Requesting away mission ideas
- Brotemis
- Joined: Mon Apr 28, 2014 7:45 pm
- Byond Username: Brotemis
Requesting away mission ideas
Watching VG trudge through the wild west away mission has made me want to make more away missions. The only issue is that I'm lacking ideas. The idea of a a flesh universe I'd interesting but I'm also lacking sprites and floor/wall tiles. Any away mission would be a large undertaking depending on what it is and I would need help from sprites as well lest I use dreaded programmer sprites.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Requesting away mission ideas
Explore the spider caves
Xeno planet so people can get facehugged and infect the station or be put down there and then.
Space lube skate rink
Xeno planet so people can get facehugged and infect the station or be put down there and then.
Space lube skate rink
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Requesting away mission ideas
Away missions are shit. Either they have no loot and they're explored for 2 days and then never gone into again or they have tons of loot and the gateway is broken into at roundstart and people flock to it for powergaming potential.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Requesting away mission ideas
The problem with away missions was that people would, as noted, flock to the good items. I recall the last away mission had three suits of FUCKING DEATH SQUAD ARMOUR and a police baton. People would flock to them.
Making a good away mission will be hard, it needs to be entertaining or unique without giving off special hard to find items. Hence why for some reason I like the Clown Planet since its unique, has minerals but holds deadly Clowns if provoked.
Making a good away mission will be hard, it needs to be entertaining or unique without giving off special hard to find items. Hence why for some reason I like the Clown Planet since its unique, has minerals but holds deadly Clowns if provoked.
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Requesting away mission ideas
Make the dark souls of away missions that can only be tackled by having a fully upgraded science and a gauntlet of weapons with everyone in bulletproof vests with hardsuit syndie mobs everywhere var edited into oblivion.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Joined: Fri Apr 18, 2014 9:02 am
- Byond Username: Miggles
- Contact:
Re: Requesting away mission ideas
away missions are ss13 ng+
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Requesting away mission ideas
random loot/npc spawners may go a long way to rectify whatever is wrong with away missions
away missions that require preparation, gearing up and a supply line can be great and it may also be worth looking into dividing away missions up into areas that require preparation and areas that don't, with the appropriate rewards for both.
boss fights, especially multi-tile ones or god forbid, ones with special abilities, may also provide away missions with something more to do other than just looting for the items.
away missions that require preparation, gearing up and a supply line can be great and it may also be worth looking into dividing away missions up into areas that require preparation and areas that don't, with the appropriate rewards for both.
boss fights, especially multi-tile ones or god forbid, ones with special abilities, may also provide away missions with something more to do other than just looting for the items.
The patched, dusty, trimmed, feathered mantle of evil +13.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Requesting away mission ideas
There was this one server (now gone from the face of the earth) with a weird mish-mash of gooncode and baycode on the BYOND SS13 page once. Joined it one day and found that someone had opened a red, meaty-looking portal in the telescience lab. Found some really freaky shit on that server's derelict. Only bad thing about it was the ridiculous loot. A fucking super strength nanoaug was just sitting on a tableBrotemis wrote:The idea of a a flesh universe I'd interesting but I'm also lacking sprites and floor/wall tiles.

More screenshots: http://imgur.com/a/tvQx3
i dont even know what the context for my signature was
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: Requesting away mission ideas
Sweet fuck that space background is some nice shit.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
-
- Rarely plays
- Joined: Mon Apr 21, 2014 12:26 pm
Re: Requesting away mission ideas
So... The space battle mission.paprika wrote:Make the dark souls of away missions that can only be tackled by having a fully upgraded science and a gauntlet of weapons with everyone in bulletproof vests with hardsuit syndie mobs everywhere var edited into oblivion.
Yah, it gives you OP shit (mostly all that syndie gear), but good luck killing the first one without a few guns.
Oh, and suggestions.
A diamond mine, gives diamonds and a mech, also mining gear.
A factory, gives alot of random crap, perhaps a few mechs that where either the product or used in the factory.
A medical lab. Lots of medical guff, perhaps some nasty airborn virus?
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
- Brotemis
- Joined: Mon Apr 28, 2014 7:45 pm
- Byond Username: Brotemis
Re: Requesting away mission ideas
That is amazing, explosive.
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Requesting away mission ideas
People can't rush away missions at roundstart so long as they have that timer before the gateway can activate.
