ʟɪsᴛᴇɴ ʜᴇʀᴇ ʏᴏᴜ ʟɪᴛᴛʟᴇ sʜɪᴛMrStonedOne wrote: ↑Sat Oct 26, 2024 8:15 pmoh no! you're gonna need a new byond username soon. Yours is about to expire!
Search found 387 matches
- Sun Oct 27, 2024 1:46 am
- Forum: General Chat
- Topic: farewell MSO
- Replies: 143
- Views: 21423
Re: farewell MSO
- Sat Oct 26, 2024 7:33 pm
- Forum: General Chat
- Topic: farewell MSO
- Replies: 143
- Views: 21423
Re: farewell MSO
It would be very on brand, lol.
10 years is a good run, godspeed!
- Sun Jul 21, 2024 3:15 am
- Forum: Town Hall
- Topic: /tg/station Streaming Applications
- Replies: 23
- Views: 19836
Re: /tg/station Streaming Applications
Ckey: Stapler2025
Streaming URL(s): https://twitch.tv/stoopler and https://www.tiktok.com/@stoopler (syndication baybeeee)
Discord username and ID: Stoopler - 196736270645460992
Expected/Average Viewer Count: 0-10
Streaming URL(s): https://twitch.tv/stoopler and https://www.tiktok.com/@stoopler (syndication baybeeee)
Discord username and ID: Stoopler - 196736270645460992
Expected/Average Viewer Count: 0-10
- Fri Jul 05, 2024 5:05 am
- Forum: Closed Policy Discussion
- Topic: Mimes who break their vow, or bypass it through other means, Round removal edition
- Replies: 28
- Views: 2154
Re: Mimes who break their vow, or talk by using circuits, translation gloves or any other way that bypasses their vow.
Only one I think is acceptable was that one time a mime gave me a recorder to record a voice message for them. I decided to say.
"Aah I am the mime and need help..."
Then later on the mime walks up to me and plays the recording and it made me smile it's great.
Things recorded with tape by ...
- Mon Jun 10, 2024 7:19 pm
- Forum: Closed Policy Discussion
- Topic: MRP - Update the Security Contraband Ruling
- Replies: 16
- Views: 1390
Re: MRP - Update the Security Contraband Ruling
I'm guilty of not reading everything, but could there (if not already) just be a ruling that "With regards to contraband it is acceptable to match force." If someone's punching people we shouldn't whipping out the esword and gutting them for example.
- Tue Apr 09, 2024 6:13 pm
- Forum: Admin Feedback
- Topic: Waltermeldron
- Replies: 9
- Views: 4681
- Fri Mar 29, 2024 5:26 pm
- Forum: Admin Feedback
- Topic: Dunham
- Replies: 24
- Views: 4469
Re: Dunham
Every experience I've had with Dunham so far has been top notch, comes up with creative admeme gimmicks and encourages player gimmicks as well.
- Tue Mar 19, 2024 6:13 pm
- Forum: Ideas
- Topic: Breathing bags
- Replies: 3
- Views: 1110
Re: Breathing bags
Instead of a mediborg module, imagine if we had O2 pipes that ran to oxygen masks near the tables and could be interacted with similar to IV's. O2 could either be piped from tanks in storage or if you trust atmosia enough, a direct line up from there (or a filter on the air line that breaks off ...
- Wed Mar 06, 2024 3:24 pm
- Forum: Closed Policy Discussion
- Topic: Disable early map voting
- Replies: 37
- Views: 5077
Re: Disable early map voting
should just adjust it so that you can't call for a map vote until you can call the shuttle. starting a vote right as the game is starting is quite stupid
- Tue Apr 12, 2016 2:55 am
- Forum: Site, Forums, And Wiki
- Topic: The Media Page
- Replies: 9
- Views: 3575
Re: The Media Page
Holy fuck why didn't I img-responsive those images when I made that page
- Mon Apr 11, 2016 6:18 am
- Forum: Resolved Appeals
- Topic: [Lollerderby] Pascal123 - Rule Zero
- Replies: 12
- Views: 4419
Re: [Lollerderby] Pascal123 - Rule Zero
and posts requesting details disappear by people who normally are not involved in the administrative process
Hi,
The two posts removed by me were removed solely because they were shitposting and not relevant.
