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Bomb fragments

Posted: Thu Mar 31, 2016 4:44 pm
by Atlanta-Ned
Bombs should, when detonated, fling a few bomb fragments all over the place. These fragments should, in turn, carry the bomb's forensic evidence (finger prints, fibers etc)(1). Additionally, scanning the fragments with a mass spectrometer(or another device) should reveal details about the composition of the explosive compound(2). Finally, the bomb fragments should help in determining what the bomb casing was made of(3)

Notes
  1. Or, a subset of that evidence. So a random set of prints out of three on one bomb, for example.
  2. So a syndicate bomb would say something like "unknown explosive compound" or a standard TTV would return "Plasma" etc etc
  3. A TTV would give you parts of a plasma canister or an oxygen tank. A block of C4 would be a "miniature timing circuit" and so on.
I don't think that explosions being cold cases is that much of a problem, but adding some depth to a bombing investigation sounds like a lot of fun. Thoughts?

Re: Bomb fragments

Posted: Thu Mar 31, 2016 7:30 pm
by DemonFiren
A "bombing investigation" as it is now is usually "execute the scientists, then call the shuttle".

With this change it will be "execute whoever was unlucky enough to first touch the fragment, then call the shuttle".

Re: Bomb fragments

Posted: Thu Mar 31, 2016 7:34 pm
by Luke Cox
No, I like making my detectives run up to a ticking bomb and hope that the scan finishes before it blows.

Re: Bomb fragments

Posted: Thu Mar 31, 2016 7:36 pm
by TheNightingale
Fires destroy evidence; bombs just spread it around a lot. Since the fragments would have the forensic evidence from the bomb itself, that should help catch bombers (in theory).

Re: Bomb fragments

Posted: Thu Mar 31, 2016 8:12 pm
by Anonmare
Make them partial prints so a detective has to scan several fragments (or, you know, do some investigating). That or get lucky.

Re: Bomb fragments

Posted: Thu Mar 31, 2016 8:19 pm
by Thunder11
The problem with that is that fingerprint strings are so short even a 4-5 character fragment is often enough to produce a single name.

Re: Bomb fragments

Posted: Thu Mar 31, 2016 8:52 pm
by Atlanta-Ned
DemonFiren wrote:With this change it will be "execute whoever was unlucky enough to first touch the fragment, then call the shuttle".
Maybe this'll teach people to stop touching my damn evidence!
Thunder11 wrote:The problem with that is that fingerprint strings are so short even a 4-5 character fragment is often enough to produce a single name.
Yeah. I'd love partial prints, but I just don't see a way for that to work.

Re: Bomb fragments

Posted: Thu Mar 31, 2016 9:36 pm
by ThanatosRa
OOOOOOO! OOOOOOO! Can they Embed too? Because Shrapnel!

Re: Bomb fragments

Posted: Thu Mar 31, 2016 9:42 pm
by DemonFiren
ThanatosRa wrote:OOOOOOO! OOOOOOO! Can they Embed too? Because Shrapnel!
I can just see a man with a huge chunk of a digital display sticking out of his chest walking into Medical.
Shouldn't it be sticking in his chest, technically?

Re: Bomb fragments

Posted: Thu Mar 31, 2016 10:15 pm
by Wyzack
This would allow us to have proper fragmentation grenades

Re: Bomb fragments

Posted: Thu Mar 31, 2016 10:34 pm
by Thunder11
Yeah when I saw the title the first thing I thought of was shrapnel

Re: Bomb fragments

Posted: Fri Apr 01, 2016 12:23 am
by Luke Cox
Forensic evidence would never survive the blast but fuck yes I want shrapnel from explosions

Re: Bomb fragments

Posted: Fri Apr 01, 2016 1:02 am
by lumipharon
being able to make actual fragmentation grenades would be neat, compared to current 'blow a big ugly hole inthe station' handbombs.

Re: Bomb fragments

Posted: Fri Apr 01, 2016 1:42 am
by Venticular
Since we are talking about shrapnel now, why don't we make it so that "sharp" objects (rods, shrapnel, etc.) have a chance to embed into walls or any kind of construction?

This way frag grenades and bombs would still damage constructions to an extent without blowing holes in the station.

Stuck objects could be removed with a crowbar/welder/wirecutters(?).

Re: Bomb fragments

Posted: Fri Apr 01, 2016 2:04 am
by Screemonster
lumipharon wrote:being able to make actual fragmentation grenades would be neat, compared to current 'blow a big ugly hole inthe station' handbombs.
I'm suddenly reminded of the old-school quake fortress grenade that one of the classes had, that just fired a spray of nails in every direction instead of exploding. How hard would something like that be to make?

Re: Bomb fragments

Posted: Fri Apr 01, 2016 2:15 am
by Zilenan91
I could get behind greyshirt shrapnel grenades. Cable coil, igniter, bunch of metal, and a plasteel.

Re: Bomb fragments

Posted: Fri Apr 01, 2016 1:02 pm
by Cheimon
Luke Cox wrote:Forensic evidence would never survive the blast but fuck yes I want shrapnel from explosions
Even the type of bomb is useful forensic evidence, and should sometimes be available. Knowing if it was a tank transfer type is a big deal, and then lets the detective narrow down candidates based on the forensics of the toxins lab.

Re: Bomb fragments

Posted: Fri Apr 01, 2016 3:32 pm
by Atlanta-Ned
Making the fragments shrapnel hadn't even occurred to me but it make a lot more sense. Hell, if you look at the Syndicate Bomb sprite, those 'vanes' protruding from the sides would serve no purpose other than to create shrapnel to maim and kill.

Re: Bomb fragments

Posted: Fri Apr 01, 2016 6:33 pm
by Super Aggro Crag
i thought those were heatsinks to keep the bomb from overheating

Re: Bomb fragments

Posted: Fri Apr 01, 2016 6:37 pm
by Shaps-cloud
I thought those were the bolts

Re: Bomb fragments

Posted: Fri Apr 01, 2016 8:12 pm
by DemonFiren
Shaps wrote:I thought those were the bolts
this tbh fam, something like magnetic anchoring claws that dig into the plating to cause minimal destruction before causing maximal destruction

Re: Bomb fragments

Posted: Fri Apr 01, 2016 8:45 pm
by ThanatosRa
atmos pipe bombs too.

Re: Bomb fragments

Posted: Fri Apr 01, 2016 9:56 pm
by Malkevin
Its quite possible to make frags grenades actually...