Make Individual Traitor TC amount scale with population
Posted: Tue Jan 26, 2016 9:23 pm
A frequent complaint about traitors is the following:
-On lowpop, and individual traitor can murderbone with impunity.
-On highpop, the number of viable strategies for an individual traitor shrink sharply, because even though there are more traitors about, traitors work individually, not as a team, and you simply don't have the tools to deal with a wide variety of possible threats- so the only successful strategies are those that minimize the number of threats you have to contend with- ie, stealth traitor.
A good way to rectify this, in my opinion, is to adjust the number of TC's each traitor gets based on the number of players. A good formula in my opinion would be 10 TC + 1/4 the total number of players. So in a 40 player round, you would get the standard 20 tc's, which would be knocked down to 15 TC if there were only 20 players online. Meanwhile, ultra-high-pop rounds would give traitors more gear, giving them a better chance of dealing with the variety of threats they are likely to face.
-On lowpop, and individual traitor can murderbone with impunity.
-On highpop, the number of viable strategies for an individual traitor shrink sharply, because even though there are more traitors about, traitors work individually, not as a team, and you simply don't have the tools to deal with a wide variety of possible threats- so the only successful strategies are those that minimize the number of threats you have to contend with- ie, stealth traitor.
A good way to rectify this, in my opinion, is to adjust the number of TC's each traitor gets based on the number of players. A good formula in my opinion would be 10 TC + 1/4 the total number of players. So in a 40 player round, you would get the standard 20 tc's, which would be knocked down to 15 TC if there were only 20 players online. Meanwhile, ultra-high-pop rounds would give traitors more gear, giving them a better chance of dealing with the variety of threats they are likely to face.