This one I will allow (unless someone else decides otherwise) because it's a decent ...
Hi,
The two posts removed by me were removed solely because they were shitposting and not relevant.
This one I will allow (unless someone else decides otherwise) because it's a decent ...
- Fri Apr 08, 2016 6:02 pm
- Forum: Resolved Appeals
- Topic: [thelongbowman] Glitter Tits - Clownin' Around
- Replies: 8
- Views: 3294
Re: [thelongbowman] Glitter Tits - Clownin' Around
Isn't forced gender reassignment a bannable offense in the first place?
- Sun Apr 03, 2016 10:44 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 740934
Re: Little things you learned that are game changing
Well, in that case, I've successfully killed Ian quite a number of times using this method.Zilenan91 wrote:I was gonna use it to tide and be a nuisance not murder him
- Sun Apr 03, 2016 10:40 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 740934
Re: Little things you learned that are game changing
I'm glad that this trick isn't kept in the sekrit klub, so now I know about I guess. I'll see what kind of griff I can get up to with this, so thanks.
Before you do this, prepare a lesser used disposal.
Empty out toolboxes into them, individual metal rods, glass shards, etc. If it's sharp or ...
Before you do this, prepare a lesser used disposal.
Empty out toolboxes into them, individual metal rods, glass shards, etc. If it's sharp or ...
- Sun Apr 03, 2016 10:37 pm
- Forum: Coding Feedback
- Topic: Gang needs an update
- Replies: 54
- Views: 14824
Re: Gang needs an update
10/10 suggestion m8
- Sun Apr 03, 2016 8:06 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] - JustMercy1994 (Ban Appeal)
- Replies: 9
- Views: 3079
Re: [Saegrimr] - JustMercy1994 (Ban Appeal)
THIS IS WHAT I GET FOR NOT CHECKING TABS OH GOD I'M SORRY
- Sun Apr 03, 2016 8:04 pm
- Forum: Site, Forums, And Wiki
- Topic: clean up the roleplay forum
- Replies: 43
- Views: 10040
Re: clean up the roleplay forum
I moved all the "ask <redacted> anything" threads that I saw (that wasn't ask nanotrasen) to the off-topic forum.
If I missed anything, just report the thread.
If I missed anything, just report the thread.
- Tue Mar 29, 2016 8:37 pm
- Forum: Town Hall
- Topic: Ban Requests has been closed
- Replies: 97
- Views: 30167
Re: Ban Requests has been closed
The two admins (thanks Niknak/Saeg/Bgo etc) that finally joined were at the end of the round/beginning of the new round. At that point, adminhelp's had gone ignored for 30+ minutes.
still faster response time than the ban requests forum tbh
Yes, but had they not joined, the shitlers that were ...
- Tue Mar 29, 2016 8:13 pm
- Forum: Town Hall
- Topic: Ban Requests has been closed
- Replies: 97
- Views: 30167
Re: Ban Requests has been closed
>adminhelps relayed to IRC because of afk admins
>2 admins respond and come online
>2 permabans, 1 weeklong headban, and another guy 2 week antag banned
Seems to be working as intended
Significantly less full of sodium today, that round was rage-tier.
The two admins (thanks Niknak/Saeg/Bgo etc ...
>2 admins respond and come online
>2 permabans, 1 weeklong headban, and another guy 2 week antag banned
Seems to be working as intended
Significantly less full of sodium today, that round was rage-tier.
The two admins (thanks Niknak/Saeg/Bgo etc ...
- Tue Mar 29, 2016 6:51 am
- Forum: Town Hall
- Topic: Ban Requests has been closed
- Replies: 97
- Views: 30167
Re: Ban Requests has been closed
Because this shit tier idea is working out so well.
