Search found 346 matches
- Sat Apr 06, 2024 3:38 pm
- Forum: Closed Policy Discussion
- Topic: Disable early map voting
- Replies: 37
- Views: 5077
Re: Disable early map voting
Add RTV, like in source games. Add a vote to see if people want to vote.
We had that for a while. The problem is, the only possible justification or excuse for having Map Votes be available early is the claim of "I want to know if I want to play next round or not". I think this is a stupid ...
- Fri Jan 05, 2024 8:19 am
- Forum: Resolved Appeals
- Topic: [lorwp] JupiterJaeden - The anti-shotgun mafia strikes once again
- Replies: 8
- Views: 4378
Re: [lorwp] JupiterJaeden - The anti-shotgun mafia strikes once again
Necessary correction: CPR can be done at ANY point if someone's in soft crit, even if only by one point of damage.NecromancerAnne wrote: ↑Fri Jan 05, 2024 6:41 am Here, someone is performing CPR about 13 seconds after your last shotgun volley. This is only possible if they're dying of oxygen loss, and they are in critical.
- Fri Jan 05, 2024 8:11 am
- Forum: Resolved Appeals
- Topic: [<NecromancerAnne>] Sorrel Adams -
- Replies: 18
- Views: 36102
Re: [<NecromancerAnne>] Sorrel Adams -
I wasn't claiming the grenade was in response to being shot at, I'm just pointing at that the fact I was being shot at (whether I knew it or not at the time) adds credibility to the claim that I was making an accurate assessment of the situation when I decided I needed to defend myself with lethal ...
- Thu Jan 04, 2024 4:37 pm
- Forum: Resolved Appeals
- Topic: [<NecromancerAnne>] Sorrel Adams -
- Replies: 18
- Views: 36102
Re: [<NecromancerAnne>] Sorrel Adams -
I'm not "jumping between them", I'm bringing them both up because they're both relevant. The other guy attacked me earlier in the hall outside of security, and had chased me from security to here, so I'm pretty sure they planned to continue their attack.
I went to Departures because that's where ...
- Thu Jan 04, 2024 3:13 pm
- Forum: Resolved Appeals
- Topic: [<NecromancerAnne>] Sorrel Adams -
- Replies: 18
- Views: 36102
Re: [<NecromancerAnne>] Sorrel Adams -
I said it in the Peanut but I think it bears repeating here for record sake. Hi, I was the Bystander caught in the grenade.
I didn't attack him at all (until after the first grenade), and if I'm not mistaken (I checked the logs to make sure, but I may have missed something!) the only time any ...
I didn't attack him at all (until after the first grenade), and if I'm not mistaken (I checked the logs to make sure, but I may have missed something!) the only time any ...
- Thu Jan 04, 2024 2:14 am
- Forum: Closed Policy Discussion
- Topic: Paradox Clones and Metagaming
- Replies: 32
- Views: 14381
Re: Paradox Clones and Metagaming
I think that's a very weird assumption to make when the OP is clearly written from the perspective of the person who was executed and whether that was a decision that we should uphold as desirable, not the perspective of someone who might be doing the executing
it's pretty transparently obvious ...
- Fri Dec 22, 2023 4:09 am
- Forum: Admin Feedback
- Topic: Striders13
- Replies: 48
- Views: 20653
Re: Striders13
He got me into touhou, the fucker.
- Tue Dec 19, 2023 11:58 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 171882
Re: Enforce Human Authority: 0
I'm against it and that is why it will not change.
[snip]
I'd be really ticked off if headadmins enabled this without our say so as well, because the configuration option exists soley for downstreams to make them not have to modularise that code, and is not ever intended to actually be changed ...
- Tue Dec 19, 2023 5:57 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 171882
Re: Enforce Human Authority: 0
Yes, let's remove human head of staff exclusivity, and then we'll make the AI start on crewsimov round start and... oops! No more upsides to playing humans like there are with other races!
For real though, NT is meant to be mildly specist and that's one of the things that sets it apart from ...
