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Autoloom

Posted: Tue Nov 01, 2016 5:25 pm
by Chowder McArthor
Ok, so I decided to do an autoloom now, like the one on d20, except with a few modifications.
The basic idea is just an autolathe that uses cloth and such to make clothing. There'd be two types, normal and "specialized." Normal would make most types of normal clothing while the specialized one would only make uniforms. Normal one wouldn't. HOP would get this specialized one, so he can hand out uniforms along with job changes.
Another thing that was on d20 related would be shears; an object that, when used on any object that can give cloth, will tear it into cloth sheets.
Obviously, it wouldn't be able to make ALL subtypes of clothing. Armor, space suits, collectable hats, etc. would never be able to be made. This machine would just replace the costume/clothing vendors.
Now, for the ideas I'd like to change.
The autoloom would probably have a bunch of normal clothing to start with, but be able to scan new types of clothing, hopefully to allow for special types to still exist, while still allowing for some rarity.
Perhaps a third type of autoloom, specifically to replace the costume vendor, that only makes costumes, so the clown can dress up a bunch of assistants as bees, or something.
I'd also like to make leather do something as well, for leather clothing, and then possibly give it some resistance to melee (small, like 5-10, since leather would be harder to get).
Something else I'd like to do would be to make suit sensors a separate thing from clothing. Possibly, so you could be stealthy and remove your own, or add it to ones without, such as the tacticool jumpsuit, or even make upgraded ones for like miners that will read on another Z level, or more.
Finally, I'd really like to be able to have this machine syncable with R&D, or at the least, add some researchable clothing, then be able to port clothing over to this with disks, like with the autolathe. Not sure on what so far, but it'd mostly be science things (maybe magnetic gloves?)
I'd like feedback on all of this, if you would so kindly.

Re: Autoloom

Posted: Thu Nov 03, 2016 1:14 am
by Isane
It sounds like a great idea, especially if it has some of the outfits that you can't actually get without a chameleon kit (not any of the obviously restricted stuff like command/centcomm/security outfits of course). It'd also give biogenerators more use. I wouldn't have it replace the vendors though.

Re: Autoloom

Posted: Thu Nov 03, 2016 1:26 am
by D&B
How would dragon scales interact with the loom?

Re: Autoloom

Posted: Thu Nov 03, 2016 1:26 am
by Anonmare
It would be nice to get some of the rarer outfits, though there are some suits that shouldn't be mass-producible. the NASA jumpsuit for one

Re: Autoloom

Posted: Thu Nov 03, 2016 4:11 am
by D&B
Anonmare wrote:It would be nice to get some of the rarer outfits, though there are some suits that shouldn't be mass-producible. the NASA jumpsuit for one
Does it have special stats or something?

Re: Autoloom

Posted: Thu Nov 03, 2016 4:39 am
by Anonmare
I forget the actual stats but if I recall correctly, the NASA jumpsuit is pressure-immune and cold-resistant and can be used for a spacesuit if you get a space-proof helmet.

Re: Autoloom

Posted: Thu Nov 03, 2016 9:03 am
by DemonFiren
I've literally never seen the NASA jumpsuit or voidsuit since the days when space ruins weren't fucking randomised.

Re: Autoloom

Posted: Thu Nov 03, 2016 9:49 pm
by Chowder McArthor
D&B wrote:How would dragon scales interact with the loom?
I didn't really consider those, because there's only like one thing that they're used for, which is dragon armor. I think I said this, that I would just do leather if I needed. Otherwise, metal, glass, and cloth.
Anonmare wrote:It would be nice to get some of the rarer outfits, though there are some suits that shouldn't be mass-producible. the NASA jumpsuit for one
Well, yeah, most rare shit like that wouldn't be makeable at all. It'd be the same with armor and RIGs, and anything with stats in the armor category better than the roman armor in general.

Re: Autoloom

Posted: Thu Nov 03, 2016 10:25 pm
by Dagdammit
Alot of this can also be done via biogenerator in botany; have you thought about how to handle that overlap?(Removing biogenerator options would beclamest answer, IMO).

Re: Autoloom

Posted: Thu Nov 03, 2016 11:23 pm
by Chowder McArthor
Dagdammit wrote:Alot of this can also be done via biogenerator in botany; have you thought about how to handle that overlap?(Removing biogenerator options would beclamest answer, IMO).
Which parts, exactly?

Re: Autoloom

Posted: Fri Nov 04, 2016 1:33 am
by Isane
Right now the biogenerators only make a few things, mostly some belts and the leather jacket/overcoat.

Re: Autoloom

Posted: Fri Nov 04, 2016 2:01 am
by Chowder McArthor
That'd be a lot of clothing that'd clutter up the biogen.

Re: Autoloom

Posted: Fri Nov 04, 2016 10:31 pm
by ThanatosRa
Isn't the NASA red suit just the space suits the Discovery crew had in 2001: A Space Odyssey?

I miss those.

Re: Autoloom

Posted: Tue Nov 08, 2016 7:03 pm
by Chowder McArthor
What other clothing should I look out for?
I'm avoiding anything with fairly high armor stats (which saddly includes sec berets/fucking ball caps).

Re: Autoloom

Posted: Wed Nov 09, 2016 2:12 am
by kevinz000
Clothes should be able to be.modded with dragon scales to be fire resistant and highly armored maybe. Same for other rare things because I want shiny diamond radioactive jumpsuits

Re: Autoloom

Posted: Wed Nov 09, 2016 1:07 pm
by Professor Hangar
I remember (drunkenly) the NASSA spacesuit jumpsuit from goon, which spawned in maint. Random maint spawn? Or emag?

Re: Autoloom

Posted: Wed Nov 09, 2016 3:42 pm
by Cobby
Chowder McArthor wrote:What other clothing should I look out for?
I'm avoiding anything with fairly high armor stats (which saddly includes sec berets/fucking ball caps).
you could child these and give them lesser armor value though.

Re: Autoloom

Posted: Wed Nov 09, 2016 5:07 pm
by Saegrimr
Professor Hangar wrote:I remember (drunkenly) the NASSA spacesuit jumpsuit from goon, which spawned in maint. Random maint spawn? Or emag?
NASA voidsuits spawn on the derelict.

Re: Autoloom

Posted: Wed Nov 09, 2016 10:24 pm
by PKPenguin321
Saegrimr wrote:
Professor Hangar wrote:I remember (drunkenly) the NASSA spacesuit jumpsuit from goon, which spawned in maint. Random maint spawn? Or emag?
NASA voidsuits spawn on the derelict.
abandoned teleporter actually

Re: Autoloom

Posted: Thu Nov 10, 2016 2:08 am
by Saegrimr
PKPenguin321 wrote:
Saegrimr wrote:
Professor Hangar wrote:I remember (drunkenly) the NASSA spacesuit jumpsuit from goon, which spawned in maint. Random maint spawn? Or emag?
NASA voidsuits spawn on the derelict.
abandoned teleporter actually
Oh that's right it's a different ruin entirely.

Re: Autoloom

Posted: Thu Jan 19, 2017 5:22 pm
by Armhulen
well, you can teleport to it, so...