Wawastation

Mapping Ideas and Sprite Galleries
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Ezel
Joined: Wed Jul 23, 2014 12:48 pm
Byond Username: Improvedname
Location: A place where locations are mini-signatures

Wawastation

Post by Ezel » #775080

Was looking for the feedback thread for wawastation, i couldn't find it suprisingly so here we are!
Please post whatever is wrong with wawastation map wise(like hopline having a ticket counter button but no ticket counter) about wawastation and i will eagerly fix it as quick as possible! only together we can make these maps even better
The future is horrible!
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Imitates-The-Lizards
Joined: Mon Oct 11, 2021 2:28 am
Byond Username: Typhnox

Re: Wawastation

Post by Imitates-The-Lizards » #775081

If I'm not mistaken, the upstairs of medical just isn't wired at all ever since that section was reworked for the chemistry satellite. Every time I've played engineer on this station I've had to go to that section of maintenance and manually reconnect it to the rest of the grid. So if that could be fixed, that'd be swell.

Additionally, if I can give feedback about what's always really annoyed me about wawa, it's the fact that engineering has a bunch of open air spaces on the second z level. This has caused me to accidentally cause several gas leaks when setting up a custom turbine, HFR, or burn chamber, and the gas just flows out the top. So if you're really that bored that you want to improve wawa, reworking engineering so you don't have to first spend 15 minutes closing off the top level to get any atmos work done would be a great place to start.
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Ezel
Joined: Wed Jul 23, 2014 12:48 pm
Byond Username: Improvedname
Location: A place where locations are mini-signatures

Re: Wawastation

Post by Ezel » #775095

Imitates-The-Lizards wrote: Thu Mar 27, 2025 11:54 pm If I'm not mistaken, the upstairs of medical just isn't wired at all ever since that section was reworked for the chemistry satellite. Every time I've played engineer on this station I've had to go to that section of maintenance and manually reconnect it to the rest of the grid. So if that could be fixed, that'd be swell.

Additionally, if I can give feedback about what's always really annoyed me about wawa, it's the fact that engineering has a bunch of open air spaces on the second z level. This has caused me to accidentally cause several gas leaks when setting up a custom turbine, HFR, or burn chamber, and the gas just flows out the top. So if you're really that bored that you want to improve wawa, reworking engineering so you don't have to first spend 15 minutes closing off the top level to get any atmos work done would be a great place to start.
Thank you for your feedback! i will sneak the wire fix into my current pr about hopline, and i will try to see what i can do to prevent atmos related incidents in another!
The future is horrible!
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TheFinalPotato
Code Maintainer
Joined: Sun Oct 13, 2019 7:58 am
Byond Username: LemonInTheDark

Re: Wawastation

Post by TheFinalPotato » #775218

god you're so cool
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mrmelbert
In-Game Game Master
Joined: Fri Apr 03, 2020 6:26 pm
Byond Username: Mr Melbert

Re: Wawastation

Post by mrmelbert » #775280

My major gripe with Wawastation is that, despite having a lot of cool multi-z integration (The AI sat is pretty sick), it does not ultimately commit to it, falling back on the classic "everything important is still on one z level and everyone on the other z-level is in their own world" despite being a map *initially designed* for multi-z (AFAIK).

And as a minor gripe everywhere feels so empty. The main halls & many of its larger rooms (notably cargo, and particularly cargo's upstairs area) are very very barren. I think this is largely due to its very limited amounts of decal work, but even then it just feels lifeless.
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alogan19
Joined: Tue Jul 20, 2021 11:02 am
Byond Username: Alogan19

Re: Wawastation

Post by alogan19 » #777238

Wawa is a favourite of mine as the extra space in width and height feels so much better than say IceBox

Engineering actually feels like a big engineering department, rather than claustrophobically cramped.

Medbay has the space to breathe with the vertically of splitting Morgue/Psych/CMO/Chem factory off, so that focus can be given to treatment and more chilled activities can focus away whilst having the visibility of seeing down.

A minor tweak I noticed, the Fix it repair bot needs moving away from current spawn point on AI Sat - As at the moment it girders off the AI satellite airlock to space in each round.

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Ezel
Joined: Wed Jul 23, 2014 12:48 pm
Byond Username: Improvedname
Location: A place where locations are mini-signatures

Re: Wawastation

Post by Ezel » #777245

alogan19 wrote: Wed Apr 23, 2025 7:33 pm A minor tweak I noticed, the Fix it repair bot needs moving away from current spawn point on AI Sat - As at the moment it girders off the AI satellite airlock to space in each round.

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Thank you for your feedback, i will have a fix pr put up tommorow!
The future is horrible!
ayeblinchik
Joined: Tue Jan 10, 2023 2:21 pm
Byond Username: AyeBlinchik

Re: Wawastation

Post by ayeblinchik » #777861

Good map for the sole reason that everything important is on one z level, whatever people say, I think if people use z levels, they should be treated just like extra space for departments, and certain gimmicks, but not as important as first z level. From my point of view, map being little empty is not a bag thing as well, For example, we have nebula, which is totally filled with various railings, bushes that take a tile and it makes you bump into them too much while you walk, while in wawa we have empty space in which you can just press w and wont be bothered by A bush or a railing bumping into you. Maints could be better as well, there is some maints that serve little to no purpose, and some maints are not connected to each other. Which I think sucks. Overall, the map is ok level, but the maints could and should be better tbh.
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Bepis
Joined: Wed Feb 26, 2020 7:05 am
Byond Username: AurumDude

Re: Wawastation

Post by Bepis » #777988

I like that there's Z-levels but it's not a gigantic pain in the ass. Having moreoverhangs than the one near departures would be nice, purely so I can drop peels on people in more places than one.
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RedBaronFlyer
Joined: Wed Jun 22, 2022 2:41 am
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Re: Wawastation

Post by RedBaronFlyer » #778158

The fact that Wawa doesn't over dedicate itself to Z-level stuff is part of why it's my favorite multi-z level map. That and instead of having a nice station at the highest level and ghetto maints and less important rooms below it instead takes the opposite approach which makes more sense to me imo. I will die on the hill that z-levels are a gimmick at best. The more a map focuses on z-levels, the more issues of z-levels rear their ugly head. It leads to the most gamey of gamey stuff and results in things like spiders, xenos, blob, etc always setting up in the same exact spots to snipe stairs or ladders. I have played on Icebox for years at this point it is practically a running joke for the blob to always set up in that one part of atmos or in perma specifically because of z-level stair/ladder sniping fuckery.
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