Search found 291 matches
- Tue Nov 03, 2015 1:25 pm
- Forum: Video Games
- Topic: Wizard Squares: Magic the Gathering
- Replies: 40
- Views: 10037
Re: Wizard Squares: Magic the Gathering
im not really very excited by much in this set
If you're looking at it from the perspective of a tournament-level Modern player I can understand your "meh" level of enthusiasm. There's not a lot of super technical play going on. The synergy is really fucking obvious: pick a side between Allies ...
- Tue Oct 27, 2015 11:41 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2251
- Views: 714918
Re: Pet Peeves Thread - Little things that REALLY annoy you
But why would they accept that? If they can avoid it, they will, like any player. So they do.
Yeah but they need to not whine in deadchat when the captain declares them Over The Line and puts an all-access bounty on their heads.
see now no matter what sec do I wont accept a captain who gives all ...
Yeah but they need to not whine in deadchat when the captain declares them Over The Line and puts an all-access bounty on their heads.
see now no matter what sec do I wont accept a captain who gives all ...
- Sat Oct 24, 2015 12:12 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3792
- Views: 1124457
Re: Minor Suggestions
do you have any idea how much of a huge buff that would be to those items.TheNightingale wrote:Trying to disarm someone with an active stunbaton should stun you...
... and trying to disarm someone with an active energy sword should damage your arms.
- Sat Oct 24, 2015 11:21 am
- Forum: Ideas
- Topic: Remove ian
- Replies: 22
- Views: 5181
Re: Remove ian
we should have a pet show all the heads bring out there pets and the crew votes on a winner in various categorys
with player controlled pets of course
with player controlled pets of course
- Sat Oct 24, 2015 11:13 am
- Forum: Ideas
- Topic: vox/ai comms discussion (now featuring camera whining!)
- Replies: 34
- Views: 9343
Re: a discussion on the ai vox/communication methods
this exactlylumipharon wrote:People spam shitty memes with it BECAUSE the vocabulary is super limited. If the vocab actually covered useful words rather then what's basically meme tier shit, AI's would totally use it, but right now it's a battle to figure out what you can and can't say.
- Sat Oct 24, 2015 10:12 am
- Forum: Ideas
- Topic: Merge taser and disablers into one 2 hit stun
- Replies: 32
- Views: 6083
Re: Merge taser and disablers into one 2 hit stun
that's exactly what d20 did about a week agoCheimon wrote:Hah, yeah, while you're at it you could even make them fire little "stun bullets" and look a bit more like a police pistol.
- Sat Oct 24, 2015 9:14 am
- Forum: Ideas
- Topic: Bluespace Cargo Delivery
- Replies: 20
- Views: 5320
Re: Bluespace Cargo Delivery
you mean the teleporters we already have
- Fri Oct 23, 2015 5:25 am
- Forum: Coding Feedback
- Topic: Sentient Beepskies
- Replies: 27
- Views: 6574
Re: Sentient Beepskies
on the topic of player controlled secutrons I would think its mostly a nerf to have a secutron be player controlled the strength of them was always that there was no need for a player to be a fast and accurate clicker sure a player can react to crimes faster but they cant catch criminals as easily ...
- Fri Oct 23, 2015 5:20 am
- Forum: Coding Feedback
- Topic: Sentient Beepskies
- Replies: 27
- Views: 6574
Re: Sentient Beepskies
You can hit Beepsky; you just have to click them, instead of behind or around them. Run away and it's even easier. Murderboning on low-pop is horrendous, though; you did kind of have it coming.
fuck people who complain about murderbones as long as you call the shuttle murderbone as much as you ...
fuck people who complain about murderbones as long as you call the shuttle murderbone as much as you ...
- Fri Oct 23, 2015 5:19 am
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 25817
Re: Cannon weapon thingy with flouro acid loaded
I think the topic of lethality and shit should be separated out to its own topic. It's a pretty big deal and deserves its own spotlight instead of stealing it from the cannon.
for fucks sake misterperson the discussion of the cannon is a discussion of lethality it is in every way relevant to this ...
for fucks sake misterperson the discussion of the cannon is a discussion of lethality it is in every way relevant to this ...
