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Holoparasite Reviews **UPDATED :)***

Posted: Wed Apr 06, 2016 3:32 am
by Cobby
So today I tried 2 different holoparasites. Both were just single-rounds, so it might be the luck of the round or something, but here is my feedback on them.

However, both players were competent and we only died from 1) me getting stunned and 2) A Security officer with a stolen .357, so I don't think there were 'player problems' that are typically surrounding the Stand memes.

Assassin:

Needs a strong buff to the SURPRISE attack considering it doesn't even cloak you fully. Currently it took a monkey who was 100% health to Yellow with 1 surprise attack, and the same amount of damage was achieved with 3 normal ones.

A snare, a slow, or simply a buff to the damage would suffice, but this was just bad considering things like Chaos and Lightning have way more damage output than the ASSASSIN one.

If it does do this then my apologies, but I just found it underwhelming considering it's a DPS holo.

Lightning:

I really liked this one. I at first thought it was going to be lame considering it had no stun, but the damage from it makes up for that. Positioning was really enjoyable and a nice change of pace than "click to succeed". The ONLY problem I have with the lightning holo comes from its simple mob pushing, and even that's not bad considering the holo can still do some damage.

This would be my goto for combat if Chaos did not exist [and tbh makes a good replacement to chaos, which is literally 'touch and return' with no downsides].

Charger:

It just seems like a snowflake standard, I did fine with it but it wasn't anything flashy like SHOCK stand or FIRE stand. Maybe we weren't using its features to their full potential, but I wasn't overly impressed like I was with Lightning.

Protector:

Jesus this one was fun [for me]. This guy can tank so hard and yet still do damage it's crazy. This one is definitely the combat-oriented support stand, and does its job EXTREMELY WELL. I have nothing bad to say about this one, I really enjoyed having it.

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Wed Apr 06, 2016 3:49 am
by Shaps-cloud
Having played as the assassin holoparasite, I think it'd be nice if you could manifest stealthily if your cooldown was ready

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Wed Apr 06, 2016 4:00 am
by PKPenguin321
dont forget about the new protector holoparasite

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Wed Apr 06, 2016 4:09 am
by ShadowDimentio
Getting a sneak attack on someone as assassin should hit them with a good stun.

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Wed Apr 06, 2016 4:11 am
by Zilenan91
Holos should not be able to stun people ever

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Wed Apr 06, 2016 4:41 am
by Oldman Robustin
ShadowDimentio wrote:Getting a sneak attack on someone as assassin should hit them with a good stun.
Stun HP's, no thanks.


I think the assassin is fine with a cooldown adjustment. Being able to frontload your damage is huge because you don't necessarily have to rely on a stun/slip opener. You can ambush and after that they will be slowed from the damage and easy to finish off.

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Wed Apr 06, 2016 5:51 am
by DemonFiren
Give ass parasites full stealth, maybe a bit extra damage.

Waiting on review of chargers and protectors.

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Wed Apr 06, 2016 7:37 am
by Davidchan
Given that holos are stun immune themselves there is no balanced way to give them even microstuns. Bad enough they can still drag their host at top speed so long as he's still alive.

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Wed Apr 06, 2016 3:41 pm
by TheNightingale
Davidchan wrote:Given that holos are stun immune themselves there is no balanced way to give them even microstuns. Bad enough they can still drag their host at top speed so long as he's still alive.
Remove their ability to drag things?

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Wed Apr 06, 2016 3:44 pm
by onleavedontatme
TheNightingale wrote:
Davidchan wrote:Given that holos are stun immune themselves there is no balanced way to give them even microstuns. Bad enough they can still drag their host at top speed so long as he's still alive.
Remove their ability to drag things?
Would be pretty lackluster team play if you could only stand and watch as soon as your team mate got hit.

But yeah, no giving them stuns ever.

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Wed Apr 06, 2016 9:01 pm
by Lumbermancer
Holoparasites need to be REMOVED. They are cheap, they are dumb. Literally everyone has parasite and walks around murderboning. It's shit. Make it 20tc or remove.

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Wed Apr 06, 2016 9:36 pm
by lumipharon
ass parasite was pretty meh when I tried it.
They can't deploy stealthed, and their stealth is so obvious that they simply can't stay out without being spotted, unless you're in the darkness of maint or something.