- Fri Dec 15, 2023 7:26 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 171882
Re: Enforce Human Authority: 0
A lot of people have said “Just play a human” and like, fair point, but I think it’s a bit of a selfish take that doesn’t take into account the fact that characters are super important. You build reputation and relationships with a character, and it sucks to have to rebuild that if I’ve just ...
- Tue Dec 12, 2023 5:05 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 171882
Re: Enforce Human Authority: 0
The "consistent portrayal of NT" IMO was always "Stupid evil corporation" that murder their employees with deathsqauddies called Sergeant SUPERKILL for mild disrespect to such a degree that "The syndicate are the good guys" was not even a particularly controversial lore opinion. The station has ...
- Tue Dec 12, 2023 3:11 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 171882
Re: Enforce Human Authority: 0
[snip]
Sure, if it was just that.
But Dorsi literally said "completely ignored by everyone other than food coders".
In the thread full of people screeching that the Lore is sacred and must be protected and that's why we can't have non-human heads.
Which is very funny.
Common Core isnt the ...
- Tue Dec 12, 2023 10:51 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 171882
Re: Enforce Human Authority: 0
I was just talking about the thread as a whole honestly, but I can see where the confusion comes from, that's on me.
ok well no offence but if you were posting "it seems like people in this thread hold multiple opinions and some of them disagree with each other" that is like... barely more ...
- Tue Dec 12, 2023 1:24 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 171882
Re: Enforce Human Authority: 0
Looks like another reason that common core is stupid and completely ignored by everyone other than food coders, it has shit like this hidden in it for the "Ha ha admins dont bother changing off their static when running event" gag.
"The lore is sacred and that's why we can't do this thing ...
- Mon Dec 11, 2023 12:45 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 171882
Re: Enforce Human Authority: 0
Looks like another reason that common core is stupid and completely ignored by everyone other than food coders, it has shit like this hidden in it for the "Ha ha admins dont bother changing off their static when running event" gag.
"The lore is sacred and that's why we can't do this thing that ...
- Sun Dec 10, 2023 2:45 am
- Forum: Closed Policy Discussion
- Topic: MRP - Offensive Genocide of Security
- Replies: 67
- Views: 28071
Re: MRP - Offensive Genocide of Security
I agree with this, honestly.
Sure, Sec exists to chase down antags, but antags aren't supposed to just have free reign. They're not supposed to just auto-win. Without a Sec Team, they do. Because noone stands to oppose them, except maybe the Crew deciding "Ok Sec's dead, we can validhunt because ...
Sure, Sec exists to chase down antags, but antags aren't supposed to just have free reign. They're not supposed to just auto-win. Without a Sec Team, they do. Because noone stands to oppose them, except maybe the Crew deciding "Ok Sec's dead, we can validhunt because ...
- Fri Dec 08, 2023 3:24 pm
- Forum: Closed Policy Discussion
- Topic: make lings not exempt from the RP rule 5 death and destruction rule
- Replies: 19
- Views: 7976
Re: make lings not exempt from the RP rule 5 death and destruction rule
[snip]
This is entirely fair, then.
In all honesty, it's less about That Specific Guy, and more just that he served as a very easy way to point at and go "What do we do when a ruling is made for a specific reason, and people go against the spirit of the reasoning in order to do something that ...
- Fri Dec 08, 2023 12:59 pm
- Forum: Closed Policy Discussion
- Topic: make lings not exempt from the RP rule 5 death and destruction rule
- Replies: 19
- Views: 7976
Re: make lings not exempt from the RP rule 5 death and destruction rule
If someone is going to do something so blatantly antagonistic as that they are probably going to get killed anyways
I wasn't in the round, but I heard it ended up with a LOT of people in the hole.
not only has the chasm play been patched out, rp rule 10 exists for this and we were made ...
