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HOW TO BE THE BEST WIZARD IN SS13
Posted: Sun Jul 13, 2014 4:42 pm
by Vaegir Guard
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Sun Jul 13, 2014 4:59 pm
by Lovecraft
3x Summon Magic.
2x Summon Guns.
Teleport to station, thrown on red suit, clip beard, no one knows the difference.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Sun Jul 13, 2014 5:03 pm
by Septavius
the incoherent screaming really details the true magic missile experience
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Sun Jul 13, 2014 5:15 pm
by Mono
I've wanted to this for such a long time. Literally take nothing but mm x 5. I guess dreams really do come true
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Sun Jul 13, 2014 5:27 pm
by paprika
is there anything more funny than magic missile and disintegrate
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Sun Jul 13, 2014 5:28 pm
by Munchlax
Animate all the things
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Sun Jul 13, 2014 8:01 pm
by NikNakFlak
That is from the Russian server I looked into a couple of times for their sprites. They have very awesome sprites and some of their code is open source so I have some neat stuff.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Sun Jul 13, 2014 8:31 pm
by Bluespace
if anyone was to take 5xMM I would reduce the cd to 1 second for them.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Sun Jul 13, 2014 8:37 pm
by Cipher3
Bluespace wrote:if anyone was to take 5xMM I would reduce the cd to 1 second for them.
I feel like this would break the server due to the pure hatred radiating from/towards the wizard.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Sun Jul 13, 2014 8:58 pm
by Tokiko2
I found that MM + Mutate + Blink(maybe even jaunt) causes a lot more anger. Everytime this happens the deadchat is furious.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Sun Jul 13, 2014 11:58 pm
by Aurx
Tokiko2 wrote:I found that MM + Mutate + Blink(maybe even jaunt) causes a lot more anger. Everytime this happens the deadchat is furious.
Don't forget to grab a riot shield from the armory, they're great AND piss people off.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 12:03 am
by ColonicAcid
ei nath on that shit cake is like the tiptp shitcing
or icshit
or icign shit
huuuuuuuuuuuh
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 8:14 am
by 420goslingboy69
artificer wizard is the best wizard
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 8:31 am
by Vekter
This is completely useless other than being an annoying faggot. So actually its pretty good I guess.
True PLAY2WIN Wizard is jaunt, mm, fireball and EI NATH. also buy a destruction apprentice to sow chaos while you get your shit done.
Funmode is blink, mm, and mutate plus whatever else. Wear armor and get a riot shield for that extra bit of SEETHING ANGER from the valid hunters.
NikNakFlak wrote:That is from the Russian server I looked into a couple of times for their sprites. They have very awesome sprites and some of their code is open source so I have some neat stuff.
That carpet is ugly.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 9:06 am
by Steelpoint
People scream bloody murder against Wizard's that do anything except buy Summon Magic/Guns spells.
If your a Wizard just use whatever spells you want and ignore the sour people complaining.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 9:15 am
by 420goslingboy69
Vekter wrote:
True PLAY2WIN Wizard is jaunt, mm, fireball and EI NATH. also buy a destruction apprentice to sow chaos while you get your shit done.
that combo will get yourself killed pretty quick
fireball is shit and always will kill you
ei nath is useless when you can just get the captain's laser
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 9:32 am
by srifenbyxp
2 minutes of pure laughter
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 11:39 am
by Miauw
Steelpoint wrote:People scream bloody murder against Wizard's that do anything except buy Summon Magic/Guns spells.
If your a Wizard just use whatever spells you want and ignore the sour people complaining.
TBH Summon Guns/Magic are two of the most fun things in the entire game.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 4:11 pm
by Vekter
420goslingboy69 wrote:Vekter wrote:
True PLAY2WIN Wizard is jaunt, mm, fireball and EI NATH. also buy a destruction apprentice to sow chaos while you get your shit done.
that combo will get yourself killed pretty quick
fireball is shit and always will kill you
ei nath is useless when you can just get the captain's laser
Fireball is great if you're not fucking retarded. Disintegrate is good because you can off your worst enemy before it becomes a problem.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 4:18 pm
by Lovecraft
Is Summon Mechs still a thing?
