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Adding objectives to mid-round antags

Posted: Thu Mar 03, 2016 3:17 am
by starmute
The following mid-round antags need to be able to get that delicious green text
  • Swarmers
  • Xenomorphs

My idea is simple, make it so Xenomorphs and Swarmers want to reach a certain number of mobs. Say about 14 or less? What do you think?


Thank you very much for reading this or responding to it.

Re: Adding objectives to mid-round antags

Posted: Thu Mar 03, 2016 3:39 am
by Saegrimr
I'd rather just have them run around and do whatever the fuck to cause the shuttle to get called. Does it really need greentext? Do people really need direction with these two?

I mean swarmers are already severely limited to make sure they play mostly as intended, you can't dismantle APCs, comms, or breach the hull to kill people (even if there are ways to get around it).

Re: Adding objectives to mid-round antags

Posted: Thu Mar 03, 2016 3:54 am
by starmute
Saegrimr wrote:I'd rather just have them run around and do whatever the fuck to cause the shuttle to get called. Does it really need greentext? Do people really need direction with these two?

I mean swarmers are already severely limited to make sure they play mostly as intended, you can't dismantle APCs, comms, or breach the hull to kill people (even if there are ways to get around it).

The idea is it gives you something to reach for, even if it is low hanging fruit. Its not like we'd be changing anything big and if something as minor as that can give players a sense that they did a good job then more power to them.

Re: Adding objectives to mid-round antags

Posted: Thu Mar 03, 2016 11:08 am
by Ezel
isnt the meme GROW IN NUMBERS TAKE OVER CREW/CENTCOM SHUTTLE MEMEMEMEME

Re: Adding objectives to mid-round antags

Posted: Thu Mar 03, 2016 1:57 pm
by Gun Hog
Xenomorph objectives:

CATCH.

RAPE.

REPRODUCE.

KILL.

Re: Adding objectives to mid-round antags

Posted: Thu Mar 03, 2016 2:11 pm
by DemonFiren
Gun Hog wrote:Xenomorph objectives:

CATCH.

RAPE.

REPRODUCE.

KILL.
POLISH.