Search found 297 matches
- Fri May 30, 2025 5:40 pm
- Forum: Policy Discussion
- Topic: Rule 2 Precedent 5 Needs better rewording
- Replies: 7
- Views: 276
Re: Rule 2 Precedent 5 Needs better rewording
For all i know this might not even be an issue with this explicit policy it might just be some unspoken terry atmos meta that i breached by being in atmos as a borg too early in the round and setting up atmos like this is just a standard
- Fri May 30, 2025 5:34 pm
- Forum: Policy Discussion
- Topic: Rule 2 Precedent 5 Needs better rewording
- Replies: 7
- Views: 276
Re: Rule 2 Precedent 5 Needs better rewording
This was a disconnect of tanks to pure rather than a repipe, followed by them immediately screaming “malf” as soon as i, an engie borg, went near, which was incredibly confusing. Because they were also pointing at their own broken connections (which i didnt know was theirs) they made me believe they ...
- Thu May 01, 2025 11:29 pm
- Forum: Closed Policy Discussion
- Topic: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
- Replies: 23
- Views: 7255
Re: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
I, too, am profoundly retarded and unable to give a definite "No"
Technically being dead/crit is its own brig sentence because you're out of the round for an x period of time.
But i'm pretty sure those punishments arn't allowed on the principle that a brig timer is reliable while the time it takes ...
Technically being dead/crit is its own brig sentence because you're out of the round for an x period of time.
But i'm pretty sure those punishments arn't allowed on the principle that a brig timer is reliable while the time it takes ...
- Thu May 01, 2025 11:04 pm
- Forum: Closed Policy Discussion
- Topic: Add more job slots to various jobs.
- Replies: 19
- Views: 11225
Re: Add more job slots to various jobs.
Need stronger janitor players not more of them tbh, i dont know why janitor borgs were nerfed when janitors can steal the atmos tech's backpack sprayer and fill it with space cleaner.
More janitors would put a much harder strain on their limited unique equipment and tools that are in their room ...
More janitors would put a much harder strain on their limited unique equipment and tools that are in their room ...
- Thu May 01, 2025 2:34 am
- Forum: Closed Policy Discussion
- Topic: Add more job slots to various jobs.
- Replies: 19
- Views: 11225
Re: Add more job slots to various jobs.
I'm actually okay with a third roboticist, by the time there is matts for exosuit fabricators to run nonstop they are also upgraded and most of the time isnt waiting on the fabricators, its waiting on matts and research and doing surgery up until that point.
A roboticist could also be doing other ...
A roboticist could also be doing other ...
- Tue Apr 22, 2025 11:43 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Remove spy from the config
- Replies: 22
- Views: 13237
Re: [MRP] Remove spy from the config
Alot of their loot doesnt even need to be antag oriented, id be happy with an rcd or a toolbelt or insuls from doing an objective, but obviously have other options incase i already have all of those things.
Instead its just weird gamer gear that doesnt even get me interested, oh an esword? no ...
Instead its just weird gamer gear that doesnt even get me interested, oh an esword? no ...
- Tue Apr 22, 2025 8:44 pm
- Forum: Coding Feedback
- Topic: Thermal Pistols vs Lasers and blob (I DED)
- Replies: 5
- Views: 8599
Re: Thermal Pistols vs Lasers and blob (I DED)
My issue is energy armor is generally rarer than laser armor.
Blob was made to respect that, not the other way around.
Blob was made to respect that, not the other way around.
- Tue Apr 22, 2025 6:48 pm
- Forum: Spriting and Mapping
- Topic: Metastation Feedback
- Replies: 6
- Views: 8970
Re: Metastation Feedback
10/10 classic that sets examples for every other map.
To all of the other maps, think about what you've done...
To all of the other maps, think about what you've done...
- Fri Apr 04, 2025 6:46 pm
- Forum: Closed Policy Discussion
- Topic: Add "chat" to the filter
- Replies: 25
- Views: 12022
Re: Add "chat" to the filter
Its more of an issue if someone gives themselves "Chat" as their first or last name because then you have an ic reason for people to ask questions to chat on radio.
- Fri Mar 21, 2025 11:10 pm
- Forum: Closed Policy Discussion
- Topic: A MATTER OF SECURITY
- Replies: 52
- Views: 25996
Re: A MATTER OF SECURITY
A policy gun pointed at your head forcing you to play a certain way isn't the way to go about this, it's a code issue that security lacks a carrot guiding them to detain antagonists. There is no reward and therefore no decision making. Minimize the time you spend dealing with a threat so you can ...
