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Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 1:04 am
by FantasticFwoosh
You're at a computer right now, or locked into a job that includes direct access to a computer to do work.

Don't you hate it when shit goes wrong and some guy in the office/helpline you know too well and all hate has to smugly point out to you that you haven't done this SUPER OBVIOUS thing because you fear you are going senile? Or you REALLY shouldn't have opened that bait attachment from the clown/mime/greyshirt and now have to call someone in before a computer infects the station sending the AI and borgs ion laws & ionospheric emergencies? Yeah that guy.

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"What do you mean you crossed the quandary telecom wires cutting comms and leading up to the eventual release of the Tesla? Hey, CE what are you going to do with that esword? Oh god."
Or maybe, you want to believe and prove the ayys are real or the syndicate is listening in by twiddling your controls to tune into illegal defunct pirate radio channels and phonetically de-encyrpt secret files so that you and a select few can hear them (unless you release it to the public) or create your own friendly network with your buddies who may be inclined to commit/not commit pranks by faking voices.

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Mandatory addition to any registered tech nerds office where conspiracy theories on the AI/syndicates/commands/nanotren/nonhuman motives may be devised off frequent radio transmissions and intercepted messages
> Good guy IT tech, cleans up the station radio waves ensuring clear bug free service, makes the machines run smoother, is a laugh to work with and keeps his finger on the pulse scanning the skies and picking tramissions for help as well as bugfixing the AI too searching for law 0's or ions. Also has a input to creating a friendly atmosphere with PDA messaging and other communication means, upgrading his things let him upgrade people's voices into silly fonts and other skullduggery such as changing the colour fonts and practical applications like nanomachine viruses (when computer viruses materialise of sorts)

Using precision high tech equipment can also pinpoint conversations using a AI eye like listening device that can detect beings but not reveal specific locations without cameras. Certain rooms are protection locked by access to prevent easedropping, though this can be bypassed eventually by emag or better access via begging/stealing (Towing the line between good guy tech just being nosy under orders, and the tator tech using it to extract information from a weary comrade or crewmember on specific details)

> Both the syndicate, ayy's, and centcomm aligned ERT have some kind of listening post array built for the same reasons. Information taken from that can be used to designate beam in sites, drop pod locations, and authorised bluespace artillery strikes. The station crew have a few tricks up their sleeve too but often not the resources or nanotren authorisation (Detracted materials have to be paid via the shuttle/cargo other points/means, theoretically you could bluespace the syndicate shuttle out of the sky if you got a camera close enough and a load of materials, counting as a crew win by destroying the ship meaning no return for operatives unless they blow the nuke there). The battleground of snooping becomes a heated game of Battleships as the IT tech holed up in a secure location attempts to counter thwart the syndicate or ayy collective objectives who may be using the same technology to misdirect on them assuming that precautions are made not to have the IT be cucked.

> De encryption endures by basically a roll call of a large phonetic library of numbers and icons, if you can match the shapes, you can decode a letter out of the asterisk or *Unintelligible* on the comms. Ayys are harder but precise information is absolutely vital to thwarting abductions (so is thwarting nuke disks but ayys are longer and more drawn out therefore justifying difficulty). This technology is reversible to encrypt your own messages on a cue or a order if organized right. Information is transferred to the listening post equipment to pick up future transmissions once sufficient.

> Traitor IT tech sabotages as much stuff as he can find, throws a slew of malicious bugs at crew equipment, can subvert the AI with progressive bugs or drive it 'insane' with progressive AI ion laws, comms are used to misdirect and assist other traitors or implicate others outside of context of voice changers (helps though), can manually crash consoles so they become unsuable or wipe data by virus or long range manual control.

At high levels he can release robotic contagion that turns people into autonamaton antags with loyalty bound creator law derived and contracted from infected machines that can be stopped by wearing air-masks and deconning it before the virus can take hold again. A bit like that film with the ghosts and red tape. But otherwise teaming up with the traitor virologist is double jeopardy, as its harder to remain concious and less dizzy enough to avoid rampantly open/closing violent doors and silicons when you're puking up being biologically sick.

Natural enemies of the tech are the librarian (Ideal about code/words art/videogames and manga/anime schism) the silicons, ayys, operatives, certain classes of antag not to mention clowns and mimes for virus denial and reversal .

Typically lore centric friends include security (detective imparticular benefits from more investigation) engineering and science.

I understand this was a slogfest to read but thanks for getting through it. You're a real data wizard :surprised: (If any of those pictures are copyrighted ill wizard them out)

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 1:14 am
by Super Aggro Crag
newman.