- Fri Oct 23, 2015 5:10 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 341945
Re: Sprite Requests
I think theres already a syndi engineering suit on the derelict
- Sun Oct 18, 2015 5:39 pm
- Forum: Ideas
- Topic: Lore Rounds, pressing buttons with a purpose
- Replies: 10
- Views: 2624
Re: Lore Rounds, pressing buttons with a purpose
also that many events could ever be planed in time
- Sun Oct 18, 2015 4:27 pm
- Forum: Ideas
- Topic: Lore Rounds, pressing buttons with a purpose
- Replies: 10
- Views: 2624
Re: Lore Rounds, pressing buttons with a purpose
that said a few of those could be interesting to have as an event i would not be against affecting later rounds but not for a fucking week more like 2 hours.
- Sun Oct 18, 2015 3:52 pm
- Forum: Ideas
- Topic: lawset idea
- Replies: 12
- Views: 3448
Re: lawset idea
im not sure why it needs that easynes stuff at al let alone that extra long winded bit at the end.
The basic idea of priotising the noble sounds interesting. some would say a policy would be need to define if it means nobility or those who act noble but not getting the one you want should be a risk ...
The basic idea of priotising the noble sounds interesting. some would say a policy would be need to define if it means nobility or those who act noble but not getting the one you want should be a risk ...
- Sun Oct 18, 2015 12:44 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 44251
Re: GET DAT FUKKEN DISK 3: This time, it's BS
i could do it but i would expect daily updates so it would propably be better to get somebody willing to update less often.
- Sat Oct 17, 2015 1:18 pm
- Forum: Coding Feedback
- Topic: Tele baton- OP!
- Replies: 25
- Views: 6275
Re: Tele baton- OP!
make it teleport the baton away not the target .Super Aggro Crag wrote:the telebaton would be even more OP if you could coat it in bluespace crystal powder to make it a teletelebaton
- Sat Oct 17, 2015 6:43 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3792
- Views: 1124457
Re: Minor Suggestions
oh fuck I missed half that sentence I will edit my post as such
- Sat Oct 17, 2015 5:00 am
- Forum: Ideas
- Topic: Terrible Game Mode Ideas
- Replies: 42
- Views: 15101
Re: Terrible Game Mode Ideas
those all require time and prep though I want to strike oportunisticly
- Sat Oct 17, 2015 1:57 am
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 34786
Re: Pet Likes Thread - Little things that make you smile
As Engineering: AIs who let me into EVA. It doesn't actually happen that often, but magboots and materials are a big deal.
I would never even consider denying anyone eva access unless I had a very fucking good reason to do so I wouldent keep them out under Robocop or paliden either I generaly just ...
I would never even consider denying anyone eva access unless I had a very fucking good reason to do so I wouldent keep them out under Robocop or paliden either I generaly just ...
- Sat Oct 17, 2015 12:21 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3792
- Views: 1124457
Re: Minor Suggestions
a nice traitor buff that d20 has make syndicate tookboxes fit inside backpacks.
In fact even knowing fuck all about ss13 code i know how to make that change myself.
:e: I never actually put the idea
In fact even knowing fuck all about ss13 code i know how to make that change myself.
:e: I never actually put the idea
- Sat Oct 17, 2015 12:06 am
- Forum: Ideas
- Topic: Terrible Game Mode Ideas
- Replies: 42
- Views: 15101
Re: Terrible Game Mode Ideas
but then i cant just lock people in a room as i walk by.
- Sat Oct 17, 2015 12:03 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1446954
Re: Watercooler/Slowchat 2: Son of Watercooler
i will do this.Wyzack wrote:Do the NT logo and post pics
- Fri Oct 16, 2015 8:43 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1446954
Re: Watercooler/Slowchat 2: Son of Watercooler
im planing to make a jack o lantern for the first time but i cant decide on a design.
Re: Subject
statement that beating said drops out made joke funny againpeoplearestrange wrote:beating the last drops out of a now dead joke.
- Fri Oct 16, 2015 6:55 pm
- Forum: Ideas
- Topic: Origami and papercraft
- Replies: 11
- Views: 4164
Re: Origami and papercraft
or you know a table.
