Search found 35 matches
- Sat Jul 16, 2016 1:09 pm
- Forum: Ideas
- Topic: [WIP] Fallout13 TGstation build
- Replies: 101
- Views: 36901
Re: [WIP] Fallout13 TGstation build
When is this going to get a dedicated server?
- Tue Jun 14, 2016 4:07 pm
- Forum: Former Admins
- Topic: [No Longer Admin] LilahNovi
- Replies: 9
- Views: 3917
Re: LilahNovi
actually helpful, rare trait
- Sat Jun 04, 2016 3:57 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 30017
Re: Gunsmithing; And how it works
archangel did this and it turned out okay, only got shotguns up though
- Tue May 24, 2016 2:16 pm
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 102885
Re: Character Bio Thread
On your desk is a standard red security record.
Opan dat fukken thing, boyo.
Inside you see a stapled picture of a man with... GREEN hair and a green... WATSON STACHE ?
Underneath, a name is written in black pen with almost unrecognisble handwriting: Duncan Garneys
Who's that faggot?
You ...
Opan dat fukken thing, boyo.
Inside you see a stapled picture of a man with... GREEN hair and a green... WATSON STACHE ?
Underneath, a name is written in black pen with almost unrecognisble handwriting: Duncan Garneys
Who's that faggot?
You ...
- Sun May 22, 2016 11:54 am
- Forum: Spriting and Mapping
- Topic: I made slugpeople
- Replies: 57
- Views: 17519
Re: I made slugpeople
Maybe when you make a snail character, you could choose to have a shell or not. Then people could be snails OR slugs!
This, I was gonna shitpost about slugs being superior but this would make it really good. Personally legless seems like the way to go, and maybe add hidhing in their shell in some ...
This, I was gonna shitpost about slugs being superior but this would make it really good. Personally legless seems like the way to go, and maybe add hidhing in their shell in some ...
- Fri May 20, 2016 8:32 am
- Forum: General Chat
- Topic: DEUS VULT!
- Replies: 1
- Views: 1563
DEUS VULT!
So I noticed loads of people pimping their chapel as kiddy diddlers chaplains, post them here.
Spoiler:
- Wed Mar 23, 2016 8:18 am
- Forum: General Chat
- Topic: Test proposal thread
- Replies: 113
- Views: 31678
Re: Test proposal thread
No security would be fun
- Fri Feb 19, 2016 8:36 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2030
- Views: 769893
- Sat Feb 06, 2016 1:24 pm
- Forum: Ideas
- Topic: Some ideas: Department interplay and dependence
- Replies: 47
- Views: 12533
Re: Some ideas: Department interplay and dependence
Remove Luke Cox from from life.
- Mon Jan 11, 2016 10:06 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 258168
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
dammit MSO stop downloading dodgy porn
- Sat Jan 02, 2016 1:52 pm
- Forum: Coding Feedback
- Topic: Snowdin Away Mission Feedback
- Replies: 17
- Views: 4273
Re: Snowdin Away Mission Feedback
And why is the damn armoury locked anyway.
- Sat Jan 02, 2016 1:44 pm
- Forum: Coding Feedback
- Topic: Snowdin Away Mission Feedback
- Replies: 17
- Views: 4273
Re: Snowdin Away Mission Feedback
Also the syndicate snow ops die instantly because they spawn next to FUCKING INVINCIBLE TEMPLARS THAT BLOCK ALL BULLETS WITH THEIR SWORDS, WHY, REMOVE BLOCK FROM THEM HOLY SHIT.
- Sat Jan 02, 2016 12:01 pm
- Forum: Coding Feedback
- Topic: Snowdin Away Mission Feedback
- Replies: 17
- Views: 4273
Re: Snowdin Away Mission Feedback
Remove half of bears make it a bit less cold and it's golden
- Sat Nov 28, 2015 3:55 pm
- Forum: Spriting and Mapping
- Topic: Socially segregated station
- Replies: 62
- Views: 18339
Re: Socially segregated station
Lowtown should have birdstation style supplies scattered around, just so sec doesn't have an easy job purging the low classes.
- Sat Nov 28, 2015 3:48 pm
- Forum: Ideas
- Topic: Give xenobio actual aliums
- Replies: 25
- Views: 7523
Re: Give xenobio actual aliums
10% of xenos regardless of gamemode would be really fun
- Sat Nov 28, 2015 3:39 pm
- Forum: Coding Feedback
- Topic: Re-enabling cat people
- Replies: 105
- Views: 26311
Re: Re-enabling cat people
I'm okay if we make catpeople even lower than lizards, just to hear them whine.
- Thu Oct 15, 2015 2:28 pm
- Forum: Spriting and Mapping
- Topic: Asteroid Station!
- Replies: 54
- Views: 21690
Re: Asteroid Station!
THIS MAN DESERVES A MEDAL.
- Wed Sep 30, 2015 4:55 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3794
- Views: 1158862
Re: Minor Suggestions
Yes, this needs to be done. We already have cardboard boxes.Wizardjenkins66 wrote:Stick neinhaus' Solid snake jumpsuit+bandana in the Costume vendor.
