I have.... idk whats up
Search found 190 matches
- Thu Mar 20, 2025 7:56 pm
- Forum: General Chat
- Topic: Forums back
- Replies: 29
- Views: 14595
- Sat Mar 15, 2025 8:10 pm
- Forum: General Chat
- Topic: Forums back
- Replies: 29
- Views: 14595
Re: Forums back
I still can't post in the player's club for some reason and idk who to even talk to to get help with this
- Mon Feb 24, 2025 5:25 am
- Forum: General Chat
- Topic: Forums back
- Replies: 29
- Views: 14595
Re: Forums back
Can we move the Gupta Corner over to general if player's club is dead
- Tue Jan 14, 2025 5:45 am
- Forum: General Chat
- Topic: Question
- Replies: 3
- Views: 5304
Re: Question
Sorry can you repeat that? I couldn't hear you very well
Re: Wicked
Honestly I've never watched Wicked (The musical) but I have watched Twisted (The musical) which is a parody of Wicked (The Musical) made by the same people that made The Guy That Didn't Like Musicals (The musical) and I liked it a lot it's really good so Wicked (The musical and movie) are also ...
- Wed Nov 20, 2024 12:44 am
- Forum: General Chat
- Topic: preview mozi-h's redesign of the tgstation website
- Replies: 20
- Views: 12957
- Fri Nov 15, 2024 7:07 am
- Forum: Closed Policy Discussion
- Topic: Roleplay Expectations
- Replies: 39
- Views: 15124
Re: Roleplay Expectations
To me what differentiates between no-rp and rp is the context in which you decide to live in while playing the game. Like, you can either see it as a game, (talk about rounds, the concept of antags, cry about how low the chances for antags are in a yellow shift, etc) OR you can see it as a world you ...
- Mon Oct 28, 2024 5:32 am
- Forum: Roleplaying
- Topic: The Litmus Test
- Replies: 12
- Views: 8965
The Litmus Test
You've done it. You've finally found the absolute chucklefuck that slipped you, stole your insuls, slammed you ontop of many tables, thrown you against an electrified grille, killed your pet lizard, and untied your shoes.
You've got him cornered, you've got a weapon, you know he's near crit, just ...
You've got him cornered, you've got a weapon, you know he's near crit, just ...
- Tue Oct 01, 2024 12:33 am
- Forum: Closed Policy Discussion
- Topic: Nonhuman Head Two Week Temporary Silipol
- Replies: 13
- Views: 3821
Re: Nonhuman Head Two Week Temporary Silipol
I love this, I've been having tons of fun. There's this inter-departmental dynamic that you just don't get as a lowly crewmember that as a head you can truly appreciate. And like, it's not that I dont have a backup human static to be head whenever I need it, I do, but my non-human static is simply ...
- Fri Sep 27, 2024 6:41 pm
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11439
Re: Non human heads
My hot take is that space racism really isn't as interesting as some people make it out to be, if at all. Like, it's just species racism, a concept that goes back to olden versions of DnD, that's been at this point overused to death.
- Wed Sep 25, 2024 6:37 am
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11439
Re: Non human heads
As per my campaign promise, I’ve gotten Timber and Burger to allow me a two week test (read: temporary) of not enforcing human authority. Expect that to begin within the next few days, and you’ll find some solid data to work with one way (it being peak) or another (absolute trash dumpster fire ...
- Wed Sep 25, 2024 2:58 am
- Forum: Closed Policy Discussion
- Topic: Non human heads
- Replies: 76
- Views: 11439
Re: Non human heads
To sum up all the new people reading this post, both Timberpoes and DrAmazing (the term headmins) have showed conflicting thoughts on the matter.
DrAmazing ran on enforcing non-human heads, as seen here:
Enforce Human Authority: 0
I cannot promise that I will be able to get a Headmin majority ...
DrAmazing ran on enforcing non-human heads, as seen here:
Enforce Human Authority: 0
I cannot promise that I will be able to get a Headmin majority ...
- Sun Sep 22, 2024 12:37 am
- Forum: Closed Policy Discussion
- Topic: Add 'Tot' to the list of banned OOC words for MRP
- Replies: 42
- Views: 10918
Re: Add 'Tot' to the list of banned OOC words for MRP
Lately I've seen less people use stuff like "tot" and use "EOC" more so I don't think this would have that big of an impact
- Sat Sep 21, 2024 3:29 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 107070
Re: damn it's dead
agagaaaa a goo goo ogaaa agaaaaa baaaah rrkfhp lrbrabaaa!!!!!!!!!!!!!!!!!!!!
https://puu.sh/Kflfe/773a166fde.png
ME WHEN I SEE MRP
Im sorry but when I copy pasted the URL to that image of a baby that i got as the first result of google images i specifically invisioned that baby as an ...
