Search found 3678 matches
- Tue Feb 25, 2025 8:52 pm
- Forum: Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 46
- Views: 1122
Re: The Inevitable Rule 11 Thread
is retarded a slur
It can be used as one and most often is.
is queer a slur
It can be used as one but has generally been reclaimed by the LGBT+ community. I refer to myself as queer, as do the majority of LGBT+ people I know.
there's probably more edge cases people are going to argue ...
- Tue Feb 25, 2025 5:32 pm
- Forum: Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 46
- Views: 1122
Re: The Inevitable Rule 11 Thread
I don't think anybody will disagree that like calling a black person the n word is worse than calling a white person a "cracker" but I don't think something should have to be as bad as the n word to be banned. I agree with the premise that white on black violence has historically and currently ...
- Tue Feb 25, 2025 2:43 pm
- Forum: Admin Feedback
- Topic: Vekter
- Replies: 189
- Views: 100296
Re: [No Longer Admin] Vekter
I'm back, bitches.
- Mon Feb 24, 2025 10:24 pm
- Forum: Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 46
- Views: 1122
Re: The Inevitable Rule 11 Thread
Does it?
The way I read the post, nian is saying that white-on-black racism is more serious and deserves harsher scrutiny than black-on-white racism, and therefore they should be administrated differently.
However, that sounds to me like you want to administrate the server based on your ...
- Mon Feb 24, 2025 10:14 pm
- Forum: Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 46
- Views: 1122
Re: The Inevitable Rule 11 Thread
how we handle scenarios where non-vulnerable classes are referred to in rule 11 scenarios (whether or not we define "bigotry" as including classes such as white, male, cisgender, etc)
bigotry against non-vulnerable classes obviously exists but the bar for admin intervention for discrimination ...
- Mon Feb 24, 2025 9:57 pm
- Forum: Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 46
- Views: 1122
Re: The Inevitable Rule 11 Thread
It doesn't have to be on the same level, it just has to be unacceptable, and we can all agree it's unacceptable.
This is fair, and it's definitely the least important of my suggestions compared to slur filtering and including neurodivergency. If I got those two and we didn't do anything about ...
- Mon Feb 24, 2025 9:31 pm
- Forum: Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 46
- Views: 1122
Re: The Inevitable Rule 11 Thread
Additionally, even if we accept that people are less frequently misandrist, racist against white people, or heterophobic than the inverse, why would we not openly take a stand against these issues, and instead seem to take the position of seemingly openly inviting them? This seems incredibly ...
- Mon Feb 24, 2025 9:14 pm
- Forum: Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 46
- Views: 1122
Re: The Inevitable Rule 11 Thread
I'm having a hard time understanding what you want here. From my understanding of rule 11 as it currently stands, the opening of which reads "Intentionally seeking to demean others due to their actual or perceived race, sex, gender, disability, orientation or the like is not tolerated...", we ...
- Mon Feb 24, 2025 8:11 pm
- Forum: Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 46
- Views: 1122
Re: The Inevitable Rule 11 Thread
how we handle scenarios where non-vulnerable classes are referred to in rule 11 scenarios (whether or not we define "bigotry" as including classes such as white, male, cisgender, etc),
I don't believe there is any reason to change existing policy. If you saw a player on the server who was being ...
- Mon Feb 24, 2025 6:43 pm
- Forum: Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 46
- Views: 1122
Re: The Inevitable Rule 11 Thread
To be more specific, the things I would want looked at are namely whether or not we want to word filter slurs, how we handle scenarios where non-vulnerable classes are referred to in rule 11 scenarios (whether or not we define "bigotry" as including classes such as white, male, cisgender, etc), and ...
- Mon Feb 24, 2025 6:41 pm
- Forum: Closed Policy Discussion
- Topic: formal policy request to hard filter ligger post MSO
- Replies: 11
- Views: 307
Re: formal policy request to hard filter ligger post MSO
Us spacists should (And many already have been) use more creative insults to deride the obviously inferior scalebound warmongers sometimes referred to as lizard"people".
To elaborate on this: I want it gone not because I feel some kind of offense at its existing, but because I want to encourage ...
- Mon Feb 24, 2025 5:31 pm
- Forum: Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 46
- Views: 1122
Re: The Inevitable Rule 11 Thread
So, for the sake of clarity, the question is:
"Should rule 11 be changed in such a way that the usage of slurs is considered inherently bigoted, regardless of the surrounding context?"? Is that right?