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 1:31 am
by FantasticFwoosh
Super Aggro Crag wrote:newman.
'IT tech Fwoosh detects abnormal readings of unintellible language, please elaborate your meaning'. Meanwhile here's a rough envisioned demonstration of decryption in action
"wow sucks chavmoH mughmeH"

*Swaps the keys around on the third and fourth word until the machine confirms i have a match out of some 180 random generated keys i have in my machine, much like DNA blocks in genetics*

"Wow this translation service sucks"
Klingon comes out fine. Machine cannot translate human languages into english, though it'd be excellent if it did via some kind of magic. PAI's suck.

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 1:39 am
by John_Oxford
>makes super intricate idea by explaining it in 6-7 sentence paragraphs explaining scenarios in which it may be used
>doesn't submit a pr link or chunk of code

i must not be doing my job good enough.

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 1:53 am
by FantasticFwoosh
John_Oxford wrote:>makes super intricate idea by explaining it in 6-7 sentence paragraphs explaining scenarios in which it may be used
>doesn't submit a pr link or chunk of code

i must not be doing my job good enough.
Im a wizard who writes books on spells, not cast spells.

A showman, a magician.

What you wouldn't give to with some badminnery, pay through the nose to bluespace/artillery (cheaper explosive alternative that isnt so absolute) a alien hive or a gang tool/extreme bullshit or block that WGW or blob screamer over comms by encrypting their personal output and replacing it with fart noises or pre-recorded silly messages until they desist.

If i knew how to code, id obsessively be working on it right now like a weaver over cloth. Ironic really. The lazy IT tech was me all along

TL;DR EDITORIAL FOR NEW VIEWERS: This thread is basically centred around a lazy telecomm nerd who part times as a hardline anime loving, lizard sympathising, anti-conformist culture shock intelligence officer and hero for manning the Ayynigma machine to decode enemy transmissions and snoop for dirt.

*Fuck it, that name is valid as fuck and sticking. Long live the Ayynigma Decryption Device (ADD)*

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 4:25 am
by PKPenguin321
tl;dr

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 2:54 pm
by Cheimon
PKPenguin321 wrote:tl;dr
New engineering department job: whiner.

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 3:45 pm
by Malkevin
Needs fat sprites readded.


Their job is to sit in a lonely room all day, bored shitless, passing the time reading crappy webboards for crappy games that "were once good" before crappy people came, then look highly annoyed when someone disturbs them with a dumb question any half brained monkey with the slightest bit of knowhow can answer.

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 4:25 pm
by FantasticFwoosh
Malkevin wrote:Needs fat sprites readded.


Their job is to sit in a lonely room all day, bored shitless, passing the time reading crappy webboards for crappy games that "were once good" before crappy people came, then look highly annoyed when someone disturbs them with a dumb question any half brained monkey with the slightest bit of knowhow can answer.
Cheimon wrote:
PKPenguin321 wrote:tl;dr
New engineering department job: whiner.
These are both RP aspects. The IT tech isn't shackled, and while yes it does involve a lot of keywork, the beauty is that in essence, the IT tech becomes omnipresent amongst the computer systems via the listening post, so he doesn't have to move unless he wants to take a break.

Take detective for example, the detective is meant to be doing the same job of sitting at cams and taking pictures between being out and about. The stations are wrenchable, upgradable machines and not entirely static (whether they are unique is another topic for discussion, when science and sec establish listening posts)

For safety, the laywers office could be gutted, replaced with a small interim comm suite for the IT office (with the side buttons intact), the tcomm heart of the stations remains where it is and all is well. Given that unless its a double or triple slot for the collation of lone gunman memes (x-files hue-hue) the IT will be isolated much of the time.

Trying to get a orion trail + game on the IT tech's workplace optionally would be great.

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 5:13 pm
by Malkevin
If he's not chained to his desk via a telephone headset then its not the full IT guy experience.

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 5:40 pm
by Cheimon
I mean, in theory with a proper set up an IT guy could become a sort of AI replacement. You could certainly set one up with an advanced camera console if you could somehow ensure it wouldn't just be used for validhunting, and you could even give them advanced door hacking tools. A role that was based entirely on the player knowing everything about machines on the station might end up being really useful, but it's hard to see how any such restrictions could be enforced and so what you'd get is...eh, something either quite powerful or pretty dull.

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 6:56 pm
by FantasticFwoosh
Malkevin wrote:If he's not chained to his desk via a telephone headset then its not the full IT guy experience.
Dressed in a electropack, and forcibly bucklecuffed to a table leg by his hands dressed in orange with cuffs around his feet with a corridor of infrared motion detectors wired up between himself and escape.

