Impact Sensor
Posted: Tue May 31, 2016 6:13 am
New sensor type: Impact.
Uses:
1. When something steps ontop of it, trigger.
2. When thrown at a mob or a wall, trigger.
3. When a concussive force goes off nearby, IE: grenade or explosive, trigger.
4. When launched out of a pneumatic cannon, trigger.
This would mean that you could make bombs or grenades who's fuses start when thrown at a wall or object, stepped on, when another explosion or flashbang goes off nearby, or when shot out of a pneumatic cannon.
Using a wrench directly on the sensor allows you to tune the required pressure.
Setting 1: Any force
Setting 2: Must be at least as heavy as a hulk, or a vehicle, mech, pneumatic cannon, etc, or launched out of a mass driver.
Setting 3: Only large creatures stepping on it and explosions
Uses:
1. When something steps ontop of it, trigger.
2. When thrown at a mob or a wall, trigger.
3. When a concussive force goes off nearby, IE: grenade or explosive, trigger.
4. When launched out of a pneumatic cannon, trigger.
This would mean that you could make bombs or grenades who's fuses start when thrown at a wall or object, stepped on, when another explosion or flashbang goes off nearby, or when shot out of a pneumatic cannon.
Using a wrench directly on the sensor allows you to tune the required pressure.
Setting 1: Any force
Setting 2: Must be at least as heavy as a hulk, or a vehicle, mech, pneumatic cannon, etc, or launched out of a mass driver.
Setting 3: Only large creatures stepping on it and explosions