Search found 251 matches
- Sun Oct 20, 2024 11:34 am
- Forum: Closed Policy Discussion
- Topic: Administrators should not be allowed to set the map to Sokoban and just then log off and leave it unattended.
- Replies: 11
- Views: 1687
Re: Administrators should not be allowed to set the map to Sokoban and just then log off and leave it unattended.
One which is entirely a shitpost
Just for clarity purposes this is false. The map was initially created as a sort of response to other compact stations which usually take shortcuts such as stacking machines ontop of eachother or other non-player attainable map components. Its namesake is ...
- Fri Oct 18, 2024 7:00 pm
- Forum: Closed Policy Discussion
- Topic: Legalize shoeless clowns
- Replies: 8
- Views: 1303
Legalize shoeless clowns
Clowns are currently valid for changing their shoes, this policy change was introduced last term but had not be updated on the wiki. Ruling made here
I'm proposing that we revert back to the 2019 ruling on this as the circumstances for clowns have not changed and they still have access to several ...
I'm proposing that we revert back to the 2019 ruling on this as the circumstances for clowns have not changed and they still have access to several ...
- Mon Sep 23, 2024 7:05 pm
- Forum: Resolved Appeals
- Topic: [NamelessFairy] Kapselagmer - Permaban appeal
- Replies: 3
- Views: 1106
Re: [NamelessFairy] Kapselagmer - Permaban appeal
Hi,
Sorry for the delay, I've verified your history on Nova Sector and I believe that the risk of you causing further issues on TG are minimal, I'll be lifting this ban shortly.
Sorry for the delay, I've verified your history on Nova Sector and I believe that the risk of you causing further issues on TG are minimal, I'll be lifting this ban shortly.
- Thu Jan 04, 2024 9:58 pm
- Forum: Closed Policy Discussion
- Topic: Paradox Clones and Metagaming
- Replies: 32
- Views: 14817
Re: Paradox Clones and Metagaming
As Vekter has said, they should spawn with memories of the person they're replacing which should include their bank account ID and such its a skill issue if the paradox clone forgets to set their ID up. Would it be better for it to be set up by default, sure, but thats a code change and a policy ...
- Thu Jan 04, 2024 9:48 pm
- Forum: General Chat
- Topic: Add a #hobby-general channel to discord
- Replies: 4
- Views: 3609
Re: Add a #hobby-general channel to discord
You should be fine to post it in art-general.
- Sat Dec 30, 2023 1:56 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 176377
Re: Enforce Human Authority: 0
Just going to throw in my support for the poll/vote idea. Even if its just for research purposes, in particular I'd be interested to know if head players and more/less in support of this then non-head players and if non-human players would be encouraged to play heads more often if they could play ...
- Sun Nov 12, 2023 9:37 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 43753
(Proposal) Raise minimum expectations of security to at least not ignore crime.
Low effort idea thread just to see where this goes. Imagine a security rule along the lines of "As security you should attempt to resolve crimes that you witness or are reported to you unless IC circumstances prevent you". With precedents such as ignoring minor crimes to pursue a greater crime that ...
- Fri Sep 15, 2023 8:38 pm
- Forum: Closed Policy Discussion
- Topic: Rework the note/ban editing conduct rule.
- Replies: 3
- Views: 1911
Re: Rework the note/ban editing conduct rule.
To be clear, the intention is to replace the entire section with, "You must make the noted/banned player aware that you are editing the wording or length of a note or ban placed on them'?
Correct or something worded better than this.
This conduct was added in part to address the removal of ...
Correct or something worded better than this.
This conduct was added in part to address the removal of ...
- Fri Sep 15, 2023 7:59 pm
- Forum: Closed Policy Discussion
- Topic: Rework the note/ban editing conduct rule.
- Replies: 3
- Views: 1911
Rework the note/ban editing conduct rule.
This was introduced yesterday but a bunch of issues have already been pointed out so I want to propose a rework to the incoming headmin term.
Simply change it to "You must make the noted/banned player aware that you are editing the wording or length of a note or ban placed on them."
(Or some other ...
Simply change it to "You must make the noted/banned player aware that you are editing the wording or length of a note or ban placed on them."
(Or some other ...
- Wed Aug 30, 2023 7:28 pm
- Forum: Closed Policy Discussion
- Topic: Ghost Court in Wizard Events Allowed?
- Replies: 17
- Views: 6063
Re: Ghost Court in Wizard Events Allowed?
From what I'm aware the ruling on this has always been, ghosts get to act as antags, which means they can reveal antags or attempt to get people falsely accused. Players generally shouldn't cite an antagonistic force to determine if someone is a antagonist or not. I'm with cobby and agreeing that if ...
