Search found 47 matches
- Thu Jun 09, 2016 9:16 am
- Forum: Admin Feedback
- Topic: Owegno
- Replies: 27
- Views: 12151
Re: Owegno
Is a good admin, always looking for a way to improve the round somehow
- Thu Jun 09, 2016 8:11 am
- Forum: General Chat
- Topic: Remove birdboat?
- Replies: 45
- Views: 13546
Re: Remove birdboat?
I like birdboat, but yeah, it turns out being clusterfuck every single round, and that's what sucks.
- Sat Jun 04, 2016 7:49 am
- Forum: Ideas
- Topic: Atmos borg
- Replies: 12
- Views: 3771
Re: Atmos borg
LeBorg McValids states "Yeah i'm filling my tank with n2o to detain that wiz with my force-internals"
- Sun May 29, 2016 12:21 pm
- Forum: Ideas
- Topic: Nanotrasen-Brand Killer spiders
- Replies: 10
- Views: 3197
Re: Nanotrasen-Brand Killer spiders
Validhunter: The spider?
Plz no
Plz no
- Tue May 24, 2016 9:59 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3792
- Views: 1124611
Re: Minor Suggestions
Replacing anti-breach shield generators with goon's pocket ones, make them require a power source. Coverage depends on power cell's capacity. They spawn without power cell. Some are spawned in engineering(like 2-4), you can also get some from engi-vend. Also some spawn in emergency storages (like ...
- Mon May 23, 2016 3:43 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 143128
Re: Lavaland
Remove abandoned crate from mining post/make people rushing for abandoned crate valid.
- Thu May 12, 2016 6:06 pm
- Forum: Ideas
- Topic: Remove blob.
- Replies: 20
- Views: 4529
Re: Remove blob.
Blob is boring. Hivebots RTS game mode when?
- Wed May 11, 2016 5:09 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 695
- Views: 270114
Re: Minor Feedback
Mosin should fit on your back.
- Tue May 10, 2016 10:17 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2704
- Views: 1029373
- Sat May 07, 2016 11:23 am
- Forum: General Chat
- Topic: THROWBACK! Running 2013 code on bagil tomorrow.
- Replies: 17
- Views: 7053
Re: THROWBACK! Running 2013 code on bagil tomorrow.
2011-2012 code when
- Sat May 07, 2016 10:36 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3792
- Views: 1124611
Re: Minor Suggestions
Traitor's camera bug should let you observe areas much like you're using abductors camera console or when you're an AI, not just regular security console
- Sat May 07, 2016 9:11 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 616346
Re: Simple Questions Thread
Is there a way to build conveyor belt?
- Sat Apr 23, 2016 6:58 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 773310
Re: Little things you learned that are game changing
FTFYDemonFiren wrote:Real badasses use igniters.
- Tue Apr 19, 2016 6:47 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 147840
Re: Secborg replacement: Peacekeeper Borg
Secborgs were like a fucking APC, sec called 'em when they've expected stuns, stings, whatever that isn't bullets. Sec is pretty much powerful right now.
They were cancer actually, as they would arrest me for crimes, not harm, so meh
They were cancer actually, as they would arrest me for crimes, not harm, so meh
- Tue Apr 12, 2016 8:20 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2704
- Views: 1029373
- Tue Apr 12, 2016 9:06 am
- Forum: General Chat
- Topic: TC trade ideas
- Replies: 19
- Views: 6317
Re: TC trade ideas
Trading for Dankest Dungeon's Bounty Hunters set, with meat hook, flashbangs and smoke grenades, military belt and whatever he had for melee combat. Combine with power outage and thermals for maximum treasures/stress
- Tue Apr 05, 2016 9:42 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 616346
Re: Simple Questions Thread
How do solars mechanically work? To be more exact, can sunlight reach solar panels though solid, though non opaque objects (Like windows and grills)? Do solars need to be in space? Is there a range limit to solars?
I believe they're working if they've got space tiles and power produced depends on ...
I believe they're working if they've got space tiles and power produced depends on ...
- Mon Apr 04, 2016 8:43 pm
- Forum: General Chat
- Topic: Fun things (are fun)
- Replies: 26
- Views: 7500
- Mon Apr 04, 2016 4:43 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 773310
Re: Little things you learned that are game changing
You can put improvised shotgun on military jacket's exosuit slot for all your soldier's needs
- Sun Apr 03, 2016 4:05 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3792
- Views: 1124611
Re: Minor Suggestions
Love youRemie Richards wrote:don't.Smeller wrote:You should show up as a default cyborg to silicons when wearing cardboard borg suits as human
you're making me want to make an alternate_appearance system.
just shush.