I'll edit OP to be more clear, but the point is less that and more a general look at the rule ...
- Mon Feb 24, 2025 5:03 pm
- Forum: Closed Policy Discussion
- Topic: formal policy request to hard filter ligger post MSO
- Replies: 11
- Views: 307
Re: formal policy request to hard filter ligger post MSO
Do it, get it out, I don't fucking care at this point
- Mon Feb 24, 2025 4:58 pm
- Forum: Policy Discussion
- Topic: The Inevitable Rule 11 Thread
- Replies: 46
- Views: 1122
The Inevitable Rule 11 Thread
We knew it was coming.
Opening this thread to coordinate how the head admins want to rewrite Rule 11 now that MSO is gone. For context, Rule 11 was explicitly designed in an attempt to prevent situations where players were not using slurs in an insulting manner at other players but were just using ...
Opening this thread to coordinate how the head admins want to rewrite Rule 11 now that MSO is gone. For context, Rule 11 was explicitly designed in an attempt to prevent situations where players were not using slurs in an insulting manner at other players but were just using ...
- Thu Jan 16, 2025 1:38 pm
- Forum: Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 1677
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
If we're dropping the argument about whether or not the word should just be treated as lazy bigotry, I think the answer to "Should security be able to arrest you for killing someone who said the bad word" is that it's Security's discretion.
The rules say that, from the standpoint of administrative ...
The rules say that, from the standpoint of administrative ...
- Wed Jan 15, 2025 2:32 pm
- Forum: Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 1677
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
Why are we keeping it allowed even, in my entire admin career i only ever saw 2 types of cases where ligger is used:
- to „hide” n-slur with it, racism is already against rules so it’s actionable (why would you ever call a human a ligger?)
- to bait a fight with it, already against rules as well ...
- Wed Jan 15, 2025 2:31 pm
- Forum: Policy Discussion
- Topic: Prohibition of russian fascist cries and slogans
- Replies: 14
- Views: 479
Re: Prohibition of russian fascist cries and slogans
I talked to a few Russian (or Russian-adjacent) folks and they seem to agree that some of these are expressions of bigotry, but it's more likely that we can just handle things like screaming GOIDA as OOC in IC violations anyway.
Up to the headmins ultimately.
Up to the headmins ultimately.
- Wed Jan 15, 2025 2:19 pm
- Forum: Policy Discussion
- Topic: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
- Replies: 56
- Views: 1677
Re: Permanent Imprisonment Over Murder Resulting From No-no Words Involving Reptiles
There's two head admins that agree that it should be gone, which should be enough to actually get rid of it. Just pull the trigger and do it already.
scriptis has already said multiple times that he intends to keep his hand out of any administrative issues and let the head admins make policy. Nuts ...
scriptis has already said multiple times that he intends to keep his hand out of any administrative issues and let the head admins make policy. Nuts ...
- Tue Jan 14, 2025 11:19 pm
- Forum: Policy Discussion
- Topic: Prohibition of russian fascist cries and slogans
- Replies: 14
- Views: 479
Re: Prohibition of russian fascist cries and slogans
I don't necessarily disagree, though I don't have the knowledge of Russian culture in 2025 to really back up whether or not this is actually something to be concerned about. That being said, that's kind of how dog whistles operate, so if we can have other Russian players corroborate this, I would ...
- Sun Jan 12, 2025 6:05 pm
- Forum: Policy Discussion
- Topic: His Grace on MRP
- Replies: 18
- Views: 1325
Re: His Grace on MRP
I think we can just lock this up at this point; the consensus seems to be "it doesn't happen enough to worry about having a specific policy, buying it lets you go nuts if you really want to".
- Sun Jan 12, 2025 6:02 pm
- Forum: Resolved Appeals
- Topic: [kieth4] Iamgoofball - I've Learned to Stop Worrying and Love The Block
- Replies: 5
- Views: 878
Re: [kieth4] Iamgoofball - I've Learned to Stop Worrying and Love The Block
Goof has inflicted himself upon the server once again so I reckon we're good to move this on.