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Wed Apr 06, 2016 10:20 pm
by Zilenan91
Kor wrote:
TheNightingale wrote:
Davidchan wrote:Given that holos are stun immune themselves there is no balanced way to give them even microstuns. Bad enough they can still drag their host at top speed so long as he's still alive.
Remove their ability to drag things?
Would be pretty lackluster team play if you could only stand and watch as soon as your team mate got hit.

But yeah, no giving them stuns ever.

Well yeah it's lackluster but if they run into a crowded escape shuttle with a chaos holo they're literally unkillable because the holo can't be slowed and basically kills anyone it comes into contact with. Usually results in the death of 5-10+ people. It's also disgusting for support holos, they drag their host away forever healing him and unless it gets fucked super hard by lag they can't be stopped in any way. Their pulling either needs to go or have a massive movement speed loss.

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Thu Apr 07, 2016 1:24 am
by ChangelingRain
Some numbers/notes here; the assassin parasite's stealth attack ignores all armor and does 50 damage, normal attacks from it do 13. lightning parasites do about 5 damage a second with each beam, also ignoring all armor(but doesn't stun it just does a fancy shock effect)

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Thu Apr 07, 2016 3:51 pm
by Cobby
Yesterday I tried out the Charger and Protector Holo:


Charger:

It just seems like a snowflake standard, I did fine with it but it wasn't anything flashy like SHOCK stand or FIRE stand. Maybe we weren't using its features to their full potential, but I wasn't overly impressed like I was with Lightning.

Protector:

Jesus this one was fun [for me]. This guy can tank so hard and yet still do damage it's crazy. This one is definitely the combat-oriented support stand, and does its job EXTREMELY WELL. I have nothing bad to say about this one, I really enjoyed having it.

*** Gonna CopyPasta This to OP ****

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Apr 07, 2016 6:27 pm
by Saegrimr
I get holoparasite rolls often since i'm almost always observer mode, 90% of the time they pick Chaos. I'm ALWAYS fucking Chaos. I guess its fine since I get to persuade my master into plasma flooding, and teaching them how to do it moderately effectively.

Got Lightning once, but it was during the half-HP meme tests and my master got randomly revolvered once in the hall and that was it.

Got ranged all of like twice. Very robust but hurts my hand as fast as I click to machine gun people down.

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Thu Apr 07, 2016 6:54 pm
by Davidchan
Kor wrote:
TheNightingale wrote:
Davidchan wrote:Given that holos are stun immune themselves there is no balanced way to give them even microstuns. Bad enough they can still drag their host at top speed so long as he's still alive.
Remove their ability to drag things?
Would be pretty lackluster team play if you could only stand and watch as soon as your team mate got hit.

But yeah, no giving them stuns ever.
With the exceptions of xenos, every other team antag can be stunned or non-lethally dealt with in a manner similar to his partner if he tries to drag it away. Look to Holoparasites, who never ever get a debuff until death, it's pretty ironic how much you defend these things despite how you rile up noise about hating binary systems of okay or death.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Apr 07, 2016 7:05 pm
by onleavedontatme
I honestly don't see how NO SUIT = DEATH vs SUIT = FULL IMMUNITY in regards to environmental hazards has anything to do with stuns/combat mechanics.

Not wanting environmental hazards to be straight gear checks is unrelated to PVP, I think.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Apr 07, 2016 7:22 pm
by ChangelingRain
Charger holos are pretty plain; I wanted them to have like, a microstun of 1 life tick but I got korveto'd so they just knock items out of your hands and go really fast.
They're not bad, combatwise; they do 15 damage a hit and take 60% and do 20 damage on a charge, but they're really plain, a lot like standard is.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Apr 07, 2016 7:35 pm
by Cobby
Saegrimr wrote:I get holoparasite rolls often since i'm almost always observer mode, 90% of the time they pick Chaos. I'm ALWAYS fucking Chaos. I guess its fine since I get to persuade my master into plasma flooding, and teaching them how to do it moderately effectively.

Got Lightning once, but it was during the half-HP meme tests and my master got randomly revolvered once in the hall and that was it.

