How to make gang not terrible
Posted: Tue Sep 06, 2016 11:08 pm
Currently gang is pretty bland and honestly feels like a lackluster reskin of rev and here is what I propose to make it maybe not great but at least decent.
Rename influence to respect and have a single gang.
Remove tagging as main method of gaining respect and add a variety of "gangly" actions to earn respect such as vandalism, theft, selling drugs, gang pawn shop, intimidation actions on crew members, torture such as breaking legs, getting buff with weightlifting equipment, and serving jail time that scales upward with amount of time spent in a cell. Feel free to suggest more items for this list. Furthermore add some passive ways to earn respect such as wearing special gang items and colors.
Each member would have his own respect score to buy stuff with and a percentage going to a global pool that the leader and lieutenants spend or gift as they see fit repeated actions would earn less and less amounts of respect that go into the zero and possibly negative range except for intimidation, torture, and jail time spent this makes is so that the gang has to strike a balance between recruitment and harassing the regular crew.
Make it so gangs actually lose respect when they kill people unless the gang leader or lieutenants sets a special contract to mark someone for death (if a head or captain is marked for death and killed it earns a large amount of respect) that is only unlocked once every so many respect points.
If an ordinary crew is straight up murdered for no reason by the gang the gang loses a percentage of respect points if they get to low the gang loses. The gang leader can mark the murderboner for death preventing the imminent loss state though the points will however not be refunded, if a gang member is marked for death all his gang items stop working.
To stop the gang sec and the crew should be focused on capturing gang members instead of killing them attacking and killing a gang member outright would earn the gang a large amount of respect for being a martyr.
Sec would get all new items that they can use to interrogate a gang member at the cost of dealing massive damage that inexplicably only heals inside a jail cell that heals slowly or by using special gang items, sec will have to be careful not to accidentally kill the gang banger so as not to create a martyr and they cant just leave them to rot in the cell forever because of the ever increasing amount of respect they would earn if not put in a cell at all interrogations will not be effective.
After so many interrogations the identity and general location of the gang leader would be revealed if sec or crew can successfully put him in a jail cell for a set amount of time gang loses if the leader is killed by sec or crew a new gang leader is picked. If gang leader suicides then gang possibly loses but i think this is more of a bannable offense.
If the leader is captured by crew early they do not win because of lack of evidence they can attempt to interrogate the leader but every time they do so a large amount of respect is earned towards the gang and he takes even more damage that heals slower than normal gang members. It will always be more efficient and safe to interrogate regular gang members.
If all the gang members are killed anyway make a bunch of "tourists" that are actually new gang members pulled from ghosts, interrogations will not work at all unless they have performed at least one "gangly" action.
As for how gang wins I'm not so sure about. The dominator is REALLY boring imo maybe make it so that after enough respect is earned the gang has to hold a mega rap concert with so many attendees be they gang members or normal crew.
Have an alternative win state for gang that involves x amount of martyrs or maybe EXTREMLY large amount and I mean MASSIVE respect score that sends an unlimited surge of armed gang members into the station killing everybody or something perhaps a gangly god?
Gang recruitment would need to be reworked as well make it so ordinary crew can be converted with respect having different crew members cost different amounts an assistant would be cheap but a scientist not so much.
I did not mean for this to drone on this long but these are my thoughts on actually making gang a unique more fun to play game mode.
Rename influence to respect and have a single gang.
Remove tagging as main method of gaining respect and add a variety of "gangly" actions to earn respect such as vandalism, theft, selling drugs, gang pawn shop, intimidation actions on crew members, torture such as breaking legs, getting buff with weightlifting equipment, and serving jail time that scales upward with amount of time spent in a cell. Feel free to suggest more items for this list. Furthermore add some passive ways to earn respect such as wearing special gang items and colors.
Each member would have his own respect score to buy stuff with and a percentage going to a global pool that the leader and lieutenants spend or gift as they see fit repeated actions would earn less and less amounts of respect that go into the zero and possibly negative range except for intimidation, torture, and jail time spent this makes is so that the gang has to strike a balance between recruitment and harassing the regular crew.
Make it so gangs actually lose respect when they kill people unless the gang leader or lieutenants sets a special contract to mark someone for death (if a head or captain is marked for death and killed it earns a large amount of respect) that is only unlocked once every so many respect points.
If an ordinary crew is straight up murdered for no reason by the gang the gang loses a percentage of respect points if they get to low the gang loses. The gang leader can mark the murderboner for death preventing the imminent loss state though the points will however not be refunded, if a gang member is marked for death all his gang items stop working.
To stop the gang sec and the crew should be focused on capturing gang members instead of killing them attacking and killing a gang member outright would earn the gang a large amount of respect for being a martyr.
Sec would get all new items that they can use to interrogate a gang member at the cost of dealing massive damage that inexplicably only heals inside a jail cell that heals slowly or by using special gang items, sec will have to be careful not to accidentally kill the gang banger so as not to create a martyr and they cant just leave them to rot in the cell forever because of the ever increasing amount of respect they would earn if not put in a cell at all interrogations will not be effective.
After so many interrogations the identity and general location of the gang leader would be revealed if sec or crew can successfully put him in a jail cell for a set amount of time gang loses if the leader is killed by sec or crew a new gang leader is picked. If gang leader suicides then gang possibly loses but i think this is more of a bannable offense.
If the leader is captured by crew early they do not win because of lack of evidence they can attempt to interrogate the leader but every time they do so a large amount of respect is earned towards the gang and he takes even more damage that heals slower than normal gang members. It will always be more efficient and safe to interrogate regular gang members.
If all the gang members are killed anyway make a bunch of "tourists" that are actually new gang members pulled from ghosts, interrogations will not work at all unless they have performed at least one "gangly" action.
As for how gang wins I'm not so sure about. The dominator is REALLY boring imo maybe make it so that after enough respect is earned the gang has to hold a mega rap concert with so many attendees be they gang members or normal crew.
Have an alternative win state for gang that involves x amount of martyrs or maybe EXTREMLY large amount and I mean MASSIVE respect score that sends an unlimited surge of armed gang members into the station killing everybody or something perhaps a gangly god?
Gang recruitment would need to be reworked as well make it so ordinary crew can be converted with respect having different crew members cost different amounts an assistant would be cheap but a scientist not so much.
I did not mean for this to drone on this long but these are my thoughts on actually making gang a unique more fun to play game mode.