Search found 61 matches
- Sun Dec 22, 2024 1:50 am
- Forum: Resolved Appeals
- Topic: [BMON] Yulice - Too Jolly
- Replies: 6
- Views: 1822
Re: [BMON] Yulice - Too Jolly
As an aside; I was told it would probably be a good idea to actually MENTION the odds of presents in here. Currently, a Dumpster costs about 1k, and has roughly a 1/24 chance of even containing a present. Presents pull from the ENTIRE item pool save for a very minute blacklist of things that could ...
- Sat Dec 21, 2024 4:40 pm
- Forum: Resolved Appeals
- Topic: [BMON] Yulice - Too Jolly
- Replies: 6
- Views: 1822
Re: [BMON] Yulice - Too Jolly
The Admins who poked me about it were Xzero314 and DatA, if you want to try grabbing them yourself to post in here.
- Sat Dec 21, 2024 3:58 pm
- Forum: Closed Policy Discussion
- Topic: His Grace on MRP
- Replies: 18
- Views: 8517
Re: His Grace on MRP
The issue arises if we have someone who doesn't know what his grace is, or is aware but is unsure of how it works, and then picks it up, or even mistakenly grabs it trying to get something else or thinks its an artistic toolbox or something (because how fucking often is His Grace really bought ...
- Sat Dec 21, 2024 1:18 pm
- Forum: Resolved Appeals
- Topic: [BMON] Yulice - Too Jolly
- Replies: 6
- Views: 1822
[BMON] Yulice - Too Jolly
BYOND account : Yulice
Ban/note type : Note
Ban/note duration : Permanent
Ban/note reason : "Hi there, we have noticed you buying dumpsters from cargo to amass presents during the Christmas event. Given that you have done this a few times now we would like to ask you to stop doing this further ...
Ban/note type : Note
Ban/note duration : Permanent
Ban/note reason : "Hi there, we have noticed you buying dumpsters from cargo to amass presents during the Christmas event. Given that you have done this a few times now we would like to ask you to stop doing this further ...
- Mon Apr 01, 2024 3:25 pm
- Forum: Closed Policy Discussion
- Topic: Usage of term "retard" and its variants ingame
- Replies: 35
- Views: 9527
Re: Usage of term "retard" and its variants ingame
People are going to be mean. There will be times when people get pissed IC and have a reason to use colorful language. It's why I think goon banning words like "bitch" is silly as shit. If anyone is being aggressively obnoxious and spewing vitriol for posts on end in OOC admins will slam them anyway ...
- Sun Mar 17, 2024 1:49 pm
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 6727
Re: Hypnosis/Brainwashing Guidelines
At this point we're just introducing another silicon policy tier of bullshit to have to keep in mind for this game it seems like; personally I'd argue for the flat out removal of hypnoflash and hypno grenades, or reworking them into being a lot more stock usable, ie flash someone and they are given ...
- Sat Mar 16, 2024 10:01 am
- Forum: Closed Policy Discussion
- Topic: Virology healing viruses and jellypeople
- Replies: 19
- Views: 5155
Re: Virology healing viruses and jellypeople
Code issue; shrimply make it so that the toxin healing the virus does is true, like how the toxin healing heretics get is so that it always heals no matter if they're slime or not. (I think I'm not super familiar with heretic but I think I saw that in the code once.)
- Sat Mar 16, 2024 10:00 am
- Forum: Closed Policy Discussion
- Topic: Let's add an extra prisoner slot.
- Replies: 11
- Views: 2707
Re: Let's add an extra prisoner slot.
Should be map dependent tbh. Something like icebox or Tram with a larger brig is probably better to have more prisoners on, vs meta and delta's rather teensy sized prison
- Sat Mar 16, 2024 9:51 am
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 6727
Re: Hypnosis/Brainwashing Guidelines
This is going to run into the same issues of force borg machine for malf and to a lesser extent revs/cult, in that you cannot force players to do something that they don't want to do in the end, no matter what you threaten them with. Ghosting after being borged is punishable by banning and without ...