I think we already have spirites for scrunched up paper although those might have been made for d20 im not sure
I think we already have spirites for scrunched up paper although those might have been made for d20 im not sure
- Fri Oct 16, 2015 6:43 pm
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 25817
Re: Cannon weapon thingy with flouro acid loaded
a point blank shotgun blast i think but theres nothing wrong with an instakill
- Fri Oct 16, 2015 4:28 pm
- Forum: Coding Feedback
- Topic: Implant rejection is bullshit
- Replies: 60
- Views: 16382
Re: Implant rejection is bullshit
i agree some things should win more often then others nuke ops should be about 50 percent rev should be about 95 percent most other things somewhere between 30 and 70 im not sure exactly for each mode though.
>revs should have a 95% average winrate
are you fucking joking mate
no im not rev ...
>revs should have a 95% average winrate
are you fucking joking mate
no im not rev ...
- Fri Oct 16, 2015 4:24 pm
- Forum: Ideas
- Topic: Origami and papercraft
- Replies: 11
- Views: 4164
Re: Origami and papercraft
i want to make 1000 paper cranes in memory of the victems of a plasma fire.
- Fri Oct 16, 2015 4:13 pm
- Forum: Ideas
- Topic: Body Snatcher Seeds.
- Replies: 2
- Views: 1179
Re: Body Snatcher Seeds.
could be fun as an event or something.
- Fri Oct 16, 2015 4:11 pm
- Forum: Ideas
- Topic: Team Antag Teams
- Replies: 3
- Views: 1187
Re: Team Antag Teams
and it would be blody hard to learn without somebody robust to teach you.CosmicScientist wrote:Wouldn't that split up people trying to learn how to play and people who know how to play? So you either get complete flops or complete successes?
- Fri Oct 16, 2015 4:07 pm
- Forum: Ideas
- Topic: Terrible Game Mode Ideas
- Replies: 42
- Views: 15101
Re: Terrible Game Mode Ideas
i would spend a telecrystal for the ability to bolt a door shut and lock out the ai (as long as it turns off the bolt light)
- Fri Oct 16, 2015 3:53 pm
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 34786
Re: Pet Likes Thread - Little things that make you smile
indeed just chating makes most of the best roleplay.
- Fri Oct 16, 2015 2:55 pm
- Forum: Video Games
- Topic: Cat girl simulator
- Replies: 10
- Views: 4815
Re: Cat girl simulator
you cant even tell its a cat girl those ears could easily just be a hairstyle especialy with that animation style and that thing in her hair.
- Fri Oct 16, 2015 2:50 pm
- Forum: Roleplaying
- Topic: centcom lore
- Replies: 25
- Views: 7290
Re: centcom lore
also lizards in nuke ops and erts.Steelpoint wrote:Who knows.
The problem is not only does no one want to commit to setting up any lore, but any attempts to do so usually get bogged down in long arguments over minor details, see cloning.
- Fri Oct 16, 2015 2:47 pm
- Forum: Roleplaying
- Topic: centcom lore
- Replies: 25
- Views: 7290
Re: centcom lore
well wizards are easy they are wizards because they studied magic.
- Fri Oct 16, 2015 2:43 pm
- Forum: General Chat
- Topic: RP is at a dangerous low
- Replies: 218
- Views: 59781
Re: RP is at a dangerous low
well i suppose thats the solution get those tools (although it would probably be to big a coding effort)Stickymayhem wrote:lumipharon wrote:(Because we still don't have any good tools for that shit and people have no patience)
- Fri Oct 16, 2015 2:31 pm
- Forum: Coding Feedback
- Topic: Should The AI Remain Off Or On Station?
- Replies: 13
- Views: 3138
Re: Should The AI Remain Off Or On Station?
gives ops an easy option to take more time and resources to kill the AI fairly easily or leave it as a hazard without them necessarily being revealed straight away
this seems to be most peoples bigest complaint about it its rare to see somebody say its a good thing. Although i i suppose there ...
this seems to be most peoples bigest complaint about it its rare to see somebody say its a good thing. Although i i suppose there ...
- Fri Oct 16, 2015 10:21 am
- Forum: Coding Feedback
- Topic: Should The AI Remain Off Or On Station?
- Replies: 13
- Views: 3138
Re: Should The AI Remain Off Or On Station?
i was never around for on station ai so i cant compare them but it seems to work as a sat.