- Mon Aug 21, 2023 7:20 pm
- Forum: Archived/Deleted
- Topic: Your competitors platforms.
- Replies: 9
- Views: 3255
Your competitors platforms.
What platform points do your competitors have that you particular like? Would you try implementing it if you win and they dont?
What platform points do your competitors have that you particularly oppose? Would you attempt to block them should you both win or do you have a compromise you would offer?
What platform points do your competitors have that you particularly oppose? Would you attempt to block them should you both win or do you have a compromise you would offer?
- Mon Aug 21, 2023 7:04 pm
- Forum: Archived/Deleted
- Topic: Campaign promises outside of being headmin.
- Replies: 9
- Views: 3258
Campaign promises outside of being headmin.
Barely any questions in this subforum this term so I'll throw one (maybe more) in.
What steps have you taken to achieve your campaign promises so far and if you haven't taken any, why? Consider why you need to be headmin to accomplish your goals by bringing up the roadblocks you faced while pushing ...
What steps have you taken to achieve your campaign promises so far and if you haven't taken any, why? Consider why you need to be headmin to accomplish your goals by bringing up the roadblocks you faced while pushing ...
- Sat Jul 22, 2023 6:11 pm
- Forum: Video Games
- Topic: Rhythm Games!
- Replies: 11
- Views: 6363
Re: Rhythm Games!
Been playing Miku's Colorful Stage. As far as gachas go, it doesn't feel terribly predatory, as you can play most of the songs on offer right out the gate.
Most of the Gacha rhythm games are actually pretty good in this regard, theres a lot of mobile rhythm games with tiny free song libraries ...
- Sat Jul 08, 2023 7:21 pm
- Forum: Video Games
- Topic: Rhythm Games!
- Replies: 11
- Views: 6363
Rhythm Games!
Discuss rhythm games, post scores or whatever, I dunno I'm not your boss
- Wed Jul 05, 2023 9:30 pm
- Forum: Resolved Appeals
- Topic: [NamelessFairy] Sacrumes - Ban Appeal
- Replies: 2
- Views: 1117
Re: [NamelessFairy] Sacrumes - Ban Appeal
I will not be lifting this ban.
Doxing threats are a serious matter especially when they do not give off the impression of being a joke. In the past month you've gotten server banned twice from Bee, and had 3 job bans from Yog, this is pretty bad overall and doesn't exactly give off a good ...
Doxing threats are a serious matter especially when they do not give off the impression of being a joke. In the past month you've gotten server banned twice from Bee, and had 3 job bans from Yog, this is pretty bad overall and doesn't exactly give off a good ...
- Sat Jul 01, 2023 8:35 pm
- Forum: Closed Policy Discussion
- Topic: Bad BSA Placement (and other such dangers)
- Replies: 16
- Views: 3021
Re: Bad BSA Placement (and other such dangers)
Not exactly the same situation but this ruling might as well cover this.
Responsibility for dangerous projects gone wrong falls upon both the builder and the person who causes the eventual fuckup. However amount responsibility fluctuates depending on amount of information players have on it (E.g. a ...
Responsibility for dangerous projects gone wrong falls upon both the builder and the person who causes the eventual fuckup. However amount responsibility fluctuates depending on amount of information players have on it (E.g. a ...
- Sat Jul 01, 2023 6:12 pm
- Forum: Closed Policy Discussion
- Topic: Netspeak rule breaches should be enforced harder
- Replies: 16
- Views: 3628
Re: Netspeak rule breaches should be enforced harder
lol and lmao are both in the hard filter for IC chat, it should be impossible for anyone to say either of them unless they're abusing an exploit.
- Wed Jun 14, 2023 9:51 pm
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 73780
Re: Atlanta-Ned
They're back! They made statbus and that's enough to call them an amazing asset to the admin team. Bad taste in charts, average admin coverage was displayed using a net chart and this causes so much suffering (but I still prefer bad charts over no charts so keep up the good work on bringing statbus ...
- Wed Jun 14, 2023 9:44 pm
- Forum: Admin Feedback
- Topic: TribeofBeavers
- Replies: 17
- Views: 6799
Re: TribeofBeavers
They should get back into adminning. They are consistently a joy to discuss things with and I think they're one of the friendliest GMs I've spoken to. Would love to see them adminning actively so I can expand on this feedback.
- Wed Jun 14, 2023 9:35 pm
- Forum: Admin Feedback
- Topic: Omega_DarkPotato
- Replies: 25
- Views: 14278
Re: Omega_DarkPotato
Omega's a great discord Jannie who I honestly think has performed well enough to dethrone Hulk as the face of the discords moderation. Could work on increasing the amount of Touhou posting they do however.