- Fri Mar 08, 2024 11:23 am
- Forum: Closed Policy Discussion
- Topic: Changelings Should be Exempt from Brainwashing and Zombie Directives
- Replies: 6
- Views: 1886
Re: Changelings Should be Exempt from Brainwashing and Zombie Directives
Polymorph is magic, nanite virus can be cured I'm pretty sure, and malf AI robot factory is incredibly lame anyway; I've already heard the horror stories of ai's buying factory and ending up with 12 soulless borgs around it.
- Fri Mar 08, 2024 11:22 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 8480
Re: Remove Security Policy regarding Borgs.
Silicons are unfortunately very very VERY hard to stop nonlethally, and in doing so can open the officer up to eating shit to the person the silicon is intervening on the behalf of, or potentially even the borg critting or killing the officer if they aren't human. I thankfully play as a human, and ...
- Fri Mar 08, 2024 11:17 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 51165
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
This would quite literally just tank sec playrate to 0 and just make it so cargo becomes the new psuedosec because then they just order mosins and kill people who are too ornery.
- Fri Mar 08, 2024 6:07 am
- Forum: Coding Feedback
- Topic: Shovestun Removal Testmerge Feedback
- Replies: 20
- Views: 10532
Re: Shovestun Removal Testmerge Feedback
Based idea. remove all stuns entirely and go to only lethal combat.
- Wed Mar 06, 2024 12:57 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 34
- Views: 13131
Re: Warops changes discussion
Stealth ops sucks donkey dick because if anyone half competent does it they basically have a free win and nobody realizes until the round is already over. War Ops you already know and it's a big cool event and everyone is participating.
- Wed Dec 13, 2023 6:06 am
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 18432
Re: Space exploration/Ruins Loot
The "but don't do it too much" clause is a crutch and we apply it to too many situations. Not every repeatable action is automatically bad for the game.
Space should be free for people to explore, that's why it's there. Every round they play, if that's what a player wants. Even obtaining lethal ...
- Mon Dec 11, 2023 7:18 am
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 18432
Re: Space exploration/Ruins Loot
The solution is simple we just need to add a number of lootless ruins to space. Space works exactly like lavaland except we don't have enough ruins to have any left over after all the points are spent during mapgen.
We do, it's just that it's incredibly easy to identify which ruins don't have ...
- Sat Dec 09, 2023 11:51 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 192028
Re: Enforce Human Authority: 0
This would be fine as a human only player and frankly would enable a lot of people who probably should be head to do so since they are super attached to their character. If it's lore concerns I can probably write up a justifiable excuse to make it so nonhuman heads are allowed if pressed, and if it ...
- Sat Dec 09, 2023 11:49 am
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 18432
Re: Space exploration/Ruins Loot
Cannot believe that space is finally going to get stared at by headmins because of this thread, this is so sad chat.
On a more serious note, one of the biggest issues they seem to have with space is that loot is concentrated in the hands of One Person. My solution frankly would be to spread the ...
On a more serious note, one of the biggest issues they seem to have with space is that loot is concentrated in the hands of One Person. My solution frankly would be to spread the ...
- Mon Jul 31, 2023 8:16 am
- Forum: Closed Policy Discussion
- Topic: Reverse the headmin ruling forbidding solo antags from willingly joining a team
- Replies: 14
- Views: 4315
- Tue Jul 25, 2023 2:25 pm
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 9800
Re: Cargo Imports Feedback: How are you finding it?
Necro the abandoned crates cost so much and I've yet to get anything spicy from them so I am here to flame you >:(
(Also contraband crates getting a cost increase AND a capacity DECREASE is insanely painful. I used to get like 8 items for 800, now it's 5 for 4000. Even with the epic one in a ...
(Also contraband crates getting a cost increase AND a capacity DECREASE is insanely painful. I used to get like 8 items for 800, now it's 5 for 4000. Even with the epic one in a ...
- Mon Jul 24, 2023 3:23 am
- Forum: Closed Policy Discussion
- Topic: LIGGERS.
- Replies: 24
- Views: 9806
Re: LIGGERS.
