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Of AIs and radios

Posted: Sun Jul 13, 2014 6:37 pm
by Kelenius
Just... why does the AI use intercoms? Why can't it have a radio installed into it, with access to all channels?

Is it even a game balance issue or a code issue?

Re: Of AIs and radios

Posted: Sun Jul 13, 2014 8:13 pm
by Cipher3
Braindude wrote:Because it'd be fucking annoying to talk about executing a traitor in sec/command channel and get bolted in by the AI while you know it's player has a shit eating grin on his face doing it. And it already happens with AIs setting some of their intercomms to sec/command channel.

Boy I sure fucking wonder which AI does this fucking shit
But that's a legitimate feature and actually very much the point. The AI is supposed to have those conflicts due to its Asimov lawset. The intercoms being possible to set to those frequencies is intentional and purposeful. The thing he's talking about here is why do we even bother with that instead of an in-core radio with captain's headset-like access to all channels.

Re: Of AIs and radios

Posted: Sun Jul 13, 2014 11:42 pm
by Lo6a4evskiy
>not using NTSL to spy on every department channel as AI

On topic, why does it matter?

Re: Of AIs and radios

Posted: Tue Jul 15, 2014 12:54 pm
by Miauw
because saycode