Search found 215 matches
- Thu May 15, 2025 9:17 pm
- Forum: Spriting and Mapping
- Topic: Wawastation
- Replies: 9
- Views: 7664
Re: Wawastation
The fact that Wawa doesn't over dedicate itself to Z-level stuff is part of why it's my favorite multi-z level map. That and instead of having a nice station at the highest level and ghetto maints and less important rooms below it instead takes the opposite approach which makes more sense to me imo ...
- Sat May 10, 2025 1:59 am
- Forum: Closed Policy Discussion
- Topic: Nuke Ops Ship Hunting and Nukie bombing Dilemma
- Replies: 13
- Views: 1091
Re: Nuke Ops Ship Hunting and Nukie bombing Dilemma
just don't let the nukie ship get hijacked when you're a nukie 5head
I've always thought that a half decent way to try and prevent too much fuckery would be to have something on the nukies themselves that they can't throw away* that is required to activate the ship computer. That way you have to ...
I've always thought that a half decent way to try and prevent too much fuckery would be to have something on the nukies themselves that they can't throw away* that is required to activate the ship computer. That way you have to ...
- Thu May 08, 2025 3:10 pm
- Forum: General Chat
- Topic: People you miss that probably left the community
- Replies: 205
- Views: 125399
Re: People you miss that probably left the community
Moth Nyan/moffifuwa
I really liked their art and they usually ran some pretty creative building gimmicks (like a Moffroach petting zoo or a Disco Hall (that somehow would always be interrupted/destroyed via dynamic being dynamic before being completed)). I think one of the things that makes me the ...
I really liked their art and they usually ran some pretty creative building gimmicks (like a Moffroach petting zoo or a Disco Hall (that somehow would always be interrupted/destroyed via dynamic being dynamic before being completed)). I think one of the things that makes me the ...
- Sat May 03, 2025 3:39 pm
- Forum: Ideas
- Topic: Foldable trash bags
- Replies: 1
- Views: 7004
Re: Foldable trash bags
I wish you could be able to put a trash bag into the janitor belt unless it has anything in said bag. Granted I use the janitor cart a bunch so i rarely run into the issue of not having somewhere to put the trash bag.
- Sat Apr 19, 2025 3:18 am
- Forum: Spriting and Mapping
- Topic: CatwalkStation - Testmerge and RELEASE!
- Replies: 15
- Views: 10080
Re: CatwalkStation - Testmerge and RELEASE!
Like the one round I've played of it so far! I could be entirely misremembering but from the looks it seemed like that center table in the middle is supposed to be loaded with food and lowered to the bar area below via an elevator, but I haven't seen that done yet. Granted, that shift didn't had a ...
- Sat Apr 19, 2025 1:48 am
- Forum: Closed Policy Discussion
- Topic: remove the assistant cap
- Replies: 69
- Views: 19610
Re: remove the assistant cap
Haven't played for a few days but how is the whole thing going? Is it still resulting in players picking a job and then not doing it?
- Thu Apr 17, 2025 7:16 pm
- Forum: General Chat
- Topic: Vanderlin
- Replies: 26
- Views: 14306
Re: Vanderlin
My ckey is Bisar, you can check on Centcom! The cocaine smoke was indeed my bad; I failed at splicing multiver into the gene like I had meant to.
https://i.imgur.com/OTXu1ax.png
I give you props for not downplaying it at any point at least.
Anyways, coming back to this thread, I did like ...
- Thu Apr 17, 2025 4:29 pm
- Forum: General Chat
- Topic: Vanderlin
- Replies: 26
- Views: 14306
- Mon Apr 14, 2025 4:36 am
- Forum: General Chat
- Topic: Vanderlin
- Replies: 26
- Views: 14306
Re: Vanderlin
I tried it, but I feel safe in saying that a solid 30% of the player base sucks, and it drags down the experience (same with regular monkestation funnily enough). I also had a horrible first beggar round where I fell from the starting area I spawned in that I didn't know how to climb down from ...
- Sun Apr 13, 2025 6:19 am
- Forum: Closed Policy Discussion
- Topic: Add more job slots to various jobs.
