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Crew lockers
Posted: Sat Mar 19, 2016 1:22 am
by Zilenan91
Would probably have to go with a locker rooms expansion so that there's way more lockers.
So basically every locker in the locker rooms has a name attached to it for every crewmember, and every locker is anchored and unable to be moved. You would be able to store persistent things in these lockers, BUT, since they're lockers, you probably won't want to store anything too valuable in there since people can just bust it open or emag it open and take all the shit. Would be most practical for outfits you like to wear every round, like a military jacket and a gas mask, or armor, a schoolgirl outfit, a xeno suit, etc.
This could be powergamed by stashing the entire armory in your locker when the round is ending but I think admins could just bwoink dudes who do that stuff without good reason.
Could be expanded upon by making it so that you could select certain items in your preferences or tag certain items in the gameworld to tag them so they always spawn in your locker (with you having a limited number of taggers). The tag system would work well with Kor's lavaland so you could tag keys for the necropolis.
Re: Crew lockers
Posted: Sat Mar 19, 2016 1:40 am
by Zilenan91
Actually better idea, there would be electro-safes which could deposit you satchels/pouches of items rather than a locker for every individual player. You could swipe your ID on the safe to deposit your pouch/satchel of items into your hand so you could freely take things out of it. Everyone would get one pouch vended from somewhere (or have spares in the arrival shuttle) that you stash things inside of and then put in the safe for safekeeping between rounds. There would likely need to be a blacklist for research and nuke disks so this doesn't break some modes (Ops stashing the nuke disk and then grabbing it with identity fraud even though that'd be funny, and Blobs being killed by instantly maxed research).
These would likely only be usable by people who staticname so that people could commit identity fraud and steal your stuff.
Re: Crew lockers
Posted: Sat Mar 19, 2016 1:42 am
by Super Aggro Crag
what if we had one of them big carousel units like you swipe your card and your footlocker comes down off a big chain so it could be a big machine but not take up like six rooms of lockers.
Re: Crew lockers
Posted: Sat Mar 19, 2016 1:43 am
by PKPenguin321
if you stash a human in there it should turn into a skeleton in the closet on the next round
also i think this idea is bad
>get ebow from traitor as hos
>validhunt with it all round
>stash it at the end of the round
>validhunt with them next round
>ayy lmao
Re: Crew lockers
Posted: Sat Mar 19, 2016 1:46 am
by Zilenan91
Admins would probably bwoink people for stashing antag stuff in their safe like that for no reason, powergaming and rule 1, should be relatively simple to enforce.
Re: Crew lockers
Posted: Sat Mar 19, 2016 1:50 am
by PKPenguin321
Zilenan91 wrote:Admins would probably bwoink people for stashing antag stuff in their safe like that for no reason, powergaming and rule 1, should be relatively simple to enforce.
literally what will it be good for besides stashing your best weapons?
"oh boy i get to keep my favorite pen from last round whoopee"
it will be used almost exclusively for powergaming and that's not something we should force on our admins
Re: Crew lockers
Posted: Sat Mar 19, 2016 1:54 am
by Zilenan91
Like I said in the OP it could be used to stash useful things like some spare coins or a favorite outfit. Even if people sneak in a gun or two to the next round that's not a big deal, it would be fine, would add some spontaneity and difference to every round. Someone could whip out some crazy shit at any time and it'd be great. They would also have a big chance of losing it because once the round ends there's very little time for them to get back to the lockers to put it back again, if they're even still alive, so it would balance out.
Re: Crew lockers
Posted: Sat Mar 19, 2016 1:57 am
by PKPenguin321
Zilenan91 wrote:Like I said in the OP it could be used to stash useful things like some spare coins or a favorite outfit. Even if people sneak in a gun or two to the next round that's not a big deal, it would be fine, would add some spontaneity and difference to every round. Someone could whip out some crazy shit at any time and it'd be great. They would also have a big chance of losing it because once the round ends there's very little time for them to get back to the lockers to put it back again, if they're even still alive, so it would balance out.
so it will be used by snowflakes and powergamers, the two lamest groups on the station
nice
Re: Crew lockers
Posted: Sat Mar 19, 2016 2:02 am
by Zilenan91
It wouldn't really be too powergaming too bad to toss in an egun. The energy gun in most rounds requires you to break into somewhere to recharge it, which is likely to get you arrested by sec and have it confiscated, so it's not really bad powergaming since it can and will backfire on you. If you're sec, you're sec, and you're very likely to get killed because of all the things you have normally, so that would balance out as well.
If there would be too many problems, which could happen, coders could always blacklist most guns from being put in there.
Re: Crew lockers
Posted: Sat Mar 19, 2016 2:23 am
by Super Aggro Crag
i'd stash outfits i like for when im assistant.
Re: Crew lockers
Posted: Sat Mar 19, 2016 2:28 am
by starmute
Super Aggro Crag wrote:what if we had one of them big carousel units like you swipe your card and your footlocker comes down off a big chain so it could be a big machine but not take up like six rooms of lockers.
Crag your ideas are either pure shit or pure gold.
Frankly this is the one of the best ones.
Re: Crew lockers
Posted: Sat Mar 19, 2016 2:31 am
by Zilenan91
Yeah I changed my idea to a wall safe thing before he posted so there aren't octillion lockers.
Re: Crew lockers
Posted: Sat Mar 19, 2016 4:32 pm
by Super Aggro Crag
starmute wrote:Super Aggro Crag wrote:what if we had one of them big carousel units like you swipe your card and your footlocker comes down off a big chain so it could be a big machine but not take up like six rooms of lockers.