Case in point, this last round on Sybil. I adminhelp'd 5 times, got not a single response.
Joined supportbus, not a single admin joined.
--
I spent 20 minutes being shit on by a doctor that thought it was funny to pump me full of morphine while ...
Case in point, this last round on Sybil. I adminhelp'd 5 times, got not a single response.
Joined supportbus, not a single admin joined.
--
I spent 20 minutes being shit on by a doctor that thought it was funny to pump me full of morphine while ...
- Wed Mar 23, 2016 4:06 pm
- Forum: General Chat
- Topic: Test proposal thread
- Replies: 113
- Views: 29475
Re: Test proposal thread
removing hg for eternity
- Wed Mar 23, 2016 2:04 am
- Forum: General Chat
- Topic: Test 4: PARANOIA ON A DEATHTRAP
- Replies: 95
- Views: 26642
Re: Test 4: PARANOIA ON A DEATHTRAP
There aren't any posts (here) that were removed that weren't goofball posting strawpoll screamer url's.Steelpoint wrote:This was a poor idea.
Also stop deleting your posts since it kills any sense of keeping track of what was said.
(unless I missed something, but I looked before I made this post)
- Tue Mar 22, 2016 11:58 pm
- Forum: General Chat
- Topic: Test 4: PARANOIA ON A DEATHTRAP
- Replies: 95
- Views: 26642
Re: Test 4: PARANOIA ON A DEATHTRAP
Jumping on the "this is fucking retarded" bandwagon.
How the fuck did HG get headmin again anyway, this is how/why stupid shit happens.
ME ADMIN ME MAKE CHANGE YOU LIKE
How the fuck did HG get headmin again anyway, this is how/why stupid shit happens.
ME ADMIN ME MAKE CHANGE YOU LIKE
- Tue Mar 22, 2016 1:24 am
- Forum: Ideas
- Topic: Remove the Mining Shuttle
- Replies: 7
- Views: 2830
Re: Remove the Mining Shuttle
mining shuttle only works if it exists
^_^
^_^
- Mon Mar 14, 2016 1:13 am
- Forum: Closed Policy Discussion
- Topic: LYNCH THE JANITOR
- Replies: 37
- Views: 11199
LYNCH THE JANITOR
So, basing this off a previous round.
I normally roll assistant, or a job close to it. I like having no responsibilities, etc. This time, I decided I wanted to join up as a Janitor.
I gear up, grab my mop, my cart, fill it full of water and such and go to work. Putting signs down like a good ...
I normally roll assistant, or a job close to it. I like having no responsibilities, etc. This time, I decided I wanted to join up as a Janitor.
I gear up, grab my mop, my cart, fill it full of water and such and go to work. Putting signs down like a good ...
- Tue Feb 02, 2016 5:41 am
- Forum: General Chat
- Topic: "APC destroyed eyy mission accomplished"
- Replies: 14
- Views: 12359
Re: "APC destroyed eyy mission accomplished"
[youtube]ckMvj1piK58[/youtube]Ricotez wrote:I only know you gotta put a bangin' donk on it is from some british song
- Mon Aug 31, 2015 12:11 am
- Forum: Archived/Deleted
- Topic: Endorsements [Now with meme icon]
- Replies: 17
- Views: 6779
Re: Endorsements [Now with meme icon]
cyfause wrote:i endorse this post
- Mon Aug 10, 2015 3:29 am
- Forum: Off Topic
- Topic: ITT we vent about work and employment
- Replies: 88
- Views: 28148
Re: ITT we vent about work and employment
I literally just gave up 8 years of slinging sammiches to be the sole tech support guy at a local isp.
Been there a week and couldn't be happier and wouldn't go back for anything.
Been there a week and couldn't be happier and wouldn't go back for anything.
- Sun Aug 09, 2015 11:41 am
- Forum: Closed Complaints
- Topic: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ban.
- Replies: 83
- Views: 24897
Re: [Saegrimr] Pascal123 - Conduct Violation, Unjustified Ba
>admin being complained about requests the topic closed because people are complaining about him
no.
no.
