Autoloom
Posted: Tue Nov 01, 2016 5:25 pm
Ok, so I decided to do an autoloom now, like the one on d20, except with a few modifications.
The basic idea is just an autolathe that uses cloth and such to make clothing. There'd be two types, normal and "specialized." Normal would make most types of normal clothing while the specialized one would only make uniforms. Normal one wouldn't. HOP would get this specialized one, so he can hand out uniforms along with job changes.
Another thing that was on d20 related would be shears; an object that, when used on any object that can give cloth, will tear it into cloth sheets.
Obviously, it wouldn't be able to make ALL subtypes of clothing. Armor, space suits, collectable hats, etc. would never be able to be made. This machine would just replace the costume/clothing vendors.
Now, for the ideas I'd like to change.
The autoloom would probably have a bunch of normal clothing to start with, but be able to scan new types of clothing, hopefully to allow for special types to still exist, while still allowing for some rarity.
Perhaps a third type of autoloom, specifically to replace the costume vendor, that only makes costumes, so the clown can dress up a bunch of assistants as bees, or something.
I'd also like to make leather do something as well, for leather clothing, and then possibly give it some resistance to melee (small, like 5-10, since leather would be harder to get).
Something else I'd like to do would be to make suit sensors a separate thing from clothing. Possibly, so you could be stealthy and remove your own, or add it to ones without, such as the tacticool jumpsuit, or even make upgraded ones for like miners that will read on another Z level, or more.
Finally, I'd really like to be able to have this machine syncable with R&D, or at the least, add some researchable clothing, then be able to port clothing over to this with disks, like with the autolathe. Not sure on what so far, but it'd mostly be science things (maybe magnetic gloves?)
I'd like feedback on all of this, if you would so kindly.
The basic idea is just an autolathe that uses cloth and such to make clothing. There'd be two types, normal and "specialized." Normal would make most types of normal clothing while the specialized one would only make uniforms. Normal one wouldn't. HOP would get this specialized one, so he can hand out uniforms along with job changes.
Another thing that was on d20 related would be shears; an object that, when used on any object that can give cloth, will tear it into cloth sheets.
Obviously, it wouldn't be able to make ALL subtypes of clothing. Armor, space suits, collectable hats, etc. would never be able to be made. This machine would just replace the costume/clothing vendors.
Now, for the ideas I'd like to change.
The autoloom would probably have a bunch of normal clothing to start with, but be able to scan new types of clothing, hopefully to allow for special types to still exist, while still allowing for some rarity.
Perhaps a third type of autoloom, specifically to replace the costume vendor, that only makes costumes, so the clown can dress up a bunch of assistants as bees, or something.
I'd also like to make leather do something as well, for leather clothing, and then possibly give it some resistance to melee (small, like 5-10, since leather would be harder to get).
Something else I'd like to do would be to make suit sensors a separate thing from clothing. Possibly, so you could be stealthy and remove your own, or add it to ones without, such as the tacticool jumpsuit, or even make upgraded ones for like miners that will read on another Z level, or more.
Finally, I'd really like to be able to have this machine syncable with R&D, or at the least, add some researchable clothing, then be able to port clothing over to this with disks, like with the autolathe. Not sure on what so far, but it'd mostly be science things (maybe magnetic gloves?)
I'd like feedback on all of this, if you would so kindly.