- Sun Sep 27, 2015 1:47 pm
- Forum: Ideas
- Topic: Thundersticks
- Replies: 4
- Views: 1523
Re: Thundersticks
And nobody uses it because it's very smatr to ask people a for syringe full of plasma.
- Sun Sep 27, 2015 1:31 pm
- Forum: Ideas
- Topic: Valhalla. Away missions+post death content
- Replies: 9
- Views: 2815
Re: Valhalla. Away missions+post death content
WITNESS ME!!
But seriously, this needs to happen.
But seriously, this needs to happen.
- Sun Sep 27, 2015 1:28 pm
- Forum: Ideas
- Topic: Thundersticks
- Replies: 4
- Views: 1523
Thundersticks
So the idea is very simple, place a firebomb on a wired rod and it explodes when you hit things with it.
- Tue Jun 30, 2015 9:57 am
- Forum: Ideas
- Topic: The department heads need a hood for their cloaks.
- Replies: 9
- Views: 2914
The department heads need a hood for their cloaks.
The heads already have lumps of some kind on the back of their cloaks, thy not give them the ability to toggle a hood like the chaplain?
Maybe even add a few cloaks for the graytiders, like black, white, gray, camo and tattered black?
Maybe even add a few cloaks for the graytiders, like black, white, gray, camo and tattered black?
- Sun May 10, 2015 10:51 am
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 59436
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Asteroid was the best map I've ever played on.
- Sun May 10, 2015 10:46 am
- Forum: Ideas
- Topic: Gunsmithing [The Final one, this shits getting old]
- Replies: 23
- Views: 6143
Re: Gunsmithing [The Final one, this shits getting old]
There shoud be a maint version of room this for the assistants to make muskets and other pirate/improvised/outdated/shit guns.
- Sun May 10, 2015 10:43 am
- Forum: Ideas
- Topic: Crew members should have goals!!
- Replies: 44
- Views: 14484
Re: Crew members should have objectives!!
How about this: 4-10 players get tasks to be obnoxious and weird, like leaving passive-aggressive notes or starting rap careers.
- Fri May 08, 2015 6:05 pm
- Forum: Roleplaying
- Topic: Station Games - THE HUNGERING -
- Replies: 18
- Views: 7886
Re: Station Games - THE HUNGERING -
Drunk Asshole, district two.
- Sun Apr 12, 2015 9:12 am
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 30017
Re: Gunsmithing; And how it works
Then give guns to the assistants.
- Tue Apr 07, 2015 3:44 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 30017
Re: Gunsmithing; And how it works
Please remove modular reciever. There is no reason why a trigger mechanism, something we can make today, should be a bajillion research levels in the future. Make trigger mechanisms something that can be made from metal sheets so that more improvised guns can be made. In addition to improv shotty ...
- Tue Apr 07, 2015 1:53 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3980
- Views: 1273901
Re: ITT: We make shitty suggestions and come up with poor id
asistants spawn with meteor-pens and an item that summons guns every 5 minutes for wizards
- Tue Apr 07, 2015 1:47 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 30017
Re: Gunsmithing; And how it works
Please remove modular reciever. There is no reason why a trigger mechanism, something we can make today, should be a bajillion research levels in the future. Make trigger mechanisms something that can be made from metal sheets so that more improvised guns can be made. In addition to improv shotty ...
- Tue Apr 07, 2015 1:41 pm
- Forum: Ideas
- Topic: Gunsmithing/Building
- Replies: 24
- Views: 7259
Re: Gunsmithing/Building
Just saying, if someone does manage to get both of the real shiny guns and all highest-tier highest-reliability parts they deserve what they get.
And what they get better be Droch's motherfucking Warbringer.
In my opinion, the buildable guns shoud be limited to the weaker stuff, like the .38 ...
And what they get better be Droch's motherfucking Warbringer.
In my opinion, the buildable guns shoud be limited to the weaker stuff, like the .38 ...
- Mon Apr 06, 2015 6:07 pm
- Forum: Ideas
- Topic: Gunsmithing/Building
- Replies: 24
- Views: 7259
Re: Gunsmithing/Building
Only place I know of where sec has guns under control is Bay on low pop. Why not give cargo and science the possibility to make unique pistols and carbines? Besides, it's not like you will be able to make/mass-produce pocket-size full-auto scatter-shou pulse destroyers with recharging ammo.
- Mon Apr 06, 2015 4:37 pm
- Forum: General Chat
- Topic: EVENT: Fascist Work Station (DELAYED)
- Replies: 50
- Views: 14722
Re: EVENT: Fascist Work Station
What will science do?
Raise a revolution?
Or maybe...

Raise a revolution?
Or maybe...



- Mon Apr 06, 2015 4:32 pm
- Forum: Ideas
- Topic: Gunsmithing/Building
- Replies: 24
- Views: 7259
Re: Gunsmithing/Building
Fucking security spawns with a shitton of guns, no need for them to make more.
How about we give this to engieneers?
How about we give this to engieneers?
- Sun Apr 05, 2015 8:12 pm
- Forum: Ideas
- Topic: Gunsmithing/Building
- Replies: 24
- Views: 7259
Re: Gunsmithing/Building
We need a few pirate guns.