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[No longer an admin] ForcefulCJS

Posted: Tue Mar 08, 2016 1:26 am
by ABearInTheWoods
Please post any positive or negative feedback for the administrator here.
This is not the place to discuss ban appeals, admin complaints, or ban requests.
This is for specific feedback for this administrator.

Re: ForcefulCJS

Posted: Tue Mar 08, 2016 1:31 am
by InsaneHyena
Surprisingly, has done nothing wrong so far. As far as I'm aware of.

Re: ForcefulCJS

Posted: Tue Mar 08, 2016 4:35 pm
by bandit
Can cool it a little with the clown memes but otherwise okay.

Re: ForcefulCJS

Posted: Wed Mar 09, 2016 5:43 pm
by Drynwyn
Imagine, someone who understands the details of all the game mechanics and how most players tend to think doing a good job as admin. Shocking.

Re: ForcefulCJS

Posted: Wed Mar 09, 2016 5:50 pm
by Bluespace
I always said Oldman would prove to be a good admin and look I was right.

Re: ForcefulCJS

Posted: Wed Mar 09, 2016 10:20 pm
by ThanatosRa
I'm surprised to see that he's apparently doing well... given that i have a vague general dislike for the man. But I can't deny results from my observation on the forum.

Re: ForcefulCJS

Posted: Thu Mar 10, 2016 6:48 am
by starmute
As a admin he is a force for good

As a player he a force to be feared for his max cap bombs will destroy you



Overall 8/10, buy me more pizza.

Re: ForcefulCJS

Posted: Sat Apr 09, 2016 4:42 am
by Super Aggro Crag
he's a good admin very polite and considerate of circumstances give him a raise :donut2:

Re: ForcefulCJS

Posted: Mon Apr 11, 2016 1:59 am
by IcePacks
basically exactly what anyone would expect

too scared to give into his primal spess desires as admin

uses his admin powers to run boring-ass trivia events (see NTSL '13)

is overall extremely uninteresting and very prone to filling the screen with mid-size blocks of nonsense in what seems to be an effort to lull unwitting oocgoers to sleep

Re: ForcefulCJS

Posted: Mon Apr 11, 2016 3:11 am
by oranges
What's that packs? he doesn't fufil your dreams of being the most snowflake of all spessman and getting your dick sucked by all the medbay stutter nurses?

Shame on him
Shame

Re: ForcefulCJS

Posted: Sun Apr 17, 2016 6:52 pm
by Super Aggro Crag
Let the power go to his head. Now he ruins rounds just to spitefully deny people of greentext because one of his friends is too stupid to dodge a mulebot. Acts like a total asshole afterwards, and if you complain, he'll spawn you as a simple animal with an insulting name. I hope his entire family dies.

Re: ForcefulCJS

Posted: Mon Apr 18, 2016 9:26 am
by Oldman Robustin
Super Aggro Crag wrote:Let the power go to his head. Now he ruins rounds just to spitefully deny people of greentext because one of his friends is too stupid to dodge a mulebot. Acts like a total asshole afterwards, and if you complain, he'll spawn you as a simple animal with an insulting name. I hope his entire family dies.
>Spitefully deny people Greentext

Like I give two shits... I couldn't care less about who's getting greentext in a round and would never do something for the sole purpose of cockblocking. I went above and beyond to answer your "HALP I DIED PLZ GREENTEXT" ahelp and toggle your objectives, so you could spit in my face.

>Because one of my friends is too stupid to dodge a mulebot

Who are you even referring too? I'm not buddy-buddy with anyone. Vast majority of the crew was dead. The lings had teamed up and murdered anyone who the mulebot didn't, you and one other were among the only traitors. When the lings went to medbay to stop people from being cloned while recalling the shuttle, I felt like they warranted a bigger challenge. Instead of just spawning ERT#439874 "Objective: Kill the bad guys :^)", I went with a different approach that would be more entertaining and enjoyable for the players who didn't know that we had sentient 1-shot kill mulebots added.

>Acts like a total asshole afterward

I went farther than probably any other admin would in catering to your whining. I sent an alert in advance of the zombies, even noting that they would arrive in arrivals, yet instead of hiding, trying to escape somewhere more discrete, or reinforcing the pod with metal, you just sat in an escape pod with the door welded. You immediately start ahelping with "GIVE ME MY GREENTEXT YOU ASSHOLES I DESERVE GREENTEXT GIVE IT BACK TO ME" after being killed. Instead of just rejecting your shitty ahelp, I tried to be helpful and toggled your objective, but apparently even as a zombie on a station overrun with zombies, you couldn't manage to get on a pod/shuttle and so your escape objective still failed.

