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Abductors balance wave.

Posted: Sun Jan 24, 2016 10:14 pm
by Bruce_Banner
So Abductors are being traded for TC freely in tators rounds.
Which I love, just to add. Abductors are an awesome side antag.

However I do feel a balance pass needs to be put on them.
Some suggestions I personally feel would be fair.

Using any weapon that isn't alien tech should remove the Agents disguise.

Getting a sec disguise and using a taser is now the meta for Abductors.
When people see a sec officer arresting somebody, nobody bats an eyelid and just carries with their day.
It would push abductors to use their given weaponry when going for targets, as to keep the disguise.

Activating Disguise now takes 1-2 seconds.

Loosing your Disguise needs to have a knock on effect, otherwise my previous suggestion has no negative effect.
Keep the timer short, as it byond always increases that timer anyway, and it means the abductor either needs to go back to ship, or risk being spotted while disguising.


I feel these changes are fair to the role and also push Abductors to keep inside their role of Abducting, with the tools given to them.


Thought's and opinions?

Re: Abductors balance wave.

Posted: Sun Jan 24, 2016 10:15 pm
by Zilenan91
I wouldn't mind if their disguises were given the morph treatment and show different text on examine so you know someone is disguised.

Re: Abductors balance wave.

Posted: Sun Jan 24, 2016 10:31 pm
by confused rock
Zilenan91 wrote:I wouldn't mind if their disguises were given the morph treatment and show different text on examine so you know someone is disguised.
they pretty much do - their gear usually looks like "he has the death ray mcayylmao gun on his belt, he is wearing the 100% normal backpack and a fucking syndie headset"

Re: Abductors balance wave.

Posted: Sun Jan 24, 2016 10:55 pm
by PKPenguin321
actually not bad ideas

Re: Abductors balance wave.

Posted: Mon Jan 25, 2016 6:38 am
by Davidchan
Both of these are actually good. I love Abductors to death but there is no reason for them to use anything but their own gear. I wouldn't be upset for them to loose the ability uses tasers and eguns at all, aside from kidnapping crew, medical supplies are the only other thing they should be stealing (their ships could definitely use some kind of health vendor and charger port for their Deathrays though.)

Re: Abductors balance wave.

Posted: Mon Jan 25, 2016 9:20 am
by bandit
I'm not sure if that's the best solution, but a solution is needed, because ayys robbing the armory is some powergaming shit that's against the spirit of an otherwise fun antag.

Re: Abductors balance wave.

Posted: Mon Jan 25, 2016 9:30 am
by Davidchan
bandit wrote:I'm not sure if that's the best solution, but a solution is needed, because ayys robbing the armory is some powergaming shit that's against the spirit of an otherwise fun antag.
Make them unable to install loyalty implants? Ayys should be avoiding killing, I know I know, tg is the murderbone but with an antag who'se stated goal is to observe, test and maintain the station as a testing environment, going rambo as an ayy and killing because you can should get you banned from ayys. Lots of other antags get a liscence to kill, don't play ayys if that's all you want.

Re: Abductors balance wave.

Posted: Fri Jan 29, 2016 4:23 pm
by Oldman Robustin
bandit wrote:I'm not sure if that's the best solution, but a solution is needed, because ayys robbing the armory is some powergaming shit that's against the spirit of an otherwise fun antag.
Give them free baton replacements then.

I often have to rob the armory because a single disarm RNG roll gets you permanently fucked if you haven't gathered research points and can't use sec gear.

Re: Abductors balance wave.

Posted: Fri Jan 29, 2016 4:37 pm
by Steelpoint
I like the proposed idea in the OP.

I also really want to see more replacement weapons for the Abductors as Oldman pointed out, even just a box of spare Batons would be fantastic.

Yeah you can buy one, but last I checked it was stupidly expensive to buy.

Re: Abductors balance wave.

Posted: Fri Jan 29, 2016 8:36 pm
by Helios
Steelpoint wrote:I like the proposed idea in the OP.

I also really want to see more replacement weapons for the Abductors as Oldman pointed out, even just a box of spare Batons would be fantastic.

Yeah you can buy one, but last I checked it was stupidly expensive to buy.
It costs 2 research points. Since your goal is 6, it's tough

Re: Abductors balance wave.

Posted: Fri Jan 29, 2016 11:02 pm
by PKPenguin321
abductors points to purchase things with and their points that count towards their objective should be separated entirely