Spoiler:
- Facundo
- Joined: Sun Apr 27, 2014 9:05 pm
Re: Requesting away mission ideas
I have a few ideas that might make the gateway a replace for mining...
- An hostile cold enviroment, like a tundra with bears and sentient trees, maybe a mine somewhere if you wish.
- The oposite, an hostile magma planet, again, it could also be rich on minerals, and have goliaths lurking with those insidious gold worms
- An underwater dome that mines surrounded by water, you could by accident, break off the rock and into the water, and fun could happen, also carps, becouse fuck it.
- Something akin to our mining asteroid, maybe more segregated like in the ministation
The four of them should feature a big support station, but, it should require to be activated (set the power, maybe set the air, fix some pipes, expand some areas, turn on shields for carps, fix the booze o mat, etc)
that way it could make a feasible mode to even construct a secondary station or even have reasons to have the 15 min delay disabled from the away misions.
- An hostile cold enviroment, like a tundra with bears and sentient trees, maybe a mine somewhere if you wish.
- The oposite, an hostile magma planet, again, it could also be rich on minerals, and have goliaths lurking with those insidious gold worms
- An underwater dome that mines surrounded by water, you could by accident, break off the rock and into the water, and fun could happen, also carps, becouse fuck it.
- Something akin to our mining asteroid, maybe more segregated like in the ministation
The four of them should feature a big support station, but, it should require to be activated (set the power, maybe set the air, fix some pipes, expand some areas, turn on shields for carps, fix the booze o mat, etc)
that way it could make a feasible mode to even construct a secondary station or even have reasons to have the 15 min delay disabled from the away misions.
-
- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Requesting away mission ideas
A cold planet would actually give a proper reason to wear those snug wintercoats. Edit: I know smoke and shit can go through the gateway, does air go through as well? because that would slowly cool down the station, which would be inconvenient, also might(?) cause some lag.
I sort of liked the space battle away mission, because it would spawn you in a random part of the ship, usually quite far from the gateway back. Assloads of people go in, most don't come out. The huge amount of syndie loot isn't good though.
That away mission with the 50 thousand emitters was also pretty fun, very high chance of death, but again, rewards were a little to great, we should shy away from the PILE OF GUNS idea of loot.
What about a maze? or better yet, a MIME maze (ie: invisible walls). There could be different loot spawn spots, chance of spawning nothing (maybe even bottles of Nothing?), a bag with some decent goodies, rare mime mech or a booby trapped bag, etc.
Edit 2: The main thing with popular away missions though, is just half the crew fucking off with no warning. I wish there was a better way to regulate people going through it, because right now it's just 'law 2, open gateway' and 20 guys swarm through. Maybe if people KNEW that that there was a high probability of getting immediately wrecked, or somethinb, they would try go through less.
I sort of liked the space battle away mission, because it would spawn you in a random part of the ship, usually quite far from the gateway back. Assloads of people go in, most don't come out. The huge amount of syndie loot isn't good though.
That away mission with the 50 thousand emitters was also pretty fun, very high chance of death, but again, rewards were a little to great, we should shy away from the PILE OF GUNS idea of loot.
What about a maze? or better yet, a MIME maze (ie: invisible walls). There could be different loot spawn spots, chance of spawning nothing (maybe even bottles of Nothing?), a bag with some decent goodies, rare mime mech or a booby trapped bag, etc.
Edit 2: The main thing with popular away missions though, is just half the crew fucking off with no warning. I wish there was a better way to regulate people going through it, because right now it's just 'law 2, open gateway' and 20 guys swarm through. Maybe if people KNEW that that there was a high probability of getting immediately wrecked, or somethinb, they would try go through less.
- Brotemis
- Joined: Mon Apr 28, 2014 7:45 pm
- Byond Username: Brotemis
Re: Requesting away mission ideas
Flesh universe and spider cave it is. As much as I would love an underwater dome, water has no functionality in terms of spreading.
Randomized loot will be used.
Randomized loot will be used.
