Search found 297 matches

by MooCow12
Fri May 30, 2025 5:40 pm
Forum: Policy Discussion
Topic: Rule 2 Precedent 5 Needs better rewording
Replies: 7
Views: 276

Re: Rule 2 Precedent 5 Needs better rewording

For all i know this might not even be an issue with this explicit policy it might just be some unspoken terry atmos meta that i breached by being in atmos as a borg too early in the round and setting up atmos like this is just a standard
by MooCow12
Fri May 30, 2025 5:34 pm
Forum: Policy Discussion
Topic: Rule 2 Precedent 5 Needs better rewording
Replies: 7
Views: 276

Re: Rule 2 Precedent 5 Needs better rewording

This was a disconnect of tanks to pure rather than a repipe, followed by them immediately screaming “malf” as soon as i, an engie borg, went near, which was incredibly confusing. Because they were also pointing at their own broken connections (which i didnt know was theirs) they made me believe they ...
by MooCow12
Thu May 01, 2025 11:29 pm
Forum: Closed Policy Discussion
Topic: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?
Replies: 23
Views: 7255

Re: Is a security officer allowed to hold you in front of the tram as an alternative punishment to a brigging?

I, too, am profoundly retarded and unable to give a definite "No"

Technically being dead/crit is its own brig sentence because you're out of the round for an x period of time.

But i'm pretty sure those punishments arn't allowed on the principle that a brig timer is reliable while the time it takes ...
by MooCow12
Thu May 01, 2025 11:04 pm
Forum: Closed Policy Discussion
Topic: Add more job slots to various jobs.
Replies: 19
Views: 11225

Re: Add more job slots to various jobs.

Need stronger janitor players not more of them tbh, i dont know why janitor borgs were nerfed when janitors can steal the atmos tech's backpack sprayer and fill it with space cleaner.

More janitors would put a much harder strain on their limited unique equipment and tools that are in their room ...
by MooCow12
Thu May 01, 2025 2:34 am
Forum: Closed Policy Discussion
Topic: Add more job slots to various jobs.
Replies: 19
Views: 11225

Re: Add more job slots to various jobs.

I'm actually okay with a third roboticist, by the time there is matts for exosuit fabricators to run nonstop they are also upgraded and most of the time isnt waiting on the fabricators, its waiting on matts and research and doing surgery up until that point.

A roboticist could also be doing other ...
by MooCow12
Tue Apr 22, 2025 11:43 pm
Forum: Closed Policy Discussion
Topic: [MRP] Remove spy from the config
Replies: 22
Views: 13237

Re: [MRP] Remove spy from the config

Alot of their loot doesnt even need to be antag oriented, id be happy with an rcd or a toolbelt or insuls from doing an objective, but obviously have other options incase i already have all of those things.

Instead its just weird gamer gear that doesnt even get me interested, oh an esword? no ...
by MooCow12
Tue Apr 22, 2025 8:44 pm
Forum: Coding Feedback
Topic: Thermal Pistols vs Lasers and blob (I DED)
Replies: 5
Views: 8599

Re: Thermal Pistols vs Lasers and blob (I DED)

My issue is energy armor is generally rarer than laser armor.

Blob was made to respect that, not the other way around.
by MooCow12
Tue Apr 22, 2025 6:48 pm
Forum: Spriting and Mapping
Topic: Metastation Feedback
Replies: 6
Views: 8970

Re: Metastation Feedback

10/10 classic that sets examples for every other map.



To all of the other maps, think about what you've done...
by MooCow12
Fri Apr 04, 2025 6:46 pm
Forum: Closed Policy Discussion
Topic: Add "chat" to the filter
Replies: 25
Views: 12022

Re: Add "chat" to the filter

Its more of an issue if someone gives themselves "Chat" as their first or last name because then you have an ic reason for people to ask questions to chat on radio.
by MooCow12
Fri Mar 21, 2025 11:10 pm
Forum: Closed Policy Discussion
Topic: A MATTER OF SECURITY
Replies: 52
Views: 25996

Re: A MATTER OF SECURITY

A policy gun pointed at your head forcing you to play a certain way isn't the way to go about this, it's a code issue that security lacks a carrot guiding them to detain antagonists. There is no reward and therefore no decision making. Minimize the time you spend dealing with a threat so you can ...
by MooCow12
Wed Mar 12, 2025 10:49 pm
Forum: Video Games
Topic: FACTORIO (ft. space)
Replies: 11
Views: 15291

Re: FACTORIO (ft. space)

Gleba is annoying to get into initially and expand on.
by MooCow12
Fri Jan 17, 2025 1:12 am
Forum: Closed Policy Discussion
Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
Replies: 56
Views: 21692

Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles

Lynching over L word usually involves more than one person doing the lynching.