- Wed Mar 12, 2025 10:49 pm
- Forum: Video Games
- Topic: FACTORIO (ft. space)
- Replies: 11
- Views: 15291
Re: FACTORIO (ft. space)
Gleba is annoying to get into initially and expand on.
- Fri Jan 17, 2025 1:12 am
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 21692
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
Lynching over L word usually involves more than one person doing the lynching.
You're already taking a small portion of players who not only know they can but are willing to actively lynch someone for saying L word
and giving them a common threat as soon as a single security rawrfficer pulls out ...
You're already taking a small portion of players who not only know they can but are willing to actively lynch someone for saying L word
and giving them a common threat as soon as a single security rawrfficer pulls out ...
- Fri Jan 17, 2025 12:46 am
- Forum: Closed Policy Discussion
- Topic: Prohibition of russian fascist cries and slogans
- Replies: 16
- Views: 9564
Re: Prohibition of russian fascist cries and slogans
ignoring the bad words and phrases for a minute.
isnt there like 3 big in game indicators that point at the existence of space soviet Russia or something.
Drone station, a cargo shuttle event and i think another space ruins.
Assuming they should still canonically speak in normal understandable ...
isnt there like 3 big in game indicators that point at the existence of space soviet Russia or something.
Drone station, a cargo shuttle event and i think another space ruins.
Assuming they should still canonically speak in normal understandable ...
- Wed Jan 08, 2025 4:14 am
- Forum: Closed Policy Discussion
- Topic: Spawncamping and identifying the spawnee
- Replies: 12
- Views: 9134
Re: Spawncamping and identifying the spawnee
More of a mapping issue but it might become a policy issue here on this map or some other map with a valuable spawn but I dont like where spawn is on wawastation particularly because its very close to alot of things, upper medbay (which people like to throw bombs from), the catwalk south of bar ...
- Tue Dec 24, 2024 10:40 am
- Forum: Closed Policy Discussion
- Topic: Chat highlights and metagaming
- Replies: 13
- Views: 8073
Re: Chat highlights and metagaming
The only version of this that could be policed is when i had 1984 circuits that spy on people's conversations then blares an alarm and prints statements out on paper when certain words are used.
- Mon Dec 23, 2024 9:08 am
- Forum: Closed Policy Discussion
- Topic: Make it against the rules, again, to hunt for the nukie ship
- Replies: 15
- Views: 8970
Re: Make it against the rules, again, to hunt for the nukie ship
Code issue, also the nukie ship should be outfitted more or even come with purchaseable upgrades, it should be a better place to resupply and heal for nukies to use as a safe zone, and do its job at that so well that they may opt to have a single person guard the ship at all times...
But thats ...
But thats ...
- Sat Dec 21, 2024 1:11 pm
- Forum: Closed Policy Discussion
- Topic: His Grace on MRP
- Replies: 18
- Views: 8500
Re: His Grace on MRP
Isn't there an achievement for ascending his grace to golden and shouldnt antagonists be allowed to pursue an achievement that a coder added to the game when available?
The same way a dragon should almost be expected to play friendly if they want their fish eating achievement due to the sheer ...
The same way a dragon should almost be expected to play friendly if they want their fish eating achievement due to the sheer ...
- Sat Dec 21, 2024 12:59 pm
- Forum: Coding Feedback
- Topic: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
- Replies: 8
- Views: 6581
Re: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
I actually like emag because it has an identity that is unique to space station 13....its basically a chaos card meant to mess with the electronics of whatever its used on with unique effects based on what its used on and that identity wouldnt exist if people didnt code in unique effects.
It ...
It ...
- Tue Dec 17, 2024 8:10 am
- Forum: Closed Policy Discussion
- Topic: AI on AI Action
- Replies: 16
- Views: 10102
Re: AI on AI Action
I think the best example of a second ai round was when I had a really bad AI as a cyborg on terry who was very difficult to work under.
Like the human miner law 2'ing me to let them into ai core for combat upgrades and the ai yelling at me "erm no akchually law 3 he could kill me" and kept locking ...
Like the human miner law 2'ing me to let them into ai core for combat upgrades and the ai yelling at me "erm no akchually law 3 he could kill me" and kept locking ...
- Sun Dec 15, 2024 8:06 pm
- Forum: Closed Policy Discussion
- Topic: Are botanists allowed ICly to grow deadly plants as part of their job content?
- Replies: 17
- Views: 9401
Re: Are botanists allowed ICly to grow deadly plants as part of their job content?
The most dangerous plants are not as instantly impactful as bombs, security cant break in and confiscate bombs inside of toxins since they are a part of job content there, just like they shouldnt be able to break into botany if they see a botanist grinding kudzu for beneficial mutations (unless they ...