>Spawn you as a simple animal with an insulting name

What are you even talking about now? I expect shitposting from you, but making shit up? Ok.

Conclusion: It was a fun way to end a round that was otherwise complete shit for 90% of the players. I ran a poll the following round and got clear feedback that aside from you whining your ass off, the event got strong support from the players. There's something complete ironic about you filling a pool with your tears here because "stupid players couldn't dodge a sentient mulebot that was essentially a 1-hit kill the moment it touched you" but then even with advanced notice from Centcom, you couldn't deal with some 20-dmg zombies as a traitor.

Re: ForcefulCJS

Posted: Mon Apr 18, 2016 12:46 pm
by InsaneHyena
Unexpectedly good admin and coder. He also fixed newcult (by removing it), so any wrong he might do is automatically forgiven.

Re: ForcefulCJS

Posted: Mon Apr 18, 2016 3:11 pm
by Munchlax
suprisingly not shit, I would go as far as to say that he's one of the better admins right now

Re: ForcefulCJS

Posted: Mon May 02, 2016 9:49 pm
by J_Madison
Awful judgement on two occasions.
First, ragged me for 10 minutes over cremating someone with validhunting/obviously antag equipment after they were killed by an antag, AND after I was given permission by security to cremate them. Tells me that cremating people as a chaplain IS NOT MY JOB.
Your playstyle should not interfere or skew your judgement as an admin. Just because you think it's okay to create stunprod, get spray bottles, and validhunt doesn't mean it is. And certainly do not rag me because I punished them for doing so.

Second;
Absolutely awful events during a meme round. Spawned monkeys with deagles after monkey round which was fairly won by the crew, then proceeded to adminspawn monkeys deagles, revives and other equipment ON THE SPOT when they were losing later in the round.

Please stop interfering with the rounds when deadchat wants you to. If you want to interfere please let players know before the round.

Re: ForcefulCJS

Posted: Tue May 03, 2016 2:20 am
by Oldman Robustin
1) You were dragging corpses from outside genetics and burning them for the sake of burning them. When they're in line to get cloned and you destroy their bodies that's more lethal than the people who killed them in the first place. The person you cremated was not an antag or a validhunter, I don't know where you got that impression but it just reinforces that chef/chaplain shouldn't be destroying bodies unless they're 100% sure about it. Getting permission from security covered you, but I asked that you stop because asking some officer who isn't even there some leading question about permissions to destroy bodies is still a shitty way of doing your job. I hassled you because you absolutely deserved to be hassled for doing that shit, HoS/Captain/CMO should be the ones who decide who gets cloned, not you rifling through bodies playing judge/jury/execution on people waiting to be cloned just because you have a crematorium doesn't somehow give you authority over every dead body on the station. I was 100% right on this, I didn't note you or ban you, I just let you know that you were taking innocent people out of the round and that you would be well advised to stop.

2) It's a monkey round, learn not to take things so seriously. The issue with monkey rounds is they tend to leave 30-40 people sitting around as ghosts watching the round drag out as a few holed up security laser the last few monkies to death. I accelerated that round ending with monkey operatives that I put a lot of effort into, from the banana turrets to their loadout. Solely on the basis of you whining in Ahelp, I polled the server asking whether the monkeyops enhanced the round's ending or if they would have preferred a standard shuttle escape. MonkeyOps won that poll 2:1 against your preferred ending. Really disingenuous of you to complain about something that most players clearly enjoyed. I didn't revive a single monkey that game, but when the monkeys finished their task I turned one of them into a human with a monkey suit because monkeys can't set the nuke, that actually put the monkey at a disadvantage because he dropped all his gear right as a couple crew showed up. The monkeys armed that nuke fair and square, no need to get salty about it. Also why would I announce it before the round? I didn't even know Cheridan had forced monkey mode. It was a decision I made after the round was dragging out and 90% of the monkeys were dead, its a silly round not meant to be taken seriously, most of the players enjoyed it, and just like #1 if I could do it all over again, I wouldn't have changed a thing.

Edit: Regarding corpse destruction. In this context he was removing bodies from medbay and destroying them. If someone brings them to the chapel, sure, burn em, space em, I don't care they're yours now.

Re: ForcefulCJS

Posted: Tue May 03, 2016 9:59 am
by J_Madison
1. Actually no. I said I asked someone if I could, citing that they had antag equipment. Yes they were a antag/validhunter given that they had stunprod, cablecuffs on them.
Act like an antag treated like an antag.
They were not innocent and I was given permission by sec officers, CMOs, and the HOS for each body I cremated. In fact one body that I was refused ability to cremate/gib them because (from my records) the HOS had a OOC relation with the antag/dead guy and I left that body alone.