Edit:
https://github.com/tgstation/-tg-station/pull/16586
- Sat Apr 02, 2016 1:52 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3792
- Views: 1124611
Re: Minor Suggestions
You should show up as a default cyborg to silicons when wearing cardboard borg suits as human
- Thu Mar 31, 2016 8:11 pm
- Forum: General Chat
- Topic: Test proposal thread
- Replies: 113
- Views: 31147
Re: Test proposal thread
Bringing back stungloves for a week
- Tue Mar 29, 2016 12:30 pm
- Forum: General Chat
- Topic: Test proposal thread
- Replies: 113
- Views: 31147
Re: Test proposal thread
Adding Bay's hostage system as a test
- Mon Mar 28, 2016 4:47 am
- Forum: Ideas
- Topic: Eliminating the "grief lottery".
- Replies: 62
- Views: 15321
Re: Eliminating the "grief lottery".
Honestly people, if you're not having fun playing SS13 anymore you should really try out bay if you haven't already. I love tg but once you've learned most of the stuff it gets boring, considering nothing new ever happens, as it really lacks RP
- Thu Mar 17, 2016 8:15 am
- Forum: Coding Feedback
- Topic: Same tile mob stripping.
- Replies: 22
- Views: 6403
Re: Same tile mob stripping.
This1g88a wrote:This kills pickpocketting, please fix asap
- Wed Mar 16, 2016 4:13 pm
- Forum: Coding Feedback
- Topic: skate or die
- Replies: 12
- Views: 3744
Re: skate or die
Nrver got to try it our yet, though i think isn't bringing anything really good to teh game. But spess station is a sort of a game where more features=more things to explore=more fun. So craftables mean fun for me
- Sun Mar 13, 2016 6:50 pm
- Forum: Ideas
- Topic: More races!
- Replies: 37
- Views: 10055
Re: More races!
Wish all non-human races were removed
- Wed Mar 09, 2016 9:46 pm
- Forum: Ideas
- Topic: Brainstorming new drinks
- Replies: 44
- Views: 11967
Re: Brainstorming new drinks
>adding new drinks not making drunkenness great
- Wed Mar 09, 2016 10:26 am
- Forum: Resolved Requests
- Topic: Laimfu - The Worst Security
- Replies: 19
- Views: 11491
Re: Laimfu - The Worst Security
Spike is just a shitcurity, a real shitcurity as you can see it in guide to shitcurity at wiki, no more no less. He seems to really hate whoever has more in-game rights or all-access or whatever, and is a valid hunter. That is speaking from my experience
- Thu Mar 03, 2016 4:52 pm
- Forum: General Chat
- Topic: Goonstation's full code got leaked.
- Replies: 127
- Views: 53905
Re: Goonstation's full code got leaked.
Waiting for Lifeweb code leak 2022 now
- Thu Mar 03, 2016 2:27 pm
- Forum: General Chat
- Topic: Put goon code on a server for a bit?
- Replies: 25
- Views: 7254
Re: Put goon code on a server for a bit?
Wait, so it's like TG can't steal, like, their money system and run TG with goonmoney in it?Malkevin wrote:Irrelevant.The Ultimate Chimera wrote:It would be nice, but can't be done due to the licenses. :/
Goons released the source Openly
License has nothing to do with anything as long as we're running it whole.
- Fri Feb 26, 2016 8:37 pm
- Forum: Ideas
- Topic: Corrupt the station's bodily fluids
- Replies: 9
- Views: 2808
Re: Corrupt the station's bodily fluids
Fluids being slippery is bad
... you know what water is, right?
Yeah should have pointed that for you.
Although guys slipping in hallways is extremely hilarious sometimes, it's no good for combat mechanics and is really annoying. It's already a thing that pest sprays are often filled with ...
... you know what water is, right?
Yeah should have pointed that for you.
Although guys slipping in hallways is extremely hilarious sometimes, it's no good for combat mechanics and is really annoying. It's already a thing that pest sprays are often filled with ...
- Fri Feb 26, 2016 1:56 pm
- Forum: Ideas
- Topic: Corrupt the station's bodily fluids
- Replies: 9
- Views: 2808
Re: Corrupt the station's bodily fluids
Blood/whatever fluid slippery is overly retarded. Pleqse don't
- Tue Feb 23, 2016 3:54 pm
- Forum: Ideas
- Topic: Non-Antag gangs
- Replies: 12
- Views: 3504
Re: Non-Antag gangs
you can already do this
3 necklaces are found in the autodrobe if you have coins
spraycans are in the autolathe
uniforms are ~whatever you want them to be~
i once ran a 3-man gang called the "cyka gang" during a shadowling round, it was really really fun (and ended tragically. CYKA GANG FOREVER ...
3 necklaces are found in the autodrobe if you have coins
spraycans are in the autolathe
uniforms are ~whatever you want them to be~
i once ran a 3-man gang called the "cyka gang" during a shadowling round, it was really really fun (and ended tragically. CYKA GANG FOREVER ...
