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Server farms for atmosia and engineering
Posted: Mon Mar 07, 2016 6:17 am
by kazeespada
Take power(a lot of it, using up all of engineerings excess power)
Produce heat(need atmosians to make a room to cool this shit)
Make Iancoins(to give to cargo and sell)
Re: Server farms for atmosia and engineering
Posted: Mon Mar 07, 2016 6:18 am
by TechnoAlchemist
Sounds good 2 me
Re: Server farms for atmosia and engineering
Posted: Mon Mar 07, 2016 2:46 pm
by Super Aggro Crag
hmmm
Re: Server farms for atmosia and engineering
Posted: Mon Mar 07, 2016 3:15 pm
by Anonmare
Hmm
Re: Server farms for atmosia and engineering
Posted: Mon Mar 07, 2016 3:41 pm
by Wyzack
Hmmmmmmmmmmmm
Hmmmmmmm
Oh!
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Re: Server farms for atmosia and engineering
Posted: Mon Mar 07, 2016 4:56 pm
by iamgoofball
going to hijack and work into cargo's economy
Re: Server farms for atmosia and engineering
Posted: Tue Mar 08, 2016 4:10 am
by kazeespada
I waiting for goofconomy so I can integrate it into that.
Re: Server farms for atmosia and engineering
Posted: Tue Mar 08, 2016 4:44 am
by Wizardjenkins66
Why not give the server farm to botany?
Re: Server farms for atmosia and engineering
Posted: Tue Mar 08, 2016 7:04 am
by Impisi
Wizardjenkins66 wrote:Why not give the server farm to botany?
We could also have a botany engine to supply power...
Re: Server farms for atmosia and engineering
Posted: Tue Mar 08, 2016 3:33 pm
by FantasticFwoosh
Inb4 science powercreep to flood and crash the market, with a custom Iancoin rig running off a closed network diamond power grid with the upgraded servers being stored in the xenobiology kill room.
Re: Server farms for atmosia and engineering
Posted: Tue Mar 08, 2016 4:19 pm
by DemonFiren
FantasticFwoosh wrote:Inb4 science powercreep to flood and crash the market, with a custom Iancoin rig running off a closed network diamond power grid with the upgraded servers being stored in the xenobiology kill room.
Just add credit-to-Ian exchange and Botany will do the same with money trees.
Re: Server farms for atmosia and engineering
Posted: Tue Mar 08, 2016 5:19 pm
by Jazaen
Hm, maybe this is NT illegal money printing operation. It could save the number of printed coins across stations, and if across set number of shifts someone prints the set number of money SOMETHING happens (Space Feds raid station?)
And yes, I realize the griff potential.
Re: Server farms for atmosia and engineering
Posted: Tue Mar 08, 2016 5:31 pm
by kazeespada
Wizardjenkins66 wrote:Why not give the server farm to botany?
What the fuck does overheating, powersink level servers have to do with fucking plants and ranching, other then they are both farms?
Re: Server farms for atmosia and engineering
Posted: Tue Mar 08, 2016 5:31 pm
by kazeespada
FantasticFwoosh wrote:Inb4 science powercreep to flood and crash the market, with a custom Iancoin rig running off a closed network diamond power grid with the upgraded servers being stored in the xenobiology kill room.
Pacmans can not produce the 100K needed to power a single server.
Re: Server farms for atmosia and engineering
Posted: Tue Mar 08, 2016 8:12 pm
by FantasticFwoosh
kazeespada wrote:FantasticFwoosh wrote:Inb4 science powercreep to flood and crash the market, with a custom Iancoin rig running off a closed network diamond power grid with the upgraded servers being stored in the xenobiology kill room.
Pacmans can not produce the 100K needed to power a single server.
Easy. Science just creates its own tesla/supermatter engine in the space between the experimentor and main/whatever else is there.
It already has the grounding rods ready to make.