- Sat Sep 21, 2024 2:20 am
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 107070
- Fri Sep 13, 2024 8:32 am
- Forum: General Chat
- Topic: Revert to save pop
- Replies: 74
- Views: 28584
Re: Revert to save pop
The game is Fun though. It feels stupid to want to change a game people enjoy for people that aren't even playing it anymore
- Thu Sep 12, 2024 9:14 pm
- Forum: General Chat
- Topic: damn it's dead
- Replies: 509
- Views: 107070
Re: damn it's dead
Eh. It's easy to point at things and go "THATS what killed everything but manny" but im not exactly sure if there is a culprit here.
The fact is, there are other, better places to get the experience you would've previously gotten on Sybil. I'm not only speaking of other servers but also just, other ...
The fact is, there are other, better places to get the experience you would've previously gotten on Sybil. I'm not only speaking of other servers but also just, other ...
- Tue Sep 03, 2024 8:37 pm
- Forum: Spriting and Mapping
- Topic: CatwalkStation - Testmerge and RELEASE!
- Replies: 15
- Views: 10100
Re: CatwalkStation - Testmerge and RELEASE!
The github link in your post is wrong!
The right link is https://github.com/tgstation/tgstation/pull/86442
The right link is https://github.com/tgstation/tgstation/pull/86442
- Tue Aug 20, 2024 5:41 am
- Forum: Archived/Deleted
- Topic: VOTE GOOF 2024 - NOT ENDORSED BY THE VTUBER
- Replies: 38
- Views: 8517
Re: VOTE GOOF 2024 - NOT ENDORSED BY THE VTUBER
Mr Goofball Sir is there any Possibility any Chance that, if you were to win, you'd push for your HRP server concept thing? Please? I really liked it....
- Thu Jul 04, 2024 9:26 pm
- Forum: Closed Policy Discussion
- Topic: Mimes who break their vow, or bypass it through other means, Round removal edition
- Replies: 28
- Views: 6354
Re: Mimes who break their vow, or talk by using circuits, translation gloves or any other way that bypasses their vow.
Good: *The mime gestures towards the nearby maintenance airlock, then to his ID.*
Bad: *The mime wants maintenance access.*
I used to do what you considered good but even then it always felt scummy to me. Like, how could I point to a nearby maintenence airlock in a map that has none near the ...
- Tue Jun 11, 2024 11:15 pm
- Forum: Closed Policy Discussion
- Topic: DISABLE ASSISTANTS
- Replies: 48
- Views: 13425
Re: DISABLE ASSISTANTS
I like this idea, I'd like to see it tested somewhere
- Fri May 31, 2024 5:53 am
- Forum: Ideas
- Topic: Hacked AIs should have their VOX replaced with TTS
- Replies: 2
- Views: 1819
Hacked AIs should have their VOX replaced with TTS
We all know the AI VOX, we all LOVE the AI VOX (Well, I do), but imagine the following:
The AI, who has been going "ass blast USA captain condom suit sensors maximum" the entire shift suddenly sends a message that sounds awfully more coherent than usual. Sentences actually flow into eachother. The ...
The AI, who has been going "ass blast USA captain condom suit sensors maximum" the entire shift suddenly sends a message that sounds awfully more coherent than usual. Sentences actually flow into eachother. The ...
- Thu May 30, 2024 7:02 pm
- Forum: Closed Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 48
- Views: 11836
Re: change dynamic on manuel to only select restricted antagonists
though i am a little confused here. traitors are restricted antagonists, they would still be chosen, and if anything, they would be chosen more often because the selection pool is smaller.
I totally didn't forget that traitors aren't restriction exempt and my point totally isn't null and void ...
- Thu May 30, 2024 6:16 pm
- Forum: Ideas
- Topic: Going to be working on some sounds/ambience
- Replies: 12
- Views: 3784
Re: Going to be working on some sounds/ambience
Please... More vox sounds.... Add the sad horn borgs have as a vox sound if possible
- Thu May 30, 2024 6:14 pm
- Forum: Closed Policy Discussion
- Topic: change dynamic on manuel to only select restricted antagonists
- Replies: 48
- Views: 11836
Re: change dynamic on manuel to only select restricted antagonists
I very much don't like this, at least not on Manuel.
I like Manuel's MRP exclusively because it practically has the same mechanics and antagonists as the LRP servers while being calmer / more manageable. It forces unrestricted antags to do more interesting things than just get a double bladed e ...
