Electronic Ghosts
Posted: Wed Jan 20, 2016 3:56 pm
New Movement styles are always interesting, and we have antagonists who can move through disposals, through air vents, the last logical option spread throughout the station is electricity wires.
What I would suggest is Electronic Ghosts, who would be a side antagonist similar to Revenants, except they travel through electricity wires and feed on power.
They would be incredibly weak, dying in a few hits when physically manifested, but hopefully they would never have to.
They would have a few options, they can travel through the Message consoles, which would send a message to all people who can hear that which would go along the lines of *beep boop error, message not sent*, and send them from one area to another.
They can hack APCs, which changes them to the blue screen. They can be fixed in the same way Malf blue APCs can be fixed, and gives the daemon the same level of control. It takes less time for a Electronic Ghost to hack the APC, but it would also show the face of the demon on it while hacking. If the cell is taken out during this time, the Electronic Ghost is killed
A key part of revenant is player communication. Electronic Ghosts would be able to communicate with players through a verb, which would send a PDA message to a player from themselves. Electronic Ghosts would be able to go from annoying to deadly depending on how many APCs they hack.
After 3, they'd be able to cause hostile vending machines, making them shoot out their items at people
After 5 APCs hacked, they would be able to cause all news Vendors to be hostile, which would cause them to shoot high speed newspapers at random passerbys. This would do about 7 brute damage.
At 7, they would be able to overload lights, and start causing occasional sparks similar to that of revenants.
At 9, they would be able to cause rampant brand intelligence, causing vending machines to attack the crew in areas with hacked APCs.
At 11, they would be able to hack empty Mechs/cyborg shells, giving another ghost control with the Electronic Ghost lawset (tbd).
At 13 APCs hacked, they would be able to hack active mechs and cyborgs, giving them the cyborg lawset.
At 15 apcs hacked, if they are able to get to the AI core, they can hack the AI and give it the Electronic Ghost lawset.
What I would suggest is Electronic Ghosts, who would be a side antagonist similar to Revenants, except they travel through electricity wires and feed on power.
They would be incredibly weak, dying in a few hits when physically manifested, but hopefully they would never have to.
They would have a few options, they can travel through the Message consoles, which would send a message to all people who can hear that which would go along the lines of *beep boop error, message not sent*, and send them from one area to another.
They can hack APCs, which changes them to the blue screen. They can be fixed in the same way Malf blue APCs can be fixed, and gives the daemon the same level of control. It takes less time for a Electronic Ghost to hack the APC, but it would also show the face of the demon on it while hacking. If the cell is taken out during this time, the Electronic Ghost is killed
A key part of revenant is player communication. Electronic Ghosts would be able to communicate with players through a verb, which would send a PDA message to a player from themselves. Electronic Ghosts would be able to go from annoying to deadly depending on how many APCs they hack.
After 3, they'd be able to cause hostile vending machines, making them shoot out their items at people
After 5 APCs hacked, they would be able to cause all news Vendors to be hostile, which would cause them to shoot high speed newspapers at random passerbys. This would do about 7 brute damage.
At 7, they would be able to overload lights, and start causing occasional sparks similar to that of revenants.
At 9, they would be able to cause rampant brand intelligence, causing vending machines to attack the crew in areas with hacked APCs.
At 11, they would be able to hack empty Mechs/cyborg shells, giving another ghost control with the Electronic Ghost lawset (tbd).
At 13 APCs hacked, they would be able to hack active mechs and cyborgs, giving them the cyborg lawset.
At 15 apcs hacked, if they are able to get to the AI core, they can hack the AI and give it the Electronic Ghost lawset.