- Fri Dec 08, 2023 8:18 am
- Forum: Closed Policy Discussion
- Topic: make lings not exempt from the RP rule 5 death and destruction rule
- Replies: 19
- Views: 7976
Re: make lings not exempt from the RP rule 5 death and destruction rule
They're not using their ling powers, they've grabbed the hand-tele and set the beacon to a chasm to instakill/functionally RR people.
I know this isn't the totality of your point, but it's worth noting that a recent PR should have make this impossible.
Good to know that much, at least. I ...
- Fri Dec 08, 2023 3:25 am
- Forum: Closed Policy Discussion
- Topic: make lings not exempt from the RP rule 5 death and destruction rule
- Replies: 19
- Views: 7976
Re: make lings not exempt from the RP rule 5 death and destruction rule
I agree with the sentiment, even if not the idea.
I've heard stories of Lings using their Ling status as an excuse to just play Unrestricted Traitor so to speak. They're not using their ling powers, they've grabbed the hand-tele and set the beacon to a chasm to instakill/functionally RR people. Or ...
I've heard stories of Lings using their Ling status as an excuse to just play Unrestricted Traitor so to speak. They're not using their ling powers, they've grabbed the hand-tele and set the beacon to a chasm to instakill/functionally RR people. Or ...
- Sun Dec 03, 2023 2:37 am
- Forum: Closed Policy Discussion
- Topic: MRP - forbid robotics from making combat mechs FNR
- Replies: 40
- Views: 21755
Re: MRP - forbid robotics from making combat mechs FNR
The only time where we would start asking questions about a single combat mech being built is if it's near roundstart and no threats have exposed themselves, but we would also do this for cases where, say, security starts printing a bunch of guns, or cargo is ordering mindshield crates and ...
- Sun Dec 03, 2023 2:17 am
- Forum: Closed Policy Discussion
- Topic: MRP - forbid robotics from making combat mechs FNR
- Replies: 40
- Views: 21755
Re: MRP - forbid robotics from making combat mechs FNR
The only time where we would start asking questions about a single combat mech being built is if it's near roundstart and no threats have exposed themselves, but we would also do this for cases where, say, security starts printing a bunch of guns, or cargo is ordering mindshield crates and ...
- Sun Dec 03, 2023 1:52 am
- Forum: Closed Policy Discussion
- Topic: MRP - forbid robotics from making combat mechs FNR
- Replies: 40
- Views: 21755
Re: MRP - forbid robotics from making combat mechs FNR
The only time where we would start asking questions about a single combat mech being built is if it's near roundstart and no threats have exposed themselves, but we would also do this for cases where, say, security starts printing a bunch of guns, or cargo is ordering mindshield crates and riot ...
- Wed Nov 29, 2023 5:03 am
- Forum: Closed Policy Discussion
- Topic: Revert ban appeal template
- Replies: 45
- Views: 21805
Re: Revert ban appeal template
Would it be feasible to have both templates?
A "We recommend this template, but if you want something a little simpler, we will also accept this one" kinda thing?
A "We recommend this template, but if you want something a little simpler, we will also accept this one" kinda thing?
- Sun Nov 19, 2023 3:34 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 42570
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
[snip]
[snip]
[snibbedy snab :DDD]
[we snip]
CDOs or more 'dealing with molehills instead of mountains' sec would be great if they had something to fall back on, but in a lot of rounds and a lot of the time, they don't. I'd be wary of adding more metaprotected roles for highpop balance ...
- Sun Nov 19, 2023 3:18 am
- Forum: Closed Policy Discussion
- Topic: "Faking revolutionaries" Headmin Ruling Clarification
- Replies: 24
- Views: 6478
Re: "Faking revolutionaries" Headmin Ruling Clarification
I think leaving it up to judgment is better, because it inspires the question to be asked, rather than a checklist to be ticked.
The problem is that the ruling is vague enough that it inevitably leads to questions every time it comes up. If our admins can't even tell when it actually applies ...
- Sat Nov 18, 2023 7:21 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 42570
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
[snip]
Not unlike in real-life policing, sec are worse at doing stuff like peacekeeping and providing service when they're expected, equipped, and acculturated to act like "little soldiers" all the time (the recent big historical example is the ANP in Afghanistan, but you can apply this to any ...