- Replies: 19
- Views: 11227
Re: Add more job slots to various jobs.
I'm all for more janitor slots as a janitor main. I do wish janitor carts weren't such a pain to come by though, I love them. I guess the bright side is most people run soap while I tend to use the janitor cart with it fully decked out with a broom, mop, light replacer, spray bottle*, while my belt ...
- Sat Apr 12, 2025 12:04 am
- Forum: Closed Policy Discussion
- Topic: Head role assignment compromise that will leave everyone unhappy.
- Replies: 26
- Views: 11888
Re: Head role assignment compromise that will leave everyone unhappy.
Yeah the more I think about it the more I dislike the alt names. Otherwise the compromise seems fine, I just use the PDA messenger search too much. You don’t notice how nice it is to type in captain and find them until you play on monke where it’s a total crapshoot
This is why I never want ...
- Fri Apr 04, 2025 8:42 am
- Forum: Closed Policy Discussion
- Topic: Add "chat" to the filter
- Replies: 25
- Views: 12022
Re: Add "chat" to the filter
chat is this bait?
- Thu Jan 16, 2025 4:26 pm
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 21693
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
TG is a good example of the whole ship of Theseus paradox. I imagine the reason why it still keeps the name is because the name is iconic. I they could change the name to whatever, but there’s not really a pressing reason to do so. The server didn’t schism like Skyrat to Novastation where it is a ...
- Thu Jan 16, 2025 12:13 pm
- Forum: Closed Policy Discussion
- Topic: Prohibition of russian fascist cries and slogans
- Replies: 16
- Views: 9564
Re: Prohibition of russian fascist cries and slogans
Just please don’t ban shouting URA/URAH/ORA!
I have rarely felt brotherhood in SS13 like when people were shouting that while storming the last holdout on the station at the brig with mosins during a rev round.
I have rarely felt brotherhood in SS13 like when people were shouting that while storming the last holdout on the station at the brig with mosins during a rev round.
- Wed Jan 15, 2025 4:35 am
- Forum: Closed Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 21693
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
I always saw the "ligger makes you valid" rule as a weird middleground because administration wanted it banned but MSO wanted it to stay. (I could be wrong but I'm like 95% sure this is why ligger is still allowed)
On one hand I agree that security should 100% enforce laws but... at the same time ...
On one hand I agree that security should 100% enforce laws but... at the same time ...
- Sat Jan 11, 2025 1:39 pm
- Forum: Closed Policy Discussion
- Topic: His Grace on MRP
- Replies: 18
- Views: 8500
Re: His Grace on MRP
yeah in my years of manuel play I've literally never seen this happen so I imagine it's rather rare. If it was more easily abusable then perhaps it'd be a bigger issue but it feels like it requires so many steps to go right to lead to ling murderboning or whatever.
sidenote but it's infinitely ...
sidenote but it's infinitely ...
- Wed Dec 25, 2024 5:18 pm
- Forum: Closed Policy Discussion
- Topic: Chat highlights and metagaming
- Replies: 13
- Views: 8073
Re: Chat highlights and metagaming
the sword of Damocles but the sword is a ban and the hair holding the sword back is not revealing you use chat highlights in 2d horizontal spessman simulator
- Tue Dec 24, 2024 2:55 pm
- Forum: Closed Policy Discussion
- Topic: Spawncamping and identifying the spawnee
- Replies: 12
- Views: 9134
Re: Spawncamping and identifying the spawnee
It's a fair issue to bring up. I think the only real solution is to try and avoid setting up by arrivals. Of course you can run into the issue where the starter of the cult or the cult base builder set up there and you have to just go with that. There was a round a few days back on Deltastation that ...
- Tue Dec 24, 2024 10:34 am
- Forum: General Chat
- Topic: People you miss that probably left the community
- Replies: 205
- Views: 125399
Re: People you miss that probably left the community
Piper Faust/GeneralThraxx. I see them pop up every now and then on discord but I haven't seen them ingame for around a year or so at this point. Could just be a timezone thing but I swear I'd usually see them in the evening EST when peak pop would happen.
The sad thing is that I know there's people ...
