Balance the fuck out of this or remove it because they are ruining EVERY. GODDAMN. ROUND. The "permastun, disable radio(???)" aspect is a nice touch. Especially when paired with the fact that the venus man traps or what the fuck ever can travel through walls. Did you know they keep you stunned and pull you back over an infinite distance? I just learned that. It was a lot of fun (not really).
IF AN ADMIN HAS TO DELETE IT IN ORDER TO GREENTEXT, SOMETHING IS FUCKED UP
Or pull an Emily Ranger and remove the players that are obviously abusing the mechanic and defending their abuse in deadchat (you know who you are and you suck)
Vines/Kudzu
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Vines/Kudzu
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- coiax
- Joined: Sun Jan 31, 2016 10:45 am
- Byond Username: Coiax
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- Joined: Sun Jan 31, 2016 2:32 pm
- Byond Username: Hatters Gonna Hat
Re: Vines/Kudzu
Venus human traps have unlimited vines. The vines go through walls. They completely entangle and stun you, and drag you towards the venus trap. They can do this outside of your field of view, essentially a fucking mobile heat-seeking artillery that goes through walls. The venus trap is capable of significant movement, even outside the range of kudzu. They do shitloads of brute damage a hit. This costs nothing but some time, knowledge, and a bit of chemistry resources. It's total bullshit. Anyone who doesn't want to at least nerf it a tiny bit is a retard. At the absolute minimum it should be made separate from kudzu so you don't have to deal with shitloads of venus traps coupled with max potency space vines, which is basically a death sentence for anyone that isn't immune to grapple/stun/knockdown.
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- Joined: Sat Apr 19, 2014 4:09 pm
- Byond Username: NOSENSEOFSELF
Re: Vines/Kudzu
New vines probably disrupt way too much/too powerful for how relatively easily you can get it even if RNG doesn't swing your way thanks to chems.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Vines/Kudzu
We prefer balance discussions are kept here and the tracker is reserved for actual bugs.coiax wrote:https://github.com/tgstation/tgstation/issues
The forum is better suited to the long form discussion that balance debate tends to entail.
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