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Poke' balls for mobs

Posted: Thu Jun 09, 2016 1:57 am
by srifenbyxp
We should have some manner of poke' balls for mobs that doubles as a containment device and heal/revive while making the revive time the same amount as cloning.

Lower the mob health better chances of catching, emagged maybe even capture live people and borgs when they're in crit.

Re: Poke' balls for mobs

Posted: Thu Jun 09, 2016 3:03 am
by Man_Shroom
/vg/station has this for miners

Re: Poke' balls for mobs

Posted: Thu Jun 09, 2016 5:10 pm
by srifenbyxp
I guess /tg/ needs it then