Security Passive Panic Button
Posted: Wed Feb 01, 2017 1:27 am
In order to combat security disadvantages across all of the stations and all of the game modes, i present this solution.
Adds a passive panic button that spawns on all security personnel (Warden, HoS, Detective, Security Officers) at round start (including late joins)
Its a tiny item that spawns in the left pocket. You can keep it separate from the rest of your equipment or you can attach it to either your stun baton or taser. So long as it is in either of the pockets, belt slot, armor slot or equipped onto a item that is in either of these slots, it will give a hotkey in the top left of the screen that you can click. In order to use it you must swipe your ID on the panic button, you can right click it and select "Wipe Memory" to erase the last swiped ID.
You can use it for the first three seconds that you are in critical condition, you can also attach a heath analyzer to it and implant it in your chest, and it will activate when you reach 0 health and -100 health.
-----[ console reformatting section to accomidate the use of panic buttons ]-----
Changes the security console set up to. Two of these consoles spawn in the wardens office, one spawns in the armory, one spawns in the HoS's office, One in the gulag, and one near the gulag shuttle.
Condenses prisoner management, security records, security cameras, medical records, and suit sensors into once console, accessible by a drop down menu when you open the console. [In the future offering the ability to have multiple windows open at once]
The console will also have a drop down menu for panic buttons, showing all the current active panic buttons on the map, their locations, stunned state, cords, and if they are activated or not. Activated ones can be reset from this menu.
In order to add functionality to the panic buttons, the console will chime "-swiped id name- has activated their panic button at -location- at -cords- in a -stunned- / -not stunned- state." If there is no ID swiped, it will just be stated as unknown to anyone standing by it if a panic button is activated.
-----[ console reformatting section to accomidate the use of panic buttons ]-----
Adds a passive panic button that spawns on all security personnel (Warden, HoS, Detective, Security Officers) at round start (including late joins)
Its a tiny item that spawns in the left pocket. You can keep it separate from the rest of your equipment or you can attach it to either your stun baton or taser. So long as it is in either of the pockets, belt slot, armor slot or equipped onto a item that is in either of these slots, it will give a hotkey in the top left of the screen that you can click. In order to use it you must swipe your ID on the panic button, you can right click it and select "Wipe Memory" to erase the last swiped ID.
You can use it for the first three seconds that you are in critical condition, you can also attach a heath analyzer to it and implant it in your chest, and it will activate when you reach 0 health and -100 health.
-----[ console reformatting section to accomidate the use of panic buttons ]-----
Changes the security console set up to. Two of these consoles spawn in the wardens office, one spawns in the armory, one spawns in the HoS's office, One in the gulag, and one near the gulag shuttle.
Condenses prisoner management, security records, security cameras, medical records, and suit sensors into once console, accessible by a drop down menu when you open the console. [In the future offering the ability to have multiple windows open at once]
The console will also have a drop down menu for panic buttons, showing all the current active panic buttons on the map, their locations, stunned state, cords, and if they are activated or not. Activated ones can be reset from this menu.
In order to add functionality to the panic buttons, the console will chime "-swiped id name- has activated their panic button at -location- at -cords- in a -stunned- / -not stunned- state." If there is no ID swiped, it will just be stated as unknown to anyone standing by it if a panic button is activated.
-----[ console reformatting section to accomidate the use of panic buttons ]-----