I'll never use it if it still is.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 4:33 pm
by Steelpoint
Ei Nath
Great for quickly killing someone with a extremely small chance of them being brought back to life, compliments hit and run style attacks on armed groups of crew members. Powerful spell with a long cool down, great versatility and is good as a fallback spell if caught in a pinch.
Can be used to kill Human and Cyborg alike, Secborgs become a minor threat with this spell unless they are somehow given Laser Gun modules.
Ei Nath is powerful against crew members with equally powerful Armour (Usually the Captain, Security Officers and the HoS in that ranking).
The main disadvantage of Ei Nath is that it takes around 60 seconds to recharge and if more than one target is selectable a intrusive popup box will block your screen.
(TL;DR: Can't go wrong with Ei Nath, no way to hurt yourself and can reliably knock someone out of the round)
Fireball
Finiky spell to use, novice Wizards can easily kill themselves with this spell. Requires an understanding of how the spell functions to use to its full potential.
The Fireball will deal tremendous damage to a target, as well as usually knock the victim on the floor. Two direct hits will kill most targets. Unlike Goon's Fireball which moves slowly and tracks a target /tg/'s Fireball is dumbfire and travels very quickly. Has a somewhat quicker recharge time alowing a Wizard to lay down heavy damage down a hall way.
Fireballs detonate if it is adjacent to a Mob or if it directly hits an object. Many novice or unaware Wizards die to their own Fireballs when they either accidently hit a object (Often a table) in front of themselves or trying to hit someone who is in melee distance. Cyborgs, with a applicable Lawset, can tank a lot of Fireball damage and place themselves in melee distance of a Fireball Wizard, which will either kill the Wizard from their own Fireballs or force the Wizard to use a alternative attack.
It may not be a bad idea to pick up a "Gem Hardsuit" if using this spell, so if you do hit yourself you'll take very little damage and suffer no damage from being on fire.
(TL;DR: Powerful spell in the right hands, finky to use. Remember to double tap)
Flesh to Stone
Pretty much Ei Nath in most respects. Instead of gibbing the target and leaving a Brain it turns the target into a solid Statue. However after a certain amount of time the Statue will revert back to the original target.
By itself its just a gimick, players turned into Stone won't count as dead for Objective purposes.
However when this spell is paired with the "Staff of Animation" this becomes a spell even more devastating than Ei Nath or Fireballs.
(TL;DF: Use it with a Staff of Animation or just use Ei Nath).
Staff of Animation
Warrents its own section due to how bloody powerful it can be. By itself it can turn any inanimate object into a hostile entity that will attack and kill anyone that is not the wielder (Usually the Wizard).
However when wielded with the "Flesh to Stone" spell this thing becomes autistic.
If a Statue is hit by a Bolt from the Staff, the Statue turns animated, however the victim gains control of the Statue, a wide selection of unique powers (Of the "MY EYES!" variety), can't be killed and has a explict instructions to not harm or kill the Wizard. (Meaning if you go and harm/kill the Wiz expect to get banned, trust me).
The advantages of this combination is that you get a ever growing army of unkillable statues that blind the crew and can't usually be stopped. The disadvantages are you will also get blinded by the statues, and more often that not some statues will try and kill you in retribution since they are to quick to get their valid and not read their objectives/laws.
(TL;DR: Powerful by itself, retarded when paired with the Staff of Animation).
Horsehead Curse
For when you just don't give a care.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 5:15 pm
by Reimoo
Steelpoint wrote:
However when this spell (Flesh to stone) is paired with the "Staff of Animation" this becomes a spell even more devastating than Ei Nath or Fireballs.
So animated statues turn into weeping angels? In that case, won't they have a chance of killing you for revenge?