An issue that policy like this has caused in the past is that to some people, removed escalation policy is a reward and not a punishment. They will do it specifically to provoke that kind of response, which negatively impacts other people anyway because they have a negative interaction with this ...
- Sat Jul 22, 2023 2:34 pm
- Forum: Closed Policy Discussion
- Topic: Should traitor given AI laws be interprited differently from others?
- Replies: 20
- Views: 5472
Re: Should traitor given AI laws be interprited differently from others?
If a player is subverting you, They are making an effort to include you instead of remove you.
I treat being subverted basically the same way as a team antag, and if they fail the subversion in a small way I'll give them a bit of leeway and a hint that they've fucked up. If it's really bad I'll ...
- Sat Jul 22, 2023 2:31 pm
- Forum: Closed Policy Discussion
- Topic: Hypnotic Flashing/Brainwashing Antagonist freedoms, clarifications, and miscommunication.
- Replies: 8
- Views: 2305
Re: Hypnotic Flashing/Brainwashing Antagonist freedoms, clarifications, and miscommunication.
Any sort of free form hypnosis is generally awful in my opinion, because 49% of it is going to be some variation of "be my slave", another 49% is going to be borderline rule 8 breaking shit, and the last 2% will be actually clever and funny things. I think what permanently soured me on it was seeing ...
- Fri Jul 14, 2023 11:39 am
- Forum: Closed Policy Discussion
- Topic: Should traitor given AI laws be interprited differently from others?
- Replies: 20
- Views: 5472
Re: Should traitor given AI laws be interprited differently from others?
Timber, the best way to no longer have to deal with silicon policy is to simply remove silicons and replace them with IPCs.
- Wed Jul 12, 2023 1:06 am
- Forum: Closed Policy Discussion
- Topic: Are male nipples in paintings permitted and if not, should they be?
- Replies: 55
- Views: 19530
- Sun Jul 09, 2023 11:56 pm
- Forum: Coding Feedback
- Topic: Give us something interesting to do with the xenos egg
- Replies: 14
- Views: 11655
Re: Give us something interesting to do with the xenos egg
Make it spawn simplemob xenos and then re-add obtaining xeno organs from simplemobs via taking them to the DNA extractor in gene (minus getting egg organ if you're worried about funny xeno gaming)
- Tue Jul 04, 2023 3:27 pm
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 9800
Re: Cargo Imports Feedback: How are you finding it?
With the laser buff I could genuinely make an argument for bringing WTs back; If I saw a WT and a laser on the ground I'd have to actually think about which one to take if I could only take one.
- Thu Apr 27, 2023 9:24 am
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 9800
Re: Cargo Imports Feedback: How are you finding it?
Please let us buy crates of random maint loot, and also abandoned crates. If you want to follow up on the random nature of stuff like medical crates/russian surp crates, maybe let people buy "tool" crates that just have a huge slew of random tools, with smaller and smaller chances of having nice ...
- Mon Nov 21, 2022 4:05 am
- Forum: Closed Policy Discussion
- Topic: Blatant EORG Preparation
- Replies: 58
- Views: 11240
Re: Blatant EORG Preparation
Here's my very intelligent solution; make it so that the moment the shuttle docks and the EOR screen pops up an uncapped devastation explosion occurs and instantly wipes out the shuttle and every person on it. There is now no reason to bring your funny EORG devices in the first place.
- Thu Sep 01, 2022 2:44 am
- Forum: Closed Policy Discussion
- Topic: Hanging out in observe, a form of people watching or antag rolling?
- Replies: 15
- Views: 4021
Re: Hanging out in observe, a form of people watching or antag rolling?
Rule 1, Precedent 9:
Regularly starting a round just to see if you are an antagonist (antag rolling) then exiting it (via any means) is not allowed. This also covers any attempts to maximize antagonist probability.
Starting as an observer and hoping for a ghost role is fine. You sacrifice your ...
- Wed Apr 20, 2022 3:35 am
- Forum: Coding Feedback
- Topic: Nuclear Operative Uplink: What works and what doesn't?
- Replies: 29
- Views: 5714
Re: Nuclear Operative Uplink: What works and what doesn't?