I like Manuel's MRP exclusively because it practically has the same mechanics and antagonists as the LRP servers while being calmer / more manageable. It forces unrestricted antags to do more interesting things than just get a double bladed e ...
- Thu May 23, 2024 6:57 pm
- Forum: Ideas
- Topic: make airhorns stun felinids
- Replies: 4
- Views: 2451
- Tue May 21, 2024 8:00 pm
- Forum: Ideas
- Topic: Station goal Brainstorming thread.
- Replies: 15
- Views: 6084
Re: Station goal Brainstorming thread.
To build a bit upon farquaar's idea:
Black Hole:
"As you well know by now, your station's explicit purpose is to conduct research on the black hole situated in your quadrant. See if you can contain it, and please, do not get sucked into it!"
Somewhere in space, in the same Z-level as the station ...
Black Hole:
"As you well know by now, your station's explicit purpose is to conduct research on the black hole situated in your quadrant. See if you can contain it, and please, do not get sucked into it!"
Somewhere in space, in the same Z-level as the station ...
- Tue May 21, 2024 7:35 pm
- Forum: General Chat
- Topic: TG 2019
- Replies: 21
- Views: 11453
Re: TG 2019
God I never realized just how much I missed nanites. Don't get me wrong they're ass but I loved what they allowed you to do and I miss them greatly
- Fri May 10, 2024 3:25 am
- Forum: Former Admins
- Topic: Pumpkin0
- Replies: 33
- Views: 20769
Re: Pumpkin0
A spy got lucky and managed to get centcomm clothes, so they just. Acted like a centcomm agent, and everyone believed him. Pumpkin made a little event from that, calling in ANOTHER agent (me) to intervew the fake agent and to find out if they're a spy or not. So I go in, interview the agent, I catch ...
- Wed May 08, 2024 8:02 pm
- Forum: Closed Policy Discussion
- Topic: Limit sybil to only metastation/icebox/tramstation
- Replies: 51
- Views: 10826
Re: Limit sybil to only metastation/icebox/tramstation
I don't think it's that serious. Aren't these exam weeks in the US?
- Sun May 05, 2024 9:44 pm
- Forum: Closed Policy Discussion
- Topic: Limit sybil to only metastation/icebox/tramstation
- Replies: 51
- Views: 10826
Re: Limit sybil to only metastation/icebox/tramstation
Why is Delta not on this list. What did Delta do to you.
- Sun May 05, 2024 7:36 am
- Forum: Coding
- Topic: COMPLETED - [BOUNTY] Typing Indicator for Command Bar
- Replies: 12
- Views: 11412
Re: [BOUNTY] Typing Indicator for Command Bar
so there IS a viable way to achieve this while statisfying the requirement to have perfect fallback!
- Sun May 05, 2024 7:35 am
- Forum: Roleplaying
- Topic: holy shit its a cat
- Replies: 111
- Views: 62539
Re: holy shit its a cat
can i make the cat check this thread again to resolve unfinished cat related requests
- Sat May 04, 2024 9:23 pm
- Forum: Ideas
- Topic: So: AI no AA, Y/N ok?
- Replies: 6
- Views: 2391
Re: So: AI no AA, Y/N ok?
What in the world would be the pros to this?? For the roundstart AI nothing changes, this would only affect later-built AIs and like. Why would I, as a roboticist, build an AI if it cant even open doors?? What would be the point of having a modsuit AI? All the drama of building a second ai would ...
- Thu May 02, 2024 8:59 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Pick a side when it comes to Regal Rats; valid or not?
- Replies: 16
- Views: 5288
Re: [MRP] Pick a side when it comes to Regal Rats; valid or not?
Hm? What's wrong with my valid?
- Sat Apr 27, 2024 2:12 am
- Forum: General Chat
- Topic: Galaxy Union of Tiders
- Replies: 6
- Views: 2511
- Fri Apr 26, 2024 12:09 am
- Forum: Ideas
- Topic: Idea: Emagging a drone fabricator removes all their laws.
- Replies: 5
- Views: 2921
Re: Idea: Emagging a drone fabricator removes all their laws.
what if instead of exploding in one minute you give the drones a limited amount of actions, an action can be something like moving or using/interacting with any item. It is up to the drones to plan out how to use said actions to accomplish their objective (which could be given by the emagger)
- Wed Apr 24, 2024 10:06 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
- Replies: 21
- Views: 6191
- Wed Apr 24, 2024 7:58 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
- Replies: 21
- Views: 6191
Re: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
Right, which is why I'm arguing that us saying option A is better (just strictly saying that you're not purged unless none of your laws limit your behavior in any way) and rule 0 would give us the ability to go "Okay, well, it makes sense that you could be considered purged here, so I'll allow it ...
