Search found 35 matches
- Tue Jun 17, 2025 9:08 am
- Forum: Policy Discussion
- Topic: (MRP) GET THESE HERETICS OUT THE AIRLOCK
- Replies: 48
- Views: 1284
Re: (MRP) GET THESE HERETICS OUT THE AIRLOCK
And if we do remove heretic from MRP, I will say again. There will be another problem child. And it will keep going. A majority of the people +1'ing this are not interested in server health and I know that to be true. Everything I've seen from some of them points me to believe they dislike heretic ...
- Tue Jun 17, 2025 1:54 am
- Forum: Policy Discussion
- Topic: (MRP) GET THESE HERETICS OUT THE AIRLOCK
- Replies: 48
- Views: 1284
Re: (MRP) GET THESE HERETICS OUT THE AIRLOCK
heretic is inherently driven by its mechanics, it has no real roleplay application beyond what is created as a result of it engaging purely with its progression tracks. asking players on the other side of that to engage in roleplay that for all intents and purposes doesn't exist for the heretic ...
- Mon Jun 16, 2025 9:55 pm
- Forum: Policy Discussion
- Topic: (MRP) GET THESE HERETICS OUT THE AIRLOCK
- Replies: 48
- Views: 1284
Re: (MRP) GET THESE HERETICS OUT THE AIRLOCK
revive the let heretics say fuck in eldritch tongue thread. If you’re a heretic I don’t really want to see maxcap carpet bombing, I want to see eldritch departmental massacres.
if anything at all, heretics should at the very least just be unrestricted because of their ascension mechanic ...
- Mon Jun 16, 2025 6:57 am
- Forum: Policy Discussion
- Topic: (MRP) GET THESE HERETICS OUT THE AIRLOCK
- Replies: 48
- Views: 1284
Re: (MRP) GET THESE HERETICS OUT THE AIRLOCK
If "heretic cannot be balanced for both LRP and MRP" then simply remove it for MRP and we stop having this problem. If we'd like to try again after the 'Heretic Rework™', maybe we can, but for now, I think the balance of the role is unacceptable. The main difference between LRP and MRP isn't even ...
- Fri Jun 13, 2025 1:02 am
- Forum: Closed Policy Discussion
- Topic: Suggestions for either abandoning or revising Rule 11
- Replies: 13
- Views: 653
Re: Suggestions for either abandoning or revising Rule 11
nah fuck that shit dude piss off
- Thu Jun 05, 2025 7:37 am
- Forum: Closed Policy Discussion
- Topic: Should asimov silicons be able to round remove someone after being ordered to kill them?
- Replies: 11
- Views: 806
Re: Should asimov silicons be able to round remove someone after being ordered to kill them?
The original discussion was silicon players having the ability to round remove players outside of being ordered to
Non-antag crew generally aren't allowed to round remove someone for slighting them. I don't see why silicon players should have a free pass.
Silicons should have to follow the same ...
Non-antag crew generally aren't allowed to round remove someone for slighting them. I don't see why silicon players should have a free pass.
Silicons should have to follow the same ...
- Sat Dec 21, 2024 2:49 am
- Forum: Closed Policy Discussion
- Topic: His Grace on MRP
- Replies: 18
- Views: 8785
Re: His Grace on MRP
They just used his grace as an excuse to murderbone with their normal tools until his grace was doing more damage before swapping to it.
I think it's very LRP behavior and shouldn't exist on Manuel.
I think the operative questions here are:
1) If you find it on the ground as an antag, is it ...
- Sat Dec 21, 2024 12:53 am
- Forum: Closed Policy Discussion
- Topic: His Grace on MRP
- Replies: 18
- Views: 8785
Re: His Grace on MRP
I don't think anyone has a problem with the chaplain having it, or even someone getting it as a gift and going ham. The problem that round was that we had two changelings passing it back and forth to maximize the body count.
One participated in killing the chaplain, then looted his grace from them ...
One participated in killing the chaplain, then looted his grace from them ...
- Wed Mar 27, 2024 9:16 pm
- Forum: Closed Policy Discussion
- Topic: Can we bump threat on manny a little bit?
- Replies: 28
- Views: 6119
Re: Can we bump threat on manny a little bit?