-
- Joined: Fri Apr 18, 2014 9:02 am
- Byond Username: Miggles
- Contact:
Re: Requesting away mission ideas
i thought that water would spread infinitely to any area that isnt blocked by a turfBrotemis wrote:Flesh universe and spider cave it is. As much as I would love an underwater dome, water has no functionality in terms of spreading.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
- TheTerbs
- In Game PermaBanned
- Joined: Fri Apr 18, 2014 7:59 am
Re: Requesting away mission ideas
New Pugleans
During martipug
It's a giant party
Full of pugs, partying pugs, pug mask everywhere with a massive pug float
Volcano Land theme park
Taking place on the volcanic surface of mercury experience all the fun and excitement of being close to a volcanic eruption
You teleport to the park entrance then get your ticket stub and go in, grab your fire suit and welding mask
You can make your own lava lair
Free to get in, $99.99 to leave
Christmas Planet
Come see the ever living Christmas tree and stick all your precious possessions on it and never get them back
Also featuring stylish parkas, freezing temps, igloos and winter fashion
During martipug
It's a giant party
Full of pugs, partying pugs, pug mask everywhere with a massive pug float
Volcano Land theme park
Taking place on the volcanic surface of mercury experience all the fun and excitement of being close to a volcanic eruption
You teleport to the park entrance then get your ticket stub and go in, grab your fire suit and welding mask
You can make your own lava lair
Free to get in, $99.99 to leave
Christmas Planet
Come see the ever living Christmas tree and stick all your precious possessions on it and never get them back
Also featuring stylish parkas, freezing temps, igloos and winter fashion
you're gonna carry that weight
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Requesting away mission ideas
T?here is definitely a variant that does what Miggles said. One round I was the captain and the admins messed with me by spreading water in my quarters' shower. I proceeded to help it spread everywhere, and the AI got a law that said water is harmful to humans. The water even went straight out the arrivals airlock into space, and whoever went into water-space could still breathe and operate under gravity. It was pretty awesome.miggles wrote:i thought that water would spread infinitely to any area that isnt blocked by a turfBrotemis wrote:Flesh universe and spider cave it is. As much as I would love an underwater dome, water has no functionality in terms of spreading.
Spoiler:
- MrSnapwalk
- Joined: Fri Apr 18, 2014 8:28 pm
- Byond Username: MrSnapwalk
Re: Requesting away mission ideas
I was one of the borgs that round! That was really fun, RCDing airlocks and walls to prevent the spread of water, and dragging people to safety. Take note of this, admins!Cipher3 wrote:T?here is definitely a variant that does what Miggles said. One round I was the captain and the admins messed with me by spreading water in my quarters' shower. I proceeded to help it spread everywhere, and the AI got a law that said water is harmful to humans. The water even went straight out the arrivals airlock into space, and whoever went into water-space could still breathe and operate under gravity. It was pretty awesome.miggles wrote:i thought that water would spread infinitely to any area that isnt blocked by a turfBrotemis wrote:Flesh universe and spider cave it is. As much as I would love an underwater dome, water has no functionality in terms of spreading.
Petethegoat wrote:we need to procedurally generate asses so they can actually be used as evidence
JStheguy wrote:Being a closet serial killer is not polite, helpful, truthful, or clean.
I am the last of the moderators for the /NT/station subforums. Please don't PM me any questions, comments, or complaints, because there is nothing I can do about them.
- Neerti
- Rarely plays
- Joined: Thu Apr 17, 2014 5:06 pm
- Byond Username: Neerti
Re: Requesting away mission ideas
All of that was an illusion.
It was all manually placed, every last one.
It was all manually placed, every last one.


- Game Admin -
Feel free to PM me on the forums or IRC with questions, concerns, feedback, or just talk about stuff.
Have I not met my hitler quota this month?
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Requesting away mission ideas
I do believe I was the AI for that round! The Captain left his shower running, I tried to contain the water, and so did my borgie, but crew will be crew! They happily helped spread the water everywhere. Odd things happened.MrSnapwalk wrote:I was one of the borgs that round! That was really fun, RCDing airlocks and walls to prevent the spread of water, and dragging people to safety. Take note of this, admins!Cipher3 wrote:T?here is definitely a variant that does what Miggles said. One round I was the captain and the admins messed with me by spreading water in my quarters' shower. I proceeded to help it spread everywhere, and the AI got a law that said water is harmful to humans. The water even went straight out the arrivals airlock into space, and whoever went into water-space could still breathe and operate under gravity. It was pretty awesome.miggles wrote:i thought that water would spread infinitely to any area that isnt blocked by a turfBrotemis wrote:Flesh universe and spider cave it is. As much as I would love an underwater dome, water has no functionality in terms of spreading.
