Search found 160 matches
Gauzes
I find them useless since if you have one, you tend to have a bruisepack already, I suggest to add them to the spawn emergency box inside your backpack, with one uses or something alike. And maybe remove them from medkits too.
- Wed Apr 24, 2019 6:42 pm
- Forum: Ideas
- Topic: Readd Integrated Circuits
- Replies: 35
- Views: 12227
Re: Readd Integrated Circuits
the only reason it was removed the first time (actual ntsl) was because it crashed the server instantly just by clicking on the console and nobody wanted to fix it lol
I was the one who merged the removal, so you're either lying or not know what you're talking about
https://github.com/tgstation ...
I was the one who merged the removal, so you're either lying or not know what you're talking about
https://github.com/tgstation ...
- Tue Apr 23, 2019 11:48 pm
- Forum: Ideas
- Topic: Readd Integrated Circuits
- Replies: 35
- Views: 12227
Re: Readd Integrated Circuits
>wanting ntsl again for the third time
- Wed Mar 06, 2019 7:18 pm
- Forum: Closed Policy Discussion
- Topic: Power of coders and who determines what codebase to use
- Replies: 15
- Views: 4841
Re: Power of coders and who determines what codebase to use
you are correct, coders develop the game and admins administrate
- Tue Mar 05, 2019 8:29 pm
- Forum: Closed Policy Discussion
- Topic: roundstart snails
- Replies: 60
- Views: 18059
Re: roundstart snails
I agree with oranges
- Thu Aug 23, 2018 11:20 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 59797
Re: Imsxz
So far always a terrible experience, he refuses to do anything at all when there's an issue on adminhelps and spends the rounds pushing buttons, or if not, powergaming to antaghunt
- Mon May 30, 2016 10:26 pm
- Forum: Coding Feedback
- Topic: manual crafting removal
- Replies: 108
- Views: 29338
Re: manual crafting removal
>guys erro is crazy and forking get a new host
>ok here is new host we promise he wont go crazy
>guys new host is crazy and forking
DUAL HOST REVOLTING
DEJA VU I JUST BEEN IN THIS PLACE BEFORE

>ok here is new host we promise he wont go crazy
>guys new host is crazy and forking
DUAL HOST REVOLTING
DEJA VU I JUST BEEN IN THIS PLACE BEFORE




- Thu Oct 15, 2015 10:00 am
- Forum: Closed Policy Discussion
- Topic: Name Policy
- Replies: 28
- Views: 7789
- Thu Oct 15, 2015 9:52 am
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 57792
Re: RP is at a dangerous low
Is it the lag fault? Back then from roundstart the game felt really laggy, and that's how we all played it. Now that it's gone the competitive play is a possibility.
For example, the neverending rants filled with ego from amelius or forceful on ooc were considered as powergame and metagame, ending ...
For example, the neverending rants filled with ego from amelius or forceful on ooc were considered as powergame and metagame, ending ...
- Sun Oct 11, 2015 7:46 pm
- Forum: Spriting and Mapping
- Topic: Away missions 2: Rebirth
- Replies: 23
- Views: 8033
Re: Away missions 2: Rebirth
you can fix the bugs, balance and other minor things, but doing so you aren't change what away missions are at the end.
They are awesome the first round, filled with discovery and wonder, but once you played them once or twice they won't change. They'll be the same maps where you arrive, loot it and ...
They are awesome the first round, filled with discovery and wonder, but once you played them once or twice they won't change. They'll be the same maps where you arrive, loot it and ...
- Wed Sep 23, 2015 4:58 am
- Forum: Resolved Requests
- Topic: Dana Rey - Allowing murder, being shit
- Replies: 24
- Views: 9172
Re: Dana Rey - Allowing murder, being shit
The JOHN CENA thing was at roundstart, the guy was punching random people in the hallways and a borg was trying to stop him. Once stunned on the floor i started poking him with the space law item, doing no damage and only that 'tap' sound, making the book sprite appear on the dude.
Anyways the borg ...
Anyways the borg ...
- Sat Sep 19, 2015 10:53 pm
- Forum: Closed Complaints
- Topic: Kor - making himself antag
- Replies: 16
- Views: 5204
Kor - making himself antag
admin: korphareon
Time incident occured: today at 20hs server time
Detailed summary: kor decided to make himself a swarmer, completly trashing a round, ending up with 40 other active swarmers who basically were destroying everything at hand. After that point the deathsquads buttons were pressed two ...
Time incident occured: today at 20hs server time
Detailed summary: kor decided to make himself a swarmer, completly trashing a round, ending up with 40 other active swarmers who basically were destroying everything at hand. After that point the deathsquads buttons were pressed two ...