You're already taking a small portion of players who not only know they can but are willing to actively lynch someone for saying L word

and giving them a common threat as soon as a single security rawrfficer pulls out ...
by MooCow12
Fri Jan 17, 2025 12:46 am
Forum: Closed Policy Discussion
Topic: Prohibition of russian fascist cries and slogans
Replies: 16
Views: 9564

Re: Prohibition of russian fascist cries and slogans

ignoring the bad words and phrases for a minute.

isnt there like 3 big in game indicators that point at the existence of space soviet Russia or something.

Drone station, a cargo shuttle event and i think another space ruins.

Assuming they should still canonically speak in normal understandable ...
by MooCow12
Wed Jan 08, 2025 4:14 am
Forum: Closed Policy Discussion
Topic: Spawncamping and identifying the spawnee
Replies: 12
Views: 9134

Re: Spawncamping and identifying the spawnee

More of a mapping issue but it might become a policy issue here on this map or some other map with a valuable spawn but I dont like where spawn is on wawastation particularly because its very close to alot of things, upper medbay (which people like to throw bombs from), the catwalk south of bar ...
by MooCow12
Tue Dec 24, 2024 10:40 am
Forum: Closed Policy Discussion
Topic: Chat highlights and metagaming
Replies: 13
Views: 8073

Re: Chat highlights and metagaming

The only version of this that could be policed is when i had 1984 circuits that spy on people's conversations then blares an alarm and prints statements out on paper when certain words are used.
by MooCow12
Mon Dec 23, 2024 9:08 am
Forum: Closed Policy Discussion
Topic: Make it against the rules, again, to hunt for the nukie ship
Replies: 15
Views: 8970

Re: Make it against the rules, again, to hunt for the nukie ship

Code issue, also the nukie ship should be outfitted more or even come with purchaseable upgrades, it should be a better place to resupply and heal for nukies to use as a safe zone, and do its job at that so well that they may opt to have a single person guard the ship at all times...




But thats ...
by MooCow12
Sat Dec 21, 2024 1:11 pm
Forum: Closed Policy Discussion
Topic: His Grace on MRP
Replies: 18
Views: 8500

Re: His Grace on MRP

Isn't there an achievement for ascending his grace to golden and shouldnt antagonists be allowed to pursue an achievement that a coder added to the game when available?


The same way a dragon should almost be expected to play friendly if they want their fish eating achievement due to the sheer ...
by MooCow12
Sat Dec 21, 2024 12:59 pm
Forum: Coding Feedback
Topic: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX
Replies: 8
Views: 6581

Re: Emag Design direction or STOP FUCKING LOCKING ALL SHIT BEHIND A 4 TELECRYSTAL TAX

I actually like emag because it has an identity that is unique to space station 13....its basically a chaos card meant to mess with the electronics of whatever its used on with unique effects based on what its used on and that identity wouldnt exist if people didnt code in unique effects.

It ...
by MooCow12
Tue Dec 17, 2024 8:10 am
Forum: Closed Policy Discussion
Topic: AI on AI Action
Replies: 16
Views: 10102

Re: AI on AI Action

I think the best example of a second ai round was when I had a really bad AI as a cyborg on terry who was very difficult to work under.

Like the human miner law 2'ing me to let them into ai core for combat upgrades and the ai yelling at me "erm no akchually law 3 he could kill me" and kept locking ...
by MooCow12
Sun Dec 15, 2024 8:06 pm
Forum: Closed Policy Discussion
Topic: Are botanists allowed ICly to grow deadly plants as part of their job content?
Replies: 17
Views: 9401

Re: Are botanists allowed ICly to grow deadly plants as part of their job content?