The sad thing is that I know there's people ...
- Tue Dec 24, 2024 9:48 am
- Forum: Closed Policy Discussion
- Topic: Chat highlights and metagaming
- Replies: 13
- Views: 8073
Re: Chat highlights and metagaming
Ehhhh… I dunno seems like a non-issue. I don’t use it that way but I guess hypothetically it could leave you at an advantage. I just constantly look over at the chat window every few seconds so I don’t think it’d notice a difference.
I regret to inform you that i can do this already with my eyes ...
I regret to inform you that i can do this already with my eyes ...
- Tue Dec 24, 2024 9:30 am
- Forum: Closed Policy Discussion
- Topic: Make it against the rules, again, to hunt for the nukie ship
- Replies: 15
- Views: 8970
Re: Make it against the rules, again, to hunt for the nukie ship
just don’t get your ship taken over lmao
/s
I don’t actually know how common this is because I’m usually on body retrieval (or hiding) during nukies but a rule banning it would feel arbitrary to me. Make the shuttle hard to approach in game or some sort of item required to do stuff, not a rule ...
/s
I don’t actually know how common this is because I’m usually on body retrieval (or hiding) during nukies but a rule banning it would feel arbitrary to me. Make the shuttle hard to approach in game or some sort of item required to do stuff, not a rule ...
- Sat Dec 14, 2024 5:59 am
- Forum: Closed Policy Discussion
- Topic: Are botanists allowed ICly to grow deadly plants as part of their job content?
- Replies: 17
- Views: 9401
Re: Are botanists allowed ICly to grow deadly plants as part of their job content?
I thought botanists growing dangerous stuff was like roboticists making combat mechs, so they are allowed to do it, but security is allowed to seize it with justification. I think bombs in sci are in a weird spot when it comes to a comparison in job weaponry because they are tied to research, with ...
- Sat Dec 14, 2024 5:45 am
- Forum: General Chat
- Topic: THE FOG THE FOG IS COMING!
- Replies: 7
- Views: 6700
Re: THE FOG THE FOG IS COMING!
This reminds me when an admin on manuel did the fog joke but fucked up something when it came to removing the fog, and it ended up deleting most of the walls and it slowly took people apart limb by limb.
- Sat Dec 07, 2024 2:35 am
- Forum: Ideas
- Topic: Reworked Phobias?
- Replies: 3
- Views: 5581
Reworked Phobias?
WELCOME TO GOOD IDEAS BADLY WORDED BY REDBARONFLYER, if you don't know how this sort of thing works, I bring up potentially good ideas and despite my best efforts, word them as badly as possible!
I've tried typing this out like five times and I feel like I'm vomiting disorganized words. I'm going ...
I've tried typing this out like five times and I feel like I'm vomiting disorganized words. I'm going ...
- Wed Nov 20, 2024 7:44 pm
- Forum: Closed Policy Discussion
- Topic: [Necropost] Why not impersonation?
- Replies: 9
- Views: 7703
Re: [Necropost] Why not impersonation?
see, this is why I type ingame with an exaggerated southern accent so when people try to impersonate me it's instantly given away
When someone doesn't use ain't, y'all, all y'all, or shorten some words that end with g such as going to goin' or some words such as around being shortened to 'round ...
When someone doesn't use ain't, y'all, all y'all, or shorten some words that end with g such as going to goin' or some words such as around being shortened to 'round ...
- Wed Nov 20, 2024 4:11 am
- Forum: Ideas
- Topic: Undo virology changes
- Replies: 10
- Views: 6933
Re: Undo virology changes
There's basically 0 chance of sentient disease coming back except in the form of "a different thing with the same name", it sucked and everyone knew it sucked. When polled it was our least popular antagonist by a significant margin both in terms of playing it and playing against it.
Do you ...
- Wed Nov 20, 2024 3:59 am
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 11237
Re: No starting antag for command
It was clearly a joke but I do get how it's hard to communicate that through text without using something like /s or something afterwards saying something like "(to clarify this is a joke)"
- Tue Nov 19, 2024 12:56 pm
- Forum: Ideas
- Topic: Undo virology changes
- Replies: 10
- Views: 6933
Re: Undo virology changes
In my experience of megadeathaids at it's peak (or at least before sentient diseases were removed) in terms of gameplay was either sitting in the medbay lobby being gay baby jailed unable to even move because someone ran into your department coughing their head off (because the crew doesn't self ...
