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Put the whole station on lavaland

Posted: Fri Jan 06, 2017 8:59 pm
by captain sawrge
PvE content gives the crew a reason to actually do more than just wait all antsy for a valid kill to appear
Miners have more or less same role to explore outside station
Sec also has to defend station from mobs that wander too close
Engineering sets up/maintains defences in addition to normal duties
Science can make new weapons/defences/etc. for sec/engineering/miners
Geothermal engine or something with lava idk

Arrivals being an off-station dropship or something so crew has to actually make a trek back would be neat, have an officer patrol the path their or something in case people get in trouble along the way.
An additional idea on top of this was not allowing round-end evacuation without completing certain objectives/powering up gateway somehow to prevent shuttle calls because a goliath knocked out some windows

Teleporter can be used to go to a space satellite for space stuff or something
Kor had a bunch of ideas on this maybe he will post some more of them

Re: Put the whole station on lavaland

Posted: Fri Jan 06, 2017 9:04 pm
by calzilla1
No

Re: Put the whole station on lavaland

Posted: Fri Jan 06, 2017 9:12 pm
by D&B
As another station map it sounds like fun.

Default naw

Re: Put the whole station on lavaland

Posted: Sat Jan 07, 2017 7:16 am
by Reece
Lavaland is already a tumour, why make it worsw

Re: Put the whole station on lavaland

Posted: Sat Jan 07, 2017 9:26 am
by Lumbermancer
Oh hey another thing I suggested months ago. God damn I'm smart.

Re: Put the whole station on lavaland

Posted: Sat Jan 07, 2017 9:42 am
by Whoisthere
Make singulo leave chasms

Re: Put the whole station on lavaland

Posted: Sat Jan 07, 2017 1:35 pm
by Dagdammit
It already does that. Pretty glorious, actually.

Re: Put the whole station on lavaland

Posted: Sat Jan 07, 2017 2:32 pm
by Super Aggro Crag
I don't like lavaland. If you want pve content find my old thread about pest control so you can hunt down door blocking octopi and giant messmaking snails

Re: Put the whole station on lavaland

Posted: Sun Jan 08, 2017 1:51 am
by MisterPerson
Obviously it's a big departure from the norm, which means a lot of work to implement. I do like the idea of bringing lavaland to the station instead of the station to lavaland.

Re: Put the whole station on lavaland

Posted: Sun Jan 08, 2017 2:03 am
by Armhulen
put the whole lavaland... ON THE STATION

Re: Put the whole station on lavaland

Posted: Sun Jan 08, 2017 2:06 am
by Owegno
I've been working on a lavastation map on and off for awhile but its nowhere near done. The big issue I ran into is whether everything is connected, or if people need to walk through a walled off compound to reach another department.

Re: Put the whole station on lavaland

Posted: Mon Jan 09, 2017 7:31 pm
by kevinz000
I think the issue is the 255x255 map size limit

Re: Put the whole station on lavaland

Posted: Mon Jan 09, 2017 7:32 pm
by Saegrimr
kevinz000 wrote:I think the issue is the 255x255 map size limit
Didn't Asteroid station do something weird with stitching them together?

Re: Put the whole station on lavaland

Posted: Mon Jan 09, 2017 7:40 pm
by kevinz000
Nvm it isn't a hard limit but making it larger is going to be a pain in the ass.

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 2:24 pm
by Bombadil
Really the biggest issue is dealing with how do you do mining? Do we just set it up that mining gets taken on a shuttle to the most DANGEROUS but LUCRATIVE place on the planet? Or do we allow miners to lead megafauna back to the station? Also how clean would a z-level move by megafauna even be?

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 2:50 pm
by Owegno
I was actually going to use on-step teleporters and create little tunnel entrance in the west side of the station z level and create a little cavern that it leads to on the east side of mining z level. Though if anyone gives me a better idea tell me. (Someone with more time and interest than me is also more than welcome to work on this.)

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 3:10 pm
by Bombadil
Owegno wrote:I was actually going to use on-step teleporters and create little tunnel entrance in the west side of the station z level and create a little cavern that it leads to on the east side of mining z level. Though if anyone gives me a better idea tell me. (Someone with more time and interest than me is also more than welcome to work on this.)
Why not make it north of the station? The mining station is on the southside of lavaland after all and the whole shtick of mining is going from south west to north and northeast. Also the necropolis door is on the north side of the map so it fits better.


