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Add gas ejection to pneumatic canon
Posted: Tue May 31, 2016 12:04 pm
by Midaychi
Currently, the pneumatic canon does not care about what is in the attached tank, besides the pressure of any gas.
Add in a check to see what's in the tank, and eject 'spent' gas in a trail following the projectiles.
That way if you use a tank of BZ or burn mix or something, it'll actually make a difference vs just a can of oxygen or something.
An example of something you could do with this: Fill canister with superheated plasma. Projectile fired also leaves a trail of fire.
Another example: Bz and N2O mix, hilarity tube.
A third: Superchilled gas of some sort, freeze tube.
Re: Add gas ejection to pneumatic canon
Posted: Wed Jun 01, 2016 6:10 am
by PKPenguin321
so basically a flamethrower
Re: Add gas ejection to pneumatic canon
Posted: Wed Jun 01, 2016 7:46 am
by Midaychi
PKPenguin321 wrote:so basically a flamethrower
A pneumatic cannon is a pneumatic cannon. It uses highly compressed gas to accelerate objects along a tube and launch them at something.
I simply suggest someone add to the loop of code so the used up gas also is ejected along with the objects.
Re: Add gas ejection to pneumatic canon
Posted: Wed Jun 01, 2016 1:28 pm
by Davidchan
in4 people start using N2O/Anesthetic tanks from medical so they can instagib their target and put everyone else around them asleep not wearing internals.
Or just atmosia super heating/chilling some gas to completely fuck up an entire room.
Re: Add gas ejection to pneumatic canon
Posted: Wed Jun 01, 2016 4:04 pm
by Ezel
Davidchan wrote:in4 people start using N2O/Anesthetic tanks from medical so they can instagib their target and put everyone else around them asleep not wearing internals.
Or just atmosia super heating/chilling some gas to completely fuck up an entire room.
>not using a BZ/N2O mix
Re: Add gas ejection to pneumatic canon
Posted: Wed Jun 01, 2016 5:42 pm
by Reece
This brings me one step closer to being able to properly RP as a supervillain.
Re: Add gas ejection to pneumatic canon
Posted: Wed Jun 01, 2016 6:05 pm
by Davidchan
Reece wrote:This brings me one step closer to being able to properly RP as a supervillain.
I swear to god if we get green joker toxins I'm out. THE CLOWN DOES NOT NEED A PURPLE SUIT THAT MAKES GREEN LAUGHING GAS WHEN HE FARTS!!!
oh who the fuck am I kidding, the coders didn't even finish reading this before they started making their feature PR to defy their own freeze
Re: Add gas ejection to pneumatic canon
Posted: Wed Jun 01, 2016 9:37 pm
by PKPenguin321
Midaychi wrote:PKPenguin321 wrote:so basically a flamethrower
A pneumatic cannon is a pneumatic cannon. It uses highly compressed gas to accelerate objects along a tube and launch them at something.
I simply suggest someone add to the loop of code so the used up gas also is ejected along with the objects.
flamethrower is secretly a gas shooter it doesn't have to just throw hot plasma
fill it with supercooled n2o protip
Re: Add gas ejection to pneumatic canon
Posted: Wed Jun 01, 2016 9:50 pm
by Ezel
PKPenguin321 wrote:Midaychi wrote:PKPenguin321 wrote:so basically a flamethrower
A pneumatic cannon is a pneumatic cannon. It uses highly compressed gas to accelerate objects along a tube and launch them at something.
I simply suggest someone add to the loop of code so the used up gas also is ejected along with the objects.
flamethrower is secretly a gas shooter it doesn't have to just throw hot plasma
fill it with supercooled n2o protip
I always thought that never worked but then i realised Co2 Oxygen Nitrogen BZ were invisable
Re: Add gas ejection to pneumatic canon
Posted: Wed Jun 01, 2016 10:17 pm
by Zilenan91
Pneumatic Cannons would be even better than a flamethrower, they would shoot flaming glass shards at people that set them on fire!
Re: Add gas ejection to pneumatic canon
Posted: Wed Jun 01, 2016 10:23 pm
by Screemonster
I would absolutely grab a firesuit and load that bad boy with lighters, welders and supercooled plasma.