The most dangerous plants are not as instantly impactful as bombs, security cant break in and confiscate bombs inside of toxins since they are a part of job content there, just like they shouldnt be able to break into botany if they see a botanist grinding kudzu for beneficial mutations (unless they ...
by MooCow12
Sun Nov 17, 2024 4:48 pm
Forum: Off Topic
Topic: counting is anti-establishment
Replies: 16
Views: 9207

Re: counting is anti-establishment

2.5
by MooCow12
Fri Nov 15, 2024 3:40 pm
Forum: Closed Policy Discussion
Topic: Allow ASCII emoticons on LRP
Replies: 9
Views: 4792

Re: Allow ASCII emoticons on LRP

What emote would snout having lizards use
by MooCow12
Fri Nov 15, 2024 3:03 am
Forum: Closed Policy Discussion
Topic: how much are people expected to be able to kill each other during the skub war station trait?
Replies: 22
Views: 6935

Re: how much are people expected to be able to kill each other during the skub war station trait?

I just treat it as group escalation, ie golems and silicons tend to escalate with the crew not as individuals but as entire groups. One golem bad = literally everyone is killing all of the golems and the golems are doing vice versa, the same often happens with silicons whenever they get laws that ...
by MooCow12
Sat Nov 09, 2024 8:15 pm
Forum: Coding Feedback
Topic: Darkness Adaptation
Replies: 11
Views: 9049

Re: Darkness Adaptation

I meant as a nerf, since people are using it to murderbone
by MooCow12
Sat Nov 09, 2024 5:52 am
Forum: Coding Feedback
Topic: Darkness Adaptation
Replies: 11
Views: 9049

Re: Darkness Adaptation

Shouldnt it only work in darkness then?
by MooCow12
Sat Nov 09, 2024 4:02 am
Forum: Coding Feedback
Topic: Thermal Pistols vs Lasers and blob (I DED)
Replies: 5
Views: 8599

Thermal Pistols vs Lasers and blob (I DED)

https://github.com/tgstation/tgstation/blob/c4276cf81d55ce2fc4d06ccbcc823207a048bd30/code/modules/projectiles/projectile/energy/thermal.dm#L4

https://github.com/tgstation/tgstation/pull/76458


Timeline

Lasers were buffed -> blob players cry -> vektor buffs only laser armor in order to not hurt ...
by MooCow12
Wed Oct 30, 2024 4:15 pm
Forum: Closed Policy Discussion
Topic: Does the Mayhem in a Bottle insanity effect count as brainwashing?
Replies: 49
Views: 12469

Re: Does the Mayhem in a Bottle insanity effect count as brainwashing?



The fact that the cult status icon stays on you while temporarily brainwashed is not that big of a deal to me--golems who have kill cult objectives, when converted to the cult, will also have cult icons and/or halos, but their servant orders(which they must manually remember--there's no flavor ...
by MooCow12
Wed Oct 30, 2024 12:19 pm
Forum: Closed Policy Discussion
Topic: Arresting Chaplain for not deputizing in a cultist round
Replies: 15
Views: 3885

Re: Arresting Chaplain for not deputizing in a cultist round

Chaplains bare-minimum responsibility is converting a single water tank into holy water so that crew and borgs can use holy fire extinguishers and or make holy water nades. A single button press can have so much impact on a cult round because it decides if crew can wipe cult spells and silicons can ...
by MooCow12
Tue Oct 29, 2024 6:48 pm
Forum: Closed Policy Discussion
Topic: Actually write down you are not allowed to murderbone on LRP lowpop
Replies: 25
Views: 6862

Re: Actually write down you are not allowed to murderbone on LRP lowpop

I dont think this was the first time this issue came up tho, didnt admins grief a tot that recalled shuttle one time at around 40 minutes so they could pursue their final objective? They blew him up when he was next to his comms console and sent ert or something
by MooCow12
Tue Oct 29, 2024 6:24 pm
Forum: Closed Policy Discussion
Topic: Does the Mayhem in a Bottle insanity effect count as brainwashing?
Replies: 49
Views: 12469

Re: Does the Mayhem in a Bottle insanity effect count as brainwashing?

Mayhem makes everyone else appear as slaughter demons but do you still see the cult hud that gives away fellow cultists?

All huds that show allegiance should be immediately hidden until the effects wear off , if thats not the case then this is a code issue because new players are more likely to ...
by MooCow12
Sun Oct 20, 2024 6:48 pm
Forum: Closed Policy Discussion
Topic: make metastation the default low population map
Replies: 38
Views: 9547

Re: make metastation the default low population map


I always took meta as like the default moba map on a moba with multiple maps.