- Tue Nov 19, 2024 8:42 am
- Forum: Ideas
- Topic: Undo virology changes
- Replies: 10
- Views: 6933
Re: Undo virology changes
ehhhhh I'm honestly fine with genetics and robotics being separate from regular sci, same with coroner being separate from medbay doctor. To me the first two are separate enough from the regular stuff of sci that you'd get guys who just want to do genetics being screamed at to do research or someone ...
- Mon Nov 18, 2024 9:59 pm
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 11237
Re: No starting antag for command
People don't ignore command members because they might be antags.
They ignore command members because the command member's interests don't align with the player's interests and, unlike real life, being fired isn't a real consequence due to the shift-based nature and is actually very difficult to ...
- Mon Nov 18, 2024 2:01 pm
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 11237
Re: No starting antag for command
tbh I don't like any of the most commonly mentioned options, I do like the idea of head of staff antags so I wouldn't want to see them disabled, I don't like the idea of someone who primarily plays something like HOP or QM being punished with lower chances of being an antag so I don't like I'd like ...
- Sun Nov 17, 2024 1:20 am
- Forum: Closed Policy Discussion
- Topic: No starting antag for command
- Replies: 43
- Views: 11237
Re: No starting antag for command
I feel torn because on one hand I'm against having heads of staff always be good boyos who don't do any antaging, but on the other hand, I have observed a player stereotype that mostly seems to gravitate towards command roles for the sole purpose of baton + easier antag stuff. Personally I'd prefer ...
- Fri Nov 15, 2024 3:25 pm
- Forum: Closed Policy Discussion
- Topic: how much are people expected to be able to kill each other during the skub war station trait?
- Replies: 22
- Views: 6935
Re: how much are people expected to be able to kill each other during the skub war station trait?
I like it even as someone who always picks skub neutrality. Sometimes I want to see anti skub protestors get mowed down by pro skub antags or have pro skub crew get refused service at the bar or something like that.
- Thu Nov 14, 2024 1:29 am
- Forum: Closed Policy Discussion
- Topic: Roleplay Expectations
- Replies: 39
- Views: 15098
Re: Roleplay Expectations
Roleplay is very hard to define, but at the basic level its just playing a character. Personally I build my character in relation to the round, I'll be on the same static name but playing it differently, sometimes hes just a grumpy ol bartender, sometimes hes a MIXOLOGIST and needs everyone to ...
- Thu Nov 07, 2024 10:46 am
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 12758
Re: Make walk speed be faster (probably half that of running?)
I always found the idea that everyone was running around to be funny when you think about it. Not saying everyone should be made to walk for RP, but imagine going to the store and all the employees are flat out sprinting all over.
Funnily enough that last part is what it felt like working at a ...
- Fri Nov 01, 2024 1:21 pm
- Forum: Closed Policy Discussion
- Topic: Make walk speed be faster (probably half that of running?)
- Replies: 26
- Views: 12758
Re: Make walk speed be faster (probably half that of running?)
I agree.
As it currently feels to me, movement is super weird where on one hand running is stupidly fast and gets you from one side of the station to the other in 15-20 seconds, to the point that anyone who runs offscreen while you type might as well be in Narnia, and on the other hand walking ...
As it currently feels to me, movement is super weird where on one hand running is stupidly fast and gets you from one side of the station to the other in 15-20 seconds, to the point that anyone who runs offscreen while you type might as well be in Narnia, and on the other hand walking ...
- Fri Nov 01, 2024 1:07 pm
- Forum: Closed Policy Discussion
- Topic: Raise threat on MRP
- Replies: 11
- Views: 3269
Re: Raise threat on MRP
I like the level it's at currently on Manuel, but yeah, high threat level doesn't necessarily equal a high threat round. I've seen rounds where security neutralizes most of the high level threats early on so a 60 threat round feels like a 15 threat one, and I've also seen 30 threat rounds kill half ...
