Literally look at this
> Laser shot - 1 tech shell (1000 metal 300 glass) & 2 advanced capacitors & high power lasers (displaced by the R&D rework) for a expensive slug that deals = 1 normal laser shot doing diddly squat damage.
- This is pretty bad in contrast to the hotel energy shotgun that shoots triple disarm laser spread at foes with NO shells.
NEW TECH SHELLS
> Telsa shot - 1 tech shell, 10 ounces of teslium & a advanced capacitor required, delivers a violent shock on impact that causes moderate burns, a harmful variant of the current stun shell in R&D, inflicts burn damage on borgs.
> (Improved upgrade of original laser shot) Harm laser & Disarm laser spreadshot - Shoots 3 lasers at once, modify the shell to switch to disarm/harm lasers, same recipe as before but for 1 advanced capacitor and 1 advanced laser
- Darts - (some pre-listed recipes suggested) also usable in sniper rifles
- Tranquiliser darts - Certain mobs can be put to sleep (space bears etc) by this, but otherwise also efficient capture for griefing shitters (10 morphine required)
- Neurotoxin dart
- Traitorous Sleeping darts - A black tinted evolution of sleepy pen.
- Healing darts - For healing on the go with tricord. (Enjoy your combat medic Ana-cosplays)
Brand NEW - Custom tech shells
- Custom Technological shottie shells (1 tech shell, two 50 ounce beakers & a chemical grenade assembly) poor mixing might make the bullets jam and explode in the barrel
Thank you for taking notice of my suggestion, feedback and additional ideas would be appreciated.