- Thu Jan 09, 2025 3:06 pm
- Forum: Policy Discussion
- Topic: Spawncamping and identifying the spawnee
- Replies: 10
- Views: 682
Re: Spawncamping and identifying the spawnee
I think this is generally going to be a vibes-based thing. If you ace someone who walked off the shuttle like three minutes ago and don't have a reasonable manner to determine if they just got here, that's one thing. If you're actively sitting next to the shuttle and waiting for people to walk off ...
- Thu Jan 09, 2025 3:05 pm
- Forum: Resolved Appeals
- Topic: [vekter] serxule - old ban
- Replies: 5
- Views: 448
Re: [vekter] serxule - old ban
Alright, you should be unbanned. Best of luck to you going forward.verybigpebble wrote: ↑Thu Jan 09, 2025 4:41 am ah thats what i forgot
i assumed as much, i dont plan on and wont be doing anything similar to what i used to do, call it a new years resolution i guess
- Thu Jan 09, 2025 2:55 am
- Forum: Resolved Appeals
- Topic: [Iansdoor] H3skan - note inaccuracy
- Replies: 7
- Views: 462
Re: [Iansdoor] H3skan - note inaccuracy
Okay I fixed the note thank you have a good evening
- Wed Jan 08, 2025 7:02 pm
- Forum: Resolved Appeals
- Topic: [vekter] serxule - old ban
- Replies: 5
- Views: 448
Re: [vekter] serxule - old ban
2. i assume the slur was just the f-word (not that it matters i guess a slurs a slur i've just forgotten), but yes i was awaare then that i shouldnt be saying it, i just didnt really have self control back then for managing what i say, and now i have good self control, and wont be saying anything ...
- Wed Jan 08, 2025 4:47 pm
- Forum: Resolved Appeals
- Topic: [Iansdoor] H3skan - note inaccuracy
- Replies: 7
- Views: 462
Re: [Iansdoor] H3skan - note inaccuracy
The change proposed by Vekter sounds good, though I genuinly didn't mean to act like an antagonist. I didn't act in malice, the det and I just had some fun banter that I wanted to play into and simply miscalculated the amount of radiation the HFR would make, walling it off once I noticed the leak ...
- Wed Jan 08, 2025 4:31 pm
- Forum: Resolved Appeals
- Topic: [vekter] serxule - old ban
- Replies: 5
- Views: 448
Re: [vekter] serxule - old ban
Hey, gamer. I'm glad to hear things are going better for you IRL. I'm not against the idea of giving you a second chance, but I have a few questions for you first:
1) You mentioned leaving SS13 entirely since you were last banned. Have you considered playing on any other servers, such as ...
1) You mentioned leaving SS13 entirely since you were last banned. Have you considered playing on any other servers, such as ...
- Wed Jan 08, 2025 1:26 pm
- Forum: Policy Discussion
- Topic: Spawncamping and identifying the spawnee
- Replies: 10
- Views: 682
Re: Spawncamping and identifying the spawnee
It's generally good practice to just stay away from arrivals as an antag wholesale.
Well, if you're doing a base near arrivals, you already kind of fumbled because it's your responsibility to avoid spawn-camping other players, so you're making your own life harder, but that's not ...
- Tue Jan 07, 2025 7:57 pm
- Forum: Resolved Appeals
- Topic: [Iansdoor] H3skan - note inaccuracy
- Replies: 7
- Views: 462
Re: [Iansdoor] H3skan - note inaccuracy
Hey, gamer. Ians retired a bit ago so I can take over on this.
I can't realistically fact-check you on this, though I'll honestly say that you turning around and building an HFR near brig is bad enough anyway so I don't care about editing the note. How's this sound?
Prevented people from ...
I can't realistically fact-check you on this, though I'll honestly say that you turning around and building an HFR near brig is bad enough anyway so I don't care about editing the note. How's this sound?
Prevented people from ...
- Thu Jan 02, 2025 12:28 am
- Forum: Coding
- Topic: [BOUNTY] Fix "Revolution-banned player did not get offered up to ghosts after being converted to revolution"
- Replies: 0
- Views: 210
[BOUNTY] Fix "Revolution-banned player did not get offered up to ghosts after being converted to revolution"
Offering $20 to anyone who can merge and prove a successful fix to the following bug: https://github.com/tgstation/tgstation/issues/61611
Timber attempted a fix, this is still ongoing as of yesterday per a note given to a player about this exact situation. Appears to also be impacting Blood Brother ...