Got ranged all of like twice. Very robust but hurts my hand as fast as I click to machine gun people down.
Yeah nothing beats a "poison" that requires the individual to be softstunned [or an item] in order to remove said "poison".

Considering the "Holo stuns = Bad", I would have thought the Chaos would be nerfed severely or downright removed since they typically require the player to voluntarily stun themselves while the one who has the holo can walk around and finish them off. IMO Lightning fills the chaos' niche well AND has to put both the human and holo in danger [unlike chaos which is touch N return].
Anonus wrote:Charger holos are pretty plain; I wanted them to have like, a microstun of 1 life tick but I got korveto'd so they just knock items out of your hands and go really fast.
They're not bad, combatwise; they do 15 damage a hit and take 60% and do 20 damage on a charge, but they're really plain, a lot like standard is.
Is it possible to do a knockback without a stun [similar to how it works when wrenching pressurized airpipes <sometimes>?] to act as a gap creator? That would fill a niche I don't think any other holo [except TP support] has.

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Thu Apr 07, 2016 7:37 pm
by ShadowDimentio
Lumbermancer wrote:Holoparasites need to be REMOVED. They are cheap, they are dumb. Literally everyone has parasite and walks around murderboning. It's shit. Make it 20tc or remove.
Do I taste a hint of tears under all this salt?
Oldman Robustin wrote:
ShadowDimentio wrote:Getting a sneak attack on someone as assassin should hit them with a good stun.
Stun HP's, no thanks.

I think the assassin is fine with a cooldown adjustment. Being able to frontload your damage is huge because you don't necessarily have to rely on a stun/slip opener. You can ambush and after that they will be slowed from the damage and easy to finish off.
>Could stun after like a 10 second setup time (I think that's how long it takes to stealth I have no idea)
>STUN HP NO BAD IDEA

y tho

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Apr 07, 2016 7:40 pm
by ChangelingRain
ExcessiveCobblestone wrote: Is it possible to do a knockback without a stun [similar to how it works when wrenching pressurized airpipes <sometimes>?] to act as a gap creator? That would fill a niche I don't think any other holo [except TP support] has.
Sadly no; a knockdown is a stun, you can't have one without also dragging along the other.
Oh wait I misread that; a knockback would be possible, but if it was a throw it could slam you into walls and stun, potentially.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Apr 07, 2016 7:51 pm
by Saegrimr
ExcessiveCobblestone wrote:Yeah nothing beats a "poison" that requires the individual to be softstunned [or an item] in order to remove said "poison".

Considering the "Holo stuns = Bad", I would have thought the Chaos would be nerfed severely or downright removed since they typically require the player to voluntarily stun themselves while the one who has the holo can walk around and finish them off. IMO Lightning fills the chaos' niche well AND has to put both the human and holo in danger [unlike chaos which is touch N return].
I dunno, theres three things that get me and my host killed as a chaos every time.
1: Overzealous atmos hardsuits.
2: Literally anybody in a firesuit.
3: Security who give zero fucks and just go full ass with the lasers until they go into crit. The trick here is anybody can revive them, once my host goes down we're done.

Atmos guy is usually easily dealt with if the host is somewhat robust and stole a taser/prod somewhere, but i'm basically completely worthless in that fight. Firesuits are plentiful and also make me mostly useless. Sec basically becomes a chance game to see if they either realize all they have to do is ignore the fire, or if they wuss out and back off. Teleport punching them was useful for getting the ballsy ones away, but it also gives anybody that teleports away a free pass to extinguish themselves since they're out of danger.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Fri Apr 08, 2016 8:27 am
by kazeespada
Saegrimr wrote:
ExcessiveCobblestone wrote:Yeah nothing beats a "poison" that requires the individual to be softstunned [or an item] in order to remove said "poison".

Considering the "Holo stuns = Bad", I would have thought the Chaos would be nerfed severely or downright removed since they typically require the player to voluntarily stun themselves while the one who has the holo can walk around and finish them off. IMO Lightning fills the chaos' niche well AND has to put both the human and holo in danger [unlike chaos which is touch N return].
I dunno, theres three things that get me and my host killed as a chaos every time.
1: Overzealous atmos hardsuits.
2: Literally anybody in a firesuit.
3: Security who give zero fucks and just go full ass with the lasers until they go into crit. The trick here is anybody can revive them, once my host goes down we're done.