- Wed Jul 22, 2015 5:44 am
- Forum: Resolved Requests
- Topic: Happi Futur / Millian MacTavish / Sven Grey - FNR Killing
- Replies: 41
- Views: 11173
Re: Happi Futur / Millian MacTavish / Sven Grey - FNR Killin
Refusing to state your laws, even with a lawset that gives you the ability to say "fuck you, no" makes you look shady as fuck.
Doesn't mean they should have left you to rot, they should have at least had the courtesy to take your broken remains to robotics.
Doesn't mean they should have left you to rot, they should have at least had the courtesy to take your broken remains to robotics.
- Tue Jul 14, 2015 9:10 pm
- Forum: Coding Feedback
- Topic: You have been inactive for more than 10 minutes = disconnect
- Replies: 34
- Views: 11524
- Tue Jul 14, 2015 9:04 pm
- Forum: Coding Feedback
- Topic: You have been inactive for more than 10 minutes = disconnect
- Replies: 34
- Views: 11524
Re: You have been inactive for more than 10 minutes = discon
Or you died a tragic death and are tabbed out of the game waiting for the round to end?Amnestik wrote:I'm not sure why people mind. If you're AFK for 10 minutes, you're clearly busy doing other things.
- Tue Jul 14, 2015 8:27 pm
- Forum: Off Topic
- Topic: Gerber Knife Problem
- Replies: 32
- Views: 10053
Re: Gerber Knife Problem
Why no "trys to cover up his mistakes then owns up when he gets caught".An0n3 wrote:Would you rather raise a son who tries to hide and cover-up his mistakes or a son who owns up to his failings and makes right by them?
- Tue Jul 14, 2015 3:33 am
- Forum: Coding Feedback
- Topic: You have been inactive for more than 10 minutes = disconnect
- Replies: 34
- Views: 11524
Re: You have been inactive for more than 10 minutes = discon
Will agree, this is stupid.
- Tue Jul 14, 2015 3:30 am
- Forum: Off Topic
- Topic: Gerber Knife Problem
- Replies: 32
- Views: 10053
Re: Gerber Knife Problem
Seems like something that would be incredibly neat to pickup as a hobby. Wonder what they'd say around here with living literally a block away from a school..."whatcha doin jeb? oh you know, making knives and shit.."
- Sun Jul 12, 2015 9:24 pm
- Forum: General Chat
- Topic: Should hornygranny remain as headmin?
- Replies: 115
- Views: 36835
Re: Should hornygranny remain as headmin?
Wasn't/Isn't one of the "requirements" for adminship that you should be at least somewhat remotely moderately active on the forums? If so, why hasn't HG so much as responded to this thread at all?
That should just about speak for itself.
--Edit
FWIW: His last actual post, doing admin duties on ...
That should just about speak for itself.
--Edit
FWIW: His last actual post, doing admin duties on ...
- Sun Jul 12, 2015 9:21 pm
- Forum: Coding Feedback
- Topic: You have been inactive for more than 10 minutes = disconnect
- Replies: 34
- Views: 11524
Re: You have been inactive for more than 10 minutes = discon
#bringbacksos2015
- Sun Jul 12, 2015 9:20 pm
- Forum: Coding Feedback
- Topic: Fix the toxins test site
- Replies: 2
- Views: 1914
Re: Fix the toxins test site
Fairly certain there was a PR that was supposed to fix it, think it was caused by unsimulated turfs not being a thing anymore or something like that.
- Sun Jul 12, 2015 3:32 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 31060
Re: hard population cap
There's only one physical server.
- Sun Jul 12, 2015 5:31 am
- Forum: Closed Policy Discussion
- Topic: What are the rules on player controlled slimes/aliens?
- Replies: 30
- Views: 8482
Re: What are the rules on player controlled slimes/aliens?
re: sentient slimes a shit
can we just make it so that if they're sentient via a potion (ie: not wizarding) they don't have the option to feed/split?