This

If I'm going to suffer through a round with a lack of heads of staff while there is a cult while the 0/1 no gear chaplain is running it down maint by himself int feeding I would at least like to play on the ...
by MooCow12
Sat Oct 19, 2024 10:01 pm
Forum: General Chat
Topic: farewell MSO
Replies: 143
Views: 62016

Re: farewell MSO

scriptis
scrips
scrippy
scrip?
crip?
scri??
SKREE?
by MooCow12
Sat Oct 19, 2024 5:55 pm
Forum: Closed Policy Discussion
Topic: Administrators should not be allowed to set the map to Sokoban and just then log off and leave it unattended.
Replies: 11
Views: 4179

Re: Administrators should not be allowed to set the map to Sokoban and just then log off and leave it unattended.

A map like that probably would lead to a need of administrative oversight / moderation ya lol.

An admin pulling a funny lever and then leaving the others to have to compensate is kind of hilarious though.
by MooCow12
Sat Oct 12, 2024 9:37 pm
Forum: Ideas
Topic: Give drones an additional law that lets them interact freely with humans who can speak the drone language.
Replies: 3
Views: 5674

Re: Give drones an additional law that lets them interact freely with humans who can speak the drone language.

Require the curator to dress up in a vertically stretched / tall drone costume to trick the drones into thinking hes one of them.
by MooCow12
Thu Sep 19, 2024 10:17 pm
Forum: Closed Policy Discussion
Topic: Codifying a rule against friendly antagonists
Replies: 44
Views: 8698

Re: Codifying a rule against friendly antagonists

The only administrative intervention necessary for a friendly antagonist is an admin giving back points to dynamic. And even then that should be up to admin discretion.

Ya okay, the game isnt designed for friendly antags, but a sentient person can look and tell the dungeon master that he can have ...
by MooCow12
Thu Aug 08, 2024 2:04 pm
Forum: Closed Policy Discussion
Topic: non human CE and CMO
Replies: 11
Views: 3317

Re: non human CE and CMO

Jacquerel wrote: Sun Aug 04, 2024 10:11 pm nuclear operatives.
Arnt nukies technically “crew” but a different one with their own ship.

I guess a more believable instance would be certain types of pirates who literally have a ship and crew.
by MooCow12
Sun Jul 21, 2024 11:27 pm
Forum: Closed Policy Discussion
Topic: Arrests, Implantations, and Further Metaprotection Clarifications
Replies: 31
Views: 7421

Re: Arrests, Implantations, and Further Metaprotection Clarifications

If i'm wordlessly batoned im not going to look for the little line of text that says im being mindshield im blowing the secuwuty rawrficcer away if presented the option, anyone can dress or disguise as security.
by MooCow12
Thu Jun 27, 2024 7:28 pm
Forum: Closed Policy Discussion
Topic: What is needed to justify an early shuttle launch?
Replies: 18
Views: 4139

Re: What is needed to justify an early shuttle launch?

Is beacon on shuttle a mitigating factor
by MooCow12
Mon Jun 24, 2024 10:39 pm
Forum: Coding Feedback
Topic: What are mechs for? What should mechs be for?
Replies: 20
Views: 12108

Re: What are mechs for? What should mechs be for?

Gygax can chase down someone who has a damage slowdown durand cant.

Gygax can avoid getting swarmed, durand cant.


Gygax is the valid <hunt> mech

Durand is the one you spend half the round trying to make it less telegraphed via circuits and chems making an unholy chem-tech mech and if you dont ...
by MooCow12
Mon Jun 24, 2024 10:30 pm
Forum: Closed Policy Discussion
Topic: Blood Brothers and other conversion antags
Replies: 11
Views: 4380

Re: Blood Brothers and other conversion antags

Bloodbrothers are subservient to eachother as they are a team who's goal is eachothers survival, just like xenos are subservient to their queen which is why converting the queen is usually the goal when xenos are present during cult

But are revs subservient to head revs? The flavor text doesnt ...
by MooCow12
Wed Jun 19, 2024 4:07 pm
Forum: Closed Policy Discussion
Topic: Forgetting the person who killed you
Replies: 37
Views: 8819

Re: Forgetting the person who killed you

Damage directly to brain should be what causes memory loss, not just blanket "death" so take a baseball bat and start hitting your dead victim in the head


(Atleast thats what we should make the code do)

We could also just make it so if you are dead and the damage your brain is at is high enough ...
by MooCow12
Wed Jun 19, 2024 3:48 pm
Forum: Coding Feedback
Topic: What are mechs for? What should mechs be for?
Replies: 20
Views: 12108

Re: What are mechs for? What should mechs be for?