- Tue Sep 15, 2015 9:57 pm
- Forum: Resolved Requests
- Topic: Dana Rey - Allowing murder, being shit
- Replies: 24
- Views: 9172
Re: Dana Rey - Allowing murder, being shit
Right so, I somewhat remember how this was.
I was in escape, there was no gravity and filled with corgis so movement was a fucking pain, the shuttle was coming and it was about to arrive, three or four minutes. So I see this miner hitting someone and I stun him, take his pickaxe and yell NO FIGHTING ...
I was in escape, there was no gravity and filled with corgis so movement was a fucking pain, the shuttle was coming and it was about to arrive, three or four minutes. So I see this miner hitting someone and I stun him, take his pickaxe and yell NO FIGHTING ...
- Mon Sep 14, 2015 9:08 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 247363
- Sat Sep 12, 2015 4:46 pm
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 12595
Re: Atmo: Lag Edition
>I've been talking with some people in game and what not and its generally seen that the biggest drain on game
WHO IS THIS MAGICAL 'SOME PEOPLE', I MUST MEET THEM
WHO IS THIS MAGICAL 'SOME PEOPLE', I MUST MEET THEM
- Fri Sep 11, 2015 5:53 pm
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 12595
Re: Atmo: Lag Edition
sorry bud, but dunc is on point, pipes are fine lag-wise. It's the environmental air the one to blame.
- Sun Sep 06, 2015 11:58 pm
- Forum: Coding Feedback
- Topic: Remove slowdown on Ling chitin armor
- Replies: 17
- Views: 4314
Re: Remove slowdown on Ling chitin armor
quality thread
- Sun Sep 06, 2015 11:56 pm
- Forum: Coding Feedback
- Topic: What is a good way to gather feedback?
- Replies: 5
- Views: 2153
Re: What is a good way to gather feedback?
why do you make a new account to post this
to don't derail too much, I like stats that I never have. All the time people talk about their feelings on balance issues, which is fine too, but the lack of real stats is exhausting. Things like percentages of victories across the different types of antags ...
to don't derail too much, I like stats that I never have. All the time people talk about their feelings on balance issues, which is fine too, but the lack of real stats is exhausting. Things like percentages of victories across the different types of antags ...
- Tue Sep 01, 2015 10:33 am
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 59
- Views: 20167
Re: OOC in IC
Didn't I start banning people for ayy lmao?
- Tue Sep 01, 2015 12:49 am
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 59
- Views: 20167
Re: OOC in IC
What's the correct amount of memes that you can say without overmemeing it with memes and get memebanned?
- Tue Sep 01, 2015 12:15 am
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 59
- Views: 20167
- Mon Aug 31, 2015 11:41 pm
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 59
- Views: 20167
- Mon Aug 31, 2015 10:43 pm
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 59
- Views: 20167
- Wed Aug 26, 2015 12:37 pm
- Forum: Coding Feedback
- Topic: /tg/ server configurations
- Replies: 5
- Views: 2225
/tg/ server configurations
Should /tg/ have all the configs on default? Most if not all commiters base their opinions on what they see on /tg/ servers, harming any other person who will try to set up their own server, getting a 'broken' gameplay.
- Mon Aug 24, 2015 9:40 am
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 40351
Re: Gameplay Is Laggy To Hell
players don't know the difference of cpu lag and net lag, its stupid to moderate the thread based on that but sure
- Mon Aug 24, 2015 1:43 am
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 40351
Re: Gameplay Is Laggy To Hell
It's atmos, ignore the host he's lying so he can ask for more donations money on his patreon
20 minutes ago I had to shut down atmos completly in the middle of a round because it was unplayable, it became lagless instantly
20 minutes ago I had to shut down atmos completly in the middle of a round because it was unplayable, it became lagless instantly
- Sun Aug 23, 2015 7:43 am
- Forum: Coding Feedback
- Topic: Gameplay Is Laggy To Hell
- Replies: 87
- Views: 40351
Re: Gameplay Is Laggy To Hell
http://i.imgur.com/Ln5AagN.png
How it works in simple words: higher number on 'self CPU' means more processing time, aka lag. In this profile atmos generates 15 times more lag than anything else. (process_cell, share, share_air and archive are procs from environmental atmos)
This is a profile of a ...
How it works in simple words: higher number on 'self CPU' means more processing time, aka lag. In this profile atmos generates 15 times more lag than anything else. (process_cell, share, share_air and archive are procs from environmental atmos)
This is a profile of a ...