Still should probably have a small mining outpost

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 3:22 pm
by Owegno
Reason I had it on the west side is because miners still use their shuttle (probably should of put it in that post, oops) and I wanted the alternative route to be just that.

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 4:00 pm
by kevinz000
Owegno IRC me the link to GitHub for your.map

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 4:25 pm
by onleavedontatme
kevinz000 wrote:I think the issue is the 255x255 map size limit
The issue is I don't want to spend 100 hours making something that might never get used when there are already a bunch of people vocally opposed to lavaland at all.

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 4:43 pm
by kevinz000
We can do it then :^)

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 4:45 pm
by Oldman Robustin
There's already been decent progress at making space a non-mining alternative for exploration. It's really not hard to just keep adding space ruins that achieve a similar purpose rather than doing something as absurd and ill-advised as taking SS13 out of space.

Maybe add more ruins with interesting items that are capable of being explored by a moderately geared crewmember, hostile NPC's need to be more middle-ground. It seems like space either has no/weak NPC's or it throws a bunch of gun-wielding killers at you. Most of the mining ruins are perfectly capable of being in space with a few modest tweaks. I wouldn't do that for theming reasons but just to show that it's really not hard to come up with decent ideas for space ruins.

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 10:25 pm
by captain sawrge
The entire idea is that having be station in an actively hostile environment will give people more to do on the station to prevent rounds from stagnating so quickly.

Adding more space content is the wrong way to go because it just encourages people to fuck off and leave the station and ignore whatever is actually going on in the round.

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 10:33 pm
by kevinz000
captain sawrge wrote:The entire idea is that having be station in an actively hostile environment will give people more to do on the station to prevent rounds from stagnating so quickly.

Adding more space content is the wrong way to go because it just encourages people to fuck off and leave the station and ignore whatever is actually going on in the round.
Robustin is a bad idea

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 10:35 pm
by onleavedontatme
Exploring space is incredibly boring because it is an empty and non threatening gear check with no reliable way to move around so you kind of just drift randomly hoping you bump into a point of interest.

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 10:35 pm
by kevinz000
Kor wrote:Exploring space is incredibly boring because it is an empty and non threatening gear check with no reliable way to move around so you kind of just drift randomly hoping you bump into a point of interest.
Flight suits
That is all.

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 10:39 pm
by captain sawrge
Flight suits don't really do anything to make space content itself more interesting.

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 10:40 pm
by ShadowDimentio
Side note, space is way too hostile. I'm down with having hostile areas, but you should at least have some fucking warning before a syndie mob is unloading on you with a C20 and aimbot.

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 10:41 pm
by onleavedontatme
kevinz000 wrote:
Kor wrote:Exploring space is incredibly boring because it is an empty and non threatening gear check with no reliable way to move around so you kind of just drift randomly hoping you bump into a point of interest.
Flight suits
That is all.
Flight suits dont provide anything new over a jetpack and oxy can, and they dont make your searches any less blind or random.

Re: Put the whole station on lavaland

Posted: Tue Jan 10, 2017 11:03 pm
by captain sawrge
ShadowDimentio wrote:Side note, space is way too hostile. I'm down with having hostile areas, but you should at least have some fucking warning before a syndie mob is unloading on you with a C20 and aimbot.
Wrong thread.thabk you.

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 12:10 am
by Bombadil
Kor wrote:
kevinz000 wrote:
Kor wrote:Exploring space is incredibly boring because it is an empty and non threatening gear check with no reliable way to move around so you kind of just drift randomly hoping you bump into a point of interest.
Flight suits
That is all.
Flight suits dont provide anything new over a jetpack and oxy can, and they dont make your searches any less blind or random.

Agreed and also the randomization of space makes it suck asssss. As in moving through zlevels

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 12:22 am
by captain sawrge
Please try to keep the focus on the original idea thankyou

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 12:30 am
by Bombadil
Lavastation could have its own random events... like Goliath Migration or Watcher migration. I feel like if there are ash storms the ash storm sound effect should be lessened its so harsh and annoying

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 12:34 am
by captain sawrge
The original idea was that as the round progresses more and more tendrils appear around the station and thus the crew will need to deal with the fauna.
It'd give sec something to do beyond valid hunt, engineers would have more stuff to fix, maybe atmos needing to regulate station temperature? Science developing new defences, maybe defence systems you can set up outside to help keep monsters away.
Engineers could build fortifications and stuff, FOBs, etc.
Hand some assistants a pickaxe and a shard spear and conscript em to go thin out the local wildlife etc.