- Tue Oct 29, 2024 3:51 pm
- Forum: Spriting and Mapping
- Topic: The NebulaStation - The New Future [FEEDBACK]
- Replies: 35
- Views: 15652
Re: The NebulaStation - The New Future [FEEDBACK]
I really like it! After playing for around 15 or so rounds that I can recall off the top of my head, there's only one real annoyance I have. The only thing that I kind of wish got adjusted is the lighting. In some places, particularly in the service parts of the station, it's so dark and moody with ...
- Tue Oct 29, 2024 3:43 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
The best thing we can do now is try and rebuild the server by coming up with new ideas instead of blaming mrp or whatever.
So true!
I quickly learned as a MRP player that literally everything is our fault, we're behind the code changes they disagree with, we're behind a grand conspiracy to ...
- Wed Oct 23, 2024 12:40 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
- Wed Oct 23, 2024 6:51 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
obiously terry is down because the mrp felinid headmin ERP metagang is finally enacting the last stage of its multi-year plan to kill terry after finishing off sybil so TG players are forced to play in a sterile HRP no-kill no fun allowed environment
(please ignore how manuel was down for a day or ...
(please ignore how manuel was down for a day or ...
- Sun Oct 20, 2024 4:40 am
- Forum: General Chat
- Topic: farewell MSO
- Replies: 143
- Views: 62016
Re: farewell MSO
This feels kind of weird, the whole time I've been here MSO has always been hosting. Regardless, I wish them the best.
- Sun Oct 13, 2024 2:38 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
This reminds me why I’m so glad goof isn’t a head admin, Jesus Christ.
- Sun Oct 13, 2024 11:42 am
- Forum: Ideas
- Topic: Limit borgs and AI to station
- Replies: 7
- Views: 7325
Re: Limit borgs and AI to station
I don’t really get the point of this, even as someone who detests silicons to my very core.
- Tue Oct 08, 2024 2:58 am
- Forum: Closed Policy Discussion
- Topic: Add 'Tot' to the list of banned OOC words for MRP
- Replies: 42
- Views: 10889
Re: Add 'Tot' to the list of banned OOC words for MRP
I think nukies is fine as long as you're self aware about being blithely goofy in a life or death situation. American soldiers called the Viet Cong "Charlie", I think being numb to death and destruction as a long time Nanotrasen employee validates "nukies".
me on my way to administratively ...
- Sun Sep 29, 2024 5:08 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
I gave monkestation a spin a few weeks back and it was pretty fun. Don't entirely like the consent based approach to round removal but it still had some space for random shenanigans and the population was healthy. I think it's done a good job growing the past two years. It definitely isn't LRP ...
- Sat Sep 28, 2024 9:50 pm
- Forum: Closed Policy Discussion
- Topic: make metastation the default low population map
- Replies: 38
- Views: 9547
Re: make metastation the default low population map
Oh, icebox is default low pop map? No wonder Sybil was complaining about icebox 24/7 near the end. I like icebox but imo icebox is in my view an speciality map that should never be the default at any level because it operates different enough to the rest of the maps, due to the whole not in space ...
- Fri Sep 27, 2024 5:23 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
Just to clarify, I wasn't saying Sybil died because people got too busy with their lives or aged out or whatever. An entire server doesn't die in six months because everyone got too old. I still (mostly) see all the stuff Sybil players have been saying as pretty logical explanations. It's not just ...
- Thu Sep 26, 2024 7:14 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
Plus with multiplayer games aging out can totally be a thing. Someone can be a regular for years but reach a stage in their life (full time job as an adult, parent with a kid, college, etc.) where it just isn't feasible to play as much or at all anymore. Time is an increasingly valuable commodity as ...
- Thu Sep 26, 2024 2:08 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 106720
Re: damn it's dead
My annoyance with the transformation sting is that no one ever did anything unique with it 99% of the time. Yes, it's funny the first few times someone makes the whole station the gaudiest felinid, but the twentieth time? The fiftieth time? Then it just gets old. Especially because the ling can ...