- Sun Nov 17, 2024 4:48 pm
- Forum: Off Topic
- Topic: counting is anti-establishment
- Replies: 16
- Views: 9207
- Fri Nov 15, 2024 3:40 pm
- Forum: Closed Policy Discussion
- Topic: Allow ASCII emoticons on LRP
- Replies: 9
- Views: 4792
Re: Allow ASCII emoticons on LRP
What emote would snout having lizards use
- Fri Nov 15, 2024 3:03 am
- Forum: Closed Policy Discussion
- Topic: how much are people expected to be able to kill each other during the skub war station trait?
- Replies: 22
- Views: 6935
Re: how much are people expected to be able to kill each other during the skub war station trait?
I just treat it as group escalation, ie golems and silicons tend to escalate with the crew not as individuals but as entire groups. One golem bad = literally everyone is killing all of the golems and the golems are doing vice versa, the same often happens with silicons whenever they get laws that ...
- Sat Nov 09, 2024 8:15 pm
- Forum: Coding Feedback
- Topic: Darkness Adaptation
- Replies: 11
- Views: 9049
Re: Darkness Adaptation
I meant as a nerf, since people are using it to murderbone
- Sat Nov 09, 2024 5:52 am
- Forum: Coding Feedback
- Topic: Darkness Adaptation
- Replies: 11
- Views: 9049
Re: Darkness Adaptation
Shouldnt it only work in darkness then?
- Sat Nov 09, 2024 4:02 am
- Forum: Coding Feedback
- Topic: Thermal Pistols vs Lasers and blob (I DED)
- Replies: 5
- Views: 8599
Thermal Pistols vs Lasers and blob (I DED)
https://github.com/tgstation/tgstation/blob/c4276cf81d55ce2fc4d06ccbcc823207a048bd30/code/modules/projectiles/projectile/energy/thermal.dm#L4
https://github.com/tgstation/tgstation/pull/76458
Timeline
Lasers were buffed -> blob players cry -> vektor buffs only laser armor in order to not hurt ...
https://github.com/tgstation/tgstation/pull/76458
Timeline
Lasers were buffed -> blob players cry -> vektor buffs only laser armor in order to not hurt ...
- Wed Oct 30, 2024 4:15 pm
- Forum: Closed Policy Discussion
- Topic: Does the Mayhem in a Bottle insanity effect count as brainwashing?
- Replies: 49
- Views: 12469
Re: Does the Mayhem in a Bottle insanity effect count as brainwashing?
The fact that the cult status icon stays on you while temporarily brainwashed is not that big of a deal to me--golems who have kill cult objectives, when converted to the cult, will also have cult icons and/or halos, but their servant orders(which they must manually remember--there's no flavor ...
- Wed Oct 30, 2024 12:19 pm
- Forum: Closed Policy Discussion
- Topic: Arresting Chaplain for not deputizing in a cultist round
- Replies: 15
- Views: 3885
Re: Arresting Chaplain for not deputizing in a cultist round
Chaplains bare-minimum responsibility is converting a single water tank into holy water so that crew and borgs can use holy fire extinguishers and or make holy water nades. A single button press can have so much impact on a cult round because it decides if crew can wipe cult spells and silicons can ...
- Tue Oct 29, 2024 6:48 pm
- Forum: Closed Policy Discussion
- Topic: Actually write down you are not allowed to murderbone on LRP lowpop
- Replies: 25
- Views: 6862
Re: Actually write down you are not allowed to murderbone on LRP lowpop
I dont think this was the first time this issue came up tho, didnt admins grief a tot that recalled shuttle one time at around 40 minutes so they could pursue their final objective? They blew him up when he was next to his comms console and sent ert or something
- Tue Oct 29, 2024 6:24 pm
- Forum: Closed Policy Discussion
- Topic: Does the Mayhem in a Bottle insanity effect count as brainwashing?
- Replies: 49
- Views: 12469
Re: Does the Mayhem in a Bottle insanity effect count as brainwashing?
Mayhem makes everyone else appear as slaughter demons but do you still see the cult hud that gives away fellow cultists?
All huds that show allegiance should be immediately hidden until the effects wear off , if thats not the case then this is a code issue because new players are more likely to ...
All huds that show allegiance should be immediately hidden until the effects wear off , if thats not the case then this is a code issue because new players are more likely to ...
- Sun Oct 20, 2024 6:48 pm
- Forum: Closed Policy Discussion
- Topic: make metastation the default low population map
- Replies: 38
- Views: 9547
Re: make metastation the default low population map
I always took meta as like the default moba map on a moba with multiple maps.