Timber attempted a fix, this is still ongoing as of yesterday per a note given to a player about this exact situation. Appears to also be impacting Blood Brother ...
- Sun Dec 29, 2024 5:41 pm
- Forum: Resolved Appeals
- Topic: [<Cheshify>] Player Name - Priest20243
- Replies: 14
- Views: 641
Re: [<Cheshify>] Player Name - Priest20243
Okay I got him sorted out in DMs, he's able to connect now.
- Sun Dec 29, 2024 5:21 pm
- Forum: Resolved Appeals
- Topic: [<Cheshify>] Player Name - Priest20243
- Replies: 14
- Views: 641
Re: [<Cheshify>] Player Name - Priest20243
Then you're going to need to figure out what accounts you have that are still banned. What did the ban message say when you tried to reconnect?Priest20243 wrote: ↑Sun Dec 29, 2024 3:43 pm Nope, I think all my ban's count together because I had multiple accounts had the same issue with monkestation but was resolved and unbanned.
- Sun Dec 29, 2024 5:53 am
- Forum: Resolved Appeals
- Topic: [<Cheshify>] Player Name - Priest20243
- Replies: 14
- Views: 641
Re: [<Cheshify>] Player Name - Priest20243
Okay, you should be unbanned now.
- Sun Dec 29, 2024 3:05 am
- Forum: Resolved Appeals
- Topic: [<Cheshify>] Player Name - Priest20243
- Replies: 14
- Views: 641
Re: [<Cheshify>] Player Name - Priest20243
Okay, I don't care about the Nova Sector vouch, it's not something I'm taking into account. I know nothing about that server, so I'm not taking a vouch from them.
I will get you sorted out here in a bit as far as being unbanned goes.
I will get you sorted out here in a bit as far as being unbanned goes.
- Sun Dec 29, 2024 2:11 am
- Forum: Resolved Appeals
- Topic: [<Cheshify>] Player Name - Priest20243
- Replies: 14
- Views: 641
Re: [<Cheshify>] Player Name - Priest20243
I do not have much experience or knowledge around Nova Sector, so I'm not sure I'd be willing to take a vouch from them.
I think I'm willing to give you another chance as long as you recognize that a third one will not be easy to come by. Your original infraction was not something we would normally ...
I think I'm willing to give you another chance as long as you recognize that a third one will not be easy to come by. Your original infraction was not something we would normally ...
- Sat Dec 28, 2024 10:59 pm
- Forum: Resolved Appeals
- Topic: [<Cheshify>] Player Name - Priest20243
- Replies: 14
- Views: 641
Re: [<Cheshify>] Player Name - Priest20243
There's definitely more, at least according to your ban history on other servers:
Alt of priest20243 who has a very extensive history of grief. Other alts include cetron, kappaapollo, psiaccel, and wildlifereserve. Refused to answer admin PMs and disconnected.
I would like you to tell me, in ...
Alt of priest20243 who has a very extensive history of grief. Other alts include cetron, kappaapollo, psiaccel, and wildlifereserve. Refused to answer admin PMs and disconnected.
I would like you to tell me, in ...
- Sat Dec 28, 2024 4:50 pm
- Forum: Resolved Appeals
- Topic: [<Cheshify>] Player Name - Priest20243
- Replies: 14
- Views: 641
Re: [<Cheshify>] Player Name - Priest20243
Hi, Cheshify retired earlier this year so I'll take over on this.
Can you provide me with your original BYOND account and any others you've made since?
Can you provide me with your original BYOND account and any others you've made since?
- Sat Dec 28, 2024 3:32 am
- Forum: Closed Policy Discussion
- Topic: Make heads possible antag with a station trait
- Replies: 8
- Views: 708
- Tue Dec 24, 2024 8:53 pm
- Forum: Policy Discussion
- Topic: Spawncamping and identifying the spawnee
- Replies: 10
- Views: 682
Re: Spawncamping and identifying the spawnee
It's generally good practice to just stay away from arrivals as an antag wholesale.
