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Wizard Spell bundles
Posted: Thu Feb 04, 2016 4:43 am
by Helios
Traitors have a syndicate bundle, which gives extra TC for a preset bundle, meant to accomplish something specific.
This could be done with wizards, give new players an idea of what kinds of spells to pick, and give usage to spells that aren't picked very often but should see use, like smoke or blind or mindswap.
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 4:49 am
by Shaps-cloud
Ei nath, magic missile, jaunt, lich, lightning bolt bundle when
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 4:51 am
by Helios
Shaps wrote:Ei nath, magic missile, jaunt, lich, lightning bolt bundle when
Point is bundles get more, the bundle would have teleport too :^)
Or more seriously, the necromantic stones, because nobody ever uses them
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 4:58 am
by ShadowDimentio
I saw it used once with a staff of healing.
It was just as horrible as it sounds.
Took a suicide bomb to stop.
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 12:53 pm
by TheNightingale
Apprentices already get bundles similar to this when they're selected; maybe just take those and beef them out a little. Spread the most-used spells (Lich, MM, Ei Nath) across different bundles, so you can only get one at a time.
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 4:02 pm
by Drynwyn
The bundles should probably only take up MOST of a wizard's spell points rather than all. Otherwise, each bundle would need to have at least 2 survivability tools to be picked, which cuts down on cool thematic things.
(Note: I say 2 because that's what most people take. On the rare occasions I get wizard I generally take an upgraded fireball and spend all the remaining slots on being hard to kill.)
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 4:47 pm
by CPTANT
Bundles suck unless they are given out random
Bundles you can buy just limit your freedom by forcing you to buy items together.
It's why I severely dislike the syndicate gun bundles, let people put together their own gear instead of forcing them down a path.
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 5:15 pm
by TheNightingale
You already can buy your gear separately, you just don't get as much of it. You trade your freedom in choosing items for more stuff.
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 5:24 pm
by J_Madison
no
reason being recall +anything is cancer
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 6:04 pm
by CPTANT
TheNightingale wrote:You already can buy your gear separately, you just don't get as much of it. You trade your freedom in choosing items for more stuff.
Yes that is exactly what I am saying and its a bad concept. It simply limits the amount of variety we will see because items not in a bundle are less cost effective.
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 8:13 pm
by Helios
CPTANT wrote:TheNightingale wrote:You already can buy your gear separately, you just don't get as much of it. You trade your freedom in choosing items for more stuff.
Yes that is exactly what I am saying and its a bad concept. It simply limits the amount of variety we will see because items not in a bundle are less cost effective.
Yes, but you are more likely to get spells which aren't considered to be "good" in the Wizard playing meta.
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 8:15 pm
by kazeespada
Lich, Lesser Summon Guns, Necromantic Stone bundle.
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 8:28 pm
by lumipharon
wizards are already brokenly OP as it is, and we can already alter the costs of specific spells. Please no bundles.
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 9:40 pm
by Incomptinence
No they fucking ain't wizards get curb stomped routinely.
Bundles don't really work for wizards though the reason to even risk it for traitors isn't just a chance to get extra points of stuff but normally unavailable items so the spell bundle would need new content too.
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 10:13 pm
by lumipharon
Wizards get curb stomped routinely due to player skill, not due to lack of competitive spells.
A competent wizard with MM/jaunt/lightning/repulse/etc is extremely difficult to kill without a bomb or som rapedart to the face.
Even just a classic ei'nath wiz can slowly grind down even a huge crew if they're a sneaky git.
Re: Wizard Spell bundles
Posted: Thu Feb 04, 2016 10:48 pm
by Incomptinence
Even with a cookie cutter build like that it can still be a toss up.
They aren't meant to 1v1 duel you anyway stop being childish.
Re: Wizard Spell bundles
Posted: Fri Feb 05, 2016 12:15 am
by Zilenan91
You're right. You aren't meant to 1v1 a wizard and come out on top. You're meant to 1v10 a wizard who's going full tryhard, which isn't feasible a lot of the time.
Re: Wizard Spell bundles
Posted: Fri Feb 05, 2016 12:35 am
by lumipharon
With the first build you can stun people basically non stop and just murder people with no hope of them getting you unless they literally keep swarming you with 30 people non stop.
classic ei'nath is just jaunt into room, MM and ei'nath, then hide back in maint until ei'nath is off recharge.
Re: Wizard Spell bundles
Posted: Fri Feb 05, 2016 12:46 am
by Zilenan91
Wizard as a mode is at its best when people aren't trying to go for the most effective builds. It leads to VERY interesting rounds, some of the best in the game period.