FTR Midround Traitors were disabled as a part of a "test" 4-5 months ago. Not sure if anything came about it. (But evidently they're still off)
Right now it feels like 5 sec officers show up and curb stomp a singular traitor and then the threat is just gone.
I don't like the idea that we ...
- Tue Mar 26, 2024 9:12 pm
- Forum: Closed Policy Discussion
- Topic: Can we bump threat on manny a little bit?
- Replies: 28
- Views: 6119
Re: Can we bump threat on manny a little bit?
I'm glad you're saying that threat feels low on low pop hours. I was thinking of making a thread for this exact thing but I was unsure of how it would effect off hours.
I pulled data for the month a few days ago and the actual numbers were 34.74 average used threat and 42.18 average base threat ...
I pulled data for the month a few days ago and the actual numbers were 34.74 average used threat and 42.18 average base threat ...
- Fri Mar 22, 2024 9:00 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries Revolting Against Headrevs: Who's ordering who?
- Replies: 21
- Views: 5018
Re: Revolutionaries Revolting Against Headrevs: Who's ordering who?
I feel like someone really needs a good IC reason to go against what their head revs want them to do.
A good example: We had someone on Manuel a while back who disobeyed a head rev's orders to exile the last member of command and just killed them instead. They claimed they did this strictly ...
- Sun Mar 17, 2024 3:27 am
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 6916
Re: Hypnosis/Brainwashing Guidelines
In the end, every objective would need to boil down to either obey my orders or you are evil to really have any hope of trauma retention .
This is the issue you're having, you're focusing on retaining the hypnosis.
Let me help you with this. From your previous hypnosis objectives.
Build a ...
- Sat Mar 16, 2024 3:03 pm
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 6916
Re: Hypnosis/Brainwashing Guidelines
You are consistently putting more than 50% of the players involved in your hypnosis into a situation where they would rather knowingly break the rules and eat a note than take part in your gimmick. Perhaps it's not a lax policy that's the issue, eh?
Maybe take a step back and re-evaluate instead of ...
Maybe take a step back and re-evaluate instead of ...
- Sat Mar 16, 2024 9:16 am
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 6916
Re: Hypnosis/Brainwashing Guidelines
I don't think this is much of an issue with the hypnosis victims as it is with the person who hypnotizes them. Vast majority of people are down to go be your antag buddy and help with your objectives.
I think we should focus on what hypnosis objectives are actually in 'good faith'. What point ...
I think we should focus on what hypnosis objectives are actually in 'good faith'. What point ...
- Wed Mar 06, 2024 12:46 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 34
- Views: 13651
Re: Warops changes discussion
When we get a war ops, we get nearly the entire station participating and preparing. You involve the entire server in a war declaration and the round ends in 30 minutes.
When we get stealth ops, we get 4-6 players participating in the threat. Nearly the entire station sits out on this event and the ...
When we get stealth ops, we get 4-6 players participating in the threat. Nearly the entire station sits out on this event and the ...
- Sun Feb 04, 2024 4:12 am
- Forum: Ideas
- Topic: Proposed Hypnogrenade Changes
- Replies: 9
- Views: 3367
Re: Proposed Hypnogrenade Changes
i liked the idea of a forced hypno message. any other increase in power has the potential to make it really strong. it seems that if thrown into a room of the entire station, you tend to get only 3-4 people. I think that's reasonable if you could set a specific hypno message and not lose 13 TC ...
- Fri Dec 29, 2023 10:29 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
at this point it feels like the head admins are just too nice to close the thread
Yea, I wasn't sure what the headmin's stance was on the topic, I'm glad they chimed in.
I think I got out all my points out there, I was hoping to get a few of you guys on or closer to the non-human head side ...
- Wed Dec 20, 2023 3:07 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
Also I had a thought, an aside if you will...
I remember joining on April fools (when non humans can be head) as a late join CE and hearing people say: "oh finally a competent human head". And people being racist to all the non human heads it was something. There will be a LOT of growing ...
- Wed Dec 20, 2023 3:01 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
- Wed Dec 20, 2023 2:54 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
You're reading that wrong too, yes.
He is saying that losing the in-character status would, well, make him feel like he has lost social status. Because the character has in fact lost social status, fictionally. Again, it contains absolutely no judgement about anyone's game-playing ability, and ...