- Sat Feb 20, 2016 4:35 pm
- Forum: Ideas
- Topic: Convert the AI detector into an Advanced Hacking Tool
- Replies: 23
- Views: 5517
Re: Convert the AI detector into an Advanced Hacking Tool
Wish it would be remote but obvious(to prevent fuckery) AI-like door control. You come in after ur target, stealthboltshock the door, pull out ur extinguisher and then watch em get shocked
Re: Flare Gun
Why it isn't coded yet, this kind man already made sprite for it. Setting on fire+maybe like 5-10 brute damage and a holy light comin from the projectile
- Fri Feb 12, 2016 6:24 pm
- Forum: Ideas
- Topic: Ghost spawners for various things
- Replies: 2
- Views: 1003
Re: Ghost spawners for various things
DJ job and/or somthing like that was already suggested by many players, though personally i think that a random person who has nothing to do but to shit over comms and who you can't reach is no good. Also about the other spawners - as long as you're not ghosted you can't be cloned or even get a ...
- Tue Feb 09, 2016 8:38 pm
- Forum: Coding Feedback
- Topic: Security Cameras 2.0
- Replies: 31
- Views: 7072
Re: Security Cameras 2.0
Why can't we just make it high-level RnD circuit board
- Sat Feb 06, 2016 5:34 pm
- Forum: Ideas
- Topic: Some ideas: Department interplay and dependence
- Replies: 47
- Views: 12399
Re: Some ideas: Department interplay and dependence
Man i loved robotics being a part of engineering, 100% support the idea, with an exception of surgery tools removal.
Re: Flare Gun
Here's the .dmi for case if anyone ever decides to code it
Spoiler:
- Tue Feb 02, 2016 6:17 pm
- Forum: Off Topic
- Topic: People who drifted away that you miss
- Replies: 113
- Views: 32711
Re: People who drifted away that you miss
Not really SS13, but i miss my friend from FOnline 2238. We were using in-game means to talk, radios. I don't know what we expected.jpeg So i don't even have his skype or something. *cry
Re: Flare Gun
Think Blood.
Marana infirmux
You actually don't use it for signalling, this is only used for combat. Though you have just one shot.
Flare gun is pretty iconic, appearing in movies and games and usually being robust shit rarely used for signalling, but rather used for kicking ass. We already got ...
Marana infirmux
You actually don't use it for signalling, this is only used for combat. Though you have just one shot.
Flare gun is pretty iconic, appearing in movies and games and usually being robust shit rarely used for signalling, but rather used for kicking ass. We already got ...
Re: Flare Gun
Damage and debuffs it deals is only my suggestion. I hope that if it ever gets coded and put in game all the drawbacks will show up. TechnoAlchemist's point of view to the debuffs flare gun should is pretty fair and don't seem to be OP in any way. Ordering flare guns crate separately with a lock or ...
Re: Flare Gun
It's up for you guys i think. It's actually kinda penetrating people sometimes, both burning through and passing through, although burn damage may be more logical.
Flare Gun
Single-shot breech-loaded flare gun, used for signalling.
http://i.imgur.com/XWYPumm.jpg http://i.imgur.com/jzTUzPx.jpg
That sprite is pretty shitty, just showing how it may look.
Flare gun shot is really bright, though it lasts for just a few seconds. Probably can be used to check dark areas ...
http://i.imgur.com/XWYPumm.jpg http://i.imgur.com/jzTUzPx.jpg
That sprite is pretty shitty, just showing how it may look.
Flare gun shot is really bright, though it lasts for just a few seconds. Probably can be used to check dark areas ...
- Thu Jul 31, 2014 5:42 am
- Forum: Resolved Requests
- Topic: well hello captain you seem to dislike pens
- Replies: 12
- Views: 4992
Re: well hello captain you seem to dislike pens
Just a few words from me. Yeah i feel sorry i'm wrong excuse me please. I understood. It's okay for captain to tase and cuff whoever touches him. he shouldn't just tase them and kick them. Yeah, that's okay to bring people to brig without saying a single word, and setting timer for ten minutes ...
- Tue Jul 29, 2014 11:52 am
- Forum: Resolved Requests
- Topic: well hello captain you seem to dislike pens
- Replies: 12
- Views: 4992
well hello captain you seem to dislike pens
Your byond account:Smeller
Your character name:Mitch Hunter
Their character name:Dean Priebe
Server and time:Sybil ~15:30 UTC+3
Logs and/or screenshots:
You remove the pen from PDA-Mitch Hunter (Assistant).
You stab Dean Priebe with the pen.
The Innkeeper [145.9] states, "Damage detected. Non human ...
Your character name:Mitch Hunter
Their character name:Dean Priebe
Server and time:Sybil ~15:30 UTC+3
Logs and/or screenshots:
You remove the pen from PDA-Mitch Hunter (Assistant).
You stab Dean Priebe with the pen.
The Innkeeper [145.9] states, "Damage detected. Non human ...