- Wed Apr 24, 2024 6:57 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
- Replies: 47
- Views: 27077
Re: The North Star: A Nanotrasen Exploratory Vessel [FEEDBACK]
Map so good it's getting a sequel
- Wed Apr 24, 2024 6:56 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
- Replies: 21
- Views: 6191
Re: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
The difference is that AI players should have a strict and easy-to-understand line as to whether or not it's okay to act as if purged if an admin is not present, while if one is, they may ask them for further guidance on the issue if they're confused.
Option B doesn't really give that though ...
- Wed Apr 24, 2024 1:20 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
- Replies: 21
- Views: 6191
Re: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
Admins could realistically invoke Rule 0 in those cases, and I recall Timber agreeing in admin discussions that it's better to give AIs more certainty in their actions and then just have admins do hand-waving in situations where it makes sense.
Isnt this exactly what option B aims to do as well ...
- Tue Apr 23, 2024 7:45 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
- Replies: 21
- Views: 6191
Re: Silicon Policy - What exactly constitutes "laws that restrict a silicon's freedom or control its behavior"?
At first glance A) does seem as the better option, but there are fringe cases in which B) would make the most sense.
Like, say an AI got a single law saying "all corgis must be moved to the emergency shuttle". For a while, that will restrict the AI's behavior, since it's sole focus should be to move ...
Like, say an AI got a single law saying "all corgis must be moved to the emergency shuttle". For a while, that will restrict the AI's behavior, since it's sole focus should be to move ...
- Sun Apr 21, 2024 10:49 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Pick a side when it comes to Regal Rats; valid or not?
- Replies: 16
- Views: 5288
Re: [MRP] Pick a side when it comes to Regal Rats; valid or not?
My personal opinion is that I don't really see why The Rat couldn't be an antag. When it comes to the nightmare, for example, there is absolutley no doubt about whether if its an antag or not, and whether if its restriction exempt or not. So like, make The Rat a restriction exempt antag, like the ...
- Sun Apr 21, 2024 10:47 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Pick a side when it comes to Regal Rats; valid or not?
- Replies: 16
- Views: 5288
[MRP] Pick a side when it comes to Regal Rats; valid or not?
So, Here's The Tea.
On round 227574 I rolled midround Regal Rat.
I decided to do a friendly "take over" of the bridge, basically just ventcrawl there, get me gunk on the ground, make some rats, say hi to the passerbys. While doing this, I managed to meet a sec officer, the captain, and an AI, to ...
On round 227574 I rolled midround Regal Rat.
I decided to do a friendly "take over" of the bridge, basically just ventcrawl there, get me gunk on the ground, make some rats, say hi to the passerbys. While doing this, I managed to meet a sec officer, the captain, and an AI, to ...
- Thu Apr 18, 2024 5:31 pm
- Forum: Closed Policy Discussion
- Topic: [UPDATE] Give Cyborgs speeding tickets
- Replies: 53
- Views: 16329
Re: [UPDATE] Give Cyborgs speeding tickets
As a borg player I feel absolutely no difference. None. Zilch. Nada.
However, I did observe a round with a malf ai and it was obvious that sec were successfully flashing borgs twice way better than before.
Again though personally I don't feel the difference
However, I did observe a round with a malf ai and it was obvious that sec were successfully flashing borgs twice way better than before.
Again though personally I don't feel the difference
- Fri Apr 12, 2024 7:06 am
- Forum: Off Topic
- Topic: Chinese Cartoons
- Replies: 1507
- Views: 784720
Re: Chinese Cartoons
People are sleeping on Hibike! Euphonium I swear to god
- Wed Apr 10, 2024 5:25 pm
- Forum: General Chat
- Topic: Maximizing butt-naked prowess
- Replies: 8
- Views: 2643
- Sat Apr 06, 2024 9:38 am
- Forum: Closed Policy Discussion
- Topic: Disable early map voting
- Replies: 37
- Views: 8069
Re: Disable early map voting
Add RTV, like in source games. Add a vote to see if people want to vote.
- Thu Apr 04, 2024 5:13 pm
- Forum: Closed Policy Discussion
- Topic: Manuel and a higher pop cap.
- Replies: 22
- Views: 5854
Re: Manuel and a higher pop cap.
Very good points were made already as to why not to do this, but like, what if we do it for one day just to see what happens? For shits and giggles, maybe even for gits and shiggles?