That seems like a great guide, good work.
Info for others as well, the wiki page is almost up-to-date too. All required tech levels are updated and most origin tech levels are updated. There is also other new info about doing R&D so check it out.
https://tgstation13.org/wiki/Guide_to_Research_and ...
Search found 23 matches
- Mon Jun 13, 2016 4:33 pm
- Forum: General Chat
- Topic: Duke's New R&D Guide
- Replies: 16
- Views: 35637
- Mon Jun 13, 2016 4:15 pm
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 17643
Re: R&D level remake feedback
The machine prototype is now in so at least there's another way of getting engineering up. All the high levels have stats getting logged on how much people are getting those. I'll first see those and then lower the power requirement if needed.
- Fri Jun 10, 2016 10:47 pm
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 17643
Re: R&D level remake feedback
Many people seem to be very lost with those required tech levels. They aren't updated to wiki yet so code is the only place to see them. I'm slowly updating the wiki with the new levels but it's just slow since there are so many items spread around the files. Mining gear is as easy or easier to get ...
- Thu Jun 09, 2016 5:19 pm
- Forum: General Chat
- Topic: RE:RE Learning Research
- Replies: 45
- Views: 12621
Re: RE:RE Learning Research
I'm mostly looking at the feedback thread for the actual feedback and writing my comments there but since a new player commented here I might as well answer. I appreciate comments from new players since one of the objectives for me was to make getting the early levels easier. Though if you compare ...
- Thu Jun 09, 2016 4:34 pm
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 17643
Re: R&D level remake feedback
Engineering is a bit broken at the moment since there are no good items for that on the station. I'm soon adding another way of getting engineering and later hopefully more, there's one PR up for that already. If someone wants to add a good item to engineering department that requires progression to ...
- Sun Jun 05, 2016 9:40 am
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 17643
Re: R&D level remake feedback
I'm taking those "my guide doesn't work anymore!", "I have to do things now!" and "I have to leave the room and talk to others!" complaints as positive feedback, that's how it should be. Now science is less robotic sit-in-a-room-for-20-minutes-and-have-everything and more interaction and helping ...
- Sat Jun 04, 2016 2:39 pm
- Forum: General Chat
- Topic: RE:RE Learning Research
- Replies: 45
- Views: 12621
Re: RE:RE Learning Research
Having people make new guides to get the levels up is a good thing, no problems in that. I'll be updating wiki as I'm making changes. I agree that botany has a bit too many items at the moment and I will try to spread them out even more. Ideally there would be several ways of getting the high levels ...
- Sat Jun 04, 2016 1:50 pm
- Forum: General Chat
- Topic: RE:RE Learning Research
- Replies: 45
- Views: 12621
Re: RE:RE Learning Research
There's a proper feedback thread here also: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=6618
I like how the biggest complainers are complaining that R&D is now hard because their 5 years old guides don't work anymore, honk. It's faster than before to get everything to 5.
There has been a ...
I like how the biggest complainers are complaining that R&D is now hard because their 5 years old guides don't work anymore, honk. It's faster than before to get everything to 5.
There has been a ...
- Sat May 28, 2016 6:06 pm
- Forum: Coding Feedback
- Topic: Communications
- Replies: 35
- Views: 8529
Re: Communications
Let's compare the machines in tcomms and in other departments, for example medbay which has quite many machines. It would be better to compare a sub-department of medbay, like genetics, since tcomms is only a part of engineering.
Tcomms has 24 machines and 3 consoles.
The entire medbay has about 16 ...
Tcomms has 24 machines and 3 consoles.
The entire medbay has about 16 ...
- Wed May 18, 2016 5:30 pm
- Forum: Coding Feedback
- Topic: Communications
- Replies: 35
- Views: 8529
Re: Communications
I've never even tried to fix telecomms (other than rebuilding the main hub) since it looks so complicated with so many different machines. Just rebuilding them doesn't even put the comms back, you have to do some button pressing on the consoles too.
Aside from making telecomms maybe a bit simpler ...
Aside from making telecomms maybe a bit simpler ...
- Thu May 12, 2016 11:58 pm
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 17643
Re: R&D level remake feedback
I'll post the current efficiency changes here too for possible feedback.
Protolathe old efficiency 1 -> 0.75 -> 0.5 -> 0.375
Protolathe new efficiency 1 -> 0.8 -> 0.6 -> 0.4
I'll be raising the cost of several items later to bring them to better balance with this. Mainly guns and some very cheap ...
Protolathe old efficiency 1 -> 0.75 -> 0.5 -> 0.375
Protolathe new efficiency 1 -> 0.8 -> 0.6 -> 0.4
I'll be raising the cost of several items later to bring them to better balance with this. Mainly guns and some very cheap ...
- Thu May 12, 2016 12:11 am
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 17643
Re: R&D level remake feedback
Most of the high level toys like implants and guns aren't usable to golems anyway so they're not missing out on much even without the really high levels. In that sense this might be a buff to golems if I manage to reduce the time to get the basic levels up. And I'll make sure that mining tools can ...