2. It was a monkey round. I didn't take it seriously at first, but the crew fought and achieved their victory. How about you let those that actually outplayed enough to tell the tale to enjoy their victory rather than constantly bend over to the demands of deadchat; that's why there are ghost roles on the asteroid. That's why there are ways to get back into the round. If one side loses, leave it at that rather than sticking your hand in the round for salty losers.

MonkeyOps won 2:1 because players died 2:1. Look at it from the perspective of those whose rounds you screwed over. Ask someone if they liked to take twice the cake portion and no shit they'd vote yes.
You revived a monkeyhuman when they were killed trying to arm the nuke. You also spawned an additional one. You also spawned a deagle right next to them seconds before they were about to be killed.

I think you shouldn't have made a decision based on screaming deadchat players.

Re: ForcefulCJS

Posted: Tue May 03, 2016 10:32 am
by bandit
it just reinforces that chef/chaplain shouldn't be destroying bodies unless they're 100% sure about it.
Dragging corpses away from genetics is one thing, but AFAIK, policy has generally been that if a corpse is in the morgue, or for that matter on your kitchen table/in your chapel, it's fair game to be gibbed by the chef/cremated by the chaplain. I'm very uncomfortable with stating otherwise. Part of the interplay between jobs relies on the chef/chaplain using bodies for meat/RP and antags, wherever in the chain, being able to take advantage of that.
In fact one body that I was refused ability to cremate/gib them because (from my records) the HOS had a OOC relation with the antag/dead guy and I left that body alone.
This however is not kosher, although it might be un-kosher on the HoS's part and not yours. OOC relations shouldn't go this far.

Re: ForcefulCJS

Posted: Tue May 03, 2016 10:39 am
by J_Madison
bandit wrote:
In fact one body that I was refused ability to cremate/gib them because (from my records) the HOS had a OOC relation with the antag/dead guy and I left that body alone.
This however is not kosher, although it might be un-kosher on the HoS's part and not yours. OOC relations shouldn't go this far.
Alright. I understand. I'll ahelp this next time (though it is from my intel) but it's a bit broad because most OOC friendships link up 15-25% of the population.

This was just to reference that I did talk to someone before doing so.

Re: ForcefulCJS

Posted: Tue May 03, 2016 2:11 pm
by ColonicAcid
"From my records".

So basically what you think is an ooc relationship? What if it's an IC relationship, because I for one wouldn't let anyone just drag my friends deadbody and cremate it when he could be cloned.

I know you're very against roleplay and all but sometimes there are valid IC reasons for not wanting your shitter ass to burn random corpses instead of just being instant meta as you seem to think everything is.

Re: ForcefulCJS

Posted: Tue May 03, 2016 2:27 pm
by J_Madison
ColonicAcid wrote:"From my records".

So basically what you think is an ooc relationship? What if it's an IC relationship, because I for one wouldn't let anyone just drag my friends deadbody and cremate it when he could be cloned.

I know you're very against roleplay and all but sometimes there are valid IC reasons for not wanting your shitter ass to burn random corpses instead of just being instant meta as you seem to think everything is.
I don't document much following the purge of the last two groups, but I notice patterns and I keep it in my head.
Unfortunately, about 15-25% of the population can be linked together in giving eachother unfair benefits according to the web I've linked.

Most OOC relationships are formed IC. They're not mutually exclusive. But IC relationships that carry on for months isn't something that stays IC. And ones that give unreasonable benefits are the cases I'm discussing.
Any relationship must not result in unfair benefits, to me atleast. Apologies for misunderstanding.

In that incident, that player was an antag. Keep this in mind.

Unreasonable relationships is say, deliberately assisting your buddy (who is a traitor) as a non-antag. Things ranging from giving them free guns, shaking them when stunned, dragging the body away, ect.
That's just the tip of the iceberg. There's a lot to list, but keeping it short;
Letting someone greytide and refusing to intervene as sec.
Stopping what you're doing and immediately running to someone on the other side of the map after they scream help.
Breaking eachother out of brig/greytiding the brig/being an annoyance to sec because your buddy was arrested.
Rushing to assist ashwalkers at roundstart miner to meet up with your buddy who is playing ashwalker.

As you know, I'm very against relationships that result in unreasonable IC benefits.
I've seen IC relationships and OOC relationships that don't result in unreasonable benefits, but when a scientist runs from science to arrivals escape pods because their buddy is getting killed, that's something else.