This
If I'm going to suffer through a round with a lack of heads of staff while there is a cult while the 0/1 no gear chaplain is running it down maint by himself int feeding I would at least like to play on the ...
- Sat Oct 19, 2024 10:01 pm
- Forum: General Chat
- Topic: farewell MSO
- Replies: 143
- Views: 62016
Re: farewell MSO
scriptis
scrips
scrippy
scrip?
crip?
scri??
SKREE?
scrips
scrippy
scrip?
crip?
scri??
SKREE?
- Sat Oct 19, 2024 5:55 pm
- Forum: Closed Policy Discussion
- Topic: Administrators should not be allowed to set the map to Sokoban and just then log off and leave it unattended.
- Replies: 11
- Views: 4179
Re: Administrators should not be allowed to set the map to Sokoban and just then log off and leave it unattended.
A map like that probably would lead to a need of administrative oversight / moderation ya lol.
An admin pulling a funny lever and then leaving the others to have to compensate is kind of hilarious though.
An admin pulling a funny lever and then leaving the others to have to compensate is kind of hilarious though.
- Sat Oct 12, 2024 9:37 pm
- Forum: Ideas
- Topic: Give drones an additional law that lets them interact freely with humans who can speak the drone language.
- Replies: 3
- Views: 5674
Re: Give drones an additional law that lets them interact freely with humans who can speak the drone language.
Require the curator to dress up in a vertically stretched / tall drone costume to trick the drones into thinking hes one of them.
- Thu Sep 19, 2024 10:17 pm
- Forum: Closed Policy Discussion
- Topic: Codifying a rule against friendly antagonists
- Replies: 44
- Views: 8698
Re: Codifying a rule against friendly antagonists
The only administrative intervention necessary for a friendly antagonist is an admin giving back points to dynamic. And even then that should be up to admin discretion.
Ya okay, the game isnt designed for friendly antags, but a sentient person can look and tell the dungeon master that he can have ...
Ya okay, the game isnt designed for friendly antags, but a sentient person can look and tell the dungeon master that he can have ...
- Thu Aug 08, 2024 2:04 pm
- Forum: Closed Policy Discussion
- Topic: non human CE and CMO
- Replies: 11
- Views: 3317
- Sun Jul 21, 2024 11:27 pm
- Forum: Closed Policy Discussion
- Topic: Arrests, Implantations, and Further Metaprotection Clarifications
- Replies: 31
- Views: 7421
Re: Arrests, Implantations, and Further Metaprotection Clarifications
If i'm wordlessly batoned im not going to look for the little line of text that says im being mindshield im blowing the secuwuty rawrficcer away if presented the option, anyone can dress or disguise as security.
- Thu Jun 27, 2024 7:28 pm
- Forum: Closed Policy Discussion
- Topic: What is needed to justify an early shuttle launch?
- Replies: 18
- Views: 4139
Re: What is needed to justify an early shuttle launch?
Is beacon on shuttle a mitigating factor
- Mon Jun 24, 2024 10:39 pm
- Forum: Coding Feedback
- Topic: What are mechs for? What should mechs be for?
- Replies: 20
- Views: 12108
Re: What are mechs for? What should mechs be for?
Gygax can chase down someone who has a damage slowdown durand cant.
Gygax can avoid getting swarmed, durand cant.
Gygax is the valid <hunt> mech
Durand is the one you spend half the round trying to make it less telegraphed via circuits and chems making an unholy chem-tech mech and if you dont ...
Gygax can avoid getting swarmed, durand cant.
Gygax is the valid <hunt> mech
Durand is the one you spend half the round trying to make it less telegraphed via circuits and chems making an unholy chem-tech mech and if you dont ...
- Mon Jun 24, 2024 10:30 pm
- Forum: Closed Policy Discussion
- Topic: Blood Brothers and other conversion antags
- Replies: 11
- Views: 4380
Re: Blood Brothers and other conversion antags
Bloodbrothers are subservient to eachother as they are a team who's goal is eachothers survival, just like xenos are subservient to their queen which is why converting the queen is usually the goal when xenos are present during cult
But are revs subservient to head revs? The flavor text doesnt ...
But are revs subservient to head revs? The flavor text doesnt ...
- Wed Jun 19, 2024 4:07 pm
- Forum: Closed Policy Discussion
- Topic: Forgetting the person who killed you
- Replies: 37
- Views: 8819
Re: Forgetting the person who killed you
Damage directly to brain should be what causes memory loss, not just blanket "death" so take a baseball bat and start hitting your dead victim in the head
(Atleast thats what we should make the code do)
We could also just make it so if you are dead and the damage your brain is at is high enough ...