Atmos guy is usually easily dealt with if the host is somewhat robust and stole a taser/prod somewhere, but i'm basically completely worthless in that fight. Firesuits are plentiful and also make me mostly useless. Sec basically becomes a chance game to see if they either realize all they have to do is ignore the fire, or if they wuss out and back off. Teleport punching them was useful for getting the ballsy ones away, but it also gives anybody that teleports away a free pass to extinguish themselves since they're out of danger.
"Chaos Holoparasite Eh?" I say out from under my glowing blue and brown helmet. I grab my welder from my belt and ignite the tip. "En garde!" I charge, clashing with the holo. Suddenly, the scientist behind the holo pulls out an egun. I see the blue beams strike me, each one sapping my strength until I collapse. The chaos hollow is suddenly not as easy.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Fri Apr 08, 2016 8:51 am
by TechnoAlchemist
...so anyways

holoparasites aren't OP generally people get upset when people murderbone with them because the murderer is like 1.2x harder to kill, but the majority of the difficulty is because they have the armory/good cheese tactics.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Fri Apr 08, 2016 1:39 pm
by Lumbermancer
TechnoAlchemist wrote:because they have the armory
Because more often than not there's not enough sec, or even none at all. So guy can emag his way in, grab all guns, and be literal god.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Fri Apr 08, 2016 11:55 pm
by Zilenan91
Holos in general are the "win more" item in the uplink, but it's easy to gear up and start winning in the first place if you can munchkin hard enough so they really either just make the traitor insanely, unreasonably lethal, or impossible to kill in the worst scenarios.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sat Apr 09, 2016 1:24 am
by Cheimon
Holoparasites are fun. It's just plain nice to have a buddy you can go traitoring with. The headset key could be like that, but it's not, whereas this is a reliable way to do something with another person.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sat Apr 09, 2016 2:06 am
by onleavedontatme
kazeespada wrote: "Chaos Holoparasite Eh?" I say out from under my glowing blue and brown helmet. I grab my welder from my belt and ignite the tip. "En garde!" I charge, clashing with the holo. Suddenly, the scientist behind the holo pulls out an egun. I see the blue beams strike me, each one sapping my strength until I collapse. The chaos hollow is suddenly not as easy.
>I tried to beat the primary threat in the round to death with a random improvised object
>his gear gave him an advantage over me

No way

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sat Apr 09, 2016 2:52 am
by kazeespada
Kor wrote:
kazeespada wrote: "Chaos Holoparasite Eh?" I say out from under my glowing blue and brown helmet. I grab my welder from my belt and ignite the tip. "En garde!" I charge, clashing with the holo. Suddenly, the scientist behind the holo pulls out an egun. I see the blue beams strike me, each one sapping my strength until I collapse. The chaos hollow is suddenly not as easy.
>I tried to beat the primary threat in the round to death with a random improvised object
>his gear gave him an advantage over me

No way
The egun implies the scientist has already looted the armory.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sat Apr 09, 2016 2:55 am
by PKPenguin321
kazeespada wrote:
Kor wrote:
kazeespada wrote: "Chaos Holoparasite Eh?" I say out from under my glowing blue and brown helmet. I grab my welder from my belt and ignite the tip. "En garde!" I charge, clashing with the holo. Suddenly, the scientist behind the holo pulls out an egun. I see the blue beams strike me, each one sapping my strength until I collapse. The chaos hollow is suddenly not as easy.
>I tried to beat the primary threat in the round to death with a random improvised object
>his gear gave him an advantage over me

No way
The egun implies the scientist has already looted the armory.
good for him! he was able to infiltrate and defeat security without even using guns. what a robust dude.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sat Apr 09, 2016 1:26 pm
by TheNightingale
PKPenguin321 wrote:
kazeespada wrote:The egun implies the scientist has already looted the armory.
good for him! he was able to infiltrate and defeat security without even using guns. what a robust dude.
You mean he was able to emag into the Armory whilst the sole Officer was out on patrol?