Maybe make it a station systems sat and give it telecoms, grav gen and r&d server to (well maybe not grav gen it works fine on d20 but it might ruin the imersion of some people depending on how they think ...
Maybe make it a station systems sat and give it telecoms, grav gen and r&d server to (well maybe not grav gen it works fine on d20 but it might ruin the imersion of some people depending on how they think ...
- Fri Oct 16, 2015 9:51 am
- Forum: Ideas
- Topic: Sources of infinite healing
- Replies: 69
- Views: 16938
Re: Sources of infinite healing
its not name calling its people talking about healing chems in a thread about fucking healing chems.
- Fri Oct 16, 2015 9:43 am
- Forum: Coding Feedback
- Topic: Implant rejection is bullshit
- Replies: 60
- Views: 16382
Re: Implant rejection is bullshit
i agree some things should win more often then others nuke ops should be about 50 percent rev should be about 95 percent most other things somewhere between 30 and 70 im not sure exactly for each mode though.
- Fri Oct 16, 2015 9:32 am
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 34786
Re: Pet Likes Thread - Little things that make you smile
when the roboticist and the person looking to get augmented both understand that borging is a much faster and more important proces and serve the guy who wants borging first.
So far this has happened every single time and it makes me so happy.
I have never arrived mid procedure but i asume if they ...
So far this has happened every single time and it makes me so happy.
I have never arrived mid procedure but i asume if they ...
- Fri Oct 16, 2015 5:12 am
- Forum: Roleplaying
- Topic: centcom lore
- Replies: 25
- Views: 7290
Re: centcom lore
exactly in fact my theory is that is how suit sensors work all the jumpsuit does is pickup and transmit the signal fromW and provide the location the cloner does not need the suit to boost the signle because it has there genetic data (that or centcom is to cheap to give the crew moniters the new ...
- Fri Oct 16, 2015 4:20 am
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 25817
Re: Cannon weapon thingy with flouro acid loaded
oh oh i see it i see the disconect.
- Fri Oct 16, 2015 4:03 am
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 25817
Re: Cannon weapon thingy with flouro acid loaded
hm does frost oil work on touch?
- Fri Oct 16, 2015 3:27 am
- Forum: Coding Feedback
- Topic: Implant rejection is bullshit
- Replies: 60
- Views: 16382
Re: Implant rejection is bullshit
i can agree rules change a lot (fucking hulks and assimov)
- Fri Oct 16, 2015 3:23 am
- Forum: Coding Feedback
- Topic: Cannon weapon thingy with flouro acid loaded
- Replies: 101
- Views: 25817
Re: Cannon weapon thingy with flouro acid loaded
Correct, even if you do react the first (Or if your HoS/Capn second shot) will fuck you up so badly that you have no chance to dodge or move away.
On the cannon I'm iffy. I'm all for lethality but on that token a one shot kill is something usually only the Wizard has.
my thoughts are the same im ...
On the cannon I'm iffy. I'm all for lethality but on that token a one shot kill is something usually only the Wizard has.
my thoughts are the same im ...
- Fri Oct 16, 2015 3:05 am
- Forum: Coding Feedback
- Topic: Implant rejection is bullshit
- Replies: 60
- Views: 16382
Re: Implant rejection is bullshit
im pretty sure you dont remember who converted you.
- Fri Oct 16, 2015 2:56 am
- Forum: Roleplaying
- Topic: centcom lore
- Replies: 25
- Views: 7290
Re: centcom lore
well the cloner has some way of tracking the health of anybody scaned into the cloner it shows in there cloning record
- Fri Oct 16, 2015 1:33 am
- Forum: Roleplaying
- Topic: centcom lore
- Replies: 25
- Views: 7290
Re: centcom lore
I suppose your right
- Fri Oct 16, 2015 12:11 am
- Forum: Roleplaying
- Topic: centcom lore
- Replies: 25
- Views: 7290
Re: centcom lore
its worth noting the lore on lizards has centcom not mind them just the goverment.
Im going to go ahead and remove the no cloners bit and let people work on there own headcannon.
Im going to go ahead and remove the no cloners bit and let people work on there own headcannon.