- Sat Nov 18, 2023 7:01 am
- Forum: Closed Policy Discussion
- Topic: "Faking revolutionaries" Headmin Ruling Clarification
- Replies: 24
- Views: 6478
Re: "Faking revolutionaries" Headmin Ruling Clarification
I think that codifying it is unnecessary, and runs the risk of backfiring something fierce.
Is the problem running around flashing people and yelling Viva? Well that's already blatant enough that it doesn't need mentioning.
If you want anything less than what would already be blatant enough to get ...
Is the problem running around flashing people and yelling Viva? Well that's already blatant enough that it doesn't need mentioning.
If you want anything less than what would already be blatant enough to get ...
- Wed Nov 08, 2023 1:13 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Rule 4 & 5 changes
- Replies: 59
- Views: 29447
Re: (Proposal) Rule 4 & 5 changes
I'm generally in favour of all of this, but there is one thing that just grates my ear a little when I hear it.
OOC in IC or IC in OOC, or spawn-camping arrivals,
I'd probably make it "OOC in IC/IC in OOC" just so you don't hit the "or" twice in such quick succession. Just sounds nicer in the ...
OOC in IC or IC in OOC, or spawn-camping arrivals,
I'd probably make it "OOC in IC/IC in OOC" just so you don't hit the "or" twice in such quick succession. Just sounds nicer in the ...
- Mon Nov 06, 2023 11:04 am
- Forum: Closed Policy Discussion
- Topic: Random searching during Cult
- Replies: 18
- Views: 6564
Re: Random searching during Cult
If the Cult is outed in the first five minutes, stash your cult shit somewhere hidden, why would you walk around with it knowing that people are looking for you?
Skill Issue tbh
I imagine one concern is that random searches will also catch antagonists entirely unrelated to the cult?
But ...
- Mon Nov 06, 2023 5:02 am
- Forum: Closed Policy Discussion
- Topic: Random searching during Cult
- Replies: 18
- Views: 6564
Re: Random searching during Cult
If the Cult is outed in the first five minutes, stash your cult shit somewhere hidden, why would you walk around with it knowing that people are looking for you?
Skill Issue tbh
I think a lot of players feel like if they get outed early, the jig is up and they're kinda screwed. Which, to be ...
- Mon Nov 06, 2023 1:33 am
- Forum: Closed Policy Discussion
- Topic: Random searching during Cult
- Replies: 18
- Views: 6564
Re: Random searching during Cult
If the Cult is outed in the first five minutes, stash your cult shit somewhere hidden, why would you walk around with it knowing that people are looking for you?
Skill Issue tbh
Skill Issue tbh
- Wed Nov 01, 2023 8:31 am
- Forum: Closed Policy Discussion
- Topic: [Proposal] The Mergening
- Replies: 63
- Views: 25471
Re: [Proposal] The Mergening
You know what, I think this is a great idea.
Of course, LRP players will agree to have Manuel's rules brought onto them, right?
No? They won't? How shocking. What a coincidence. I doubt Manuel's players would like Manuel to run on the LRP Rules, either.
I don't go to them often, but I have in the ...
Of course, LRP players will agree to have Manuel's rules brought onto them, right?
No? They won't? How shocking. What a coincidence. I doubt Manuel's players would like Manuel to run on the LRP Rules, either.
I don't go to them often, but I have in the ...
- Tue Oct 17, 2023 1:20 pm
- Forum: Closed Policy Discussion
- Topic: (Roleplay) Heretics may be in a similar situation to what changelings were.
- Replies: 33
- Views: 11370
Re: (Roleplay) Heretics may be in a similar situation to what changelings were.
I think a lot of people (myself included!) would probably go back to the state where "Yeah, Heretic can ascend if we let them live, but I'm willing to overlook that" if it wasn't for ProgTot.