It's hard to define unreasonable benefits, but as above I've listed cases that have happened on sybil. I don't remember ckeys or names since I've forgotten those incidents specific details.

Re: ForcefulCJS

Posted: Tue May 03, 2016 2:45 pm
by WarbossLincoln
Oldman Robustin wrote:Rebuttal to anti-zombie whining
I think I was in that zombie round, it was fun. Made a round with like 8 people still alive more interesting.

Also, gotta agree with Oldman, if you're dragging bodies away from genetics to burn them you need a good reason. Like they had traitor gear(not a bottle of water and a stun prod, most assistants have shit like this), you saw or heard multiple reports of them murdering/greytiding, you know they're a ling, etc. If you're burning them cause 'lol I think they're validhunters and I don't like that' then you're trying to valid hunt the valid hunter.

Re: ForcefulCJS

Posted: Tue May 03, 2016 3:05 pm
by ColonicAcid
J_Madison wrote: Any relationship must not result in unfair benefits, to me atleast.
Then why have a relationship at all then?
You are basically saying that everyone should just be random named. Like, you make a relationship so that you both give and take in kind. You seem to want to homogenise all players to be exactly the same random bobs who don't know eachother and every round is a completely different universe.

To be quite honest if we're talking about sybil this may as well be the case because apart from some well known names (yet 99.9% of these don't even roleplay to begin with) everyone is relatively unknown.

Re: ForcefulCJS

Posted: Tue May 03, 2016 3:10 pm
by J_Madison
ColonicAcid wrote:
J_Madison wrote: Any relationship must not result in unfair benefits, to me atleast.
Then why have a relationship at all then?
You are basically saying that everyone should just be random named. Like, you make a relationship so that you both give and take in kind. You seem to want to homogenise all players to be exactly the same random bobs who don't know eachother and every round is a completely different universe.

To be quite honest if we're talking about sybil this may as well be the case because apart from some well known names (yet 99.9% of these don't even roleplay to begin with) everyone is relatively unknown.
I've been IC relationships that don't result in unfair benefits.
Personally, I've had less than 10 incidents of benefits from IC relationships.
I realised it was unfair and would only promote others to have their own relationships, then the playerbase results in those groups, the unaffiliated, and the admins.
Worse is when members of those groups get admin.

But yes, I personally random name and play fairly without IC relationships.

Re: ForcefulCJS

Posted: Tue May 03, 2016 3:13 pm
by ColonicAcid
Do you play life fairly as well by having no friends?

Do you see how ridiculous your arguement is? This is a roleplaying game, not a free for all top down shooter.

Re: ForcefulCJS

Posted: Tue May 03, 2016 3:31 pm
by J_Madison
ColonicAcid wrote:Do you play life fairly as well by having no friends?

Do you see how ridiculous your arguement is? This is a roleplaying game, not a free for all top down shooter.
That's a good argument to make, but it falls on that I'm against unfair advantages/benefits. I'm fine with fair ones.
Oh I play and have played with friends. Quite frankly, I'm more disgusted than proud of those times I had unfair advantages. Other player's experience and rounds should not revolve around small groups of players.

Re: ForcefulCJS

Posted: Tue May 03, 2016 4:46 pm
by TechnoAlchemist
Let's not turn this feedback thread into us talking about jmads hatred of friendship

Keep it to feedback, please

Re: ForcefulCJS

Posted: Tue May 03, 2016 5:10 pm
by WarbossLincoln
I think(cause my opinion is superior) that Oldman was right for telling off a guy burning someone cause he was 'either a traitor or a validhunter'. That's validhunting, taking someone permanently out of the round just because cause you can argue a justification. Especially as a civilian job. If you beat a guy to death just because he had a spraybottle of water and cablecuffs, when he wasn't actually attacking people, most admins would ban you.

Re: ForcefulCJS

Posted: Tue May 03, 2016 6:28 pm
by starmute
This is a feedback thread.

J_Madison made a point. Forceful CJS made a counter point.

This isn't about IC relationships with people. That's another thread that should be made in feedback/ideas.

Like the great Jek Porkins once said "Stay on target" and bring up information pertaining to Forceful CJS

I deliberately misquoted Porkins you autistic shits.

Re: ForcefulCJS

Posted: Wed May 04, 2016 5:51 pm
by WarbossLincoln
Since when does being a validhunter make you valid? J_Mad validhunted someone and said it was valid because his victim was a validhunter or and antag for having items picked up/made from non-secure materials on the station. Oldman disagreed, didn't ban/note him, and told him off for it. If you disagree with Oldman's decision to tell you to knock it off, that's a topic for the Policy Discussion Board. I think Oldman acted reasonably.