- Wed Jun 14, 2023 9:33 pm
- Forum: Admin Feedback
- Topic: Iain0
- Replies: 32
- Views: 17432
Re: Iain0
Concerningly active. Its tough to admin alongside them because they just handle so many tickets. One of Terry's best and Terry wouldn't be the same without them. Also really friendly and fun to talk to. Keep up the good work and leave some tickets for the rest of us.
- Wed Jun 14, 2023 9:30 pm
- Forum: Former Admins
- Topic: [No Longer Admin]Comxy
- Replies: 7
- Views: 7137
Re: Comxy
Wish they would open up more to the admin team as they're a bit on the quiet side but singlehandedly one of the most talented and creative admins we have when it comes admin gimmicks. Really fun admin to work with when it comes to eventing and produces a bunch of really cool sprites for events.
- Wed Jun 14, 2023 9:27 pm
- Forum: Admin Feedback
- Topic: Cheshify
- Replies: 39
- Views: 16073
Re: Cheshify
Great admin, I specifically go out of my way to try an convince them to admin on Terry more because I think we need more admins like Chesh there. I expect great things from them if they stick around for the long term. Still hasn't finished rain world downpour though so I need to dock a point for that.
- Wed Jun 14, 2023 9:21 pm
- Forum: Admin Feedback
- Topic: Dragomagol
- Replies: 19
- Views: 12586
Re: Dragomagol
I think tattle is an all around great admin with no real weaknesses, they're extremely level headed and they've made a ton of major contributions with their work on fostering the wiki editing community being one that stands out to me. I consider myself very lucky to have had them as a fellow headmin ...
- Tue Jun 13, 2023 9:47 pm
- Forum: Closed Policy Discussion
- Topic: Keep admin feedback threads open for a week after retirement/deadminning.
- Replies: 11
- Views: 2088
Re: Keep admin feedback threads open for a week after retirement/deadminning.
Why does a non-admin need admin feedback? They’re not an admin anymore so it would be irrelevant. It’s never a bad thing to compliment someone but at that point might as well tag them on Discord and tell them.
It also seems like it’d be pretty annoying for headmins to have to remember when the ...
- Tue Jun 13, 2023 9:29 pm
- Forum: Closed Policy Discussion
- Topic: Keep admin feedback threads open for a week after retirement/deadminning.
- Replies: 11
- Views: 2088
Re: Keep admin feedback threads open for a week after retirement/deadminning.
Also this should be retroactively employed on Armhulenn's thread.
- Tue Jun 13, 2023 9:25 pm
- Forum: Closed Policy Discussion
- Topic: Keep admin feedback threads open for a week after retirement/deadminning.
- Replies: 11
- Views: 2088
Keep admin feedback threads open for a week after retirement/deadminning.
Simple thread, mostly explained in the title. In my years as an admin theres been several occasions where I've wanted to give a parting review of an admin. I think it would be nice to give retired admins a grace period where users can give last minute feedback regarding their experiences with them ...
- Fri Jun 09, 2023 5:32 pm
- Forum: Closed Policy Discussion
- Topic: Notes: The Great Compromise
- Replies: 60
- Views: 11738
Re: Notes: The Great Compromise
1. Serious issues receive bans, minor issues receive notes
2. If only notes fade, then only minor issues will fade
3. Even minor issue notes remain for 6 months
You've made a mistake in point 1 here. Demonstrable malice, repeat offences and utterly abhorrent acts receive bans. (Some admins ...
- Thu Jun 08, 2023 9:54 pm
- Forum: Closed Policy Discussion
- Topic: Notes: The Great Compromise
- Replies: 60
- Views: 11738
Re: Notes: The Great Compromise
I don't see any admins complaining about notes being untidy so for that aspect you seem to be trying to fix an issue that doesn't exist. Furthermore it seems like it'd be a much more effective option to just get categorizing tools coded to help organize notes on players. I also don't see any reason ...
- Sun May 28, 2023 11:07 pm
- Forum: Admin Feedback
- Topic: Kieth4
- Replies: 17
- Views: 7163
Re: Kieth4
Genuinely abysmal admin. Is draining my motivation to admin and contribute to the game whenever I've exposed to them. Impossible to have a reasonable discussion with them as they dodge important questions and try to escape whenever things are not going their way. Runs events which all boil down to ...