- WeeYakk
- Joined: Fri Apr 18, 2014 2:33 am
- Byond Username: Yakk
Re: Requesting away mission ideas
Is there a way to make gateways one way? Go through the gate but there's no way to turn the gate back on until the players get to a certain point. Path to said certain point is riddled with traps and tough enemies to discourage retards from jumping through without proper gear.
You could do what the emitter maze course did and spawn players somewhere that isn't on top of the gate when they go through to get a similar effect but muh immursions.
You could do what the emitter maze course did and spawn players somewhere that isn't on top of the gate when they go through to get a similar effect but muh immursions.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Requesting away mission ideas
Pivotal battle of Clown vs Mime Planet. Clown mobs, mime mobs, banana traps and invisible land mimes, clown bombs and cone of silence, HONK and/or mime mech depending on which side you help to victory.
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Requesting away mission ideas
I actually got the RCD out of EVA and undid the borg's work.Gun Hog wrote:I do believe I was the AI for that round! The Captain left his shower running, I tried to contain the water, and so did my borgie, but crew will be crew! They happily helped spread the water everywhere. Odd things happened.MrSnapwalk wrote:I was one of the borgs that round! That was really fun, RCDing airlocks and walls to prevent the spread of water, and dragging people to safety. Take note of this, admins!Cipher3 wrote:T?here is definitely a variant that does what Miggles said. One round I was the captain and the admins messed with me by spreading water in my quarters' shower. I proceeded to help it spread everywhere, and the AI got a law that said water is harmful to humans. The water even went straight out the arrivals airlock into space, and whoever went into water-space could still breathe and operate under gravity. It was pretty awesome.miggles wrote:i thought that water would spread infinitely to any area that isnt blocked by a turfBrotemis wrote:Flesh universe and spider cave it is. As much as I would love an underwater dome, water has no functionality in terms of spreading.
Spoiler:
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Requesting away mission ideas
Tomb of King Hon. A subterranean bananium structure riddled with traps, sliding door/ wall mechanisms to separate groups, riddles and the odd band of cave dwelling tunnel clowns at the outskirts.
When they reach the end they open the sarcophagus and either find a mummified clown or a note saying he fooled you then his pimped out HONK bursts out of a chamber containing a cryotube.
Honk.
When they reach the end they open the sarcophagus and either find a mummified clown or a note saying he fooled you then his pimped out HONK bursts out of a chamber containing a cryotube.
Honk.
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
Re: Requesting away mission ideas
Yep. Sounds good. Except for the part where you code a mob to operate a HONK. :/Incomptinence wrote:Tomb of King Hon. A subterranean bananium structure riddled with traps, sliding door/ wall mechanisms to separate groups, riddles and the odd band of cave dwelling tunnel clowns at the outskirts.
When they reach the end they open the sarcophagus and either find a mummified clown or a note saying he fooled you then his pimped out HONK bursts out of a chamber containing a cryotube.
Honk.
Spoiler:
-
- Joined: Fri Apr 18, 2014 9:02 am
- Byond Username: Miggles
- Contact:
Re: Requesting away mission ideas
no the mob is the honk
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Requesting away mission ideas
Yeah exosuit sprites won't complain if used for a mob. Recolouring and adding a little crown would be optimal though.
- BillWilson
- Joined: Tue Apr 29, 2014 1:01 am
- Byond Username: TheEpicPissUmaru
Re: Requesting away mission ideas
Fargate malfunctions and sends you back in time to Space Station 10: Hill Valley and you can meet Doc Brown.
-
- In Game PermaBanned
- Joined: Thu May 08, 2014 11:17 pm
- Byond Username: Cipher3
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: Requesting away mission ideas
I still think one Away Mission should be a flipped version of meta currently in use, with a reversed color scheme.
Think Evil Mirror Universe.
Think Evil Mirror Universe.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Requesting away mission ideas
Mirror universe contains Evil Twin mobs that have appearances that mirror crew appearances (sorta like how AI holograms can) but with moustaches.
They can't attack and have RPiant AI which means they talk about space crabs and other simple mobs constantly. Oblivion NPCs were true evil.
They can't attack and have RPiant AI which means they talk about space crabs and other simple mobs constantly. Oblivion NPCs were true evil.
Who is online
Users browsing this forum: No registered users