You could argue that some people think his events/maniuplation of rounds goes too far, but it seems like he considers if the round is any good to begin with and then asks for feedback afterwards.

Re: ForcefulCJS

Posted: Thu May 05, 2016 3:06 am
by ShadowDimentio
THE HERO THE SERVER NEEDS

Re: ForcefulCJS

Posted: Thu May 05, 2016 6:58 am
by TechnoAlchemist
ShadowDimentio wrote:THE HERO THE SERVER NEEDS
this is a bad omen

Re: ForcefulCJS

Posted: Tue May 10, 2016 9:26 am
by NikNakFlak
Spams rods just like TechnoAlchemist does when he thinks no one is looking.

Re: ForcefulCJS

Posted: Tue May 10, 2016 4:42 pm
by Armhulen
He handled my ahelp pretty well, but I didn't really get any news on if anything was done or not.
oh well, the point is that he did a good job and as admin I haven't seen him do anything that RODS RODS ALL THE RODS
if it was him who did the rod shit then... I don't know, it was pretty funny in retrospect.

Re: ForcefulCJS

Posted: Tue May 10, 2016 8:42 pm
by Oldman Robustin
Edit: Clearly this thread needs more maymays.

I do take all feedback about any events I run into consideration. A year ago one of the first things that struck me was how active admins were in defining the round's outcomes and I complained loudly and frequently about it. I try to guide my events with that in-mind, but it's easy to lose perspective without hearing from other players.

Re: ForcefulCJS

Posted: Tue May 10, 2016 10:03 pm
by tedward1337
Needs to summarize things more.

Re: ForcefulCJS

Posted: Tue May 10, 2016 10:28 pm
by NikNakFlak
That was a meme post though D: chill out

also
>referencing deadpeople encouraging rod spam
>topkek

Re: ForcefulCJS

Posted: Wed May 11, 2016 12:01 am
by Armhulen
Oldman Robustin wrote: @Armhullen

If you're referring to the medic ERT, after investigating that issue for over an hour I was about ready to pass out. I came to a final decision and gave him his ban. Generally admins don't like advertising ban lengths because it invites too many comparisons and nitpicking over how much time is warranted when each ban is lodged in a completely unique context.
I meant the ai pushing, maybe we're talking about the same thing?

Re: ForcefulCJS

Posted: Tue Jun 28, 2016 6:37 am
by InsaneHyena
Come back, Oldman, we're sorry for everything

Re: ForcefulCJS

Posted: Tue Jun 28, 2016 2:32 pm
by John_Oxford
The once glorious server, known as /tg/ lays in ashes, destroyed, burned to the ground by another 1000 year reign from the tyrant, known as hornygranny.
And through the ashes, rises one true. loyal. dedicated. admin. To rebuild what is left of a destroyed server
Oldman.
Oldman Robustin
-top gun plays-
-explosions in the background

All in all was 10/10 admin, pls come back before hg deadmins you for being kill

Re: ForcefulCJS

Posted: Tue Jun 28, 2016 4:23 pm
by Armhulen
When is he coming back, I miss forceful. He was a quick favorite for me

Re: ForcefulCJS

Posted: Wed Jun 29, 2016 12:01 am
by Hornygranny
he has until the 7th to show up

Re: ForcefulCJS

Posted: Wed Jun 29, 2016 4:15 pm
by Oldman Robustin
Like Sigmar, I was never really gone at all.

Re: ForcefulCJS

Posted: Wed Jun 29, 2016 4:42 pm
by InsaneHyena
Image

Re: ForcefulCJS

Posted: Wed Jun 29, 2016 11:41 pm
by Bolien
Oldman Robustin wrote:Like Sigmar, I was never really gone at all.
Image

Re: ForcefulCJS

Posted: Wed Jul 27, 2016 2:43 am
by Armhulen
Loves moving immovable objects, Great admin

Re: ForcefulCJS

Posted: Sat Jul 30, 2016 6:52 pm
by Oldman Robustin
Armhulen wrote:Loves moving immovable objects, Great admin
Is that a reference to when I possessed the dominator, because that was pretty hilarious.

Otherwise, not sure if its sarcasm.

Re: ForcefulCJS

Posted: Sat Jul 30, 2016 7:23 pm
by onleavedontatme
He's talking about immovable rods, silly.

Re: ForcefulCJS

Posted: Sat Jul 30, 2016 7:47 pm
by TheNightingale
It is not the rod that moves. It is only yourself.