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Increase Traitor Chance

Posted: Sun Mar 06, 2016 9:51 pm
by Cherrypone
(This is coming from someone who ONLY plays on Bagil, so if it's different on Sybil, I wouldn't know)

So, recently I've been playing and noticed something different- much less of a chance for traitor rounds, and the opposite for rounds like blob, rev, and gang. I've also noticed changeling seemed gone altogether. And so, I checked the odds for gamemodes, and there it was - traitor only had a 9.2% chance to happen, while things like nuke ops, rev, and blob had around a 17% chance.
Now, I have nothing against these gamemodes (Except blob, blob a shit), but we can all agree that that's just ridiculous, ESPECIALLY when traitor, the original and arguably one of the better gamemodes, has only a 9% chance to happen. (On a related note, maybe also increase the chance for extended - it may be meant to be rare, but 1.5% is a little too low.).

Now, what is my idea to fix this? Simple- increase traitor from 9% to 15, or maybe even 20 or 25 percent, while decreasing the ones with the highest chance to happen- ops, rev, wizard, and blob, down to something like 9% (Or lower for blob because fuck blob).

Re: Increase Traitor Chance

Posted: Sun Mar 06, 2016 9:56 pm
by Zilenan91
Basil has like an 18% chance for blob for some reason last I remember checking.

Re: Increase Traitor Chance

Posted: Sun Mar 06, 2016 10:02 pm
by Derpu
Game Mode Odds:
blob 15.4%
double_agents 9.2%
traitor 9.2%
extended 1.5%
gang 9.2%
nuclear 18.5%
revolution 18.5%
wizard 18.5%


Today has been a cycle of gang->rev->blob. Drawn-out rounds where everyone is dead.

Re: Increase Traitor Chance

Posted: Sun Mar 06, 2016 10:24 pm
by leibniz
Double agents is also traitor basically.
Also, lowpop is usually always traitor, it is refreshing to see something else when there are more players.

Re: Increase Traitor Chance

Posted: Sun Mar 06, 2016 10:32 pm
by Saegrimr
Yeah but with the hub every round is 40+ now, even at stupid hours of the night.

Re: Increase Traitor Chance

Posted: Sun Mar 06, 2016 10:36 pm
by Luke Cox
Read the title expecting it to talk about increasing the number of traitors in a traitor round. Kill yourself/10




Seriously though, both need to happen

Re: Increase Traitor Chance

Posted: Sun Mar 06, 2016 10:40 pm
by TheNightingale
Derpu wrote:Game Mode Odds:
blob 15.4%
double_agents 9.2%
traitor 9.2%
extended 1.5%
gang 9.2%
nuclear 18.5%
revolution 18.5%
wizard 18.5%


Today has been a cycle of gang->rev->blob. Drawn-out rounds where everyone is dead.
18.5% revolution rolled three rev rounds in a row earlier. We need more extended, honestly; it's good to have a chance to unwind and not constantly be on edge.

Re: Increase Traitor Chance

Posted: Mon Mar 07, 2016 6:07 pm
by Wyzack
I think the rates were set back in the day when we had 10 regulars to ensure we got interesting game types whenever we had the pop for it. Now that we always have the pop it is obnoxious

Re: Increase Traitor Chance

Posted: Mon Mar 07, 2016 6:15 pm
by Lumbermancer
Increase traitor. But remove syndicate bomb from the uplink.

Re: Increase Traitor Chance

Posted: Mon Mar 07, 2016 6:22 pm
by Wyzack
Lol do u evan play basil or read the thred scrub?

Re: Increase Traitor Chance

Posted: Mon Mar 07, 2016 7:11 pm
by Anonmare
Lumbermancer wrote:Increase traitor. But remove syndicate bomb from the uplink.
Wrong thread, shitty ideas thread is below this one.

Re: Increase Traitor Chance

Posted: Mon Mar 07, 2016 9:02 pm
by Lumbermancer
I believe I already posted there.

Re: Increase Traitor Chance

Posted: Mon Mar 07, 2016 10:22 pm
by Incomptinence
Traitor is trash. Buff it or keep it down.