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Who wants some Necropolis lore?

Posted: Sat Oct 22, 2016 4:43 am
by HellstormRoss
Currently I am working with a few friends to create some lore and even a few antagonists centered around the Necropolis. We might even make a new server using that as a base for our work. If any coder wants to help, please do. We need all the help we can get. PM me if you want to help or have questions.

Re: Who wants some Necropolis lore?

Posted: Sat Oct 22, 2016 8:49 am
by DemonFiren
People here have called slippery slope in the past on the basis that "lore" rhymes with "vore".

Re: Who wants some Necropolis lore?

Posted: Sun Oct 23, 2016 3:19 am
by HellstormRoss
DemonFiren wrote:"lore" rhymes with "vore".
N-no...

Re: Who wants some Necropolis lore?

Posted: Tue Oct 25, 2016 2:52 am
by confused rock
Actually the official lavaland lord is that edge-sie attacked the asteroid

Re: Who wants some Necropolis lore?

Posted: Tue Oct 25, 2016 4:24 am
by Kel-the-Oblivious
I like to believe that Lavaland is one of the moons that orbits the gas giant that SS13 orbits for plasma study.

Asteroid was a chunk of Lavaland was was expelled by the moon, and was eventually depleted. Without an easy source of solid plasma to mine and use, operations were moved to the moon proper.

Re: Who wants some Necropolis lore?

Posted: Tue Oct 25, 2016 2:58 pm
by HellstormRoss
While the Lavaland is pretty cool, I was thing on expanding the lore for that big fucking gate and the tendrils that make the various monsters that inhabit the land.

Re: Who wants some Necropolis lore?

Posted: Tue Oct 25, 2016 3:33 pm
by D&B
Fuck no.

Then you limit changes or additions that can be made to lava land because they're not lore friendly.

Re: Who wants some Necropolis lore?

Posted: Tue Oct 25, 2016 3:38 pm
by Grazyn
Lore is one thing and theme is another. As far as I understand, you can add any kind of zany stuff even if it doesn't fit a common theme as long as it is a ruin, while proper Lavaland items and creatures have to go with the "hellscape" theme.

Re: Who wants some Necropolis lore?

Posted: Tue Oct 25, 2016 3:46 pm
by Steelpoint
Lore has, for SS13, always fitted around the gameplay, not the gameplay having to fit the lore.

Any lore we do come up with can easily be alterd or changed in the future to account for future code changes to lavaland/necroplis/whatever. I see no reason why some lore can't be drawn up and made official.

When I made the lore change of adding Lizards officially to our lore I put up a thread and a thread vote on my suggestion and what I was proposing, the vote passed and I added it to the wiki.

There was a very old rule that to add new lore to the game officially that you needed to put up the thread and get a majority vote in favor, but that rules long been forgotten.

Re: Who wants some Necropolis lore?

Posted: Thu Oct 27, 2016 5:12 am
by HellstormRoss
As of right now I have a small lore team working when they can to make short stories and well...MORE LORE! I am writing up one of the antags I plan to add to the game. My only problem is that I have no knowledge of coding so making my own server idea is KINDA out the window, and adding, balancing, spriting everything I plan to add will require people with that skill. So if any coder wants to take the lore and planned up antags PLEASE do it. I will be posting all short stories and antags soon. I'm a bit of a slacker...

Re: Who wants some Necropolis lore?

Posted: Thu Oct 27, 2016 7:22 am
by onleavedontatme
vaguely sci fi explanation: The same people/aliens that built the away mission gates decided to build an even bigger and fancier gate, and ran into the classic problem of accidentally making a portal to hell. Lavaland was their home planet before it got wrecked. The necropolis was their lab/capital/FTL airport gate hub. The final boss of the city is the corrupted gate itself, the source of all the spooky tentacles monsters.

alternate explanation: It's magic aint gotta explain shit, it's got minerals so you're mining there, better off leaving it unexplained. Maybe it's literally hell for no reason.

I will probably never finish or expand on this stuff, interested to see what others come up with.

Re: Who wants some Necropolis lore?

Posted: Thu Oct 27, 2016 8:14 am
by Steelpoint
So basically Doom but replace the Doomguy with a bunch of bumbling morons with 3rd rate equipment and them trying to mine the decayed remains of a once great civilization for a quick and dirty profit.

Re: Who wants some Necropolis lore?

Posted: Fri Oct 28, 2016 2:45 pm
by Bawhoppennn
The thing about lore is, having a specific written out paragraph of an absolute on the lore is a bad idea. The reason we have no structured lore is not because everyone is lazy, but because clearly defined lore allows for less creativity, less flexibility, and doesn't let you use your imagination. That's the exact reason the only lore we do have is very basic specifically defined bullet points ("Nanotrasen is a large galactic superpower. Centcomm is a regional headquarters.")
It's just more interesting if there is vague lore.