- Fri Aug 07, 2015 2:58 pm
- Forum: Coding Feedback
- Topic: Spacewind is now retarded
- Replies: 74
- Views: 18096
Re: Spacewind is now retarded
Well, what if instead of making it less powerful, we add better tools to close breaches?
What do you think?
What do you think?
- Fri Aug 07, 2015 2:56 pm
- Forum: Coding Feedback
- Topic: About balance
- Replies: 26
- Views: 7578
About balance
Nobody likes merging pull requests that are somewhat related with the balance of the game, they get too much attention and hate.
How do you think we should solve this?
How do you think we should solve this?
- Tue Aug 04, 2015 11:01 pm
- Forum: Coding Feedback
- Topic: Spacewind is now retarded
- Replies: 74
- Views: 18096
Re: Spacewind is now retarded
You tink space station get hald, so it becomes mole easy
You hate hugbolx and tink it fo babies, so commitels make tings halder and deadly
Ooooo but noooo now you hate DEADLY DEATHS. YOU ROVU HUGBOLX NOW.
WELL YOU DONTU KNOW WHATTU YOU RIKE!
WHAT THE FUCK DO YOU THINK YOU WANT!!!!!?
You hate hugbolx and tink it fo babies, so commitels make tings halder and deadly
Ooooo but noooo now you hate DEADLY DEATHS. YOU ROVU HUGBOLX NOW.
WELL YOU DONTU KNOW WHATTU YOU RIKE!
WHAT THE FUCK DO YOU THINK YOU WANT!!!!!?
- Tue Aug 04, 2015 1:18 pm
- Forum: Coding Feedback
- Topic: Meteors and singularity produce unbearable amounts of lag
- Replies: 26
- Views: 6179
Re: Meteors and singularity produce unbearable amounts of la
This was my revamp:
https://github.com/tgstation/-tg-station/pull/5638
This was the un-fuck up:
https://github.com/tgstation/-tg-station/pull/10864
https://github.com/tgstation/-tg-station/pull/5638
This was the un-fuck up:
https://github.com/tgstation/-tg-station/pull/10864
- Tue Aug 04, 2015 1:09 pm
- Forum: Coding Feedback
- Topic: Meteors and singularity produce unbearable amounts of lag
- Replies: 26
- Views: 6179
Re: Meteors and singularity produce unbearable amounts of la
READ THIS IF YOU WANT TO KNOW THE REASONS OF THE LAG
I'll try to go as simple as possible.
Most of the lag can be easily be blamed on byond's way to manually delete objects, it goes through all the other objects of the game looking for a reference to itself to set it to null, nothing. We know ...
I'll try to go as simple as possible.
Most of the lag can be easily be blamed on byond's way to manually delete objects, it goes through all the other objects of the game looking for a reference to itself to set it to null, nothing. We know ...
- Mon Apr 06, 2015 9:24 pm
- Forum: Coding
- Topic: [Cheridan] ban on github
- Replies: 46
- Views: 15651
Re: [Cheridan] ban on github
good ban
- Sun Jan 11, 2015 1:19 pm
- Forum: Resolved Appeals
- Topic: [Aranclanos] Firecage - RD jobban appeal
- Replies: 2
- Views: 1533
Re: [Aranclanos] Firecage - RD jobban appeal
Im not an admin but I would unban him
- Wed Dec 10, 2014 11:53 pm
- Forum: Coding Feedback
- Topic: Vote for stun overhauls
- Replies: 47
- Views: 13290
Re: Vote for stun overhauls
I don't think we should rush to the votes without playing them, both of them. (also we don't have to pick, we can take what we think it's best from both and make some mix, but we should all play first)
- Tue Dec 09, 2014 2:37 pm
- Forum: Resolved Appeals
- Topic: Derek Westbrook's unban request
- Replies: 3
- Views: 2143
Re: Derek Westbrook's unban request
You got unbanned by a mistake on the database, I was aware but never really re-applied the ban due to laziness. Lets just accept your appeal and make it a deal.
- Thu Dec 04, 2014 12:28 pm
- Forum: Coding Feedback
- Topic: Two Roundstart Roboticists.
- Replies: 60
- Views: 16187
Re: Two Roundstart Roboticists.
It's a legit complaint, we can easily give them two toolbelts and another welding mask or goggles with no problems. They already have two fabricators so I hope them to not have any problems if they don't want to work together, like in chemistry. Though in robotics working together with your partner ...
- Wed Dec 03, 2014 11:09 am
- Forum: Coding Feedback
- Topic: When is the game "Hard Enough"?
