Change to loyalty implants
Posted: Sun Jun 05, 2016 10:49 am
So, you know good old loyalty implants. Mass-distributed during a gang or rev round, meant to protect the crew from conversion. Except there are moments when using them doesn't mean that the crew is always "loyal" - and no one should really expect absolute unconditional obedience coming from that. I remember one admin saying that they hold no roleplay value, either - so what's the point of a "surge of loyalty towards Nanotrasen", if it just doesn't work that way, as evidenced by implanting any other antag types, such as traitors, or any of the crewmembers unwilling to cooperate - where it just doesn't change a thing?
I'd suggest to change it to mindshield implants, to make it far more obvious. Just replace all instances of 'loyalty implants' with 'mindshield implants', "surge of loyalty towards Nanotrasen" with "Your mind suddenly feels strong and resistant." and "Nanotrasen's grip on your mind fading away" upon implant removal with "Your mind feels weak and fragile.". It would make it far more accurate for any situation where you can't just expect complete loyalty from someone just because you put an implant in them. It's semantics, but I just feel it would suit better with the actual gameplay.
I'd suggest to change it to mindshield implants, to make it far more obvious. Just replace all instances of 'loyalty implants' with 'mindshield implants', "surge of loyalty towards Nanotrasen" with "Your mind suddenly feels strong and resistant." and "Nanotrasen's grip on your mind fading away" upon implant removal with "Your mind feels weak and fragile.". It would make it far more accurate for any situation where you can't just expect complete loyalty from someone just because you put an implant in them. It's semantics, but I just feel it would suit better with the actual gameplay.