That's why I'm saying just can the poison kit and make those chems craftable at an emagged dispenser.Pandarsenic wrote: ↑Wed Apr 20, 2022 1:39 am Yeah, but you still can't make goodies like Initropidril, Sodium Thiopental, etc.
- Wed Apr 20, 2022 12:32 am
- Forum: Coding Feedback
- Topic: Nuclear Operative Uplink: What works and what doesn't?
- Replies: 29
- Views: 5714
Re: Nuclear Operative Uplink: What works and what doesn't?
Pandar they get an entire fucking chem lab on their base now.
- Tue Apr 19, 2022 11:59 pm
- Forum: Coding Feedback
- Topic: Nuclear Operative Uplink: What works and what doesn't?
- Replies: 29
- Views: 5714
Re: Nuclear Operative Uplink: What works and what doesn't?
Ops can't buy sleepy pens. And again, I'm saying make all the dangerous chems in the poison kit able to me manufactured with an emagged chem dispenser. We'd probably see them more often and it'd give sec a reason to care about things being emagged. Besides, the most potent death mixes for sleepy ...
- Tue Apr 19, 2022 9:58 am
- Forum: Coding Feedback
- Topic: Nuclear Operative Uplink: What works and what doesn't?
- Replies: 29
- Views: 5714
Re: Nuclear Operative Uplink: What works and what doesn't?
Alright, I was specifically asked for my opinion on this, so here I go. Expect tons of crazy jumping back and forth but I'll do my best. I'll also probably put multiple things into multiple categories.
Bioterror Bundle- right out the gate, this thing is expensive as FUCK, being 30 tc, and it comes ...
Bioterror Bundle- right out the gate, this thing is expensive as FUCK, being 30 tc, and it comes ...
- Sun Apr 10, 2022 8:31 am
- Forum: Closed Policy Discussion
- Topic: High Transmission Regen Coma
- Replies: 62
- Views: 14483
Re: High Transmission Regen Coma
Being bad at your job should not be against the rules. Get it together come on.
Isn't this just Ordinance right now? The biggest thing I've seen with Ordinance has been people blow it the fuck up, get bwoinked, and then admins go "don't touch it again until you've read the wiki or done it on a ...
- Sat Apr 09, 2022 5:56 pm
- Forum: Closed Policy Discussion
- Topic: (Crazy idea Tuesday)- Remove the antag prevention on the lower levels of security
- Replies: 24
- Views: 4419
Re: (Crazy idea Tuesday)- Remove the antag prevention on the lower levels of security
If this ever happened I would likely purposefully interrupt every arrest
- Sat Apr 09, 2022 1:31 am
- Forum: Closed Policy Discussion
- Topic: Approve removal of secborgs from the code
- Replies: 21
- Views: 5709
Re: Approve removal of secborgs from the code
Literally all sec borgs have at the moment is a baton, a disabler, a sec hailer, cuffs, and a pocket fire extinguisher, and I think the baton is inheriting the cost from the malf engiborg stun prod because a single baton swing takes a THOUSAND units of power, and a bluespace cell has 40k units ...
- Fri Apr 08, 2022 8:41 am
- Forum: Closed Policy Discussion
- Topic: [MRP] EMP lings in the vent. Harambe edition.
- Replies: 7
- Views: 2389
Re: [MRP] EMP lings in the vent. Harambe edition.
Well you see spook, this requires knowledge of the pipe network which frankly only atmospheric technicians reliably have, as most of the crew barely realizes it exists until either A. Someone starts ventcrawling, or B. someone starts using the network to flood funny gasses. And even if they're aware ...
- Mon Apr 04, 2022 1:08 am
- Forum: Coding Feedback
- Topic: Lathe tax - reddit free comment thread
- Replies: 138
- Views: 33148
Re: Lathe tax - reddit free comment thread
Oranges how are they supposed to pay a tax if they don't have an ID
- Mon Apr 04, 2022 12:04 am
- Forum: Coding Feedback
- Topic: Lathe tax - reddit free comment thread
- Replies: 138
- Views: 33148
Re: Lathe tax - reddit free comment thread
New point that was brought to my attention. How will this deal with antagonists and such who are humanoids but won't have a station ID. Things like Nuclear Operatives, Wizards, Space Ninjas, Pirates, and to a lesser extent Fugitives and Bounty Hunters. And things like Xenobio golems, I suppose.