With ProgTot, it's EVERYTHING is going to spiral out of control and EVERYTHING is going to go ...
With ProgTot, it's EVERYTHING is going to spiral out of control and EVERYTHING is going to go ...
- Sun Oct 15, 2023 7:29 am
- Forum: Closed Policy Discussion
- Topic: (Roleplay) Heretics may be in a similar situation to what changelings were.
- Replies: 33
- Views: 11370
Re: (Roleplay) Heretics may be in a similar situation to what changelings were.
I don't believe that to be true. Traitors do have non-lethal objectives such as theft objectives and technically kidnapping progressive objectives amongst others, and can argue for leniency as a result. Their activities can be antagonistic while not necessarily justifying extreme measures such as ...
- Sat Oct 14, 2023 1:39 pm
- Forum: Closed Policy Discussion
- Topic: (Roleplay) Heretics may be in a similar situation to what changelings were.
- Replies: 33
- Views: 11370
Re: (Roleplay) Heretics may be in a similar situation to what changelings were.
Everything you said there about the Heretic can apply to the traitor.
The Ascension? Traitors have Final Objectives.
Heretic can get their heart back with work? Traitors can get their uplinks back with work.
The Tot's final objectives are all violent, and if you leave them alone they will get ...
The Ascension? Traitors have Final Objectives.
Heretic can get their heart back with work? Traitors can get their uplinks back with work.
The Tot's final objectives are all violent, and if you leave them alone they will get ...
- Thu Oct 12, 2023 12:34 am
- Forum: Closed Policy Discussion
- Topic: Mime In Bitrunning | Because someone had to bring it up™
- Replies: 17
- Views: 5150
Re: Mime In Bitrunning | Because someone had to bring it up™
The Mime may be a Mime, but their Video Game Avatar is not.
- Thu Sep 28, 2023 11:59 pm
- Forum: Closed Policy Discussion
- Topic: Team antags and doing your job
- Replies: 38
- Views: 14788
Re: Team antags and doing your job
I'm still firmly on the side of "If you don't want to play a conversion antag, you should ask for a job ban from that antag". There's no reason not to.
I'm against people just outright refusing to help (though going back to your job until Shit Hits The Fan and then doing your job on the side of ...
- Wed Sep 27, 2023 4:29 am
- Forum: Closed Policy Discussion
- Topic: Make harming a human's holoparasite/guardian as an Asimov borg human harm
- Replies: 39
- Views: 16866
Re: Make harming a human's holoparasite/guardian as an Asimov borg human harm
We don't allow for silicons to potentially harm humans though, so unless they're sure who it belongs to they cannot - by law - attack the holoparasite since doing so may harm a human?
Maybe that Felinid is a Human who just got cat ears and tail surgically grafted to them.
Edit: Replied to the ...
- Fri Sep 22, 2023 10:26 am
- Forum: Closed Policy Discussion
- Topic: Make harming a human's holoparasite/guardian as an Asimov borg human harm
- Replies: 39
- Views: 16866
Re: Make harming a human's holoparasite/guardian as an Asimov borg human harm
A lot of fights when a Holoparasite is out can get hectic as fuck. There's a LOT of red text flooding chat about "Johnny Captain slashes Betrays-the-Station with the Captain's Saber!" "Betrays-the-Station bashes Innyacent Bystandnya with the Toolbox!" "Jimmy Traitor dices Johnny Captain with the ...
- Tue Sep 12, 2023 2:11 am
- Forum: Closed Policy Discussion
- Topic: Lower threat
- Replies: 19
- Views: 4843
Re: Lower threat
I still think the best solution is to bring back gamemodes, run Secret, and just have Dynamic be a gamemode, since we've been trying for years now to get it into a good state and it can't exist as a be all end all.
- Tue Sep 05, 2023 11:46 pm
- Forum: Closed Policy Discussion
- Topic: A strange and confusing clause in rule 2 precedent.
- Replies: 13
- Views: 4482
Re: A strange and confusing clause in rule 2 precedent.
