New Game mode: Soviet Agents
Posted: Fri Jun 24, 2016 11:09 am
Id like to suggest a new game mode involving a couple of Space USSR Agents attempting to steal valueable items and technology levels.
This would be basically leaned on the Vox Raider game mode but utilize the Soviet theme, with russian uniforms and all that.
Soviet espionage used to be a big thing, Tech and information and all that. KC13 and the existing USSR Uniform+Ushanka assets would give this some legitimacy.
To minimize workload I would recommend to Spawn 2-3 spies with chameleon kits, stechkin pistols and soviet uniforms aboard the white ship.
The teams loadout should give them gear for a stealthy approach, e.g. chameleon kits, projectors, agent IDs, but only very limited combat capability, in form of 1 stechkin with 2 spare mags. This would limit the murderbone abusers.
The white ship is to be equipped with a Teleporter and the team is to be equipped with a common radio frequency or some sort of radio, so that they can communicate.
Alternatively someone can flesh out a sort of "Soviet Spawn" area or ship really quick, just like the abductor pods.
The Teams objective would be something among these lines:
1. Steal Hypospray/Adv Magbots/Etc/Insert Tech item here
2. Download XYZ Research levels
3. Avoid being captured alive or dead
4. Maintain secrecy by deleting the communications logs
While I do /not/ think this would make for a fully fleshed out game mode, I do think that this would be an excellent Random Event to be triggered randomly or by admins. It would add atmosphere and depth to the entire "KC13" theme. And the workload to code this event would not be too drastic, either.
Who wouldnt want to heist SS13 in a soviet uniform, with a stechkin, james bond style? I for one would love to see it happen.
This would be basically leaned on the Vox Raider game mode but utilize the Soviet theme, with russian uniforms and all that.
Soviet espionage used to be a big thing, Tech and information and all that. KC13 and the existing USSR Uniform+Ushanka assets would give this some legitimacy.
To minimize workload I would recommend to Spawn 2-3 spies with chameleon kits, stechkin pistols and soviet uniforms aboard the white ship.
The teams loadout should give them gear for a stealthy approach, e.g. chameleon kits, projectors, agent IDs, but only very limited combat capability, in form of 1 stechkin with 2 spare mags. This would limit the murderbone abusers.
The white ship is to be equipped with a Teleporter and the team is to be equipped with a common radio frequency or some sort of radio, so that they can communicate.
Alternatively someone can flesh out a sort of "Soviet Spawn" area or ship really quick, just like the abductor pods.
The Teams objective would be something among these lines:
1. Steal Hypospray/Adv Magbots/Etc/Insert Tech item here
2. Download XYZ Research levels
3. Avoid being captured alive or dead
4. Maintain secrecy by deleting the communications logs
While I do /not/ think this would make for a fully fleshed out game mode, I do think that this would be an excellent Random Event to be triggered randomly or by admins. It would add atmosphere and depth to the entire "KC13" theme. And the workload to code this event would not be too drastic, either.
Who wouldnt want to heist SS13 in a soviet uniform, with a stechkin, james bond style? I for one would love to see it happen.