(Atleast thats what we should make the code do)
We could also just make it so if you are dead and the damage your brain is at is high enough ...
- Wed Jun 19, 2024 3:48 pm
- Forum: Coding Feedback
- Topic: What are mechs for? What should mechs be for?
- Replies: 20
- Views: 12108
Re: What are mechs for? What should mechs be for?
Also blob not having tools to beat mechs is because their obj damage is shit , same story with them not being able to break armored glass, same story with half of the blob strains (emp) being dogshit noob bait.
I agree with 99% of your post but I have to disagree with this. Mechs have nowhere ...
- Tue Jun 18, 2024 3:22 am
- Forum: Coding Feedback
- Topic: What are mechs for? What should mechs be for?
- Replies: 20
- Views: 12108
Re: What are mechs for? What should mechs be for?
They are a relatively lumbering platform that foregoes all stealth elements and straight up tells you what their abilities are and what they are geared to do (unless the concealed weapon bay for tot wasnt removed im too lazy to check)
They are harder to take down in exchange for having to ...
They are harder to take down in exchange for having to ...
- Sun Jun 09, 2024 3:48 pm
- Forum: Closed Policy Discussion
- Topic: Cultists shouldn't act like nukies/murderboners
- Replies: 5
- Views: 2188
Re: Cultists shouldn't act like nukies/murderboners
The funny thing is sometimes thats actually the optimal thing to do in order to win due to how poorly cult was designed.
If there are 5 cultists and 60 crew and you convert 1 that becomes 6 cultists and 59 crew, but if the person you converted is an actual npc all youve done was greatly increase ...
If there are 5 cultists and 60 crew and you convert 1 that becomes 6 cultists and 59 crew, but if the person you converted is an actual npc all youve done was greatly increase ...
- Sat Jun 08, 2024 4:46 pm
- Forum: Closed Policy Discussion
- Topic: DISABLE ASSISTANTS
- Replies: 48
- Views: 13412
Re: DISABLE ASSISTANTS
Assistants may not have responsibilities but they also have no specific locations they are attached to, atleast until later, ya a geneticist might try setting up sm if power fails and they cant do their job anymore but productive tiding where you are already going to bust into places that have ...
- Thu Jun 06, 2024 12:40 am
- Forum: Closed Policy Discussion
- Topic: Unauthorized AIs and Silicon Policy
- Replies: 45
- Views: 11534
Re: Unauthorized AIs and Silicon Policy
Its an ic issue, starter ai can suspect them of a different lawset although having access to the same binary chat makes that kind of hard for any bad ai and their syncd borgs to hide their treachery so theres more reason to trust than to want to kill new ais.
I personally like having more ais with ...
I personally like having more ais with ...
- Sat Jun 01, 2024 12:53 am
- Forum: Closed Policy Discussion
- Topic: [Carbon policy for Silicons] Criteria for calling borgs/ai bad?
- Replies: 8
- Views: 4001
[Carbon policy for Silicons] Criteria for calling borgs/ai bad?
https://tgstation13.org/phpBB/viewtopic.php?f=7&t=36217 brought into light a very common situation where a borg is called malf based on false information or information with missing context. Based on my experience the bar for declaring malf ai seems rather low, from simply ignoring dangerous law 2 ...
- Mon May 27, 2024 5:30 am
- Forum: Closed Policy Discussion
- Topic: Should we treat flashing roundstart as an antag tell
- Replies: 38
- Views: 9344
Re: Should we treat flashing roundstart as an antag tell
SkeletalElite wrote: ↑Wed May 22, 2024 8:27 pm if you are randomly stunning people that is acting like an antag.
- Fri May 17, 2024 11:17 pm
- Forum: Closed Policy Discussion
- Topic: Should we treat flashing roundstart as an antag tell
- Replies: 38
- Views: 9344
Re: Should we treat flashing roundstart as an antag tell
No, as soon as we treat generic flashes as an antag tell we start losing the ability to use flashes for other purposes
If you see someone flashing someone else out of nowhere with no obvious escalation thats one thing but hearing it without even seeing the context and assuming conversion is ...
If you see someone flashing someone else out of nowhere with no obvious escalation thats one thing but hearing it without even seeing the context and assuming conversion is ...
- Wed May 15, 2024 9:52 am
- Forum: Coding Feedback
- Topic: Ice Box Station Feedback
- Replies: 14
- Views: 13745
Re: Ice Box Station Feedback
icebox is multi z done right