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R&D station on mining

Posted: Sat Jun 07, 2014 11:25 pm
by cultist-chan
Coded it for fun. The question is do you want it?

Includes
(Typical mining hallway)
(Shuttle going to and from mining from science)
(R&D area)


I could move more stuff from science to mining if wanted. I've always thought that the asteroid should be more lively and be fun. For me this wasn't a serious project. Its more of a experiment of "could it be done".

Images included

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Re: R&D station on mining

Posted: Sun Jun 08, 2014 5:16 pm
by Gun Hog
I would not like to have R&D on the asteroid, but having a Research Shuttle that goes to mining and the ore redemption machine would be LOVELY! It would also be an express way to deliver Ripley mechs (if they ever get buffed)!

Re: R&D station on mining

Posted: Sun Jun 08, 2014 10:43 pm
by cultist-chan
I could do that... it wouldn't be that hard. I'll make a coding project for you if you want.

P-please collaborate. With me oni-chan.

Regardless all I have to do there is copy a ore redemption machine and delete the mining R&D then put on some cosmetics. The major thing is "would you want it" again.

Re: R&D station on mining

Posted: Mon Jun 09, 2014 5:07 am
by kosmos
I kinda like the original setting of dirty low-wage Mining and sterile high class R&D. Mixing them up looks and feels a bit weird.
Has mining been fixed yet (as in ore spawn rates and such), because this feels like it's treating the symptom and not the reason of why R&D lately has been getting almost no minerals.