Also blob not having tools to beat mechs is because their obj damage is shit , same story with them not being able to break armored glass, same story with half of the blob strains (emp) being dogshit noob bait.

I agree with 99% of your post but I have to disagree with this. Mechs have nowhere ...
by MooCow12
Tue Jun 18, 2024 3:22 am
Forum: Coding Feedback
Topic: What are mechs for? What should mechs be for?
Replies: 20
Views: 12108

Re: What are mechs for? What should mechs be for?

They are a relatively lumbering platform that foregoes all stealth elements and straight up tells you what their abilities are and what they are geared to do (unless the concealed weapon bay for tot wasnt removed im too lazy to check)


They are harder to take down in exchange for having to ...
by MooCow12
Sun Jun 09, 2024 3:48 pm
Forum: Closed Policy Discussion
Topic: Cultists shouldn't act like nukies/murderboners
Replies: 5
Views: 2188

Re: Cultists shouldn't act like nukies/murderboners

The funny thing is sometimes thats actually the optimal thing to do in order to win due to how poorly cult was designed.

If there are 5 cultists and 60 crew and you convert 1 that becomes 6 cultists and 59 crew, but if the person you converted is an actual npc all youve done was greatly increase ...
by MooCow12
Sat Jun 08, 2024 4:46 pm
Forum: Closed Policy Discussion
Topic: DISABLE ASSISTANTS
Replies: 48
Views: 13412

Re: DISABLE ASSISTANTS

Assistants may not have responsibilities but they also have no specific locations they are attached to, atleast until later, ya a geneticist might try setting up sm if power fails and they cant do their job anymore but productive tiding where you are already going to bust into places that have ...
by MooCow12
Thu Jun 06, 2024 12:40 am
Forum: Closed Policy Discussion
Topic: Unauthorized AIs and Silicon Policy
Replies: 45
Views: 11534

Re: Unauthorized AIs and Silicon Policy

Its an ic issue, starter ai can suspect them of a different lawset although having access to the same binary chat makes that kind of hard for any bad ai and their syncd borgs to hide their treachery so theres more reason to trust than to want to kill new ais.

I personally like having more ais with ...
by MooCow12
Sat Jun 01, 2024 12:53 am
Forum: Closed Policy Discussion
Topic: [Carbon policy for Silicons] Criteria for calling borgs/ai bad?
Replies: 8
Views: 4001

[Carbon policy for Silicons] Criteria for calling borgs/ai bad?

https://tgstation13.org/phpBB/viewtopic.php?f=7&t=36217 brought into light a very common situation where a borg is called malf based on false information or information with missing context. Based on my experience the bar for declaring malf ai seems rather low, from simply ignoring dangerous law 2 ...
by MooCow12
Mon May 27, 2024 5:30 am
Forum: Closed Policy Discussion
Topic: Should we treat flashing roundstart as an antag tell
Replies: 38
Views: 9344

Re: Should we treat flashing roundstart as an antag tell

SkeletalElite wrote: Wed May 22, 2024 8:27 pm if you are randomly stunning people that is acting like an antag.
by MooCow12
Fri May 17, 2024 11:17 pm
Forum: Closed Policy Discussion
Topic: Should we treat flashing roundstart as an antag tell
Replies: 38
Views: 9344

Re: Should we treat flashing roundstart as an antag tell

No, as soon as we treat generic flashes as an antag tell we start losing the ability to use flashes for other purposes

If you see someone flashing someone else out of nowhere with no obvious escalation thats one thing but hearing it without even seeing the context and assuming conversion is ...
by MooCow12
Wed May 15, 2024 9:52 am
Forum: Coding Feedback
Topic: Ice Box Station Feedback
Replies: 14
Views: 13745

Re: Ice Box Station Feedback

icebox is multi z done right