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sat Apr 09, 2016 3:17 pm
by Wyzack
I like fighting holos, as long as there are a few people in medbay it is really hard to remove cloneloss so be sure to target the holo. Yeah you will lose if you try to 1v2 the guy unless you have guns or play it smart. The overpoweredness of holos is massively overstated

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sat Apr 09, 2016 5:31 pm
by Davidchan
TheNightingale wrote:
PKPenguin321 wrote:
kazeespada wrote:The egun implies the scientist has already looted the armory.
good for him! he was able to infiltrate and defeat security without even using guns. what a robust dude.
You mean he was able to emag into the Armory whilst the sole Officer was out on patrol?

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sat Apr 09, 2016 8:41 pm
by PKPenguin321
TheNightingale wrote:
PKPenguin321 wrote:
kazeespada wrote:The egun implies the scientist has already looted the armory.
good for him! he was able to infiltrate and defeat security without even using guns. what a robust dude.
You mean he was able to emag into the Armory whilst the sole Officer was out on patrol?
"m-muh lowpop murderboners"

yes we get that lowpop can suck when there's a murderboner, no holoparasites aren't the issue, lowpop rampages have been a thing since long before they were added

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 10, 2016 8:23 am
by DemonFiren
Remove lowpop murderboner when?

Re: Holoparasite Reviews **UPDATED :)***

Posted: Mon Apr 11, 2016 4:54 pm
by kazeespada
Ive emagged into the armoury on highpop

Re: Holoparasite Reviews **UPDATED :)***

Posted: Mon Apr 11, 2016 5:46 pm
by Not-Dorsidarf
Emag-rushing the armory is easy unless the warden is right there in his office (and you dont have a gun already), it's the fact that you get bolted down and all of sec drops their half-dead clowns and comes running that means people who try it tend to end up dead.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Mon Apr 11, 2016 8:32 pm
by Scott
Overpowered

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 17, 2016 3:38 pm
by BananaSenor
Be abductor, abduct a guy, get murdered on your shuttle by a holo instantly. Not ayy.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 17, 2016 4:02 pm
by Redblaze3000
BananaSenor wrote:Be abductor, abduct a guy, get murdered on your shuttle by a holo instantly. Not ayy.
That is your own fault. Use cameras and realize that you shouldn't abduct people with holos.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 17, 2016 4:28 pm
by BananaSenor
You can't follow around every target for 10 minutes before you decide on him, with half the traitors always running a holo you just can't know.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 17, 2016 5:43 pm
by ShadowDimentio
Shit happens and sometimes you get cucked fam

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 17, 2016 6:49 pm
by Cheimon
BananaSenor wrote:Be abductor, abduct a guy, get murdered on your shuttle by a holo instantly. Not ayy.
Good thing you've got a powerful gun that will kill the guy in a few shots, and a scientist who can help you beat him as well. At that point it's just self defence.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 17, 2016 7:25 pm
by Zilenan91
Ayys have less health than humans, both of you WILL die if a holo against you.

Also their pistol sucks dick and only does rad damage

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 17, 2016 7:48 pm
by DemonFiren
Here's an idea: If batons still have their probe mode, make that display whether or not the guy you just ayy'd on has a holo.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 17, 2016 7:52 pm
by Zilenan91
It takes a second, during which it can come out and kill you.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 17, 2016 8:03 pm
by DemonFiren
That's your own fucking fault for not letting the scientist tag and recall you, though.

I mean, you stun-sleep-cuff the fucker, then you probe him, then - if he's good, and only if he's good - does the scientist enter play. Until then he oughtta be babysitting you via console, ready to slam that teleport button harder than a xenomorph maid.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 17, 2016 8:27 pm
by Super Aggro Crag
the holo should be a better sport and let the host get ayy'd, after all it'd give him the ability to shit spiders or puke slimes.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 17, 2016 8:32 pm
by ShadowDimentio
One time I was an ayy sci and me and my ayy bro had finished our work and went to have a drink at the bar because why not

Suddenly my ayy bro gets revolvered into crit by a rampaging murderboner

Before he can finish the job I teleport back to base, recall my bro, and heal him awake

Moral of the story: Git gud exde