- Tue Dec 24, 2024 2:11 am
- Forum: Resolved Appeals
- Topic: [<DarkenedEarth>] Andy Pipkins- self-requested perma ban
- Replies: 2
- Views: 290
- Mon Dec 23, 2024 5:19 pm
- Forum: Resolved Appeals
- Topic: [DATAxPUNGED] Coolzmanz - My Attempt to be un(antag)banned
- Replies: 4
- Views: 761
Re: [DATAxPUNGED] Coolzmanz - My Attempt to be un(antag)banned
Data asked you to re-appeal in a month, and I intended to close this but forgot, whoops.
- Mon Dec 23, 2024 5:44 am
- Forum: Closed Policy Discussion
- Topic: Make it against the rules, again, to hunt for the nukie ship
- Replies: 15
- Views: 1042
Re: Make it against the rules, again, to hunt for the nukie ship
here we fuckin go again the guy who signed up to play the game constantly is finding the round based game repetitive. 20 percent of nukie rounds is quite rare to most players. This whole futuristic space station deal is repetitive too, i bet the DMV down the street will be a good change of pace ...
- Sun Dec 22, 2024 7:26 pm
- Forum: Closed Policy Discussion
- Topic: Make it against the rules, again, to hunt for the nukie ship
- Replies: 15
- Views: 1042
Re: Make it against the rules, again, to hunt for the nukie ship
I think the play is probably to just buff the turrets/make using metal foam against them ineffective as opposed to implementing a rule like this. Sending nukies back the bomb is way too based for me to ban anyone for it.
- Sun Dec 22, 2024 3:15 am
- Forum: Policy Discussion
- Topic: His Grace on MRP
- Replies: 18
- Views: 1325
Re: His Grace on MRP
If we're talking about other kinds of antagonists, like lings? I feel like it's whatever. The fun is that it's His Grace, and I think if you're already an evil bad guy and you want to risk it all on getting the 20 kills to ascension, you should. It's in the spirit of the time for it to be an ...
- Sat Dec 21, 2024 10:16 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 1333
Re: bingusdingus had a point
The core issue with wallening itself is that it was unfinished. But that's not the same as the issue with the maintainer team's handling of wallening; the issue there is that they completely ignored how unpopular wallening was with the playerbase until someone forked the server and it was ...
- Sat Dec 21, 2024 8:22 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 1333
Re: bingusdingus had a point
I don't see why the elected headcoder couldn't give input on other PRs. Not even technical input, just things like "I think this is good/bad for the game." Even if the elected headcoder didn't know anything about how to code, I still don't think it would make a big difference. If the headmin ...
- Sat Dec 21, 2024 6:52 pm
- Forum: Coding Feedback
- Topic: bingusdingus had a point
- Replies: 28
- Views: 1333
Re: bingusdingus had a point
To be fair to you, I think what you probably want more than hard-set "code is law" code by consensus voting is for your feedback to be listened to more, which is a reasonable concern but one that we've generally beaten to death over the years. The basic way it shakes out is "Your feedback will ...
- Sat Dec 21, 2024 6:42 pm
- Forum: Policy Discussion
- Topic: His Grace on MRP
- Replies: 18
- Views: 1325
Re: His Grace on MRP
I'm going to be 250% blunt about this. If there is any restrictions placed on His Grace and its use, we may as well remove it wholesale. And I think that's immensely shit and I would call you a pussy for doing it because you are one (this is a general, unspecified 'you'). But it would be better ...
- Sat Dec 21, 2024 4:42 pm
- Forum: Resolved Appeals
- Topic: [BMON] Yulice - Too Jolly
- Replies: 6
- Views: 717
Re: [BMON] Yulice - Too Jolly
The Admins who poked me about it were Xzero314 and DatA, if you want to try grabbing them yourself to post in here.
I talked to Data about it and they said they basically told you that you were allowed to appeal it even if that admin wasn't around anymore. I'll talk to xzero when they're around ...
- Sat Dec 21, 2024 4:28 pm
- Forum: Resolved Appeals
- Topic: [BMON] Yulice - Too Jolly
- Replies: 6
- Views: 717
Re: [BMON] Yulice - Too Jolly
Hi, Bmon is no longer part of the team so I'll take this.
I'm afraid I don't really agree that this needs to be lifted. I was telling another admin last night in admin channels that we should be actively asking people not to do this as it feels like "gamifying" the whole present aspect too much for ...
I'm afraid I don't really agree that this needs to be lifted. I was telling another admin last night in admin channels that we should be actively asking people not to do this as it feels like "gamifying" the whole present aspect too much for ...