- Fri May 26, 2023 2:17 pm
- Forum: Ideas
- Topic: Please give ideas for things in outfits
- Replies: 58
- Views: 28468
Re: Please give ideas for things in outfits
Not seen it mentioned yet but the playtime cloak should probably be moved to this system.
- Fri May 26, 2023 12:48 pm
- Forum: Closed Policy Discussion
- Topic: Enable the Request Music verb
- Replies: 4
- Views: 1045
Re: Enable the Request Music verb
Also against this, I don't see any benefit to this being enabled. At best it gets ignored at worse its a nuisance or makes players feel entitled to song requests.
- Mon May 22, 2023 8:23 pm
- Forum: Closed Policy Discussion
- Topic: Remove blood brother.
- Replies: 15
- Views: 2696
Re: Remove blood brother.
I had a round like 2 days ago where I was a blood brother and i was super excited because I thought i rolled tot. It doesn't add nothing to the game.
Are you sure about this? By the looks of things you primarily play on sybil where blood brothers is admin spawn only. The only server where it ...
- Sun May 14, 2023 10:20 pm
- Forum: Closed Policy Discussion
- Topic: Is It Valid To Kill Player Monkeys?
- Replies: 9
- Views: 1979
Re: Is It Valid To Kill Player Monkeys?
Sentient Monkeys used to be valid, from what I recall the reason for this was monkey fever existing, although someone older than me in the community correct me if I'm wrong about this. As of https://tgstation13.org/phpBB/viewtopic.php?p=587048#p587048 monkeys are not valid unless they abuse their ...
- Thu May 11, 2023 7:36 pm
- Forum: Closed Policy Discussion
- Topic: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
- Replies: 59
- Views: 13836
Re: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
I just don't really understand the rationale. Why keep a permanent record of something if the player did nothing wrong? Even in private, what's the point? If the player did something wrong, even if it was by accident, then of course they could be noted for that. I'm not sure what headmins have ...
- Thu May 11, 2023 3:59 pm
- Forum: Closed Policy Discussion
- Topic: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
- Replies: 59
- Views: 13836
Re: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
You don’t need a record if the player didn’t do anything bad. If the player did something bad you can note it incase they do it again.
Having something bad you did recorded on your account is a punishment along with being a recordkeeping tool. It seems very odd to make a policy proposal you ...
- Thu May 11, 2023 3:15 pm
- Forum: Closed Policy Discussion
- Topic: Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
- Replies: 59
- Views: 13836
Notes: The nuclear option. If notes are punishments the alternative option that nobody wants.
There appears to be a growing misjudgment that notes are a punishment rather than a recordkeeping tool so I think a discussion needs to be held about how we're going to handle them in the future. Notes are visible to players as a gesture of transparency, admins have the option to hide notes from ...
- Thu May 11, 2023 2:33 pm
- Forum: Closed Policy Discussion
- Topic: Are randomly generated names from the server's config still liable for naming policy admin punishment?
- Replies: 16
- Views: 3425
Re: Are randomly generated names from the server's config still liable for naming policy admin punishment?
Seems pretty simple, if you get in randomly then your not exactly doing anything wrong but theres also nothing wrong with an admin asking you to not continue to use it in the future. Its easy enough to verify if a player got the name as a random one off or if they spammed the random button on a hunt ...
- Tue May 09, 2023 5:56 pm
- Forum: Resolved Appeals
- Topic: [NamelessFairy] Chimpston - Note Appeal
- Replies: 7
- Views: 2394
Re: [NamelessFairy] Chimpston - Note Appeal
Note updated to: (I've also reduced the severity since this is primarily a conversation logging note.)
As a detective inspected a borg holding a multi-tool and killed them after mistaking it for a stun arm (mixed up sprites). Chimpston had recently just encountered a borg who had sabotaged the SM ...
As a detective inspected a borg holding a multi-tool and killed them after mistaking it for a stun arm (mixed up sprites). Chimpston had recently just encountered a borg who had sabotaged the SM ...
- Tue May 09, 2023 11:40 am
- Forum: Resolved Appeals
- Topic: [NamelessFairy] Chimpston - Note Appeal
- Replies: 7
- Views: 2394
Re: [NamelessFairy] Chimpston - Note Appeal
First thing to clarify as this is a note appeal it must be either inaccurate or unjustifiably harsh.
For the former, I believe that the note is factual. It covers the details as described by yourself in both the ticket and your appeal here.
I also do not think this note is unjustifiably harsh, I ...
For the former, I believe that the note is factual. It covers the details as described by yourself in both the ticket and your appeal here.
I also do not think this note is unjustifiably harsh, I ...
- Sat May 06, 2023 6:14 pm
- Forum: Closed Policy Discussion
- Topic: Raise threat.
