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Hacking lights images
Posted: Fri Feb 19, 2016 2:26 am
by Cuboos
Sorry for the confusing title, wasn't sure what else to call it.
Anyway, i was taking a break from commissions to play around with an idea i had. What if the lights in the hacking menu were represented by images rather than flavor text? I think it'd be more immersive.
Here's a proof of concept i came up with.
What do you think? Should it be implamented? Can it be implemented?
Re: Hacking lights images
Posted: Fri Feb 19, 2016 2:46 am
by Cheimon
Good concept, though it doesn't work if you're colourblind. Are there many colourblind players?
Re: Hacking lights images
Posted: Fri Feb 19, 2016 2:49 am
by Saegrimr
Cheimon wrote:Good concept, though it doesn't work if you're colourblind. Are there many colourblind players?
I'm so colorblind the army recruiters told me to fuck off when they saw the test result.
Re: Hacking lights images
Posted: Fri Feb 19, 2016 2:55 am
by Cuboos
Cheimon wrote:Good concept, though it doesn't work if you're colourblind. Are there many colourblind players?
I didn't account for that... but they could go by the order of the lights, "Light 1 is shock, light 2 is shoot, light 3 is controband. ect."
Re: Hacking lights images
Posted: Fri Feb 19, 2016 2:58 am
by Remie Richards
Or just have both?
Text + Visuals
Re: Hacking lights images
Posted: Fri Feb 19, 2016 11:58 am
by MisterPerson
I don't like the color system to begin with. It's just a stupid thing you need to memorize for absolutely no reason. Would be better if it was just "Electrification is on" "Nonstandard equipment is enabled" etc instead of "red light is blinking" or whatever the fuck. You can also have the graphic, although I would argue it would be better if it was like a lit symbol instead of just a colored light.
Re: Hacking lights images
Posted: Fri Feb 19, 2016 12:01 pm
by TechnoAlchemist
Knowing what the light means is part of becoming a t r u e e n g i n e e r. I like it that way, and I wouldn't be against visua.s
Re: Hacking lights images
Posted: Fri Feb 19, 2016 4:05 pm
by Scott
Just label each light and problem solved.
Re: Hacking lights images
Posted: Fri Feb 19, 2016 4:42 pm
by Cheimon
MisterPerson wrote:I don't like the color system to begin with. It's just a stupid thing you need to memorize for absolutely no reason. Would be better if it was just "Electrification is on" "Nonstandard equipment is enabled" etc instead of "red light is blinking" or whatever the fuck. You can also have the graphic, although I would argue it would be better if it was like a lit symbol instead of just a colored light.
It's like learning which fictional guns are which, or how the different coloured slimes work, or medicine names. They are part of making the UI less immediately friendly, to reward immersion and putting time into become skilled at certain parts of the game. The difference between me and a good hacker is that I have to check the wiki when I forget what a particular light means. Same thing that stops me from being a good chemist, I can't be bothered to memorise the recipes. Encouraging players to specialise in what they're good at (which is what making them memorise things does) seems like a fundamental design principle of the game.
I mean sure, I'd be up for calling medicines burnbruteamol, but lots of people wouldn't and it's not an awful system. Same with hacking and lights.
Re: Hacking lights images
Posted: Fri Feb 19, 2016 5:00 pm
by Jacquerel
I'm colourblind and I think this is a cool idea
Re: Hacking lights images
Posted: Fri Feb 19, 2016 8:31 pm
by Atlanta-Ned
tgui uses FontAwesome icons now, that might be (yet another) option.
Re: Hacking lights images
Posted: Fri Feb 19, 2016 10:47 pm
by Cuboos
Re: Hacking lights images
Posted: Fri Feb 19, 2016 10:54 pm
by The Ultimate Chimera
Pretty cool, but they don't look like lights you would see in a maintenance panel tbh.
Re: Hacking lights images
Posted: Fri Feb 19, 2016 11:21 pm
by Cuboos
The Ultimate Chimera wrote:Pretty cool, but they don't look like lights you would see in a maintenance panel tbh.
What would that look like then?
Re: Hacking lights images
Posted: Sat Feb 20, 2016 12:02 am
by The Ultimate Chimera
What would that look like then?
Something like this.

Re: Hacking lights images
Posted: Sat Feb 20, 2016 12:08 am
by Cuboos
The Ultimate Chimera wrote:What would that look like then?
Something like this.

Can't tell if trolling...
Re: Hacking lights images
Posted: Sat Feb 20, 2016 6:53 am
by The Ultimate Chimera
Nope, most things electrical use led lights, like that.
Re: Hacking lights images
Posted: Sat Feb 20, 2016 8:08 am
by Cuboos
The Ultimate Chimera wrote:Nope, most things electrical use led lights, like that.
They're designed to look like LED lights...
Re: Hacking lights images
Posted: Sat Feb 20, 2016 6:36 pm
by Drynwyn
Cuboos wrote:The Ultimate Chimera wrote:Nope, most things electrical use led lights, like that.
They're designed to look like LED lights...
Well, they don't.
Re: Hacking lights images
Posted: Sat Feb 20, 2016 8:39 pm
by kazeespada
They look like traffic lights, and whats with the wing nuts?
Re: Hacking lights images
Posted: Sun Feb 21, 2016 12:37 am
by Cuboos
kazeespada wrote:They look like traffic lights, and whats with the wing nuts?
Make it look more mechanical?
The idea i was going for was something similar to this
I've seen similar things done behind a maintenance cover.
Re: Hacking lights images
Posted: Sun Feb 21, 2016 12:39 am
by PKPenguin321
these nerds are just being too critical
i think it looks neat
Re: Hacking lights images
Posted: Sun Feb 21, 2016 12:41 am
by Cuboos
I can still change the design, it's not that big of a deal.
Re: Hacking lights images
Posted: Sun Feb 21, 2016 4:26 pm
by Cheimon
I suppose I would expect it to really look like LEDs on a circuit board with a mess of wires between them. Not fussed about the design much, though.