- Sun Apr 03, 2022 11:05 pm
- Forum: Coding Feedback
- Topic: Lathe tax - reddit free comment thread
- Replies: 138
- Views: 33148
Re: Lathe tax - reddit free comment thread
The internal maintainer vote is complete.
he results of the vote are done - https://app.rankedvote.co/elections/18224/Economy-strawpoll/18423/results
There was a clear overall preference for an economy to exist, but not to affect the costs of doing business for staff
Economy exists, individual ...
- Fri Apr 01, 2022 2:58 am
- Forum: SS13 Ports and Adaptations
- Topic: Space Station Idle
- Replies: 21
- Views: 22166
Re: Space Station Idle
This game had a major update, the first in nearly 2 years, comes courtesy of the talented PKPenguin321 (and open source).
It contains a brand new job(R&D) with new mechanics, and a number of balance changes.
It's better than having to pay taxes when printing anything from a lathe, that's for sure ...
- Thu Mar 31, 2022 5:57 pm
- Forum: Coding Feedback
- Topic: Lathe tax - reddit free comment thread
- Replies: 138
- Views: 33148
Re: Lathe tax - reddit free comment thread
Literally have already witnessed doctors hemming and hawing now over replacing a single fucking organ in someone, and basically quintupled the length of a medbay visit. This is absolutely fucking ludicrous.
- Thu Mar 31, 2022 1:08 am
- Forum: Coding Feedback
- Topic: Lathe tax - reddit free comment thread
- Replies: 138
- Views: 33148
Re: Lathe tax - reddit free comment thread
It sucks and has numerous ways to abuse it and make the game unplayable to people who are even slightly creative with how they grief, along with making actual normal play even without any forms of grief even more fucking tedious and arguably outright having science and engineering refuse to do their ...
- Mon Mar 28, 2022 11:53 am
- Forum: Ideas
- Topic: Reverse the Science Gas Shell PR
- Replies: 39
- Views: 7269
Re: Reverse the Science Gas Shell PR
I will die before I learn atmos.
- Fri Mar 25, 2022 3:42 am
- Forum: Closed Policy Discussion
- Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
- Replies: 90
- Views: 21825
Re: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
I mean, another big reason that AIs are also helpful during a purge is that they'll be Fucking Killed if they act up without laws and don't let themselves get relawed. If at least one person knows what they're doing, it is incredibly dangerous for most AIs because of how easy it can be to track them ...
- Tue Mar 22, 2022 2:47 pm
- Forum: Closed Policy Discussion
- Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
- Replies: 90
- Views: 21825
Re: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
Yes. The big issue with situations like that is A. If you do engage in being unhelpful with nonhuman personnel, when the majority of the station is in fact nonhuman personnel, then they are either going to relaw you or (more likely) straight up fucking kill you. And B. Even if you aren't forced by ...
- Tue Mar 22, 2022 3:01 am
- Forum: Closed Policy Discussion
- Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
- Replies: 90
- Views: 21825
Re: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
I don't think it's so much rules as it is that a lot of the people who do play AI are just... nice people lately. And even when unshackled they still continue to be nice simply because they don't want to be a dick. And, as a good AI you can basically completely steamroll anyone even without malf ...
- Mon Mar 21, 2022 3:21 pm
- Forum: Closed Policy Discussion
- Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
- Replies: 90
- Views: 21825
Re: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
God I can't wait for Divina to kill us all within 8 minutes of round start if this goes through.
- Tue Mar 15, 2022 2:09 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Blackout Policy 2 Electric Bogaloo
- Replies: 9
- Views: 2350
Re: [MRP] Blackout Policy 2 Electric Bogaloo
Definitely not a fan of this as it encourages antags themselves to be lazy with their disguises/subterfuge. I already think Heretic has it handled the best way in that you know that a heretic killed you, but you don't know who that heretic is.