That can be arranged by a dilligent captain or HOS
Cheimon wrote:I mean, in theory with a proper set up an IT guy could become a sort of AI replacement. You could certainly set one up with an advanced camera console if you could somehow ensure it wouldn't just be used for valid-hunting, and you could even give them advanced door hacking tools. A role that was based entirely on the player knowing everything about machines on the station might end up being really useful, but it's hard to see how any such restrictions could be enforced and so what you'd get is...eh, something either quite powerful or pretty dull.
That's one way of looking at it. Fully replacing the AI is a bit far, but acting on behalf of the AI and keeping a eye on the AI through its own eyes is pretty legit explanation.

As it stands, it's pretty validhunty, but as a intelligence officer that's the kind of thing they do, but its not the full and whole experience. IT nerdery rolled in the same role revolves around T-comms and distributing/controlling computer viruses which as i've stated. Have negative and positive implications and can at high levels materialise into nano-machine agents that can improve/deter health & other stuff.

A sub species of virology if you will, revolving around network bugs and nano-machines. Applied by putting in code chips derived from tech boards from science, that are then manipulated on the computer into a working string that is distributed via a handheld device (beaming the code) or PDA (with a HAXXOR L33T edition cartridge)

Vaccines for robotic viruses work the same way, and deduction works much the same but the methods of transferral and the targets are the dividing factor.

Roboburgers are created via robo-virus infection that makes certain varieties of object spit out objects at random (a sort of goodie bag if you will unless it deals out live EID's by being of the malicious strand) naturally burgers and food are spat out of microwaves appropriately.

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Sentient vendors can also be made with robo-viruses and would be a example of a robotic nano-virus in action.

In the end you can invest in either route, intelligence or computer virus/tcomm wizardry. Preferably using both laywer slots can allow IT tech's to specialise, and both recieve benefits from the protective position of the lawyers room and relative ease of distance to travel to science through dorms or the corridors.

If they are a isolated engineering core department, it'd make sense to give them mandatory T'comm access for maintenance if they can't do it at the office already, meaning they are high priority targets for sabotuers who may be lurking outside common routes, and force contact between engineering and science more than the occasional favourable item request or zany project requiring boards.

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 7:16 pm
by DemonFiren
>ifunny

Post disregarded.

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 8:34 pm
by FantasticFwoosh
DemonFiren wrote:>ifunny

Post disregarded.
Kind of petty to make such a snap judgement about something unrelated to the OP based of your biased opinion of a picture that isn't even central to the thread content, even if you're joking its still kind of offensive, i try to look for constructive feedback on all my suggestions but it just seems like a very derailing comment.

*BAAACK ON TOPIC.*
"IT Technician Fwoosh at his console interfaces with the linked in t'comms and finds DemonFiren's communication file and applies a encryption code (with higher sec access like news feeds a D for dangerous can be applied that will auto censor from that detected voice pattern all transmissions) temporarily so the output will be readable on the machinery but not heard over the comms (having it come out jumbled is optional)

"He then mails a virus to demon's station PDA that sends out a pre-recorded message that he has subcribed to ifunny and loves the on point top quality dank memes"
:honk: :honk:
Stop the shitters, lizards and normies from talking over comms and pre-blacklist certain words and phrases with optional whitelist alternatives.

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 9:50 pm
by cocothegogo
Cheimon wrote:I mean, in theory with a proper set up an IT guy could become a sort of AI replacement. You could certainly set one up with an advanced camera console if you could somehow ensure it wouldn't just be used for validhunting, and you could even give them advanced door hacking tools. A role that was based entirely on the player knowing everything about machines on the station might end up being really useful, but it's hard to see how any such restrictions could be enforced and so what you'd get is...eh, something either quite powerful or pretty dull.
remove ai, replace it with IT tech who opens doors for people

Re: Tcomm/IT technician (Lawyer slot replacement)

Posted: Sun Mar 13, 2016 10:22 pm
by FantasticFwoosh
cocothegogo wrote:
Cheimon wrote:I mean, in theory with a proper set up an IT guy could become a sort of AI replacement. You could certainly set one up with an advanced camera console if you could somehow ensure it wouldn't just be used for validhunting, and you could even give them advanced door hacking tools. A role that was based entirely on the player knowing everything about machines on the station might end up being really useful, but it's hard to see how any such restrictions could be enforced and so what you'd get is...eh, something either quite powerful or pretty dull.
remove ai, replace it with IT tech who opens doors for people
Lowpop alternative i guess.