Crag your ideas are either pure shit or pure gold.
Frankly this is the one of the best ones.
i work in a factory
Re: Crew lockers
Posted: Sat Mar 19, 2016 5:40 pm
by imblyings
>stash max cap bomb
>enjoy roundstart max cap
;;;;;;;;;;;;;;;;;^^^^^^^^^^^^^^^^^^^)))))))))))))))
>admins will be paid extra to check locker contents
>2016 tg gbp budget covering this without gojng into deficit
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;^^^^^^^^^^^^^^^^^^^^^^^》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》
Re: Crew lockers
Posted: Sat Mar 19, 2016 5:53 pm
by ShadowDimentio
Fun idea but it'd be abused into hell in no time.
Re: Crew lockers
Posted: Sat Mar 19, 2016 6:56 pm
by Zilenan91
imblyings wrote:>stash max cap bomb
>enjoy roundstart max cap
;;;;;;;;;;;;;;;;;^^^^^^^^^^^^^^^^^^^)))))))))))))))
>admins will be paid extra to check locker contents
>2016 tg gbp budget covering this without gojng into deficit
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;^^^^^^^^^^^^^^^^^^^^^^^》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》
The extra bombs would be ridiculous, but it would require people to actively save up between rounds to make the biggest boom possible, a boom that might be stopped by someone before they can go full cuban
Re: Crew lockers
Posted: Sat Mar 19, 2016 7:23 pm
by Jacquerel
This is a fun idea but I feel like honestly it would have to be whitelisted to just clothing items with no armour value, because it's so horribly open to abuse that just saying "admins will fix it" is unfeasible.
Re: Crew lockers
Posted: Sat Mar 19, 2016 7:34 pm
by TechnoAlchemist
Yeah the powergame potential is too high and requires me to do too much work.
Cool concept though
Re: Crew lockers
Posted: Sat Mar 19, 2016 8:58 pm
by Shaps-cloud
Zilenan91 wrote:imblyings wrote:>stash max cap bomb
>enjoy roundstart max cap
;;;;;;;;;;;;;;;;;^^^^^^^^^^^^^^^^^^^)))))))))))))))
>admins will be paid extra to check locker contents
>2016 tg gbp budget covering this without gojng into deficit
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;^^^^^^^^^^^^^^^^^^^^^^^》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》》
The extra bombs would be ridiculous, but it would require people to actively save up between rounds to make the biggest boom possible, a boom that might be stopped by someone before they can go full cuban
How can you actually think roundstart bombs that take no effort to grab and detonate could be in any way shape or form balanced
Re: Crew lockers
Posted: Sat Mar 19, 2016 9:09 pm
by Zilenan91
I was thinking if only antags used these roundstart bombs, non-antags using them would be gross
Re: Crew lockers
Posted: Sun Mar 20, 2016 3:04 am
by Jacquerel
Zilenan91 wrote:I was thinking if only antags used these roundstart bombs, non-antags using them would be gross
You would just stash them as a non-antag to wait until you get antag permission to detonate 12 bombs immediately as the round starts
Re: Crew lockers
Posted: Sun Mar 20, 2016 3:13 am
by Zilenan91
Yeah I realize
Re: Crew lockers
Posted: Sun Mar 20, 2016 3:24 am
by Incomptinence
We already have ID lockable lockers though?
Sure people with all access can get into them (some obscure little access code no one else really has) but those who can rarely bother.
Re: Crew lockers
Posted: Sun Mar 20, 2016 3:37 am
by Zilenan91
ID lockable yeah but you can't store things in them persistently
Re: Crew lockers
Posted: Sun Mar 20, 2016 6:59 am
by PKPenguin321
Zilenan91 wrote:ID lockable yeah but you can't store things in them persistently
yes because if you could store things across rounds you would get terrible scenarios like practically half the posts in this thread have described
Re: Crew lockers
Posted: Sun Mar 20, 2016 8:14 am
by DemonFiren
Zilenan, do you have to try to come up with ideas this shitty, or are you a natural?
Re: Crew lockers
Posted: Sun Mar 20, 2016 9:05 am
by TechnoAlchemist
DemonFiren wrote:Zilenan, do you have to try to come up with ideas this shitty, or are you a natural?
Perhaps don't be rude to people over the Internet.
Re: Crew lockers
Posted: Sun Mar 20, 2016 9:07 am
by DemonFiren
TechnoAlchemist wrote:DemonFiren wrote:Zilenan, do you have to try to come up with ideas this shitty, or are you a natural?
Perhaps don't be rude to people over the Internet.
I'm honest, not rude.
Re: Crew lockers
Posted: Sun Mar 20, 2016 4:34 pm
by TheNightingale
The idea itself isn't bad; what's bad is how people would abuse it. Trusting this playerbase with anything remotely fun will never end well.
You'd have to whitelist items allowed in the lockers; and by that point, we might as well just give people things at roundstart (or put them in the ClothesMate vendors).
Re: Crew lockers
Posted: Sun Mar 20, 2016 4:42 pm
by Steelpoint
This seems like way too much effort for very little gain.
Why don't you let people just customise their round start appearance based on their occupation? Maybe you want to start off wearing the Paramedic Jacket as a MD, or start with a Sec Hat instead of a Helmet?
Re: Crew lockers
Posted: Sun Mar 20, 2016 4:53 pm
by Jacquerel
DemonFiren wrote:TechnoAlchemist wrote:DemonFiren wrote:Zilenan, do you have to try to come up with ideas this shitty, or are you a natural?
Perhaps don't be rude to people over the Internet.
I'm honest, not rude.
One doesn't disqualify you from being the other.