and I feel spoiled as an engineer
- Replies: 3
- Views: 1242
Re: Id Scan hacking is too powerful and I feel spoiled as an engineer
You can, but everyone else can access it without the remote. There are some tedious and subpar workarounds, like controlling the bolts or using a blastdoor.
- Sat Mar 12, 2022 3:02 pm
- Forum: Ideas
- Topic: Id Scan hacking is too powerful and I feel spoiled as an engineer
- Replies: 3
- Views: 1242
Id Scan hacking is too powerful and I feel spoiled as an engineer
HOW IT USED TO WORK
Cutting the Id Scan wire prevented the airlock from opening manually, basically deemed broken by common crew. Pulsing the Open wire would now control it.
HOW IT WORKS NOW
Cutting the Id Scan wire prevents the door from being opened by bumping, anyone can open it by hand ...
Cutting the Id Scan wire prevented the airlock from opening manually, basically deemed broken by common crew. Pulsing the Open wire would now control it.
HOW IT WORKS NOW
Cutting the Id Scan wire prevents the door from being opened by bumping, anyone can open it by hand ...
- Sat Mar 05, 2022 5:10 pm
- Forum: Ideas
- Topic: Make Greys a common playable race, replace abductors with something else
- Replies: 18
- Views: 5884
- Sat Mar 05, 2022 9:49 am
- Forum: Coding Feedback
- Topic: Limit spider respawn rate
- Replies: 34
- Views: 6798
Re: Limit spider respawn rate
Like PDA bombs.
Decide wherever we talk about former roundstart "woosh, no limbs no id, day ruined button"; or a midround threat which is:
decimated effortlessly early on
dies to: lack of oxygen, not-so-extreme atmos, beartraps, flyswatters, mining weaponry...
strengthens from neglect
- Fri Mar 04, 2022 1:58 pm
- Forum: Coding Feedback
- Topic: Limit spider respawn rate
- Replies: 34
- Views: 6798
- Sat Feb 26, 2022 11:05 am
- Forum: Ideas
- Topic: Make Greys a common playable race, replace abductors with something else
- Replies: 18
- Views: 5884
Re: Make Greys a common playable race, replace abductors with something else
No the salad guy only appears as a hallucination, similar to a husk standing upright.
Someone even gave me background about an era on /tg/ where assets were added for later and this is one of them.
Not that convinced it should be the replacer, but it's something.
Someone even gave me background about an era on /tg/ where assets were added for later and this is one of them.
Not that convinced it should be the replacer, but it's something.
- Fri Feb 25, 2022 7:37 pm
- Forum: Ideas
- Topic: Make Greys a common playable race, replace abductors with something else
- Replies: 18
- Views: 5884
Re: Make Greys a common playable race, replace abductors with something else
Shuddup Armhulen. He posted a different idea that has nothing to do with my tearful love letter to Greys. No need for strawmans.
- Fri Feb 25, 2022 2:21 pm
- Forum: Ideas
- Topic: Make Greys a common playable race, replace abductors with something else
- Replies: 18
- Views: 5884
- Fri Feb 25, 2022 1:29 pm
- Forum: Ideas
- Topic: Make Greys a common playable race, replace abductors with something else
- Replies: 18
- Views: 5884
Re: Make Greys a common playable race, replace abductors with something else
No, replace abductors with one of the following:
- The unused random hallucination salad looking mf in the first image
- Something else
- Thu Feb 24, 2022 9:57 pm
- Forum: Ideas
- Topic: Make Greys a common playable race, replace abductors with something else
- Replies: 18
- Views: 5884
Make Greys a common playable race, replace abductors with something else
There is an old sprite in aliens.dmi. We might use it for the latter, we migth not.
1.png
WHY IS IT GOOD FOR THE GAME?
I focken love Greys. I want them around as the joy incarnate they clearly are (LOOK AT THEM), not an armored scarecrow or a mutilated corpse.
I even heard of a medical doctor ...
1.png
WHY IS IT GOOD FOR THE GAME?
I focken love Greys. I want them around as the joy incarnate they clearly are (LOOK AT THEM), not an armored scarecrow or a mutilated corpse.
I even heard of a medical doctor ...
- Sun Feb 20, 2022 11:49 am
- Forum: Admin Feedback
- Topic: Fikou
- Replies: 45
- Views: 34936
Re: Fikou
Fikou my beloved