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How to fix the PA Console "hack"
Posted: Mon Feb 13, 2017 7:15 pm
by InhumanPwnage
Hello everyone,
I don't know how long this random has existed but as the title implies, I've got no idea how to fix the PA Console when it gets "hacked" by "outside forces".
http://image.prntscr.com/image/9a4a0c62 ... 8a949e.png
I've tried reconnecting wires and the console, and found the Smuggler's Satchel underneath the floor tiles, but then what? I cannot turn the PA Console on again as I keep getting the message "ERROR: Request timed out. Check wire contacts."
How do I fix it?
Re: How to fix the PA Console "hack"
Posted: Mon Feb 13, 2017 7:21 pm
by cedarbridge
InhumanPwnage wrote:Hello everyone,
I don't know how long this random has existed but as the title implies, I've got no idea how to fix the PA Console when it gets "hacked" by "outside forces".
http://image.prntscr.com/image/9a4a0c62 ... 8a949e.png
I've tried reconnecting wires and the console, and found the Smuggler's Satchel underneath the floor tiles, but then what? I cannot turn the PA Console on again as I keep getting the message "ERROR: Request timed out. Check wire contacts."
How do I fix it?
How is the satchel related?
Re: How to fix the PA Console "hack"
Posted: Mon Feb 13, 2017 7:23 pm
by InhumanPwnage
cedarbridge wrote:
How is the satchel related?
Don't know, never looked under there before, thought it had something to do with the event.
If I'm missing something, I'd like to know for future games.
Re: How to fix the PA Console "hack"
Posted: Mon Feb 13, 2017 7:29 pm
by cedarbridge
InhumanPwnage wrote:cedarbridge wrote:
How is the satchel related?
Don't know, never looked under there before, thought it had something to do with the event.
If I'm missing something, I'd like to know for future games.
Code: Select all
/obj/machinery/particle_accelerator/control_box/proc/toggle_power()
active = !active
investigate_log("turned [active?"<font color='green'>ON</font>":"<font color='red'>OFF</font>"] by [usr ? key_name(usr) : "outside forces"]","singulo")
message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [usr ? key_name_admin(usr) : "outside forces"](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("PA Control Computer turned [active ?"ON":"OFF"] by [usr ? "[key_name(usr)]" : "outside forces"] in ([x],[y],[z])")
Not related.
Best I can tell from my novice code reading skills, the log/admin note just defaults to "outside forces" when there is no ckey connected to the PA deactivation.
Re: How to fix the PA Console "hack"
Posted: Mon Feb 13, 2017 7:33 pm
by InhumanPwnage
cedarbridge wrote:snip
EDIT: not sure what that means, but I hope it's something any player can fix.
Re: How to fix the PA Console "hack"
Posted: Mon Feb 13, 2017 9:06 pm
by Armhulen
I had this issue. Disconnect the PA monitor and pulse around until it does work, and that should do it
Re: How to fix the PA Console "hack"
Posted: Mon Feb 13, 2017 10:09 pm
by oranges
it was probably EMPed
Re: How to fix the PA Console "hack"
Posted: Mon Feb 13, 2017 10:50 pm
by PKPenguin321
maybe there was a signaller on the wires