We already have it, using the docility potion (normal pink slime) removes eating/splitting/the nutrition mechanic.
No one uses it.
Merge them ...
can we just make it so that if they're sentient via a potion (ie: not wizarding) they don't have the option to feed/split?
We already have it, using the docility potion (normal pink slime) removes eating/splitting/the nutrition mechanic.
No one uses it.
Merge them ...
- Sun Jul 12, 2015 5:01 am
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 31060
Re: hard population cap
All it needs to do is say "the game is currently full, your position in queue is 9" then either place you into the game automatically or BWOINK you and make you pick an open position.
Would be worlds better than what this is now
https://github.com/tgstation/-tg-station/pull/10566
Neat.
Seems ...
Would be worlds better than what this is now
https://github.com/tgstation/-tg-station/pull/10566
Neat.
Seems ...
- Sun Jul 12, 2015 4:09 am
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 31060
Re: hard population cap
If these shitty hard caps are a must and obviously can't be fixed by unfucking whatever section of code fucked them up in the first place can we just open up Sybil 2, which like..runs boxstation and gives people that don't want to erp on basil a place to play?
We don't need to turn into "le ...
We don't need to turn into "le ...
- Sun Jul 12, 2015 4:06 am
- Forum: Closed Policy Discussion
- Topic: What are the rules on player controlled slimes/aliens?
- Replies: 30
- Views: 8482
Re: What are the rules on player controlled slimes/aliens?
re: sentient slimes a shit
can we just make it so that if they're sentient via a potion (ie: not wizarding) they don't have the option to feed/split?
can we just make it so that if they're sentient via a potion (ie: not wizarding) they don't have the option to feed/split?
- Sun Jul 12, 2015 2:01 am
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 31060
Re: hard population cap
Again, stupid.
Hurr durr can't even connect period.
Never had these problems before.
Hurr durr can't even connect period.
Never had these problems before.
- Fri Jul 10, 2015 9:53 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 31060
Re: hard population cap
except for the part where YOU CAN'T PLAY BECAUSE THERES A PLAYER CAP.palpatine213 wrote:the > 50 players message actually isn't a cap. It just says that there's >50 players on Sybil. Please consider playing on basil.
It doesn't actually limit anything.
- Fri Jul 10, 2015 9:19 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 31060
Re: hard population cap
All it needs to do is say "the game is currently full, your position in queue is 9" then either place you into the game automatically or BWOINK you and make you pick an open position.
Would be worlds better than what this is now
Would be worlds better than what this is now
- Fri Jul 10, 2015 9:13 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 31060
Re: hard population cap
so the message isn't even being truthful?Incoming wrote:it's at 50 now, which is bordering on ridiculous.
if the stupid artificial restrictions are "necessary" can we at least add a fucking queue system so you don't have to either spam Join Game or say fuck it and observe
- Fri Jul 10, 2015 8:34 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 31060
hard population cap
There are currently >70 players on Sybil. You will not be able to join the game until a crewmember is no longer occupying their job slot. You may observe or try playing on Basil at byond://game.tgstation13.org:2337
this is fucking retarded
this is fucking retarded
- Sun Jul 05, 2015 3:30 am
- Forum: Off Topic
- Topic: Gerber Knife Problem
- Replies: 32
- Views: 10053
Re: Gerber Knife Problem
http://www.gerbergear.com/Tactical/Kniv ... e_22-41405 looks moderately similar to this one, but would be easier to identify if it were cleaned up and not photographed with a toaster.
why the fuck did you put a knife in a fire in the first place
why the fuck did you put a knife in a fire in the first place
- Fri Jun 26, 2015 3:51 pm
- Forum: Coding Feedback
- Topic: #REMOVE CHEMBLOB BULLSHIT 2015
- Replies: 16
- Views: 5983
Re: #REMOVE CHEMBLOB BULLSHIT 2015
Ever consider reporting that as a bug, you know, on github..where bugs are tracked and reported?