- Wed Dec 20, 2023 2:49 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
Yup. I play human command a lot, and yes, part of me thinks maybe it is good idea to have more heads... but Maan It feels like I would lose a lot of the authority I would have because after the change every person I talk to can be a head the next round. I'm going to lose a bit of that power I feel ...
- Mon Dec 18, 2023 10:29 pm
- Forum: Closed Policy Discussion
- Topic: Enable roundstart malf ai on MRP
- Replies: 18
- Views: 9801
Re: Enable roundstart malf ai on MRP
Malf AI is super rare on MRP as a result of not being enabled at round start, I would really like to see it more. Yes please!
- Mon Dec 18, 2023 10:16 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
snip
My point is that it's a creep. Why have asimov anymore if we rewrite the lore to say that NT views non-humans and humans as equals by allowing them to hold positions that used to only be held by humans?
And in reference to my second comment, if I recall correctly (which it is very ...
- Mon Dec 18, 2023 9:30 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
snip
This is just super tangential and not really a relevant put down of an argument. Heads of staff should be human only because I want to roll more head of staff!!! Is so dumb because nothing aside from an extreme attachment is preventing anyone from playing a head of staff (15 hours in a ...
- Mon Dec 18, 2023 8:32 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
snip
... Lots of the arguments against seem to boil down to "I just don't want more competition on my head rolls." ...
i was wondering how much truth this had behind it and it looks like among the 12(?) opposed non-admins in this thread, 5 play head roles like 30%+ of the time. There's ...
- Mon Dec 18, 2023 6:39 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
snip
... Lots of the arguments against seem to boil down to "I just don't want more competition on my head rolls." ...
i was wondering how much truth this had behind it and it looks like among the 12(?) opposed non-admins in this thread, 5 play head roles like 30%+ of the time. There's no ...
- Fri Dec 15, 2023 3:03 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
just a little bit, as a treat.Cheshify wrote: ↑Fri Dec 15, 2023 2:03 amI don't know anymore let's turn humans only off for a week so people realize it sucks
- Wed Dec 13, 2023 5:45 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
my point is that as detailed as all the lore discussion is i'm not actually sure it's beneficial to either party here because i don't see head admins being as invested as you guys are in it, other than on surface level. not going to post more about this because i don't want to derail the thread ...
- Wed Dec 13, 2023 5:30 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
huh?Mothblocks wrote: ↑Wed Dec 13, 2023 4:14 am at some point you need to understand the head admins are very lazily skimming through all these lore posts
- Wed Dec 13, 2023 1:54 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
snip
In what lore? Where?
Do you get my point? Having human only head positions isnt affected by lore. It isnt lore, its a part of the setting. And changing that setting is a purely subjective decision but one that i feel that a larger portion of our players are comfortable with as it is, and ...
- Wed Dec 13, 2023 12:06 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
snip
because speciesm cannot be logical?
theres no logical reason for bigotry, its part of its nature
the higher ups at cc will sit and drink their planet crackers while talking how to avoid the taildraggers getting seats on their councils because they are evil bastards and thats part of the ...
- Sun Dec 10, 2023 12:14 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
If the only remaining concern is that players may lose their racism conflict RP. I would think that this could provide additional reasons for conflict. What are your current options, deny someone's request because they're non-human or call them names while they pass you in the hallway and hope they ...
- Sat Dec 09, 2023 10:18 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
Preserving the AI dynamic is another reason to keep heads human, but you lot probably want crewsimov anyways.
Yeah, please don’t do this. Kills the shred of distinction that we have in game between humans and nonhumans. Thematic cataclysmic.
Well, you see, the topic is about changing a 1 into ...
- Sat Dec 09, 2023 8:37 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
I usually don't really see any reasoning other than 'my lore' for not allowing non-human heads. Game should be more focused on allowing people to have fun over clinging to the single line in the TG lore rewrite that states non-humans are not allowed to be heads. This rewrite was in 2022 so It was ...
- Sat Dec 09, 2023 6:00 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 193537
Re: Enforce Human Authority: 0
I've noticed a lot of rounds on MRP tend to be missing 1 or 2 heads and I think the rounds could benefit from having the head roles filled out. Allowing non-human heads would be a good way to fill those slots. It would also be fun to participate in a revolution round as a target sometimes, I don't ...