- Replies: 53
- Views: 12939
Re: Raise threat.
Before giving my opinion I'll just point out that I'm pretty sure this is not a config option at present and thus is not something headmins can change themself.
Hard opposed. The majority of my best rounds are on single digit threat levels/pre-dynamic greenshifts/secret greenshifts. Greenshifts ...
Hard opposed. The majority of my best rounds are on single digit threat levels/pre-dynamic greenshifts/secret greenshifts. Greenshifts ...
- Sat May 06, 2023 5:52 pm
- Forum: Closed Policy Discussion
- Topic: Pill SM's lag or fad?
- Replies: 19
- Views: 3494
Re: Pill SM's lag or fad?
The only issue with this is that admins often don't have the tools or knowledge to know what is and isn't causing lag. What if we break someone's shit and it doesn't fix the lag?
We can do the best we can with the information available, if the lag isn't fixed then we can compensate the player ...
- Fri May 05, 2023 8:53 pm
- Forum: Closed Policy Discussion
- Topic: Pill SM's lag or fad?
- Replies: 19
- Views: 3494
Re: Pill SM's lag or fad?
I was involved in this debate in admin channels. I firmly believe that if a pill SM is not causing lag then it should not be considered rule breaking in any capacity. If its causing server lag then sure, the player should be told to cut it out as if it was any other lag machine, if its not then its ...
- Tue Apr 18, 2023 11:44 am
- Forum: Closed Policy Discussion
- Topic: Should we remove post revs?
- Replies: 48
- Views: 11284
Re: Should we remove post revs?
Certainly. I am of the stance that only revolution victories should end the round and headrevs being killed shouldn't though as it used to be.
- Wed Apr 12, 2023 6:19 pm
- Forum: Closed Policy Discussion
- Topic: Spectral Instruments - Conversion non-antags
- Replies: 51
- Views: 12427
Re: Spectral Instruments - Conversion non-antags
Rave brought up my point, this is morph syringe but for a conversion antag which is awful. Gutting it from the loot table would be fine imo but since thats code the best we could probably rule here for the time being is that your not allowed to convert people into skeletons without their consent?
- Mon Feb 27, 2023 1:18 pm
- Forum: Closed Policy Discussion
- Topic: Disable FORBID_SINGULO_POSSESSION in config.
- Replies: 14
- Views: 2449
Disable FORBID_SINGULO_POSSESSION in config.
Very simply I don't see a reason why singulo control is disabled in cofig anymore as our standards for admins have improved. Any admin who possesses a singulo will either have a good reason for it or wont be an admin much longer.
- Sun Feb 05, 2023 6:22 pm
- Forum: Closed Policy Discussion
- Topic: Lift some restrictions on OOC in IC for IRL issues.
- Replies: 15
- Views: 3561
Re: Lift some restrictions on OOC in IC for IRL issues.
I'm pretty sure this is already allowed, isn't it? Otherwise I've been breaking the rules every time I teach a newbie how to cook by saying "click on the burger and then click on the griddle" or "don't right click on that stack of ingredients or your game might crash"
Your correct in both of ...
- Sun Feb 05, 2023 3:18 pm
- Forum: Closed Policy Discussion
- Topic: Lift some restrictions on OOC in IC for IRL issues.
- Replies: 15
- Views: 3561
Lift some restrictions on OOC in IC for IRL issues.
So I'm going to bring up two things that fall under the title that I think it would be beneficial to discuss and potentially consider, currently OOC in IC is only allowed for teaching players game mechanics, but I think there are some other use cases where it should be allowed.
1: "AFK", I think ...
1: "AFK", I think ...
- Mon Jan 30, 2023 7:20 pm
- Forum: Closed Policy Discussion
- Topic: Make revs not allowed to kill people without at least a reason
- Replies: 72
- Views: 12203
Re: Make revs not allowed to kill people without at least a reason
Is dynamic not able to be changed in the config to exclude/include certain modes? And I thought the other round types are still in the code, it's just a matter of adding a chance for that mode to occur in the config files.
Code for non-dynamic was removed nearly 2 years back and afaik nobody ...
- Mon Jan 30, 2023 5:56 pm
- Forum: Closed Policy Discussion
- Topic: Make revs not allowed to kill people without at least a reason
- Replies: 72
- Views: 12203
Re: Make revs not allowed to kill people without at least a reason
The rework is quite simple. Make revs its own gamemode as it was intended to be played. The game was never intended to go on after the revolutionaries win or the heads kill all the head revs, it's meant to be a high casualty mode for the playerbase to blow off steam.
While I do agree with this ...