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 1:04 am
by kevinz000
Kor wrote:
kevinz000 wrote:
Kor wrote:Exploring space is incredibly boring because it is an empty and non threatening gear check with no reliable way to move around so you kind of just drift randomly hoping you bump into a point of interest.
Flight suits
That is all.
Flight suits dont provide anything new over a jetpack and oxy can, and they dont make your searches any less blind or random.
Eh it makes it a tiny bit easier as it's increased vision range is a plus and didn't need constant refills

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 1:12 am
by Luke Cox
D&B wrote:As another station map it sounds like fun.

Default naw

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 1:14 am
by captain sawrge
Luke Cox wrote:
D&B wrote:As another station map it sounds like fun.

Default naw
We don't have a default map anymore.

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 1:16 am
by Luke Cox
If players don't manually choose their map preference, their vote goes to a default map

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 1:18 am
by captain sawrge
What would the problem be with this being a default map?

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 1:31 am
by D&B
Will expose people to lavaland in an extreme basis and more unneeded nerfs will happen.

Hell people that don't even play miner or interact with mining in any shape or form still try to nerf it now.


You can hear a faint "REMOVE LAVALAND" shout followed by REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 1:37 am
by Owegno
kevinz000 wrote:Owegno IRC me the link to GitHub for your.map
Haven't bothered yet since the map is nowhere near done. I've only finished the turfs on the recreation areas and arrivals. It will also be a long time to finish since I really don't feel that motivated to work on it and at most do an hour or two a week.

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 1:57 am
by captain sawrge
D&B wrote:Will expose people to lavaland in an extreme basis and more unneeded nerfs will happen.

Hell people that don't even play miner or interact with mining in any shape or form still try to nerf it now.


You can hear a faint "REMOVE LAVALAND" shout followed by REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
The main point of this idea is just to introduce some form of additional conflict in order to prevent rounds from becoming so stagnant that the moment people have found their daily allotted quota of valids they just force a shuttle call. Lavaland is just already in the game and serves as something to build off of.

It isn't supposed to be safe out there. It'd be the map's equivalent of space. It's a hostile environment and if you just dance outside unprepared you'll get fucked up.

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 1:57 am
by captain sawrge
Owegno wrote:
kevinz000 wrote:Owegno IRC me the link to GitHub for your.map
Haven't bothered yet since the map is nowhere near done. I've only finished the turfs on the recreation areas and arrivals. It will also be a long time to finish since I really don't feel that motivated to work on it and at most do an hour or two a week.
Please take off-topic discussion to another thread or PMs.

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 2:52 am
by Owegno
Not sure how talking about making what you asked for is offtopic but K.

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 2:56 am
by D&B
captain sawrge wrote:
D&B wrote:Will expose people to lavaland in an extreme basis and more unneeded nerfs will happen.

Hell people that don't even play miner or interact with mining in any shape or form still try to nerf it now.


You can hear a faint "REMOVE LAVALAND" shout followed by REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
The main point of this idea is just to introduce some form of additional conflict in order to prevent rounds from becoming so stagnant that the moment people have found their daily allotted quota of valids they just force a shuttle call. Lavaland is just already in the game and serves as something to build off of.

It isn't supposed to be safe out there. It'd be the map's equivalent of space. It's a hostile environment and if you just dance outside unprepared you'll get fucked up.
I understand the purpose, I am mostly pointing out one of the possible consequences of the proposed idea. If anything, a better and smaller step would be to make carp move from one side of the map through the station to the other during a migration event.

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 4:01 am
by captain sawrge
Owegno wrote:Not sure how talking about making what you asked for is offtopic but K.
sorry i didnt read the post i didnt realize it was about ur lavaland map my bad :)

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 5:19 am
by Luke Cox
Back on topic, the reason I like the idea of a map based on this is that I'm sick of maps that are nothing more than rehashed versions of box. The overall experience should feel at least moderately different.

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 3:38 pm
by IcePacks
captain sawrge wrote:PvE
fundamental misunderstanding

Re: Put the whole station on lavaland

Posted: Wed Jan 11, 2017 5:07 pm
by captain sawrge
IcePacks wrote:
captain sawrge wrote:PvE
fundamental misunderstanding
?

Re: Put the whole station on lavaland

Posted: Thu Jan 12, 2017 12:07 am
by Luke Cox
Autistic people hate change