- Replies: 24
- Views: 7526
Re: When is the game "Hard Enough"?
This is a legit issue that we were already looking at it, the plan is, in simple words, making a better learning curve for the players.
- Mon Dec 01, 2014 11:45 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 29046
Re: Feedback forums hostility
I don't know how to ask it anymore, please stay on topic.
- Mon Dec 01, 2014 4:33 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 29046
Re: Feedback forums hostility
@adrix89
We're not going to swap to any poll system or change the way the mantainers organize the pull requests and merges, currently it asks for a lot of work and time from the mantainers, I couldn't ask them to do even more considering that it's all volunteer work. Stop suggesting that on this ...
We're not going to swap to any poll system or change the way the mantainers organize the pull requests and merges, currently it asks for a lot of work and time from the mantainers, I couldn't ask them to do even more considering that it's all volunteer work. Stop suggesting that on this ...
- Sat Nov 29, 2014 7:15 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 29046
Re: Feedback forums hostility
I don't really like polls, while they sound democratic and fair, they really aren't. Mostly they consist on politics, with the huge need of people who made the commit to quickly start doing first impressions about the change in ooc (because most people will vote only hearing one side and then forget ...
- Sat Nov 29, 2014 9:05 am
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 29046
Re: Feedback forums hostility
@Malkevin
This thread isn't to talk about individuals or specific events, I already said this. What I'm trying to bring on topic is the discussion of a different type of organization that these forums could use to avoid the fights, take your time, read the thread, think and analize what I'm asking ...
This thread isn't to talk about individuals or specific events, I already said this. What I'm trying to bring on topic is the discussion of a different type of organization that these forums could use to avoid the fights, take your time, read the thread, think and analize what I'm asking ...
- Sat Nov 29, 2014 9:01 am
- Forum: Resolved Appeals
- Topic: (Skorvold) Honkmaster Sly - Banned for ERP
- Replies: 17
- Views: 6463
Re: (Skorvold) Honkmaster Sly - Banned for ERP
Sly chill out a bit man, come back tomorrow and appeal properly. You're way too old on this game to be fighting like this on the forums
- Fri Nov 28, 2014 1:47 am
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 29046
Re: Feedback forums hostility
I'm not blaming anyone in particular, I'm sure some people are a bit snarkier than others, hell, I can be a huge ass, but I think this can be solved with a different kind of organization on how the forum works, that's the discussion that I'm trying to formulate on this thread (which I'm failing ...
- Fri Nov 28, 2014 1:21 am
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 29046
Re: Feedback forums hostility
If you want logs of me being mean I have a lot of dota 2 games where I'm really mean because I get angry at competitive videogames, but I don't think that's the point. What I'm trying to find with this thread is the kind of forum organization that you guys would like to see to decrease the amount of ...
- Thu Nov 27, 2014 11:07 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 29046
Re: Feedback forums hostility
@incomptinence
My post it's not to protect several individuals from the mean posters that want to do angry stuff. It's a call for organization to have a better place for players to input their feedback on the recent changes of the game, or, dangerously getting closing to an idea thread, to discuss ...
My post it's not to protect several individuals from the mean posters that want to do angry stuff. It's a call for organization to have a better place for players to input their feedback on the recent changes of the game, or, dangerously getting closing to an idea thread, to discuss ...
- Thu Nov 27, 2014 9:49 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 29046
Feedback forums hostility
This place is hostile! Well, not right now that we have a code freeze, but it's ending soon and I'm fearing that the bickering between parties will start soon. Is it the players to blame when it comes to feedback angry threads and responses or we are just lacking organization? Take a look at the FNR ...
- Tue Nov 11, 2014 2:05 am
- Forum: Spriting and Mapping
- Topic: The 7th Z
- Replies: 22
- Views: 6670
Re: The 7th Z
There's a cool idea about an entire random-z level for exploration, to dumb down telescience to simple numbers and make it focus most of their gameplay on that level.
Of course it requires a lot of work so
Of course it requires a lot of work so
- Tue Nov 11, 2014 12:14 am
- Forum: Spriting and Mapping
- Topic: The Metastation-Ministation Situation
- Replies: 21
- Views: 7102
Re: The Metastation-Ministation Situation
you can rename your github account, you didn't have to delete it. Your branches get screwed though
- Sat Nov 08, 2014 12:40 pm
- Forum: General Chat
- Topic: ITT: we whine
- Replies: 181
- Views: 46890
Re: ITT: we whine
MY WHINING GOES TO YOUR MOMcallanrockslol wrote:My whining goes to coderbus.Aranclanos wrote:my whining goes for the existence of this thread