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 5:18 pm
by Steelpoint
Reimoo wrote:Steelpoint wrote:
However when this spell (Flesh to stone) is paired with the "Staff of Animation" this becomes a spell even more devastating than Ei Nath or Fireballs.
So animated statues turn into weeping angels? In that case, won't they have a chance of killing you for revenge?
They would, but as I mentioned anyone turned into a "Weeping Angle" is given explicit instructions to not harm, by name, the person who turned them, usually the Wizard.
I've personally witnessed people receive a ban for killing the Wizard as a Statue. Almost happened to me one time.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 5:31 pm
by Mono
Reimoo wrote:Steelpoint wrote:
However when this spell (Flesh to stone) is paired with the "Staff of Animation" this becomes a spell even more devastating than Ei Nath or Fireballs.
So animated statues turn into weeping angels? In that case, won't they have a chance of killing you for revenge?
The anger will be real but killing said wiz will result in bannerino
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 6:53 pm
by 420goslingboy69
They turn into that SCP you dummies
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 7:08 pm
by Cipher3
SCP-173.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 7:18 pm
by Miauw
>implying that scp is the only instance of "spooky statue that only move when u dont look!"
weeping angels are primarily a reference to doctor who
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 7:50 pm
by paprika
SCP ripped off a bunch of horror shit so they could have SCIENCE FICTION FREE DOMAIN access for retarded fanfiction.
SCP is cancer.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 9:59 pm
by Cipher3
Miauw wrote:weeping angels are primarily a reference to doctor who
Yeah, but SCP-173 isn't.
paprika wrote:SCP ripped off a bunch of horror shit so they could have SCIENCE FICTION FREE DOMAIN access for retarded fanfiction..
173 existed before Weeping Angels.
paprika wrote:SCP is cancer.
no u
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Mon Jul 14, 2014 10:07 pm
by paprika
I didn't say 173 ripped off weeping angels, did I?
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Tue Jul 15, 2014 1:23 am
by Incoming
I don't think many people know this but flesh to stone actually has a range of two to El-Naths one. Of course since most people won't try to land that stuff without stuns (Because DROP DOWN MENUS) it rarely comes up.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Tue Jul 15, 2014 4:05 am
by Steelpoint
Drive by Stonnings are the best.
They never expect it.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Tue Jul 15, 2014 7:59 am
by Vekter
Disintegrate is only awesome because it takes someone out permanently and lets you kill the AI two minutes in.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Tue Jul 15, 2014 8:13 am
by Steelpoint
I find "Disable Technology" (EMP) to be a really powerful spell if paried up correctly. It can shutdown a Crew's push on you by disabling their Energy Weapons, halt Cyborgs in their track, screw up communications and seal off rooms. Its also useful for charging into the AI Core.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Tue Jul 15, 2014 10:34 am
by Kelenius
Steelpoint wrote:I find "Disable Technology" (EMP) to be a really powerful spell if paried up correctly. It can shutdown a Crew's push on you by disabling their Energy Weapons, halt Cyborgs in their track, screw up communications and seal off rooms. Its also useful for charging into the AI Core.
EMP in AI core is a bad idea. AI has a change to call the shuttle if it's EMP'd.
Unless that's what you want.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Tue Jul 15, 2014 10:45 am
by Steelpoint
I think it's a 10% chance to call the shuttle.
Another benefit of EMPing the core is that you shut off the intercoms, so no broadcasting "EI NATH!" On the radio.
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Tue Jul 15, 2014 10:48 am
by Mat13295
4xfireball and blink 4lyfe
The very brief 5 seconds of lyfe until spontaneously combusting...
Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Sat Jul 26, 2014 2:53 am
by paprika
AI can't call the shuttle if it's refueling

Re: HOW TO BE THE BEST WIZARD IN SS13
Posted: Sat Jul 26, 2014 5:13 am
by ThoughtSynapsis
Summon Mech five times. Do this for the next five rounds as wizard until it finally gets removed.