I think it's pretty much just a Rule of Thumb. Obviously different people can say different between themselves, but it's best to just have it in the rules so people don't use it to metagrudge "YOU TRIED TO KILL ME AS A HERETIC LAST ROUND, DIE"
- Sat Sep 02, 2023 7:05 pm
- Forum: Closed Policy Discussion
- Topic: ban using the word 'bad' on MRP
- Replies: 33
- Views: 9315
Re: ban using the word 'bad' on MRP
Screaming ";Help!!" on comms is shorter than saying ";X bad" while also making more sense. It doesn't have to be coherent, but using "bad" to bypass the word filter for saying "antag" is just so unbelievably cringe and is just metacomms at this point.
The immediate response to ";HELP ...
- Fri Sep 01, 2023 11:20 pm
- Forum: Closed Policy Discussion
- Topic: ban using the word 'bad' on MRP
- Replies: 33
- Views: 9315
Re: ban using the word 'bad' on MRP
Screaming ";Help!!" on comms is shorter than saying ";X bad" while also making more sense. It doesn't have to be coherent, but using "bad" to bypass the word filter for saying "antag" is just so unbelievably cringe and is just metacomms at this point.
The immediate response to ";HELP!!" is ...
- Fri Sep 01, 2023 12:03 am
- Forum: Closed Policy Discussion
- Topic: ban using the word 'bad' on MRP
- Replies: 33
- Views: 9315
Re: ban using the word 'bad' on MRP
"I had a bad day" "Get banned, loser."
Jokes aside, while I agree that MRP should put some effort into it, I think a blanket ban on it isn't the right idea. If you're talking to some dude and all of a sudden he whips out a circular saw and starts killing you, all that you know is that he's Bad ...
- Thu Aug 31, 2023 10:41 pm
- Forum: Closed Policy Discussion
- Topic: ban using the word 'bad' on MRP
- Replies: 33
- Views: 9315
Re: ban using the word 'bad' on MRP
"I had a bad day" "Get banned, loser."
Jokes aside, while I agree that MRP should put some effort into it, I think a blanket ban on it isn't the right idea. If you're talking to some dude and all of a sudden he whips out a circular saw and starts killing you, all that you know is that he's Bad ...
Jokes aside, while I agree that MRP should put some effort into it, I think a blanket ban on it isn't the right idea. If you're talking to some dude and all of a sudden he whips out a circular saw and starts killing you, all that you know is that he's Bad ...
- Tue Aug 29, 2023 3:09 am
- Forum: Closed Policy Discussion
- Topic: Ghost roles going for D20.
- Replies: 5
- Views: 1826
Re: Ghost roles going for D20.
The idea of an Ash Wizard defending the necropolis sounds hilarious to me.
- Sat Aug 26, 2023 8:35 am
- Forum: Closed Policy Discussion
- Topic: Framing others using "ligger"
- Replies: 51
- Views: 22063
Re: Framing others using "ligger"
Just because you "didn't know" about a headmin ruling that doesn't mean you should walk away scot-free. Obviously an exception should be made to new players, but in your case it shouldn't. Headmin rulings (should) carry the same weight as the rules, otherwise there would be no point in them ...
- Thu Aug 24, 2023 9:11 am
- Forum: Closed Policy Discussion
- Topic: Framing others using "ligger"
- Replies: 51
- Views: 22063
Re: Framing others using "ligger"
Timber put it best. This is specifically using metaknowledge and thus very blatantly against Rule 2.
- Fri Aug 18, 2023 8:37 pm
- Forum: Coding Feedback
- Topic: Martian Food Feedback
- Replies: 3
- Views: 3155
Re: Martian Food Feedback
Other than the problems brought up by Potato, or the (now fixed) issues like reispan burning instantly, I don't know of any major issues at present.
But I love the content. The drinks are all fun to make and have made for some great roleplay opportunities, finding out someone was Martian and ...
But I love the content. The drinks are all fun to make and have made for some great roleplay opportunities, finding out someone was Martian and ...