Shop Gateway
Posted: Tue Feb 16, 2016 5:16 pm
A Gateway mission with a very simple setup... A Shop!
A Player is chosen to be the merchant with the fluff objective to make a much of a profit as possible without killing everyone [because murder lawsuits are really expensive, have you SEEN what those centcomm lawyers charge?!!]. However, the catch here to stop the almighty P2W players from just killing the merchant and taking the loot themselves is to rig the gateway with smuggler satchel bombs so when he/she dies, the gateway is leveled, forcing players to *gasp* negotiate with the merchant or quietly disarm All the bombs before killing the merchant.
With that said, the merchant should be a formidable force in case people try to steal.
Also shop ambiance would be lovely, I want this gateway to focus more on the atmosphere of a quaint shop you'd fine in a RPG than being a vector for "free" OP loot.
A Player is chosen to be the merchant with the fluff objective to make a much of a profit as possible without killing everyone [because murder lawsuits are really expensive, have you SEEN what those centcomm lawyers charge?!!]. However, the catch here to stop the almighty P2W players from just killing the merchant and taking the loot themselves is to rig the gateway with smuggler satchel bombs so when he/she dies, the gateway is leveled, forcing players to *gasp* negotiate with the merchant or quietly disarm All the bombs before killing the merchant.
With that said, the merchant should be a formidable force in case people try to steal.
Also shop ambiance would be lovely, I want this gateway to focus more on the atmosphere of a quaint shop you'd fine in a RPG than being a vector for "free" OP loot.