- Wed May 11, 2016 7:30 pm
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 17643
Re: R&D level remake feedback
I've played a lot of R&D during the last 1.5 years so I'm just trying to make it also more fun for myself, hopefully in this way it'll be more fun for (almost) everyone. Of course there will be some nerfs because all departments aren't always working but in that way science needs some nerfs. All the ...
- Wed May 11, 2016 5:15 pm
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 17643
R&D level remake feedback
The big R&D level remake PR
I've taken many of the ideas from forums and by listening to others in science and deadchat. It's hard to get away from the "put these items into DA in the correct order" thing but at least this would make make science more integrated to the entire station instead of ...
I've taken many of the ideas from forums and by listening to others in science and deadchat. It's hard to get away from the "put these items into DA in the correct order" thing but at least this would make make science more integrated to the entire station instead of ...
- Fri May 06, 2016 3:46 pm
- Forum: Coding Feedback
- Topic: defib pls
- Replies: 27
- Views: 6008
Re: defib pls
Cloning used to get upgraded a lot more in the past but the R&D nerfs have made it quite rare from what I've seen since R&D isn't done as much.
About defibs, I think they're just fine now since they can still save someone who has just died. With old defibs it was so easy to bring back dead people ...
About defibs, I think they're just fine now since they can still save someone who has just died. With old defibs it was so easy to bring back dead people ...
- Fri May 06, 2016 3:30 pm
- Forum: Coding
- Topic: We need a process for resolving PR's
- Replies: 39
- Views: 10782
Re: We need a process for resolving PR's
I wish there was some way of people to self-add "ready for review" tags on their PRs. That would mean that it's completely ready and maintainers can merge them after checking that everything looks okay. This wouldn't solve the problem for controversial things (which are the slowest and most ...
- Tue Apr 26, 2016 10:19 pm
- Forum: Coding Feedback
- Topic: Why do people observe to play Free Golem instead of readying
- Replies: 52
- Views: 18810
Re: Why do people observe to play Free Golem instead of read
Golems before they got R&D were fun because they had good progression and teamowrk. Starting with primitive tools and working to get better ones while building a base with others without any fear of suddenly getting killed by a changeling or getting recruited into gang or revolution.
Currently ...
Currently ...
- Sun Apr 24, 2016 11:58 am
- Forum: Ideas
- Topic: Re-add Self-Surgery
- Replies: 35
- Views: 10741
Re: Re-add Self-Surgery
I'd prefer to have the machine as an upgrade item which can be attached to a surgery table, like an automated machine arm. If it was a machine only science would build it and use it themselves. As an upgrade part MDs could get the part from R&D and attach it to their surgery table as well.
- Sun Mar 13, 2016 2:51 pm
- Forum: Resolved Appeals
- Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
- Replies: 52
- Views: 15377
Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the
I wasn't on on the round Buggy was banned but as this thread seems like a rule 0/1 or even a policy thread I think I might as well write some of my opinions about Buggy. I haven't seen those Buggy's bad anger seizures some people talk about so I can't say anything about them though.
I've been ...
I've been ...
- Mon Feb 22, 2016 1:23 am
- Forum: Resolved Appeals
- Topic: [Unknown] - Lati - one of those random bans too
- Replies: 1
- Views: 800
[Unknown] - Lati - one of those random bans too
Random ban hit me too. Sudden random ban about ckeys.
- Mon Oct 12, 2015 6:00 pm
- Forum: Resolved Appeals
- Topic: [Shaps] - Day Ban
- Replies: 22
- Views: 4881
Re: [Shaps] - Day Ban
You were definitely attacking me at 1. That's why I ran to 2 and you kept chasing me. I don't know what logs you're reading.
There weren't even any doors I could block since the way back was just going where we came from. The first time I was near a door when I entered the room 3 to find a place to ...
There weren't even any doors I could block since the way back was just going where we came from. The first time I was near a door when I entered the room 3 to find a place to ...
- Mon Oct 12, 2015 5:45 pm
- Forum: Resolved Appeals
- Topic: [Shaps] - Day Ban
- Replies: 22
- Views: 4881
Re: [Shaps] - Day Ban
Here's my answer once again with a picture showing the places.
http://puu.sh/kHKD0/8044279f88.png
First time I saw the engineer looking at me was at the place 1, where I was hitting the grille with my hand. The engineer attacks me at this place with the screwdriver in the eye.
I try to escape ...
http://puu.sh/kHKD0/8044279f88.png
First time I saw the engineer looking at me was at the place 1, where I was hitting the grille with my hand. The engineer attacks me at this place with the screwdriver in the eye.
I try to escape ...
- Mon Oct 12, 2015 4:57 pm
- Forum: Resolved Appeals
- Topic: [Shaps] - Day Ban
- Replies: 22
- Views: 4881
Re: [Shaps] - Day Ban
Well here's my side of the event. I was just being an assistant, trying to find items and proof of the cult from maintenance. I walk into one maintenance but there's a grille blocking my way. I start hitting the grille and suddenly some engineer attacks me and starts stabbing my eyes.
I might have ...
I might have ...